The Gang of Five
The forum will have some maintenance done in the next couple of months. We have also made a decision concerning AI art in the art section.


Please see this post for more details.

Smash Bros. and LbT - Unique Adventure

NeoGenesis005

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Quote from: NeoGenesis005,Jan 12 2009 on  06:28 PM
Quote from: Explorer,Jan 12 2009 on  05:29 PM
Sure, go ahead. Also, do post a simple moveset (it doesn't have to be very specific, you can make it simple by telling only the abilities, etc.)

Also, you can also enter with a newcomer to the SSB world.
Ok sure :)
By the way he's not humanoid he's a full pledge Triceratops is it still ok or should I make him a half human, half dinosaur?


StarfallRaptor

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Okay.  
1) I like the story setup, and
2) Here are my guys basic move lists and taunts.

Dante S. Starfall:
Basic Attacks: Melee Kicks and Punches, one tail strike (Down A Smash)
Special Attacks:

B: Cero Blast--Dante fires a ball of spiritual energy in a line in front of him.  Used in the air, it fires at an angle downward

Forward B: Zanpakuto Cut--Dante forms his unique blade from the air, drawing it in a rapid slash with a short projectile.  Capable of redirecting enemy attacks.  

Up B: Shunpo Strike--Dante flickers out, reappearing above a point that he can choose.  He then descends, and upon landing creates a circular field of energy around himself.

Down B: Kido 90: Black Coffin--Dante creates a field in front of himself.  Anyone who is caught in it is held in a black box, and then Dante strikes it with a swift strike.

Final Smash:  Maximum Hollow Reaping--Dante causes a large area surrounding him to go black, blinding and incapacitating his opponents, then several slashes strike the opponents from various angles before Dante reappears above the area, firing a massive energy blast downward into the foes.

Virgil:
Basic Attacks: Virgil uses a stone sword as a melee weapon, slower swings and stabs making up the bulk of his attacks
Special Attacks:

B: Blade Wave--Virgil fires a short-range projectile in front of himself, doing higher damage than most shots.

Forward B: Dash Cleave--Virgil charges for a time, then rushes forwards, swinging the blade in an arcing slash in front of him.  Chargeable

Up B: Gaia Riser--Virgil uses his cursed arm to create an alchemic stone spire to give himself temporary footing, then leaps in the specified direction.  Any enemies caught by the spire take light damage and are forced back.

Down B: Devil's Hand--Virgil uses his cursed hand to rise a ring of spikes around himself, dealing damage and blocking attacks.

Final Smash: Devil's Chaos--Virgil focuses all his strength into his right hand, then strikes the ground, creating spike fields under all opponents on screen.  

I'll expand this later...


Explorer

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Ok, so, right now, we've got:

Veteran Smashers:
                            Jigglipuff
                            Falco
                            Kirby / Meta Knight / Donkey Kong
                            Ike
                            Captain Falcon
                            Announcer

Newcomers - Land before Time
                    Ozzie
                    Dante S. Starfall
                    Virgil
                    Kyro
                    Rita
                    Kai
                    Motochika Chosokabe
                    Hyp, Nod and Mutt
                    Timothy, the Dinodian
                    Deimos
                    Longtail
                   
                    Others
                    Link (Four Swords)
                    Mallow (Super Mario RPG: Superstar Saga)
                    Tom Nook (Animal Crossing)
                    Whilhelm Adavant (Starfox: Lylat Tales)
                    Valeron

To be released -
                        Strut (Serris)
                        Adrian (StarfallRaptor)
                        Chomper (Chomper 4)

The ones "To be released" are those who's movesets are missing.

The ones "To be confirmed" are those who might have shown interest, but have not confirmed.


Serris

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Quote from: Explorer,Jan 14 2009 on  02:01 PM
Hyp, Nod & Mutt (Serris)
Deimos (Serris)
 
I also have a Strut moveset as well.

Hyp, Nod, and Mutt are the closest to completion, then Strut and finally Deimos.

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StarfallRaptor

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Right.  For Falco, his moves are directly from SSB: Brawl.  Like Fox's, but he uses two pistols for his B attack, and he kicks his Reflector.

KK. Here are the other two.

Kai:
Basic Moves: Kai fights with lower-damage attacks from his upper body, many of his strikes mostly basic punches.
Special Attacks:

B: Valsyar Flame 99--Kai sweeps his arm upward, firing a small wave of fire along the ground at his opponent.

