The Gang of Five
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LBT: Future Wars Repository

Caustizer · 169 · 28135

Caustizer

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Military Units – Flyer Aircraft

[All Constructed from the Air Dome]

Sonijet Flyer - $1000 [Long Range Air Superiority Fighter]

- High speed combat aircraft that attacks other air targets with a front mounted Sonic Resonator similar to the old weapon the Sonicopter used.
- Rather then inflict direct damage the Sonic Resonator shakes apart the target removing 15% of its current hit points.  This effect means that it is significantly more powerful against large capital warships like Claw Basilisks or Dirge Dominators.  Against smaller swarming air targets like Dirge Malefors or Buzzer Bombs however it is better to stick to more area of effect oriented ground AA.
- Piloted by the finest flyer aces the VDF has to offer, who very conveniently never need parachutes in the rare circumstance of ejection.


Instigator - $1200 [Anti-Armour Attack Helicopter]

- These experimental combat Helicopters have replaced the older Sonicopters as the VDF’s primary air-based anti-armour weapon.
- Armed with two sweeping blue Exo-lasers, this hunter is one of the biggest threats to armoured vehicles and isolated structures ever produced, and is the product of several longneck-led initiatives to establish the air as the domain of the leaf eaters.
- If this helicopters high mobility and potential to annialate entire enemy armour divisions is not enough, thanks to the new Geo-shielding technology and Reverse Rotor Boosters the Instigator may land and deploy into a highly potent defensive structure, perfect for dealing with attacking vehicles with excellent anti-air capabilities as well as overall base defence.
- When built, occupies one of the Air Dome’s four aircraft landing pads.


Cardiocopter - $1500 [Durable Support Helicopter]

[Requires: Nano Hospital]

- The Cardiocopter is actually an old weapon that was mothballed for a long time from the VDF arsenal, mainly because it was so expensive and vulnerable that Claw Drones would target and take them down from range, essentially making them worthless in most engagements.
- The New Cardiocopter is much more efficient and durable, equipped with layers of ionized carbonox plating and even more advanced repair and healing technology.  Use of these support aircraft is now nearly standard for VDF commanders, as their ability to heal both foot troops and repair vehicles with their released hover-bots is a near necessity in a world where the climate is so poor and Sharpteeth/Dirge beasts rest behind every corner.
- Piloted as ever by Swimmers, who use their medical expertise as well as newly learned air skills to go wherever they are needed by command.


Stegodon Transport - $1800 [Heavy Airborne Transport]

[Requires: Battle Centre]

- These heavy transport aircraft are well known and well used throughout the VDF for lifting vehicles, equipment, and dinos from one place to another with reasonable speed.
- Stegodons have been surprisingly referred to by Major General Longtail as ëThe most powerful weapon in the VDF’s Command’, thanks to their ability to move everything from Mobile Structures to Entire Attack Groups, to a whole Brontodon II away from a battle going poorly or into a weak portion of an enemy base.
- Spiketails pilot these massive haulers, and take pleasure in their work since not every spiketail gets a job in the sky.
- Has cargo capacity for up to 4 Groups of Infantry, 2 Light or moderately sized vehicles
(Such as Challenger Tanks or Leapers) or 1 Mobile Building/Heavy Walker.


Pulverizer II - $2200 [Heavy Airborne Gunship]

[Requires: Battle Centre]

- Perhaps only the Brontodon and Chomper himself can compare in deadly reputation to the VDF’s new Pulverizer Gunships… Heavy Aircraft that contain two built-in massive rotating cannons on the right side that pummel ground targets into oblivion with a barrage of Ion Blasts while the aircraft circles overhead.
- This Gunship is quite durable as well, leading Commanders to often send them against enemy bases that lack air support to blow them into dust.
- The Flyer pilots of these monsters are often good humoured and occasionally silly (saying things like ëWhoops, I dropped something’ and ëWould you like some pepper on that?’) thanks to the feeling of invincibility that accompanies such a potent war machine.
- Occupies one of the Air Dome’s Four Landing pads when built, not because it needs to reload but in case of any required maintenance and refuelling.


