[align=center]Now before I go into the grand epicness of epic, I would just like to tell you that this is NOT just a new topic for Video Gamers, but for EVERYBODY. This will defiantly revolutionize the
FUTURE of ANY digital imagery, whether it be Video Games, Movie CGI, school projects, the works! So all I ask from you is that you sit back, relax, and enjoy.
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Video Game graphics...
In today's modern society, video game graphics are nothing more than a polygon; flat shapes that when put together create a 3-Dimensional object. When the first 3D game with these polygons came out, we were still in an age of 16-Bit games, so when we made the switch from 16-Bit to 3D Polygons, the video game industry was changed forever. That was way back then, probably back in the 90's or late 80's when these polygons were finally mastered.
NOW, my dear children, is time for a change.
The time is August 1st, 2011. I ask that you go pick up and play one of the latest games boasting their 'amazing graphics'. Play it on a big screen or sit very close to the TV or computer monitor. Let's take a game like
Just Cause 2. Get lost in the forest, more preferably a clearing with many trees nearby. Look around you. The world looks amazing, doesn't it? Take a pause for a closer look. Kneel down and take a look at the ground. It's nothing more than a high resolution texture with pictures of grass sticking up through the ground. Take a look at the trees. High in detail, yes, but looking closer, still has a flat and bland look and feel to it. Now go up into the sky and fly towards the nearest city. Notice how things either disappear into a fog or appear once they get into view.
All of these little things are there due to the restriction of the polygon count. It's like having a single LEGO set. You can build what ever you want; as long as you got enough pieces for the job. That's a problem with many video game graphics today. They have to cheapen out or take shortcuts to compensate with the polygon count. Models have to be a lower resolution, sprites are used and keep its frontal view facing the player, backdrops may be nothing more than a flat 2D image, and don't forget the fog or objects appearing once the player gets into view.
However, a single company dares to be different. A company that will take a great leap and stride into computer graphics. A company that abandoned the entire polygon idea and instead chose to go a different route...
THE ATOM[/align]
I will let the video do the rest of the talking, as it goes more in depth than I could. It shows off the true power of what the atom can do, and I am fairly certain that this will be the next revolution in Video Game and Digital Imagery itself. So let's talk and discuss about what this brand new product can do for us, because I am highly anticipating the release of this. It is still pretty early in development, so I will be very happy about the finished product. Imagine what people could use this for! Video games will look much more beautiful, Movie graphics will look FAR more convincing, students can use it as a learning aid or for a project, the list goes on! I am curious as to how you are reacting to this as well, because undoubtedly, this is pretty amazing.