Forward B:  DragonFlash Kick--Kai leaps forwards, his foot enveloped in flames to deliver a powerful kick to his opponent.  Can be used for horizontal recovery.

Up B: Rising Comet--Kai crosses his arms over his head, the shoots up either straight up or in any other direction, enveloped in flames.

Down B: Spiral Inferno--Kai drops low to the ground, then spins around, creating a wall of fire around himself. Useful as an anti-air attack.

Final Smash:  Fire Of Hades--Kai jumps into the air, then drops low, striking the ground with a fist.  All visible opponents are set on fire for about 10-15 seconds, taking 10-12 damage per second (Depends on Character size and movement).  Low KO potential.

Motochika Chosokabe
Basic Attacks:  Motochika uses a Japanese Shamisen as his melee weapon.  He hits fast, and has slight projectile properties to many of his attacks, but the damage he deals is fairly average.
Special Attacks:

B: Tosan Song--Motochika strums his shamisen, releasing a sonic bubble across the stage.  If it hits an opponent, it explodes into a small shockwave.

Forward B:  Song of Splitting Waves--Motochika dashes forward, creating a sonic field around himself.  

Up B: Song of Rising Heaven--Motochika creates a flow of water, then runs along it, in any direction he chooses.  Opponents struck by the water take damage.

Down B: Song of Crashing Ocean--Motochika ducks low, creating a wall of water in front of himself.  If an opponent strikes this wall with a melee attack, they are hit by a massive wave, pushing them back and doing light damage.

Final Smash:  Ocean's Rage--Motochika leaps off the stage, then creates a tidal wave to strike the screen, pushing opponents towards the edge of the stage and dealing decent damage to each.



Explorer

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Ok, I modified the list since there are more movesets.

So, one of the worlds agreed to be appear is the World of Trophies.
The following list of locations was formed according to the Subspace Emissary, and is open for discussion, along with a few more areas that can be added through the RP.

The Midair Stadium – Apparently, tournaments are held here. It is located in the farthest west location of the continent.

The Plain – Extends on most of the western parts of the continent. The terrain seems mostly irregular, and many ruins are seen scattered across the landscape. There are even some caves apparently not made by nature. A few faults scar the landscape.

The Lake Shore – A wide body of water near the wastelands. There is a thick layer of mist over this lake’s woods, turning the ruins into challenging riddles. The ruins and the mist hide a cave, however, abandoned mines.

The Forest – Large woods in the southwest parts of the continent. A path seems to open between the foliage, inside which are hid ruins that seem to populate the continent.

The Battlefield Fortress – A stronghold in the wastelands. This fort as been attacked multiple times and the attackers’ weapons are still spread in the desert.
The castle itself has a great variety of locations, like a normal palace would, including weapon chambers, and others. Danger might lurk around the corner, though.

The Cave – Old, crumbling mines in the western mountains.
The cave’s higher levels present a toxic haze, as well as many pits to endless falls. Precaution is advised.
Even higher levels in the cave also present cord bridges and other construction utilities.
Precious crystals are found oftenly.

The Jungle – Northwest of the central part of the continent, near the coast. This jungle gives the ideal environment for adventurers, with shifting gusts of air and multiple faults, along with challenging – and crumbling – ruins.

The Lake – A large lake close to the jungle and the coast. A Rayquaza used to be here. The lake has a clear surface, and the forest surrounding it occupies the complete north center of the continent.

The Swamp – As its name implies, the swamp is a… swamp. The waters on its rivers flow to the ocean through multiple waterfalls, and eventually end in a green prairie.

The Wilds – Wastelands, deserts, and a large amount of mountain in the center of the continent. A few faults scar the desert’s sand, and these lands are spread to the ruins in the west.

The Path to the Ruins – A large, stone passage in the foliage and the desert. Incredibly, this path follows over cliffs and rivers, and eventually into a cave in the mountain.

The Ruins – A lonely peak in the east parts of the continent contains a complex of intelligent ruins. The traps inside vary from falling roofs to sharp spikes, and other traps, naturally made, like faults.

The Ruined Hall – A plain “coliseum” under the ground. From the surface to the very ground of this hall is lengthy fall, which is fortunately covered by a rather thin layer of stone.

The Canyon – A long fault in the eastern mountain range. The gray stone that composes this area gives the location a rather desolate aspect.

