The Gang of Five
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Messages - Stardisk

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1
Starday Wishes / Re: Happy Starday, ImpracticalDino!
« on: November 19, 2020, 01:52:26 AM »
Did you draw that, @Stardisk?
No. The picture was found in the Internet, the label was created with my new tool.

2
LBT Projects / Re: Internet Before Time Part 7, unusual
« on: November 18, 2020, 02:38:54 PM »
oh, I've almost finished this post and accidentally closed the browser...

Part 7 is here!
It is not usual part.

I got this idea while creating part 4 (the cover). I'd just redrawing letters from the original LBT logo, and thought about drawing the whole alphabet. So, now I've finished it. I make the whole LBT-alphabet, and some letters I had to invent by myself.
Also I've created the special tool, where you can transform any text (120 symbols maximum) to transparent PNG-file where your text will be written in LBT-font.
And you can use this file wherever you want - to decorate something, to make beautiful and bright heading, or send something to enemy.

I tried to timed it to the 32nd LBT Anniversary and looks like I did it!



For example:


TRY IT HERE!

Please note that there are only English characters. There are no numbers, any punctuation marks, Russian symbols, etc.
Also please note that my server doesn't store generated images, so you have to download your image using Right Click -> Save image as.

3
Starday Wishes / Re: Happy Starday, ImpracticalDino!
« on: November 18, 2020, 11:15:58 AM »


 :littlefoot

4
Starday Wishes / Re: Happy birthday to the Land Before Time series
« on: November 18, 2020, 04:24:06 AM »

5
The Party Room / Re: Mr. Stick adventure (chapter 1)
« on: November 16, 2020, 05:12:37 PM »
Put the box into the wall cache, where you found number 4  :littlefoot

6
LBT Projects / Re: Internet Before Time [Updated 2020/11/09]
« on: November 15, 2020, 10:26:26 PM »
I concur with rhombus. This is a fantastic project. Unique concept too. Keep up the great work!
:chompysmile
Thank you StardustSoldier!
--
Apologies for delaying, I was going to make another part on this weekend, but due to some circumstances I couldn't.  :littlefootoh
However if everything goes right, it will be quite unusual part. Stay in touch!

7
General Land Before Time / Re: LBT PlayStation One Games
« on: November 15, 2020, 10:15:59 PM »
Now I see Mo's in-game model from second game is the best, comparing to others, it seems.

остальные - ааааааааа! РАЗВИДЕТЬ!!!
Well, yes, Mo's in-game model in Big Water Adventure is the best. Except of cutscene models from the same game, they are really great imo.
But I also think that Littlefoot's, Ducky's and Spike's in-game models from Return to the Great Valley are good enough.
I have no idea why nobody could make good Cera's in-game model. Maybe developers didn't like her :D

THEY WASTED THE SHARPTOOTH JUST LIKE THAT!?  :screechconfused They just have him stand there waiting for the tree to fall on him. And you race a fast biter. WHY ARE THEY RACING WITH A FAST BITER!? SHOULDN'T THE FAST BITER BE CHASING THE GANG!?   :RedclawTerrified
Looks like you have played Big Water Adventure too, haven't you? I also was unpleasantly surprised how easy was the "battle" against sharptooth.
These racing levels don't have any plot justification. But if you win in the race, you'll get 5 treestars, without them you'll collect only 25/30

Looks like all the budget in Big Water Adventure went to Mo. :MoEvil
I think developers didn't make quality models for the others because all the game is pseudo 3D and practically all the playtime you will see the character from the side (and they are looking acceptable). The screenshots in the table were taken from the character select menu.


By the way. if somebody wants, I can record a video of some moments which you are interested.
or make a whole stream of any game in discord

8
General Land Before Time / Re: LBT PlayStation One Games
« on: November 14, 2020, 08:57:46 PM »
The comparison table of game models of PS1 games

Return to the Great ValleyBig Water AdventureGreat Valley Racing Adventure
Cutscene modelIn-game modelCutscene modelIn-game modelCutscene modelIn-game model
:littlefoot
:duckyOK
:cerasmug
:petrie
x
:spikeblush
:MoEvil
x
x
x
x
:sharptoothgrrr
x
view sea sharptooth
x
x
:ozzysmug
x
x
x
x
x

Almost all the pictures in the column "Big Water Adventure" -> "Cutscene model" are clickable. Only developers of Big water adventure used different models for cutscenes, and they are really nice.
The developers of other games used ingame-models for cutscenes too, but with shadows and a bit more polygons.


