The Gang of Five
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BioShock 2

Littlefoot1616

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I liked a lot of the changes made to Bioshock in the second installment. By far the best move was the ability to use plasmids and weapons simultaneously rather than having to flick between the two. It made combat a lot more efficient and more engaging. The hacking minigame helped keep things immersive by not jumping out of the game whilst you're hacking (and the hack dart tool was a nice touch too). The new method of gathering ADAM I quite liked as well although at times I did forget that I had a Little Sister riding on my shoulder. If she didn't speak every now and again I probably would have just finished each of the stages without realising she was there. I liked the remodelled Research Camera. That was one thing that grinded me about the first Bioshock was being slapped about by a Splicer whilst you're trying to get them to smile for a photograph! :p At least with this camera you can fight whilst reaping in the rewards for your troubles. Two birds, one stone.

Probably my biggest disappointment was the Big Sisters. Given the hype about them, they were kinda few and far between and they never really presented that much of a problem for me. Granted they're a pain in the arse trying to hit when they jump about the place but I didn't find them as daunting as I was led to believe they were. Granted also that I did cop it a couple of times but that was usually down to a Big Sister arriving after having dealt with an attacking horde I was batting off whilst my Little Sister was gathering. So ammo, health and EVE reserves were normally at a low point when they start shrieking about their arrival.

On the whole, I still enjoyed the game. It did feel a bit easier than the first Bioshock I felt coz there was a certain...almost "invincibility" about roaming around as a Big Daddy. It made me felt automatically a level or two ahead of the enemies. It was only the bigger baddies that appeared later that made me doubt my presence. The story was still dark and gritty as too were the environments. I found it a welcoming return to Rapture despite the anarchy that reigned within its walls :D


F-14 Ace

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I like the ability to use any weapon to do a melee attack.  That was my biggest gripe about the first game, especially since splicers have toe ability to bash me with their guns.  I figured it would be a lot easier to bash them back with my empty shotgun than to switch to the pipe wrench.    



metadude1234

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bioshock 2 rulez! i love playing as a prototype rosie! but i wish that it could've been a bouncer instead <_< but on the plus side i love the drill and the rivet gun. I also love the idea of bashing the crap out of anything with any of your weapons.
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F-14 Ace

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^
Delta's not a Rosie.  He's an Alpha Series.  

Another good thing about this game is that protecting little sisters gives the player a great opportunity to experiment with booby traps for splicers.  My personal favorite is a combo between whirlwind traps, land mines, and trap rivits/trap spears.  The trap spears are harder to find though so I usually go with trap rivits.  One thing I really miss, other than the ability to return to previous levels, is the U-Invent machines.  I miss creating special ammo.  I think I'll go back and play the first game again when I get done with this one.


metadude1234

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Quote from: F-14 Ace,Mar 12 2010 on  05:45 PM
^
Delta's not a Rosie.  He's an Alpha Series.  

 
"delta" is a prototype big daddy- rosie, it says so in most of the popular videogame magizines that talk about bioshock 2-Sea Of Dreams
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General Grievous

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I envy you guys.  I haven't had a chance to buy this game yet. :(   I've been too busy and I simply can't afford it.