The Glacial Peak – The perfect spot for those who want to escalate a mountain. This range presents strong, cold winds, but also a good amount of rock platforms to the frozen top.

The Ruined Zoo – Apparently, there is a much degraded zoo in the farthest south of the continent. The cages seem to have been destroyed, and the sky seems to always present a stormy weather condition.

Along with these, others might be entering, such as Research Facilities – which appeared in the Ancient Island and the Battleship Halberd  - , cities, and others.

About the foes, I would suggest using the entering series’ monsters, enemies, etc..

As for Subspace entering this time or not, I’ll let the ones entering decide what’s best – should Subspace be the cause or not? – Even if the Subspace is the cause, I’m doubting Tabuu getting in, and so, the bosses could be left for a similar thing to all the series’ mix into various and then into a final boss.

Aso, here's my last character, Will, from Starfox - Lylat Tales.

Whilhelm Adavant

Game: Starfox (Lylat Tales)

A strikes are identical to Fox's.

B - Zapper - Shoots a green beam that paralizes what it hits. Can be shot multiply.

Side Special - Will throws a disk and can make it explode by pressing the Side Special button again.

Down Special - Will takes out four Deflectors and helds them up, down, left and right. Dead spots in diagonal direction.

Up Special - Will activates the Blaster Pack and flies up for a while. Can be controled.

Final Smash - Supernova Bomb - Will shows the Airwing's key and presses it. The fighter appears and Will boards in, flying off-screen. Then, Will can shoot three Supernova Bombs, which have about thrice the explosion size of the Smart Bomb. After, the Airwing appears again and Will makes his entrance as if the battle had just started.


NeoGenesis005

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Quote from: Explorer,Jan 12 2009 on  05:29 PM
Sure, go ahead. Also, do post a simple moveset (it doesn't have to be very specific, you can make it simple by telling only the abilities, etc.)

Also, you can also enter with a newcomer to the SSB world.
 :huh: Hey um...Since I have no idea how do you post picture on this sites I am going to give you the link to take a good glimpse of Timothy.   :( And I haven't thought of a movepool yet so when I get I will post it for you.

http://supernario64.deviantart.com/art/Tim...odain-109623098


The Great Valley Guardian

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Is it too late for me to join too?

When I read the first few posts I knew Longtail had to be a fighter, but I don't yet have his move set down yet. And as for the SSB character I was hoping to play as Kirby or Meta Knight, as they are my tow favorite. And then DK being a close third.


Explorer

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Sure, you can enter. I'll add you to the list. However, if you do any changes to their [Kirby, Meta Knight, DK] movesets, please post them so we can know what moves he can have, ok? For Longtail, though, the moveset is obligatory.

@Neogenesis: It's good to go! You only need a moveset, now.


Serris

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Hyp/Nod/Mutt

Each character can be KO’d. The player ALWAYS controls Hyp. A KO of Hyp is a loss of a life. Nod and Mutt can be switched out in battle. Nod and Mutt will become fatigued after they battle enough.

Attack: 2/5 (Hyp alone); 2.5/5 (Hyp and Mutt); 3.5/5 (Hyp and Nod)
Weight: 2/5 (Hyp/Mutt); 3.5/5 (Nod)
Reach: 1/5 (all)
Gravity: 2/5 (Hyp/Mutt); 3/5 (Nod)
Speed: 4/5 (Hyp alone); 3/5 (Hyp and Mutt); 2.5/5 (Hyp and Nod)
Jump: 4/5 (Hyp alone); 3/5 (Hyp and Mutt); 2.5/5 (Hyp and Nod)
Traction: 2/5 (all)

Game: Land Before Time

Symbol: Comet

Taunt 1: Nod/Mutt asks “Why do we fight?”; Hyp returns with a “Because we can!”

Taunt 2: Hyp throws a fast volley of jabs. Mutt/Nod both strike a fighting stance (Mutt takes a boxer’s stance and Nod crouches down and glares).

Taunt 3: Hyp throws a right hook and says, “How about a punch?” Mutt/Nod pound the ground with their tails in a threatening way.

Victory Pose 1: Mutt and Hyp high-five each other and Nod is standing there with an ecstatic grin on his face.

Victory Pose 2: Hyp glares at the camera and says, “See ya, hatchlings!” Mutt says, “Uh, yeah!” and Nod says, “What are you looking at?”

Victory Pose 3: Nod sticks his tongue out at the camera. Mutt takes a boxer’s stance and throws a few punches. Hyp says, “We fight because we can!”