@Sneak
"The Lang Before Time: Return to the Great Value"
 :bang  :lol :lol :lol
Let me guess, your mind typed this after Lang folders and php variables. :D
I also laughed on that, but yes, you are right, when I was writing that I thought about work...

I don't think I have seen that meme, and your link is broken.
Didn't know that links from googleusercontent are temporarily... so I've replaced link.

Nice new banch of screenshots! ^^
Wait, if trees start falling before Ducky even punched them, or vice versa... O_o She's not Hulk! She's psychic!!! :O
Thanks!
Not exactly, I pushed the button, Ducky kicked the tree, and when the animation finished, the tree started falling.

9
General Land Before Time / Re: LBT PlayStation One Games
« on: November 13, 2020, 08:03:41 PM »
The Land Before Time: Big Water Adventure

I've already observed this game, and it has the worst game models and more boring and simpler gameplay, but the best cutscene models (you'll see them in a comparative table). View my review on this game in this thread

So, there are only gameplay screenshots of this game. Click on an image to view it in full size.



"Hi, Mo!"

...and he joyfully jumps out of the water in response.


Whe-e-e-e-e-e!



Ducky is little Hulk, she fells trees by kick

Animations are not synchronized, so the tree starts falling after the end of the kick animation.
Petrie is NPC who gives hints.


One of 3 racing levels

You have to arrive to finish earlier than unknown dinosaur on the background. Of course you have a lot of obstacles on your way, but not the dinosaur. But you're moving a bit faster than him.


Bonus game with Mo

The only level where you can play as Mo. You have to swim the level, jump through the rings and avoid whirpools, because they swap left and right control buttons. Also Mo can't stop here, you can just to slow down or accelerate him. If you jump through all the 30 rings, there will be a secret cutscene unlocked.


The simple puzzle game by Petrie

But it is the only place of all 3 games where you can control him!

10
General Land Before Time / Re: LBT PlayStation One Games
« on: November 13, 2020, 07:22:34 PM »
Oof, I made a couple of mistakes in the game title ("The Lang Before Time: Return to the Great Value") due to fatigue and professional deformation... and nobody pointed it out to me. :petrienotamused
Already fixed.

думаю, здесь не надо материться

What kind of sharptooth is that monster? O_o

Ducky! What the? You could push that stone from cliff without Cera's help then!!! :O
окей, хотя тут все равно никто не поймет, эта была отсылка для тебя, если ты видел этот мем

I think it is vegetable sharptooth :littlefoot

Ducky with Hulk's strength are also presented in the Big Water Adventure  :duckyOK
You will see her in the next pack of screenshots.



The PS1 games were out there.  :taunttroll Wait till you see the GBA game where Littlefoot fights a giant scorpion.  :redclawscared

But yeah, this games were essentially, "kids first platformers" with tones reminiscent of the sequels. I think the second GBA game captures the urgency of the first movie better with actually tense Sharptooth chases.

The fact the games have no enemies really takes away the excitement for me. There should have been at least something with the Sharptooth in the first cutscene. :areyouserious

I feel like if they made a action/chase focused Land Before Time game with tones similar to the first movie, it would be probably be popular. Especially today.
Not sure that I will play GBA games, because I have never had any GBA experience, so I don't have an emulator and has no idea how the GBA gamepad looks like. I would like to see LBT PC games, but the list of them contains only "educational" games, which I don't want to play.

I wish there would been an LBT game for PC with longer plot and the possibility to switch characters while playing. Every character would have had unique skills which were necessary to go further. For example, Ducky can go through small holes, Cera can crush some obstacles, Spike can carry bigger items, Petrie can access some high places, and Littlefoot has more dexterity which allows him to effectively avoid enemy attacks and make more accurate strikes.

11
General Land Before Time / Re: LBT PlayStation One Games
« on: November 12, 2020, 07:44:25 PM »
Thank you Sneak!

And now, as I promised, I post the screenshots of the previous two games.
I didn't do a lot of them, only key or funny moments.




Click to the image to view it in full size.

The Land Before Time: Return to the Great Valley
Even though this game is quite short and easy, I consider it the best game about LBT-universe for PS1. View my review on this game in this thread


Ancient leafs are very durable and reliable.



Mmm... Yummy!

Actually, it is a game mechanic to carry some items. Here you can see a seed in Littlefoot's mouth, he should bring it to a specific place, and the seed will growth to the plant which can be used as bridge.