Temporal Laboratory - $3000 [Airborne Science and Weapons Vessel]

[Requires: Battle Centre with attached Chronometron]

- These unique and highly experimental flying labs contain some of the most advanced time-bending equipment in the entire world, and are the brainchild of some of the most gifted longneck scientists in the entire VDF.
- Appearance wise they look like a floating orb kept aloft by three powerful down-burners at each third outside the sphere.  Elegant glass structures not dissimilar to skyscrapers rise out of the top of the orb, and several instruments of various types adorn them and surround the on-board Temporal Computer.
- Combat wise, the Temporal-Laboratory (sometimes called a Chrono-Lab) is the VDF’s answer to Claw’s Resurrection Sphere (now no longer in use) for keeping large amounts of forces alive to continue to fight.
- Deploying a Chrono-Lab causes it to remain in place in the air and open up, revealing the Time Manipulator inside which projects a medium range Chrono-Field to envelope all nearby friendly units.  When one of those units is killed the Time Manipulator registers their death as an undesirable fate, and rewinds their past to return them to how they were as they entered the field.  This effect applies to both vehicles and foot dinos, but doesn’t apply to aircraft.  In this way, a unit can die multiple times but always come back to life again to continue fighting, totally without recalling their previous death.
- The Biggest drawback to this effect is that, should the Tempo-Lab be destroyed while the field is active all friendly units are instantly killed within the field as their time-signature on the planet is lost forever.
- Multiple Chrono Labs can overlap their fields, ensuring the safety of all units underneath even if one of the labs is killed.

EXAMPLES OF HOW A CHRONO LAB WORKS:

A Swimmer Railsniper Team is hiding behind a barricade within a Chrono-Field when a massive swarm of Dirge emerges and attacks.  The Swimmers pulp a line of them with a Railgun shot, but are overwhelmed and killed while reloading.  Almost immediately, they reappear entering the field as they had 2 minutes before and fire again killing more bugs before dying again.  The process repeats itself over half a dozen times, until all the Dirge are dead.

That same Railsniper Team and Chrono Lab is suddenly attacked by a Swarm of Dirge Buzzer Bombs, which strike the Lab repeatedly and destroy it, causing the Railsniper Team and any other VDF units in the field to instantly die.


Dreadnaught - $3500 [Super Heavy Capital Warship]

[Requires: Battle Centre with attached Orbital Relay]

- Wingtails are overall a vain and proud race, and rarely interact with either Claw or the VDF apart from occasional trade agreements.  They live inside massive airborne super-carriers that act as their homes and cities, and are generally not warlike with only a few squadrons of unique fighters to repel pirates and provide landing craft.
-  Just prior to the Icestorm Crisis, one such super-carrier was attacked suddenly and without mercy by highly organized sharptooth pirate forces.  It was a scheme of Ms. Maia and her Scythe Valley fleet to steal wingtail technology to compliment their own aircraft as well as claim some of their wealth.  The following airborne war, which both VDF and Claw Valley Emissaries tried to moderate, saw the Wingtails construct massive Capital Ships to match Scythe Valley’s Basilisks as Siege Vessels.
- When hostilities began to arise between Claw and the VDF once again, the Wingtails and the leaf-eaters reached a tenuous alliance pact that saw them combine air forces, with Sonijet Flyers aiding the Wingtails in the war against Sycthe Valley in return for the use of Dreadnaughts against Claw Valley.
- Appearance wise, these vessels look like airborne Battleships, with the Hammerhead of the Basilisk distained for a highly artistic cutting hull and multiple layers of side borne Ion Meteor Cannons.
- Ion Meteors are pre-charged Ion Balls that are blasted into the air, and then magnetically directed towards their target to decimate it in a barrage of blasts.  Ion Meteor Guns have no weakness, and are good against almost all targets apart from fast moving Fighters and dug-in ground defences.  They also do not have the artillery range of a Basilisk II, meaning they will almost always take fire from whatever they are attacking.
- VDF Commanders dislike dealing with Wingtails under their command in general because they don’t like to take orders from ëinferior races’ despite the massive firepower they contribute to the battle.