Entrance: Hyp rides in on Nod and then dismounts. The partner who is not fighting walks into the background.

Defeat Pose: Hyp and Mutt clap, while Nod looks down at the ground.

Idle Pose: Hyp punches one of his hands into the other. Mutt scratches his head and Nod paws the ground.

Only Hyp can wield items.

Item Swing (weak): Hyp does quick horizontal swipe
Item Swing (medium): Hyp does a backhand swipe with the item
Item Swing (smash): Hyp does a powerful thrust into the enemy
Item Swing (dash): Hyp does a forehand swipe as he dashes
Item Swing (Homerun Bat): He swings it in a baseball bat style swing.

Shield: Hyp and Mutt bring their arms up in defensive postures. Nod crouches down.

Dizzy: Hyp and Mutt drop to the ground, kneeling. Nod falls to the ground, panting heavily.

Costumes

Standard: All are colored the same from the LBT movies. Nod has a stone tipped lance strapped to his side. The stone tip is black. Hyp has pouch of stone knives strapped to his side.

Red team: All will have a slight reddish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is red. Hyp has pouch of stone knives strapped to his side.

Green team: All will have a slight greenish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is green. Hyp has pouch of stone knives strapped to his side.

Blue team: All will have a slight bluish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is blue. Hyp has pouch of stone knives strapped to his side.

Secret (“Combat outfit”): Both Hyp and Mutt will have stone knives strapped to their legs and have a vine tied to their arms. Nod has a stone tipped lance strapped to his side and a pouch containing several stone throwing knives. Hyp has pouch of stone knives strapped to his side.

Codec

Snake: What is this, a paleontology conference? What’s with all the dinosaurs?
Otacon: Nope, Hyp, Nod, Mutt are here to fight. It’s in their motto, “We fight because we can.”
Snake:  Hmm. Looks like I should be careful; these guys look like they’ll do anything to win. But that big one, he looks like an easy target.
Otacon: Nope. That’s Nod, the Nodosaurus, he’s got armor that would put you to shame.
Snake:  *groans*
Otacon: But look on the bright side, you got equipment.

Standard A attacks (Hyp/Mutt):

A: Hyp throws a right jab (2%)

A,A: Hyp throws a right jab, followed with a left hook (2%, 1%)

A,A,A: Hyp throws a right jab, followed with a left hook. Mutt then follows up with a straight punch (2%, 1%, 1%)

A,A,A,A: Hyp throws a right jab, followed with a left hook. Mutt then follows up with a straight punch. Hyp then finishes with a strong right hook (2%, 1%, 1%, 4%)

Side A: Mutt does a backhand swipe (2%-5%)

Side A, A: Mutt does a backhand swipe. Hyp follows up with a horizontal elbow bash. (2%-5%, 5%-8%)

Down A: Mutt does a tail sweep (3%-5%,)

Up A: Hyp does an uppercut (4%-6%)

Up A, A: Hyp does an uppercut. Mutt follows up with a short “bunny hop”, thrusting his fist into the air. (4%-6%, 4%-6%)

Down A, A: Mutt does a tail sweep in front of him. Hyp follows up with a tail sweep in front of himself. (2%-5%, 2%-5%)

Dash A: Mutt body slams his enemy (6%-9%)

Standard A attacks (Hyp/Nod):

A: Hyp throws a right jab (2%)

A,A: Hyp throws a right jab, followed with a left hook  (2%, 1%)

A,A,A: Hyp throws a right jab, followed with a left hook and then a right hook  (2%, 1%, 2%)

A,A,A,A: Hyp throws a right jab, followed with a left hook and then a right hook. Nod then finishes with a head butt. (2%, 1%, 1%, 5%)

Side A: Hyp does a horizontal elbow bash. (5%-8%)

Side A, A: Hyp does a horizontal elbow bash. Nod follows up with a tail whip. (5%-8%, 6%-11%)

Up A: Hyp does an uppercut (4%-6%)

Down A: Nod does a tail sweep (5%-7%)

Dash A: Nod runs his enemy over (7%-11%)

Standard A attacks (Hyp alone):

A: Hyp throws a right jab (2%)

A,A: Hyp throws a right jab, followed with a left hook (2%, 1%)

A,A,A: Hyp throws a right jab, followed with a left hook and then a straight right kick. (2%, 1%, 4%)

Side A: Hyp does a thrusting elbow bash. (6%-10%)