Один разорвиебало и диетическую колу
Even though Ducky is the only Gang member with fully functional hands, she also carries items in the mouth.

By the way it is a puzzle level (almost all Ducky's levels are puzzles), and here you should bring the colorful fruit to a predatory plant of the same color ...


...to destroy this monster and go further!

But it is totally harmless and just and obstacle before the next level.


Ducky is very powerful, she can kick big stones!



Screenshots from Big Water Adventure will be post tomorrow. It is 4 AM and I want to sleep a bit.

12
LBT Projects / Re: Internet Before Time [Updated 2020/11/09]
« on: November 10, 2020, 06:52:52 PM »
I just wanted to apologize for missing a lot of the new developments with this project.  In particular the developments from the last month is new to me, and I must say that I am greatly impressed.  :)littlefoot  The zoom call in particular is quite on-brand with what a lot of instructors and students have had to contend with lately, and your depiction of what the gang would be like on the Internet is quite spot on.  Cera the Internet troll?  Someone would be quite impressed!   :bestsharptooth ;)Cera  :taunttroll

Finally, I must admit that I have not been familiar with the Ducky brand of high-end keyboard products and that makes the latest entry all the more perfect.  If the products that Ducky has in mind with her Trickstarter are similar to the actual Ducky brand, then she might become quite the treestar rich swimmer in time.  ;)Cera

I look forward to seeing what you have in store for us next!  :)
Thank you, rhombus!  I'll try to release new parts without long delays! And I'm glad that now you've seen missed parts!
I hadn't been familiar with Ducky brand too, until ImpracticalDino told me about it and gave me an idea for this part.
By the way Ducky is the only member of the Gang who has fully functional hands and fingers, so who would have done it if not her?  :duckyOK

13
General Land Before Time / Re: LBT PlayStation One Games
« on: November 10, 2020, 06:29:22 PM »
And finally, I've completed the last LBT PS1 Game - The Land Before Time: Great Valley Racing Adventure

 :duckyOK There is no spoilers alert, just because there are no any storyboard in this game:duckyOK

And it was the shortest and the most boring game from these 3 LBT games.

You can play as Littlefoot, Cera, Ducky and Spike. Petrie is not playable (AGAIN!!!) and he just comments what is happening on the screen behind the scenes.
They used the same models in the cutscenes and in the game. The models are... satisfactory. The worst model is Cera, the best is Ducky imo.

The game requires only 4 buttons to control a character - up, left, right, X (to jump). Due to it is a "racing game", characters are running and you can't stop them.
There are 2 game modes - "Obstacle course" and "Racetracks".

The first mode is just passing the tracks with a lot of obstacles (stones, logs, swamps, etc.). There are only 8 different tracks and in the beginning only 4 are avaiable. If you pass the track, there will be shown a cutscene with opening one of closed tracks. Fixed obstacles are just stop you for a second. Moving obstacles (rolling stones, tortoises, etc) do the same. Swamps and same things are just slow you. And nothing can hurt you. Just look at this indestructable Littlefoot, who can walk on hot lava.

But there is one amusing moment. When you start a new game, you can select the difficulty level. Click on the level title to view how it looks.
Easy - the tracks are full of colored treestars. Green = 100 points, yellow = 200, red = 300, violet = 500. To successfully passing the track, you should get a certain amount of points.
Medium - the tracks don't contain any treestarts, but you have to pass the track for the certain time.
Hard merges both previous levels - you have to pass the track for the certain time AND get certain amount of points. Quite challenging imo.

Also there are some flowers presented on the tracks. Red flower give you a high jump. Yellow flower does nothing, but it has its own counter, I don't know why, because this counter doesn't affect anything. Violet flowers gives you ability to go through swamps without getting slower for a short time.

And that's all about the first mode.

The second mode is competitive racing. You can play with friend or with AI-controlled character. By the way, the bot is a quite hard rival. The bot is another Gang Member. But it doesn't selected by random, the pairs are strictly specified: Littlefoot vs Cera, Cera vs Spike, Spike vs Cera, Ducky vs Spike

There are another 8 tracks are available, but they all are accessible in the beginning. Your achievements don't saved here. The tracks also have buffing flowers, but yellow flowers are not counted.
View the screenshot

And that's all about the second mode.
 :littlefoot

A bit later I'll post some screenshots of other games observed in this thread, and the comparative table of characters' models from all 3 games.