Caustizer

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Does anyone even follow LBT: Future Wars anymore?  Perhaps it is time I re-explained exactly what this thread is about and what I hope to achieve.  I know it is pretty far out for most LBT admirers, but then I knew that 100% when I started writing it, so it doesn't bother me as much as some of my other ventures.


Caustizer

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More things to 'deposit' into the repository:

All Points Bulletin:  Claw Tests Devestating New Weapon

Absolute Devestation

VDA Report-Net:  Today the Valley Defense Forces released an all-points bulletin to both military and civilian sources in regards to a Claw Weapons test that may produce deadly fallout within certain areas of Northern Gondwanaland.  Recently, a chain reaction nuclear detonation was observed from orbit caused by what officials are calling a 'self-sustaining nuclear warhead'.  These new weapons not only explode with terrifying force associated with traditional volcanic weapons, but they continue to implode in upon themselves minutes after detonation producing devestating force capable of disintigrating most known substances. While initial obsevations are still under confirmation, it is clear that the sharpteeth have once again gone to lengths to demonstrate their supremacy and as ever remain a valid threat to leaf-eater cities throughout the world.

- Severa Ringtail - VDA Reporter and VDF Corespondant


Special Report:  Ancient Protector Continues to Serve?

Old Chomper

VDA Report-Net: Even to this day it is a legend from the Twilight War that refuses to die - the sharptooth that fights for the VDF.  Many military logs have been researched and studied on this topic as well as recently declassified files from VDF archives that seem to indicate but a shread of truth.  Is it possible that s lone sharptooth has escaped the carniverous failings of his kind and joined the fight of the leaf-eaters?  If so, does he still fight for us to this day?  Thanks to my own exploits, I have come across a Commando in VDF service with a record beyond and above any other single soldier - Recruit # 15353, supposedly code named 'Chomper'.  Was he killed in action?  Transfered to another division?  Or more importantly, was he actually a sharptooth just like the rumours say?  One thing I must comment on is that if he is still in service today, he must surely be 'Old Chomper' now since age dictates he should be long retired by leaf-eater standards.

- Severa Ringtail - VDA Reporter and VDF Correspondant


Caustizer

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Military Units – Upgrades:

The following upgrades become available at cost on a separate side tab once the prerequisite building has been deployed.  Each one applies to both current and future units, and once researched is permanent for the rest of the game.

Bigmouth’s Armoury:

Duraplate Armour
Exoboosters
Specialists – Medicator/Coordinator
Arc Shields
Leadstorm
Time Field
Escape Pods
Nano-enhancers
Stegodon Punisher Cannons

Section IV:

Hellfire Ammunition
Reality Warp
Ion Recirculators
Vortex Shells

Bigmouth's Armory:

One of three development companies owned by the VDA council, Bigmouth's Armoury or BA gets its name from the family line that has run it for almost four generations, each successor taking the title 'Mr. Bigmouth'.  Technologies that come from Bigmouth's Armoury are highly dependable and specialized, each designed to the exact specifications demanded by the Valley Defence Forces.



Duraplate Armour - $1500
Requires: Tactical Command

- Extensive modifications to the field suits worn by VDF forces greatly increases durability at little to no expense of movement.  As a result, the health of Runner Rangers, Exo-Spiketails, Longneck Techmasters, and Railsniper Teams increases by 20%.


Thumper Cannons - $1000
Requires: Tactical Command

- A special mode designed for Devestator teams, this upgrade allows them to convert at will between their standard Punisher Cannon armament and the Thumper Light Artillery piece.  The Thumper Cannon fires Light Seismic Shells and has the added advantages of long range, damaging troops inside of structures, and moderate damage against all vehicle/structure types.


Specialists - $1000
Swimmer Medicator Specialist Requires: Nano-Hospital
Longneck Coordinator Specialist Requires: Battle Centre

- The VDF values all its frontline infantry, and as part of its training regime occasionally incorporates specialists within these units to enhance their survival and firepower.  
- Swimmer Medicators are vital combat medics that provide immediate medical care to injured group members, increasing overall health by 10% and giving 30% regeneration at all times.  
- Longneck Coordinators are ballistics experts that can use their advanced computer equipment and calculatory skills to extend the range of any squad upgraded with them by 20%, as well as increasing firing rate by 20%.