Up A: Hyp does an uppercut (4%-6%)

Down A: Hyp does a tail sweep. (5%-7%)

Dash A: Hyp shoulder rams his enemy (5%-7%)

Air attacks (Will remain the same regardless of who is on the field):

A: Hyp will spin around with stone knives held in his hands. (2%-11% - multiple hits)
 
Back A: Hyp will slam his elbow behind himself. (3%-9%)

Forward A: Hyp will slash in front of himself with a stone knife. (7%-11%)

Up A: Hyp will slash above himself with a stone knife. (5%-10%)

Down A: Hyp will slam both his feet downwards. (9%-13%)

Smash Attacks (Hyp/Mutt):

Side A: Mutt thrusts his elbow into the opponent. (5%-9%)

Side A,A: Mutt thrusts his elbow into the opponent. Hyp follows up with an overhead swing of both arms. (5%-9%, 11%-18%)

Up A: Mutt leaps up into the air. (4%-8%)

Up A, A: Mutt leaps up into the air. Hyp follows up with a strong uppercut. (4%-8%, 17%)

Down A: Hyp and Mutt simultaneously sweep in front and behind themselves with their tails. (9%-16%)

Smash Attacks (Hyp/Nod):

Side A: Hyp does horizontal thrusting elbow bash. (4%-8%)

Side A,A: Hyp does horizontal thrusting elbow bash. Nod follows up with a short lunging charge. (4%-8%, 12%-20%)

Up A: Hyp throws two strong uppercuts, one after the other. (9%-23%)

Down A: Hyp and Nod simultaneously sweep in front and behind themselves with their tails. (11%-19%)

Smash attacks (Hyp alone):

Side A: Hyp does a spinning tail whip. (10%-17%)

Up A: Hyp throws two strong uppercuts, one after the other. (9%-23%)

Down A: Hyp sweeps in front and behind himself with his tail. (9%-17%)

Throws (Hyp/Mutt):

Grab: Hyp lunges at the opponent and grabs them by the shoulders.

Grab and attack: Mutt punches the opponent. (1%)

Forward throw:  Hyp pushes the opponent away and Mutt shoulder slams them. (3%-7%)

Back Throw: Hyp pivots around and pushes the enemy away and Mutt pivots then shoulder slams them. (3%-7%)

Down Throw: Hyp trips the opponent and Mutt does an elbow drop on them. (6%-11%)

Up Throw: Hyp tosses his opponent into the air and Mutt hits them with his head as they fall. (4%-9%)

Throws (Hyp alone):

Grab: Hyp lunges at the opponent and grabs them by the shoulders.

Grab and attack: Hyp knees his opponent in the groin/lower stomach. (1%)

Forward throw:  Hyp pushes the opponent down and kicks them away. (2%-6%)

Back Throw: Hyp pivots around, pushes the opponent a short distance and then kicks them. (3%-7%)

Down Throw: Hyp forces his opponent on the ground, then slams his elbow down on their head. (5%-10%)

Up Throw: Hyp tosses his opponent into the air and uppercuts them as they fall. (3%-7%)

Throws (Hyp/Nod):

Grab: Hyp lunges at the opponent and grabs them by the shoulders.

Grab and attack: Nod slams his head into the opponent. (3%)

Forward throw: Hyp pushes the opponent away and Nod does short lunge at the opponent. (4%-11%)

Back Throw: Hyp pivots around and pushes the enemy away and Nod hits them with his tail. (5%-12%)

Down Throw: Hyp trips the opponent and Nod jumps on top of them. (6%-13%)

Up Throw: Hyp tosses his opponent into the air and uppercuts them as they fall. (3%-7%)

Ledge attacks:

Under 100% (Hyp/Mutt): Hyp will climb up over Mutt then do two short punches. Mutt will then leap up and kick in front of himself. (1%-5%)

Over 100% (Hyp/Mutt): Hyp will climb up over Mutt then do a single uppercut. Mutt will then climb up and do a short elbow thrust into the enemy. (1%-4%)

Under 100% (Hyp/Nod): Hyp will climb up over Nod then do two short punches. Nod will pull himself up into a head butting attack. (1%-6%)

Over 100% (Hyp/Nod): Hyp will climb up over Nod then do a single uppercut. Nod will then climb up and do a short head butt into the enemy. (1%-4%)

