Hyp/Nod/Mutt
Each character can be KO’d. The player ALWAYS controls Hyp. A KO of Hyp is a loss of a life. Nod and Mutt can be switched out in battle. Nod and Mutt will become fatigued after they battle enough.
Attack: 2/5 (Hyp alone); 2.5/5 (Hyp and Mutt); 3.5/5 (Hyp and Nod)
Weight: 2/5 (Hyp/Mutt); 3.5/5 (Nod)
Reach: 1/5 (all)
Gravity: 2/5 (Hyp/Mutt); 3/5 (Nod)
Speed: 4/5 (Hyp alone); 3/5 (Hyp and Mutt); 2.5/5 (Hyp and Nod)
Jump: 4/5 (Hyp alone); 3/5 (Hyp and Mutt); 2.5/5 (Hyp and Nod)
Traction: 2/5 (all)
Game: Land Before Time
Symbol: Comet
Taunt 1: Nod/Mutt asks “Why do we fight?”; Hyp returns with a “Because we can!”
Taunt 2: Hyp throws a fast volley of jabs. Mutt/Nod both strike a fighting stance (Mutt takes a boxer’s stance and Nod crouches down and glares).
Taunt 3: Hyp throws a right hook and says, “How about a punch?” Mutt/Nod pound the ground with their tails in a threatening way.
Victory Pose 1: Mutt and Hyp high-five each other and Nod is standing there with an ecstatic grin on his face.
Victory Pose 2: Hyp glares at the camera and says, “See ya, hatchlings!” Mutt says, “Uh, yeah!” and Nod says, “What are you looking at?”
Victory Pose 3: Nod sticks his tongue out at the camera. Mutt takes a boxer’s stance and throws a few punches. Hyp says, “We fight because we can!”
Entrance: Hyp rides in on Nod and then dismounts. The partner who is not fighting walks into the background.
Defeat Pose: Hyp and Mutt clap, while Nod looks down at the ground.
Idle Pose: Hyp punches one of his hands into the other. Mutt scratches his head and Nod paws the ground.
Only Hyp can wield items.
Item Swing (weak): Hyp does quick horizontal swipe
Item Swing (medium): Hyp does a backhand swipe with the item
Item Swing (smash): Hyp does a powerful thrust into the enemy
Item Swing (dash): Hyp does a forehand swipe as he dashes
Item Swing (Homerun Bat): He swings it in a baseball bat style swing.
Shield: Hyp and Mutt bring their arms up in defensive postures. Nod crouches down.
Dizzy: Hyp and Mutt drop to the ground, kneeling. Nod falls to the ground, panting heavily.
Costumes
Standard: All are colored the same from the LBT movies. Nod has a stone tipped lance strapped to his side. The stone tip is black. Hyp has pouch of stone knives strapped to his side.
Red team: All will have a slight reddish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is red. Hyp has pouch of stone knives strapped to his side.
Green team: All will have a slight greenish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is green. Hyp has pouch of stone knives strapped to his side.
Blue team: All will have a slight bluish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is blue. Hyp has pouch of stone knives strapped to his side.
Secret (“Combat outfit”): Both Hyp and Mutt will have stone knives strapped to their legs and have a vine tied to their arms. Nod has a stone tipped lance strapped to his side and a pouch containing several stone throwing knives. Hyp has pouch of stone knives strapped to his side.
Codec
Snake: What is this, a paleontology conference? What’s with all the dinosaurs?
Otacon: Nope, Hyp, Nod, Mutt are here to fight. It’s in their motto, “We fight because we can.”
Snake: Hmm. Looks like I should be careful; these guys look like they’ll do anything to win. But that big one, he looks like an easy target.
Otacon: Nope. That’s Nod, the Nodosaurus, he’s got armor that would put you to shame.
Snake: *groans*
Otacon: But look on the bright side, you got equipment.