14
LBT Projects / Re: Internet Before Time [Updated 2020/11/09]
« on: November 09, 2020, 05:12:01 PM »
Not gonna lie, I had mostly forgotten about the Internet Before Time, probably due to how long it has been since the last update. But I can understand that often circumstances make it difficult to provide regular updates. I'd be more than happy to donate for this project. I love how Littlefoot is fully supportive while Cera is slightly questioning what this project can offer, both in contrast of their individual character. Now we just need to get everyone else in the Great Valley into this project. Who knows, maybe even outside the valley it will garner interest. :smile

We definitely need more backers in this project, folks. Spread the word, everyone. :p Once again, great work on this, Stardisk. I'll be looking forward for the next one in due time. :littlefoot:)

Thank you, Anagnos!
I will try to avoid so long delays between parts in future and release new parts every 1-2 weeks, not more.



Great job! As always!

What does Ducky wear on her head?

I wonder: why exactly 980754 treestars? Why this particular number?

About emotes: Littlefoot and Ducky scare me... Seems their dark sides strike back... :O Cera seems to worry about them...
Sneak, thank you!

Black and white Ducky is a parody logo of the real manufacturer of expensive keyboards named Ducky.

link, if you are interested.  not an ad

980754 is a just randomly typed number, there is no any hidden sense  :littlefoot
but there is another hidden sense - Littlefoot donated 50 treestars, and Cera donated only 2

Yes, here I wanted to exchange a bit their usual emotions

15
LBT Projects / Internet Before Time Part 6
« on: November 09, 2020, 03:41:28 AM »
You thought that I've abandoned the project, didn't you?
NO.
I just was too busy, so I had to postpone any creative activity. Sorry for that.

Part 6 is here!
It is a cumulative idea, which has merged ideas by @OwlsCantRead and @ImpracticalDino.


there is a real company named Ducky in our real world, and it produces very expensive keyboards

3 new emoticons:
Spoiler: ShowHide



16
Land Before Time RPG / Re: LBT 1 1/2 - Peaceful Valley (casual RP, open)
« on: November 01, 2020, 08:51:59 PM »
Littlefoot also has reached the pond and taken a few large sips of water. Now the taste has gone.
Looking at his friends, who were drinking water greedily, he smiled and asked:
- Have got a bug among leaves, haven't you?
They only nodded slightly in response. Littlefoot continued:
- We have to be more attentive to what we eat...
And after that he ripped off several random leaves from the nearest tree, dropped them on the ground and took a closer look.
- Watch this! How many bugs on these leaves! I haven't seen that before...

17
General Land Before Time / Re: LBT PlayStation One Games
« on: October 29, 2020, 09:51:26 PM »


Well, yes, I've just completed the game "The Land Before Time: Big Water Adventure" for PS1, and now I'm writing this review with the fresh impressions.

:duckyworried CAUTION: SPOILERS! :duckyworried

This game is more difficult than Return to the Great Valley, but, unfortunately, less interesting.   :spikenotamused

I've spent about 6 or 7 hours to pass it completely.

Why "less interesting"? Because it has 56 levels, but the actual amount of levels is 14. You have to pass the same 14 levels playing as different characters - Littlefoot, Ducky, Cera, Spike. There are no any difference in levels: level structure is the same, collectable items are on the same places, characters don't have any special abilities and have the same parameters (what about Ducky who can push the big stone which is 10 times larger than her). Every character has the same actions. The difference is only in some cutscenes between level groups. Yeah, these 14 levels are divided to 4 groups (The New Water, The Great Landbreak, The Soggy Swamp and The Mountain Pass). The cutscenes between the groups show why your current character has to escort Mo to the Big Water only with Petrie, without others(spoiler: different events which isolate the character from the Gang). Petrie is unplayable, he just gives tips.  :petrienotamused

What about the game mechanics? They are very boring. There are no enemies (except of one useless sharptooth, which can't harm you and defeated from one punch); no health/life system (so you can fall to the bottom as much as you want), and you need to collect 30 treestars on every level (420 total). The treestars are collected separatedly by every character (so, the maximum amount is 1680  :TreeStar). Yes, some levels have quite complex places where it is quite hard to reach a treestar, but usually I passed the level less than 2-3 minutes. Sometimes a level can be loaded longer than I play it!
Also 3 of 14 levels are "racing" where you have to reach the end of level faster than other dinosaur.
Even though the game has 3D-graphics, you are playing it in 2D (only left and right direction are available).