Under 100% (Hyp alone): Hyp will leap into the air and swing his legs and tail at the enemy as he lands (1%-4%)

Over 100% (Hyp alone): Hyp will pull himself up into an elbow bash. (2%-6%)

On Ground Attack:

(Hyp/Nod) Hyp will punch in front of himself while Nod does a short head butt facing away from Hyp. (2%-5%)

(Hyp/Mutt) Hyp will punch in front of himself while Mutt does a few punches facing away from Hyp (1%-4%)

(Hyp alone) Hyp throws a punch in front of himself, then he turns around and throws another punch behind himself. (1%-4%)

Final Smash:

Stone of Cold Fire (Nod/Mutt KO’d) – A blue meteorite lands on where Hyp is and lightly damages anyone touching him. The ally who was KO’d reappears next to Hyp (if both allies are KO’d both reappear next to Hyp and one of them walks into the background). Hyp then touches the meteorite and it explodes, causing moderate damage to anyone near him. He will then glow blue and all of his attacks will be electrically charged for a few moments and deal more damage. (5% - meteor, 13% - explosion, +9% to all attacks for 10 seconds, Hyp only)

Three Bullies (All alive) – Hyp, Nod and Mutt all target one enemy. Hyp starts off with an elbow bash (must connect to initiate attack). Nod then knocks the enemy down and pins them. Hyp and Mutt then proceed to stomp the enemy. Hyp finally finishes with a powerful kick to the face. (5% - elbow bash, 12% - knockdown/pin, 2% for 10 seconds – stomp, 12% - kick, total – 49%)

Special Attacks:

B: stone thrower; Hyp will pull a stone throwing knife out of a pouch and throw it forwards. It can be charged to increase the range and speed but not the damage. If Mutt is on the field, he will throw a spear in a high arcing path (can be charged to increase range and damage. The spear will break on impact with anything) If Nod is on the field, he will use his tail to swat a large number of small rocks in front of himself (can be charged to increase number of rocks). The tail swat itself deals damage. If Hyp is alone, he will throw 2 knives (can be charged to increase range and speed). (4%-8% - knife, 5%-11% - spear, 3%-18% - rock swarm, tail swat - 4%-14%). Only, Hyp and Mutt can use this attack in the air.

Side B (Nod): Charge; Hyp mounts Nod and grabs his spear. Nod then charges forward in a straight line, he will automatically stop near an edge but it is possible to slide off the edge. Pressing B will cause Hyp to throw his spear, and dismount Nod. Nod will continue charging a short distance after Hyp leaps off of him. (2%-7% - spear, 9%-12% - charge). This attack cannot be used in the air.

Side B (Mutt): Slam; Mutt charges his opponent and leaps on them, slamming them to the ground and pinning them. He will pin them for about 1 second (increases with damage). Press B to have Mutt perform an eye gouge on the enemy. Press forward to have Mutt kick the enemy forward. Press backward to have Mutt kick the enemy backward. If used in the air, Mutt will grab the enemy and slam them straight down. It is possible to self-destruct with this move. (1%-3% - eye gouge, 5%-9% - forward kick, 5%-9% - backward kick)

Side B (Hyp): dual knife smash; Hyp pulls out 2 stone knives and leaps forward, slamming the knives into his opponent. If he misses, he will stumble. It can be used in the air as a meteor smash. (13%-17%)

Up B: Flyer lift: A huge flyer grabs Mutt or Nod (with Hyp hanging off of them) and carries them upwards. Flight path is at a 45 degree angle upwards but can be angled to be steeper (no damage). If used when Hyp is alone, the flight path is near vertical but can be angled.

Down B: Switch out; swaps out the current partner for the other one

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Explorer

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Ok, now, since we're only a few movesets from the total, I would like to ask your opinion about starting this up already or not - And, by the way, which section, please? <.<


Serris

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I'll have my characters start off in the Great Valley/Mysterious Beyond.

I'll insert Deimos and Strut later.

And I say you can start start

Poster of the GOF's 200,000th post

Please read and rate: Land Before Time: Twilight Valley - The GOF's original LBT war story.


Explorer

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I'll be putting it up very soon, then. So, how does Smash Brothers - Collision sound? (And is it for LbT RPG or Random Roleplay?)


Serris

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I like "Smash Brothers - Collision".

As for where it goes, I'm not sure.

I'll say the Random role play section despite the fact that you can find some seriously canon breaking RPs in the LBT Role Play section. I say this only because LBT seems to play a very minor role in this RP.


