Banned because
Level 0Zero (pronounced Zuh-Zero) is the first, and most stable section of TH3 SH4DY GR3Y. It was discovered when someone æ–‡åŒã‚€šÂ£ÌÉÏÔËÁÆá ÖóÞ¢ñë╟╨╬╥▐п╠▀šðèæ¶rg¥s∂в√•»¿Ø§ æ–‡åŒã‚€šÂ£ÌÉÏÔËÁÆá ÖóÞ¢ñë╟╨╬╥▐п╠▀šðèæ¶rg¥s∂в√•»¿Ø§. This is the only level that you can traverse without any sort of severe danger, as long as you get out before night. The level itself appears to be a jungle with the black and white effect that the SH4DY GR3Y levels all hold. The trees are often glitched within each other, but aside from that, the level is mostly stable. When you enter TH3 SH4DY GR3Y, you’ll wake up in a grey shack within Level 0Zero, as seen in the picture. After exiting the shack, there is a sign on the door of the shack that simply says “0zero”. That’s how the name for the sub-levels were developed. The level has a 12 hour day-night cycle, however, it is extremely different from the normal 24 hour cycle within the Frontrooms. Instead of slowly fading into day/night, the sky instantly changes from day to night, or vice versa, without any warning. During the day there are no entities, but at night the level becomes ridiculously dangerous. Any natural light that was previously in the level will immediately disappear, and the level will become pitch black, to the point where you can’t even see your hand in front of your face. Typically, you can hear howlers begin to howl for about 5 minutes, almost as a warning. Entities, who likely have adapted night vision, will appear and hunt down any humans in the level. The entities in question are unknown, due to the night state of Level 0Zero being totally devoid of any light. Attempting to use a flashlight during nighttime will not work due to the level’s black and white effect. The only confirmed entity in this section are the howlers. All other entities are undocumented, due to all researchers being killed within minutes after night begun. The only way to tell when it is going to turn day or night, is from a clock within the shack you wake up in. The clock will be normal during the day, and begin on 12. It will slowly tick at the same speed as a normal clock. When the level goes into the night state, the clock will glow, and will go like this until once again hitting 12, where it will become day, and the process repeats. During day time you can find almond water lakes, rivers, and even waterfalls. However, at night the almond water suddenly turns into liquid pain until day time, when it becomes almond water again. Even if you bottle it up and take it away from the source, it will still become liquid pain. Due to this, it is not recommended you drink any almond water in this level. No entities have been found in this section during the day time, so Level 0Zero is considered completely safe during day. It is not recommended you stay in the level during night, as the level becomes a deadzone during night. You can go to Level 1One by taking a branch and drawing a pentagram in the mud. The floor will open up below you and you will fall through a hole into Level 1One. B