Every character has only 3 actions - jump, attack (to fall trees to make bridges, push out the rocks and knock down treestars from some trees) and "say hi to Mo". If you press some buttons, your character says "Hi Mo!" and Mo jumps out of water.  :Mo Quite funny, but it is necessary to get treestars from water where you can't go. If you are playing as Spike and trigger this action, Petrie says "Mo, Spike says hi!"

Petrie and Mo are playable in their own minigames. While you collecting treestars, Petrie unlocks puzzle images in his minigame. There are 27 images (screencaps from LBT9 in quite low quality), every image is divided to 9 pieces (3x3) and you are controlling Petrie to solve the puzzle (in 2D again). Every puzzle I've solved for about 1 minute.

Mo's minigame is unlocked when you pass the game 4 times as every playable character. And it is quite short, there are only one level, you need to control Mo while he is swimming automatically (you can move him left/right and change his speed) and you should jump in 30 rings. If you do it, it will unlock the secret cutscene. Quite funny when Mo gets into a whirlpool - the control buttons are reversed (left button moves him to right and etc). But I spent only 10 minutes to complete his only level.

Other notes:
Strange thing: I didn't hear the background music, even though it was turned on in the game settings.
The graphics worse than in the "Return to the Great Valley" even though it was released later. Look at this Ducky in the beginning.
Or at this Spike under drugs.


But they used different 3D-models for cutscenes and they look pretty nice.

I'll do the comparative table between the characters from both games (3D playable model and 3D model from cutscene). I think it will be funny. :littlefoot

Well, summarizing the above, this game has only one advantage - it is about LBT. But I wouldn't play it again.

I wonder why developers didn't use the concept from "Bugs Bunny and Taz: Time Busters" (which was released that years). There you can control 2 characters at the same time by switching control, and both have totally different abilities which you have to combine to go through. I think the LBT game with the same concept would be MASTERPIECE  :cera

18
LBT Fanart / Re: Stardust's LBT Art Nest
« on: October 27, 2020, 08:21:20 PM »
You've finally finished this pic! Great!

19
Saurus Rock: Member Hall of Fame / Re: Award Winners 2020
« on: October 26, 2020, 10:17:35 AM »
All winners, please accept my sincere congratulations   :littlefoot

20
General Land Before Time / LBT PlayStation One Games
« on: October 25, 2020, 01:16:09 AM »
I didn't find the topic with discussion of the LBT PlayStation One games, so I've decided to create it. Sorry if the same topic exists

Thanks to Sneak who told me about this article on the LBT wiki, and I've learnt that there exist some LBT games. This topic is related only to the PlayStation Games.

 :duckyworriedThis topic can contain spoilers!:duckyworried

So, I've tried to play The Land Before Time: Return to the Great Valley using ePSXe 1.9.0 and USB-gamepad.

Good game, even though the graphics are quite low-poly, but it is OK due to the age and the platform. The model of Spike is the most successful (and the less successful is the model of Cera) imo. Ducky has the most responsive controlling.

But I'm a bit disappointed. Maybe I've missed or didn't understand something, but let me explain.

Looks like I have been passed the whole game for less than 2 hours. I've played as every character from the "select a character" screen, and after the finishing cutscene of the last character, the game showed me "select a character" screen again. Now the selection of any character shows me only the finishing cutscene of the selected character and nothing else can be done. Is it a finish? Or maybe I missed something?

The game is very easy. No enemies, the levels are short and quite simple (except of a couple of places which were quite difficult to pass). Every character has the attacking action, but it is useless due to the absense of enemies. It is used only for activating the shooting flower which shoots the little stone and destroys the big stone, but the flower can be also activated by the headbutt.

I've saw some little creatures which can be attacked (snails, butterflies, dragonflies, etc.), but they were not harmful and couldn't be destroyed, they just moved to another place after attack. Also I've found a lot of plants, which could be attacked, but they just made a sound and nothing else. What is the point of these creatures and plants?

I thought that the creatures will become aggressive on the harder difficulty, so, I've tried to switch the difficulty from easy to hard, but... it just reduces the  amount of collectable items (removes green and yellow treestars) and removes Petrie with his hints. I didn't notice any other changes in the gameplay. I've passed the Littlefoot's part even faster on the hard than on the easy difficult.

So, summarizing the above, the game is too short and too easy. I hope that somebody tells me that I missed a big bunch of content in it...  :littlefoot

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