Poster of the GOF's 200,000th post

Please read and rate: Land Before Time: Twilight Valley - The GOF's original LBT war story.


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I see. I'll be posting in Random Roleplay, then. "Collision" is close, then!


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I might have created the first boss. Golyura, a crab-like monster made of rock. I'll be posting information later.

Oh, by the way, I might hve done this now, but please post information before plunging a new boss in, ok? - If its an existing one, though, that won't be neeed, of course.


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Ok, I'll point you in. And it seems I'll be pointing Nick up as the announcer! :D


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(Sorry for the double)

Ok, so, I've made a rather small list for now of Enemies present in the RP. I'll be adding more when they appear.

Enemies:
Primid Species:
Primid (Normal)
Boom Primid
Fire Primid
Sword Primid
Big Primid
Reflecting Primid (NEW) - Able to make themselves invisible. It lacks sometimes, and they get temporarily visible.
Metal Primid
Auroros

R.O.B. Species:
R.O.B. 5 (NEW) - Like R.O.B. Sentries, these robots are less emotional and much more effective in duties.
R.O.B. Launcher
Giant R.O.B. (NEW) - Unique kind of robot made in a giant size.

Also, here's the boss list, which can also be changed. Descriptions are mostly direct rips from information given.

Golyura (Suicide) - Mostly crab-looking, giant golem of stone. He can trap opponents in hard iron cages inside him, where he also keeps a Subspace Bomb for emergencies. The countdown, curiously, appears in his eyes. He has a giant pince on his left arm, and slightly smaller one on his right. The latest possesses a small cannon inside.

Dark Ms. Swimmer:
Appearance: Take Ms. Swimmer and enlargeher to about Duon's size. Color her a dark purple color with a a dark purple corona surrounding her. Her eyes are a solid glowing blue-white color (like Giga Bowser from SSBM when he is first encountered). She fights with dual sticks. (CLEAR)

??? (Final) - (Description to be posted)

Vaati's Shadow:
Vaati in another shape. The Wind Mage appears as a black ball shrouded in mist, with a protruding golden eye. He attacks mostly by striking against opponents, but can also shoot darkness bombs and poisonous spikes, along with electric balls. He initially has two arms and very short, bat-like wings.

Menos Grande:
Menos Grande: Large, ghostly looking Hollow, it has strong resistance to physical attacks, and can temporarily become invisible. Attacks with a sweeping strike from it's arm, as well as a large, powered up version of Dante's Cero blast. Drawn to the world from it's demense by Dante's Hollow powers...

Styracus, Theta and Hasta:
These 3 fight as a team. Styracus is mostly dark brown with some jagged slashes of tan across his back and frill. His face is heavily scarred. Hasta is a solid black color. Theta is a solid dark green.

- Theta wields a stone knife and attacks with various slashes, stabs and a few unarmed combat techniques (knee and elbow strikes, tail whips, kicks, body checks). He can also throw his knives.

- Styracus attacks by goring, charging, stomping, slamming and crushing.

- Hasta attacks by using his spiked tail, charging, stomping, slamming and crushing.


The Ancient Minister...? - A new robot, apparently from or not from Subspace. He does the same work the previous one did, laying Subspace Bombs to conquer territory. Howeer, this Ancient Minister changed his equipment, now being made of a humanoid body with a cannon arm, resembling Samus's Power Suit, but with the same, characteristic robot base shared with R.O.B.s. He is constantly covered in the same hood the Ancient Minister wore.


The Darkness Ruler - A being from the depths of the Dark Realm, said to live inside the Marble Star. The Darkness Ruler is made of a large concentration of black fog, inside which are visible two, bright yellow eyes. He also has two hands covered in purplish black gloves.


At last here's a list of Enemy Items and Normal items that can be present. The list can also be changed according to the items that appear.
Blue Box (Container)
Red Box (Container)
Beam Sword (Found in labs)
Ray Gun (Found in labs)
Smash Ball (Red Boxes only)
Unira (Forests and grass fields)
Capsule (Container)
Portal (rare) (NEW) - (Description to be posted, although easy to imagine)
World Teleporter - (Found in the Ancient Ruins)
Super Mushroom (Inside Capsules)
Mini Mushroom (Inside Capsules)
Bob-omb (Battlefields)
Fairy (NEW) (Description to be posted) (Found in fountains)
Super Scope (Smash Mansion only)