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Author Topic: Things You Dislike About Video Games You Enjoy  (Read 1460 times)

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Animeboye

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Things You Dislike About Video Games You Enjoy
« on: July 17, 2010, 08:38:49 pm »
We all have our favorite video games. We all have games that we enjoy playing just a little bit more than others. And while these games may be super awesome, they're not perfect. There are bound to be things in our favorite games that annoy us.

BULLY

. One thing that annoys me is how easy most of the missions are. I've almost beaten the game(currently on the last chapter) and I've only struggled with maybe three missions. It's nice not having to struggle and get stressed out doing a mission but still I'd like some form of a challenge. Even the so called "hardest mission" in this game was pretty easy.

. Whenever you're on the turf of an opposing clique, they'll attack you even if you haven't done anything to them. Yesterday as I was playing Bully, I was trying to run an errand for someone and three Townies kept attacking me for no reason. Thanks to them I was knocked out and failed the errand. I tried to do the errand like three more times and kept getting knocked out. Eventually this made me so mad that I chucked my controller across the room, which also knocked my PS2 off my dresser. So now my PS2 is probably broke  :bang  Thanks Townies, thanks a bunch.


GTA SAN ANDREAS

. When you pass by an army base, you obtain an instant five star wanted level. The hell? I haven't walked into the base, I'm just walking pass it and soon enough, you have army guys trying to turn you into swiss cheese. Had the same thing happen to me in Vice City.


SUPER MARIO 64 DS

. Rainbow Ride. Just...Rainbow Ride. In the original Mario 64, I didn't have too difficult a time with this level. But in Mario DS, this level was a nightmare. Most of the time, when I died it was thanks to the stupid Dpad. Even the touch screen wasn't too effective. Eventually I just gave up after having obtained only one star from this level.

MARIO KART 64

. The A.I cheats. Get too far ahead of them, and five seconds later, you'll see one right behind you even if you were more than half the course ahead of them.

. There's nothing to unlock.

Belmont2500

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« Reply #1 on: July 17, 2010, 08:50:02 pm »
DRIVER(ps1):

The Cops-While most of us agree that most of Driver's fun factor was its awesome police chases sometimes the cops' A.I. goes way too far proving that the police are not only going to arrest you,they also want you dead.

The First Mission-Imagine a training mission where you have to preform a mulitude of complicated tasks in only so much time, that's basicilly the first mission in story mode.
"As long as humans continue to be the ruthless destroyer of other living beings, we will never know health or peace. For as long as people massacre animals, they will kill each other. Indeed, those who sow the seed of murder and pain will never reap joy or love." - Pythagoras of Samos

"Gaia, the beautiful, rose up, broad blossomed, she that is the steadfast base of all things. And fair Gaia first bore the starry cosmos, equal to herself, to cover her on all sides and to be a home forever for the blessed Gods." - Hesiod

 

Adder

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Things You Dislike About Video Games You Enjoy
« Reply #2 on: July 18, 2010, 12:59:50 pm »
In the Video Game of Ice Age: Dawn of the Dinosaurs. Only thing I hate about the game is that you can only play as Scratte twice and that's it.

Hopefully in the videogame of Ice Age: Continental Drift, you can play as her as a main character or the supporting character.

brekclub85

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« Reply #3 on: July 18, 2010, 01:25:31 pm »
Final Fantasies 7-9: Hiding places for sidequests at the edge of the world maps, with none of the games giving you reasons to believe there's anything there.

Mario Kart Wii: the rubber band AI, and without a guide, there's no way to guess you can unlock things by merely doing time trial as well.

Wii Sports Resort: Like you'll figure how to get the Secret Strike Method in 100-pin bowling without a guide.

Ed, Edd, N Eddy The Mis-Edventures: Lack of dialogue from the other Cul-De-Sac kids.

Mario Kart DS: Poor choices for the retro tracks (Though I may forgive this one because the DS's graphics may have not allowed the more complex Double Dash and MK64 tracks.)

pokeplayer984

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« Reply #4 on: July 18, 2010, 04:38:03 pm »
Super Mario Galaxy 2 - Bowser is too easy in this game.  He gets all this power to become super strong, only to be beaten by the exact same tactic 3 times.  Even the twist at the end didn't deter me and he was still easy to beat.  Such a disappointment.

Mass Effect (Both 1 & 2) - The fact that you can't make certain choices unless you have enough points.  Even more so in ME2, where you can't keep your loyalty to a number of your comrades unless you have the required points, which may take FOREVER to get and by then, it's possibly too late to apologize and make things right.

I also have to agree with the AI cheating in the Mario Kart games.  Even in Wii.  How else do you explain Red Shell, Blue Shell and Thunderbolt, in that order, and in perfect sync?

brekclub85

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« Reply #5 on: July 18, 2010, 05:35:59 pm »
The cheating AI in wii wouldn't bother me so much if it weren't for the fact you have no temporary invincibility flicker after every time you're hit!  :anger

Serris

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« Reply #6 on: July 18, 2010, 09:58:08 pm »
PokÈmon Mystery Dungeon: Explorers of Time - Stupid f---ing escort missions! The "escortee's" AI is suicidally aggressive and all the enemies want them dead, not to mention they are always level 1 so they die easily.