Standard A attacks (Hyp/Mutt):
A: Hyp throws a right jab (2%)
A,A: Hyp throws a right jab, followed with a left hook (2%, 1%)
A,A,A: Hyp throws a right jab, followed with a left hook. Mutt then follows up with a straight punch (2%, 1%, 1%)
A,A,A,A: Hyp throws a right jab, followed with a left hook. Mutt then follows up with a straight punch. Hyp then finishes with a strong right hook (2%, 1%, 1%, 4%)
Side A: Mutt does a backhand swipe (2%-5%)
Side A, A: Mutt does a backhand swipe. Hyp follows up with a horizontal elbow bash. (2%-5%, 5%-8%)
Down A: Mutt does a tail sweep (3%-5%,)
Up A: Hyp does an uppercut (4%-6%)
Up A, A: Hyp does an uppercut. Mutt follows up with a short “bunny hop”, thrusting his fist into the air. (4%-6%, 4%-6%)
Down A, A: Mutt does a tail sweep in front of him. Hyp follows up with a tail sweep in front of himself. (2%-5%, 2%-5%)
Dash A: Mutt body slams his enemy (6%-9%)
Standard A attacks (Hyp/Nod):
A: Hyp throws a right jab (2%)
A,A: Hyp throws a right jab, followed with a left hook (2%, 1%)
A,A,A: Hyp throws a right jab, followed with a left hook and then a right hook (2%, 1%, 2%)
A,A,A,A: Hyp throws a right jab, followed with a left hook and then a right hook. Nod then finishes with a head butt. (2%, 1%, 1%, 5%)
Side A: Hyp does a horizontal elbow bash. (5%-8%)
Side A, A: Hyp does a horizontal elbow bash. Nod follows up with a tail whip. (5%-8%, 6%-11%)
Up A: Hyp does an uppercut (4%-6%)
Down A: Nod does a tail sweep (5%-7%)
Dash A: Nod runs his enemy over (7%-11%)
Standard A attacks (Hyp alone):
A: Hyp throws a right jab (2%)
A,A: Hyp throws a right jab, followed with a left hook (2%, 1%)
A,A,A: Hyp throws a right jab, followed with a left hook and then a straight right kick. (2%, 1%, 4%)
Side A: Hyp does a thrusting elbow bash. (6%-10%)
Up A: Hyp does an uppercut (4%-6%)
Down A: Hyp does a tail sweep. (5%-7%)
Dash A: Hyp shoulder rams his enemy (5%-7%)
Air attacks (Will remain the same regardless of who is on the field):
A: Hyp will spin around with stone knives held in his hands. (2%-11% - multiple hits)
Back A: Hyp will slam his elbow behind himself. (3%-9%)
Forward A: Hyp will slash in front of himself with a stone knife. (7%-11%)
Up A: Hyp will slash above himself with a stone knife. (5%-10%)
Down A: Hyp will slam both his feet downwards. (9%-13%)
Smash Attacks (Hyp/Mutt):
Side A: Mutt thrusts his elbow into the opponent. (5%-9%)
Side A,A: Mutt thrusts his elbow into the opponent. Hyp follows up with an overhead swing of both arms. (5%-9%, 11%-18%)
Up A: Mutt leaps up into the air. (4%-8%)
Up A, A: Mutt leaps up into the air. Hyp follows up with a strong uppercut. (4%-8%, 17%)
Down A: Hyp and Mutt simultaneously sweep in front and behind themselves with their tails. (9%-16%)
Smash Attacks (Hyp/Nod):
Side A: Hyp does horizontal thrusting elbow bash. (4%-8%)
Side A,A: Hyp does horizontal thrusting elbow bash. Nod follows up with a short lunging charge. (4%-8%, 12%-20%)
Up A: Hyp throws two strong uppercuts, one after the other. (9%-23%)
Down A: Hyp and Nod simultaneously sweep in front and behind themselves with their tails. (11%-19%)
Smash attacks (Hyp alone):
Side A: Hyp does a spinning tail whip. (10%-17%)
Up A: Hyp throws two strong uppercuts, one after the other. (9%-23%)
Down A: Hyp sweeps in front and behind himself with his tail. (9%-17%)
Throws (Hyp/Mutt):
Grab: Hyp lunges at the opponent and grabs them by the shoulders.
Grab and attack: Mutt punches the opponent. (1%)
Forward throw: Hyp pushes the opponent away and Mutt shoulder slams them. (3%-7%)
Back Throw: Hyp pivots around and pushes the enemy away and Mutt pivots then shoulder slams them. (3%-7%)
Down Throw: Hyp trips the opponent and Mutt does an elbow drop on them. (6%-11%)
Up Throw: Hyp tosses his opponent into the air and Mutt hits them with his head as they fall. (4%-9%)
Throws (Hyp alone):
Grab: Hyp lunges at the opponent and grabs them by the shoulders.
Grab and attack: Hyp knees his opponent in the groin/lower stomach. (1%)
Forward throw: Hyp pushes the opponent down and kicks them away. (2%-6%)
Back Throw: Hyp pivots around, pushes the opponent a short distance and then kicks them. (3%-7%)
Down Throw: Hyp forces his opponent on the ground, then slams his elbow down on their head. (5%-10%)
Up Throw: Hyp tosses his opponent into the air and uppercuts them as they fall. (3%-7%)
Throws (Hyp/Nod):
Grab: Hyp lunges at the opponent and grabs them by the shoulders.
