Alrigh, first RPG I start in this forum. Let me explain...
This RPG is based on my Land Before Time fanfiction, Land Before Time: Battle Network. Basically MegaMan Battle Network but replacing all MegaMan characters with Land Before Time characters as the NetNavis, including all new original characters as the Net Ops.
Before I start the rules, let me make this clear. TO JOIN YOU MUST AT LEAST HAVE SOME BASIC KNOWLEDGE OF MEGAMAN BATTLE NETWORK. THE ANIME WORKS WELL TOO BUT TRY WIKIPEDIA IF YOU NEED TO LEARN MORE ABOUT IT. AT LEAST KNOW THE USE OF PETs, THE NETNAVIS, USE OF BATTLE CHIPS, THE BASICS STUFF.
RPG Rules:
1) Everyone must have a PET and a NetNavi of their own. The NetNavi MUST be dinosaur related.
2) NetNavis can be related to JUST ONE o fthe basic elements: Fire, Elec, Wood and Aqua.
3) NetNavis are only permitted to be of the Leaf-Eater Generation (Herbivores). Sharptooth Generation (Carnivores) NetNavis are only available to Official Net Ops or bad guys.
4) While Sharptooth Generation NetNavis are only allowed to Officials and bad guys, roleplayers with personal connections with PET/NetNavi scientists and Officials can have their own Sharptooth Generation NetNavis.
5) All NetNavis are considered equal in strength alone, they can only be stronger than their opponent NetNavi with the aid of battle chips and their bond with the NetOp.
6) All battle chips are usable once when plugged into the net or Netbattle. The ONLY way to recharge them to be usable again is to jack out your NetNavi back into the PET and use a Battle Chip Recharger, very easy to find.
7) You are allowed to use Littlefoot, Cera, Petrie, Ducky, Spike, Chomper, ANY Land Before Time character as your NetNavi.
8) Just like the MegaMan Battle Network games, Program Advances can be done in combination of three certain chips in a certain order.
9) Try to stay true to the MegaMan Battle Network universe. In other words weapons can only be obtained by battle chips, but some NetNavis tend to have busters as default weapons. Sharptooth Generation NetNavis can use their claws as weapons as well but not busters.
9) Due to the need of a plot and story, I will make the bad guys and create havoc and viruses in the net, it's up to us to tackle the dangers and stop them.
IMPORTANT: I will monitor this RPG, your created NetNavi, Net Op, and battle chips you'll find and acquire. I WILL NOT tolerate such events as you obtaining and using an extremely rare and powerful battle chip out of nowhere, god-mod in a NetBattle and have ridiculous connections with scientists and Officials. Like I said, I will monitor this RPG.
Character Rules:
1) Only one NetOp and NetNavi. NetNavis are prefered to be dinosaur models, but it's optional.
2) He/She can have some personal connections to a scientist or Official of SciLab, but I will determine whether or not it's acceptable.
3) Character can only have 10 battle chips MAX. You can choose 5 battle chips to start with from a list below.
4) We'll need Officials so you are free to be an Official, but only a MAX of 3 RPGers can be Officials.
CHOOSE WHICH BATTLE CHIPS TO START WITH (ONLY 5 AND ONLY 1 ELEMENT BASED CHIP.)
1. Cannon - Transforms arm of choice into an ordinary cannon with a firing range of 1 shot per second. Limited ammo
2) Mini Bomb - Small bomb you can hold in your hand, throw it and watch it blow up. Explodes on contact
3) Area Steal - Teleports NetNavi from one spot to another on a short distance.
4) Cyber Sword - Transforms arm of choice into a sword. Short range but very damaging.
5) Wide Sword - Same as Cyber Sword but has a much wider striking range.
6) Long Sword - Same as Cyber Sword but has a much longer striking range.
7) Tree Star - Reference of the LBT famous green food. Recovers 50% of NetNavi's damage.
8) Fire Water - Reference of what the LBT gang call the lava. Explodes sorrounding area with lava, heavy damage. Aqua element.
9) Shiny Wall - Reference of LBT name. A block of ice protects the NetNavi from 1 attack. If attack is Aqua based it freezes the attack and throws it back at attacker.
10) Bubbly Good - Reference of what the LBT gang call the mud. Shoots a blotch of mud with Blind status effect if connects. Aqua element.
11) Earth Shake - Reference of what the LBT gang call the earthquake. Shakes the ground with powerful spikes erupting from the earth's crust. Wood element.
12) Elec Ring - Shoots a ring with electricity at the speed of light, impossible to dodge. Elec element.
13) Barrier - Protects NetNavi from 1 attack.
14) Mega Fist - Transforms hand of choice into a huge fist, causing heavy damage if it connects.
15) FlameBreath - BREATHES FIRE FROM MOUTH AND DO DAMAGE. (Dark Chip.)
WARNING: DARK CHIPS, WHILE INCREDIBLY POWERFUL, ARE KNOWN TO CORRUPT AND TURN YOUR NETNAVI EVIL. RECOMMENDED TO KEEP FROM USING THEM.
I know some of you might think "This is too much!" but it's not, once you learn the ropes it's pretty simple. =D
Now to introduce my character and his NetNavi
Name: Kaden
Age: 15
Personality: Care-free, good willed, procrastinator
Description: Hair of a dark-brown color, neatly combed back with a short ponytail on the back of his head. Wears a pair of long black jeans; a short sleeved red shirt with a black backside, under that shirt dons a long sleeved gray undershirt.
NetNavi name: Rex
Personality: Determined, upbeat attitude, persistent
Description: blue-green color and light-blue color from his chest, where a crest of a RX mark is, down to his stomach and down between his legs to the underside of his tail, he also has a pair of wings. Dark blue oval shaped shoulder pads, razor-sharp looking claws on both hands and feet and quite nice looking dark blue eyes. Muzzle is squared-off and a black scar snaking over his right eye. A kneepad on his left leg and from his knees down it looks like he’s wearing a pair of bulky boots, but at his ankle the ëboots’ are cut down into a strap that goes down between his heel and feet around the soles of his foot, letting his four toes with razor-sharp talons stand out.
BATTLE CHIPS OF CHOICE:
- Cyber Sword
- Earthshake
- Mini Bomb
- Area Steal
- Cannon