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MrDrake

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« Reply #7 on: July 18, 2010, 10:02:05 pm »
Lego Harry Potter Years 1 - 4:  I was playing one of the bonus levels in Gringotts banks for a gold brick and it was me as a Death Eater and the AI as Ron.  Anyway, one part on the level, I had placed a piece down, enough to be able to jump across the gap, went all the way over to where I needed to be, but needed the AI's help for one of those two people standing on a button thing.  Turns out the bridge wasn't good enough for the AI to jump across, so I had to go all the way back and add more to the bridge before he would become satisfied and jump across the gap.....and yet, the AI can still be suicidal at other times <_<

Nick22

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« Reply #8 on: July 18, 2010, 10:03:35 pm »
long load times on ratchet games...

MrDrake

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« Reply #9 on: July 19, 2010, 02:13:25 am »
Then obviously, you have not played ModNation Racers and had to sit through their tedious loading screens for...well....everything.

Kor

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« Reply #10 on: July 19, 2010, 12:59:59 pm »
Morrowind: Having to fly so much in Morrowind and there are to many mountain areas around.  And what they call running speed is the speed I slow walk in rl when tired.  Their walking speed is the speed I can move when I lay down on the floor and just use my elbows to move my body.  

Might and Magic 6-8 (Doubt anyone has heard of these games): having to buy food when for some reason folks in the party with alchemy can make all sorts of potions, but have no idea of what plants are eatable, nor do Druids.  And mages and druids who have attack spells that never miss can't hunt for food, both are pretty stupid. With all those things together a party could feed themselves in the wild easily between having attack spells that never miss, and alchemists who should know about eatable plants, druids should as well.  Pretty stupid I think.

WeirdRaptor

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« Reply #11 on: July 19, 2010, 04:48:28 pm »
Final Fantasy: Crystal Chronicles: The necessity to plug in two-four Bameboy Advances just to multiplayer? Why?! I own four Gamecube controllers, that should do the trick. I also hate having the moogle 'get tired' in of carrying the bucket. Especially in the middle of boss fights.

Final Fantasy X: Blitzball, that is all.

Kingdom Hearts: the levels never really capture the charm of the films and characters they portray. That always bugged me.

Super Mario 64: Rainbow Ride  :wacko . So unnecessarily difficult, annoying, tedious, monotonous, repetitive, and maddening that I almost couldn't get all 120 stars of the original. I also don't like a Mario game not having Luigi as a second character to play.

Luigi's Mansion: Luigi being a coward. That is all.

Final Fantasy VII: 32-Bit graphics. As opposed to Super Mario 64's 64-bits. It came out a year later and Sony and Square didn't even try to match Nintendo.

Super Mario World 2: Yoshi's Island: Crying baby Mario. Enough said.

Duck Hunt: take a guess.

Resident Evil 4: POV too limited. Would have much preferred if the camera angles were wider, like Eternal Darkness.

Resident Evil 5: too much the same as RE4. Oh, and Spider-Jill.

Any Metroid game: skin-tight jumpsuit or bikini clad Samus. Seriously, Nintendo?

Valkyrie Profile: Silmeria: Silmeria.

ObsCure: too limited on health items and too much potential for getting the crap beaten out of you.

New Super Mario Bros for the DS: Baby Bowser. Flat, uninteresting character. I'm so glad they brought the Kooplings back.

Animeboye

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« Reply #12 on: July 19, 2010, 09:07:40 pm »
Quote from: WeirdRaptor,Jul 19 2010 on  03:48 PM
Luigi's Mansion: Luigi being a coward. That is all.

 
And apparently Nintendo thinks that keeping Luigi as a man who's terrified of his own shadow is a brilliant move.

DarkHououmon

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« Reply #13 on: July 19, 2010, 10:03:48 pm »
I'm not even sure why Nintendo wants to paint Luigi as a coward. If he was, would he have joined his brother on a quest to rescue Princess Peach in games like Super Mario Brothers and Super Mario World?

Animeboye

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« Reply #14 on: July 19, 2010, 10:42:12 pm »
^Or have been so eager to join Mario's party in Paper Mario?

WeirdRaptor

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« Reply #15 on: July 20, 2010, 03:07:13 am »
All I know is that Miyamoto has never been very fond of Mario's bro and has gone out of his way not to include him. Good thing us fans have every bit as much fondness for green as we do red.

Kor

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« Reply #16 on: July 20, 2010, 08:41:16 am »
Sounds like he is prejudiced against him for some reason.

Animeboye

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« Reply #17 on: July 20, 2010, 01:12:35 pm »
Prejudiced against little brothers, perhaps :shrug: ?

WeirdRaptor

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« Reply #18 on: July 20, 2010, 07:04:52 pm »
Well, Luigi did just start out as a color change-out of Mario for his first appearances to give players a two player mode and then he later developed his own identity. I don't think Miyamoto is outright prejudiced against him so much as he just doesn't care about Luigi and would rather focus on Mario. Its been made abundantly clear that without fan demand for him, that Luigi would have vanished a long time ago, though.

Nick22

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« Reply #19 on: July 20, 2010, 11:10:38 pm »
Yes Drake the Modnation loading times are long, but at least the commentary is funny..