Grab and attack: Nod slams his head into the opponent. (3%)
Forward throw: Hyp pushes the opponent away and Nod does short lunge at the opponent. (4%-11%)
Back Throw: Hyp pivots around and pushes the enemy away and Nod hits them with his tail. (5%-12%)
Down Throw: Hyp trips the opponent and Nod jumps on top of them. (6%-13%)
Up Throw: Hyp tosses his opponent into the air and uppercuts them as they fall. (3%-7%)
Ledge attacks:
Under 100% (Hyp/Mutt): Hyp will climb up over Mutt then do two short punches. Mutt will then leap up and kick in front of himself. (1%-5%)
Over 100% (Hyp/Mutt): Hyp will climb up over Mutt then do a single uppercut. Mutt will then climb up and do a short elbow thrust into the enemy. (1%-4%)
Under 100% (Hyp/Nod): Hyp will climb up over Nod then do two short punches. Nod will pull himself up into a head butting attack. (1%-6%)
Over 100% (Hyp/Nod): Hyp will climb up over Nod then do a single uppercut. Nod will then climb up and do a short head butt into the enemy. (1%-4%)
Under 100% (Hyp alone): Hyp will leap into the air and swing his legs and tail at the enemy as he lands (1%-4%)
Over 100% (Hyp alone): Hyp will pull himself up into an elbow bash. (2%-6%)
On Ground Attack:
(Hyp/Nod) Hyp will punch in front of himself while Nod does a short head butt facing away from Hyp. (2%-5%)
(Hyp/Mutt) Hyp will punch in front of himself while Mutt does a few punches facing away from Hyp (1%-4%)
(Hyp alone) Hyp throws a punch in front of himself, then he turns around and throws another punch behind himself. (1%-4%)
Final Smash:
Stone of Cold Fire (Nod/Mutt KO’d) – A blue meteorite lands on where Hyp is and lightly damages anyone touching him. The ally who was KO’d reappears next to Hyp (if both allies are KO’d both reappear next to Hyp and one of them walks into the background). Hyp then touches the meteorite and it explodes, causing moderate damage to anyone near him. He will then glow blue and all of his attacks will be electrically charged for a few moments and deal more damage. (5% - meteor, 13% - explosion, +9% to all attacks for 10 seconds, Hyp only)
Three Bullies (All alive) – Hyp, Nod and Mutt all target one enemy. Hyp starts off with an elbow bash (must connect to initiate attack). Nod then knocks the enemy down and pins them. Hyp and Mutt then proceed to stomp the enemy. Hyp finally finishes with a powerful kick to the face. (5% - elbow bash, 12% - knockdown/pin, 2% for 10 seconds – stomp, 12% - kick, total – 49%)
Special Attacks:
B: stone thrower; Hyp will pull a stone throwing knife out of a pouch and throw it forwards. It can be charged to increase the range and speed but not the damage. If Mutt is on the field, he will throw a spear in a high arcing path (can be charged to increase range and damage. The spear will break on impact with anything) If Nod is on the field, he will use his tail to swat a large number of small rocks in front of himself (can be charged to increase number of rocks). The tail swat itself deals damage. If Hyp is alone, he will throw 2 knives (can be charged to increase range and speed). (4%-8% - knife, 5%-11% - spear, 3%-18% - rock swarm, tail swat - 4%-14%). Only, Hyp and Mutt can use this attack in the air.
Side B (Nod): Charge; Hyp mounts Nod and grabs his spear. Nod then charges forward in a straight line, he will automatically stop near an edge but it is possible to slide off the edge. Pressing B will cause Hyp to throw his spear, and dismount Nod. Nod will continue charging a short distance after Hyp leaps off of him. (2%-7% - spear, 9%-12% - charge). This attack cannot be used in the air.
Side B (Mutt): Slam; Mutt charges his opponent and leaps on them, slamming them to the ground and pinning them. He will pin them for about 1 second (increases with damage). Press B to have Mutt perform an eye gouge on the enemy. Press forward to have Mutt kick the enemy forward. Press backward to have Mutt kick the enemy backward. If used in the air, Mutt will grab the enemy and slam them straight down. It is possible to self-destruct with this move. (1%-3% - eye gouge, 5%-9% - forward kick, 5%-9% - backward kick)
Side B (Hyp): dual knife smash; Hyp pulls out 2 stone knives and leaps forward, slamming the knives into his opponent. If he misses, he will stumble. It can be used in the air as a meteor smash. (13%-17%)
Up B: Flyer lift: A huge flyer grabs Mutt or Nod (with Hyp hanging off of them) and carries them upwards. Flight path is at a 45 degree angle upwards but can be angled to be steeper (no damage). If used when Hyp is alone, the flight path is near vertical but can be angled.
Down B: Switch out; swaps out the current partner for the other one