The Gang of Five

Role Play => Role Play Discussion => Topic started by: Amaranthine on August 01, 2010, 05:40:42 PM

Title: The # of characters in the rp
Post by: Amaranthine on August 01, 2010, 05:40:42 PM
Obviously I'm joking on the over 9000 part, but someone brought up that maybe 4 is too low of a number for the characters, do you agree with this and should be more characters? Or what?
Title: The # of characters in the rp
Post by: Nick22 on August 01, 2010, 09:58:21 PM
it depends on the roleplay. there are limits to what 2 people can do, in terms of rping..
Title: The # of characters in the rp
Post by: Amaranthine on August 02, 2010, 12:47:05 AM
Well I mean for my rp. Not in rping in general. :p
Title: The # of characters in the rp
Post by: Noname on August 02, 2010, 01:10:58 AM
There should not be a maximum, at least, not a set one. The maximum will always vary, due to changes in the plot, real life, and the number of willing players. Best thing to do is to be flexible, and keep quoting Vegeta.
Title: The # of characters in the rp
Post by: Amaranthine on August 02, 2010, 01:31:28 AM
^I like that idea, quoting Vegeta I mean. :DD

Thanks for the advice guys.

Title: The # of characters in the rp
Post by: Pangaea on August 02, 2010, 05:50:09 PM
I was going to vote "5", but then I saw Noname's post, and I agree that what he said is really the best policy for character numbers in the RP. :yes Not only do RPers vary in the number of characters they can handle, and how active they are, but there are certain characters who really can't be played separately from one another (not without a lot of inconvenience)óIchy and Dil, Hyp, Nod, and Mutt, and the rainbow faces being a few examplesóthese should almost be counted as single characters. Perhaps players could request to use certain characters, and the head of the RP (that's you, of course, Amy ;)) would decide whether to let them or not (based on how active they have been in the RP, how many characters they have already and how much they are using them, etc.). You could also allow for negotiation; if the player already has too many characters, you could say “Okay, I’ll let you play (requested character) if you drop one of your other characters.” Does that sound like a good way to handle this? :)