Each Specialist must be added individually to each group at $200 apiece... this upgrade just unlocks the ability to buy them. You may only take 1 specialist per group.


Exo-boosters - $2000
Requires: Battle Centre

- Long in use amongst the VDF since the Twilight War, Exo-lasers have become a stapled-in standard issue armament highly ideal for use against enemy armour and structures.  First used on the first generation Brontodons and the backs of Longneck Exo-suits, now they enjoy common use in Exo-Spiketails and Instigator Choppers.
- Exo-boosters are limited clearance adjustments and equipment changes to produce an even more potent blue Selenium beam, extending the range of these weapons by 30%.

Arc Shields - $1500
Requires: Battle Centre

- The great crests that dominate the appearance of the threehorn driven Challenger Tanks, Crusader Tanks, and rarer Vortex Tanks were designed not just for visual effect, but were made to incorporate Bigmouth’s new Arc Shield Generators.
- When activated, the Arc Shield reduces all damage taken towards the front armour by half.  This barrier appears like a half-dome constructed out of holographic yellow hexagons.  Unfortunately only so much damage can be absorbed before the generator powers down, so at best it will give a temporary edge in an armour on armour battle.


Leadstorm - $1500
Requires: Tactical Command

- Special modifications made by Bigmouth’s elite Longneck engineers greatly increase the efficiency of the reloading mechanisms of the VDF Metal Storm Tanks, reducing reload speed by a grand total of half the time.
- This upgrade greatly increases the usefulness of Metal Storms in large battles, where previously the long reload time had proven to be a liability.


Nano-Enhancers - $1000
Requires: Nano-Hospital

- This upgrade increases the rate of healing and repair of the VDF Cardiocopter, as well as slightly upgrading the effects of Medicator Specialists within Infantry groups.


Time Field - $2000
Requires: Chronometron

- This powerful upgrade unlocks the Chrono-Lab’s Time Field ability, allowing it to keep large armies safe from death in crucial moments.


Escape Pods - $1500
Requires: Battle Centre

- In previous wars, the loss of massive battle walkers and large warships was expensive not only in equipment cost but also in the valuable expertise of the pilots and crew members which were even more difficult to replace.  Thanks to Bigmouth’s ingenuity, the crews of VDF Brontodon II, VDF Behemoth II, and VDF Dreadnaught Warships will now eject up into space from their ruined vehicles when they are killed.  A tally of available crews is kept above the Battle Centre (Blue for Brontodons, Green for Behemoths and Gray for Dreadnaughts) and when one of these units is once again made, the pod will drop from space and take over the body, granting that new unit the previous one’s Veterancy.
- This upgrade is very valuable in long games, as over time your best weapons will become better and better until one player crushes the other with all Savoir ranked units.


Stegodon Punisher Cannons - $1000
Requires: Battle Centre

- Stegodon transports are vital to the VDF air force and ground force for resupplying and unit carrying purposes.  Clever use of Stegodons can allow a VDF player to fly in and drop a bunch of Groups of Infantry, a few tanks, or even a whole Brontodon into the back of the enemy’s base by air!
- Keeping the above in mind, the Stegodon is weapon-less and in some cases has been driven off lightly defended landing zones by enemy fire without being able to respond.  Bigmouth has developed Punisher Cannon mounts that can be fitted directly to the nose of these mighty aircraft, providing a degree of anti-infantry ground support.


Section IV:

Section Four is the VDF’s most secret weapons division and functions for the most part outside the laws of conventional warfare approved by VDA Universal Warfare Regulations.  Since it’s founding over forty-five years ago it has been owned and personally managed by Topsy, who makes it his absolute goal to ensure that when the time comes and all the stops are pulled out, the VDF will be equipped with the most advanced but horrifying weapons imaginable.  It’s only fair after all, since the Sharpteeth have no rules either.

Recently Section IV has become a bit of a private army of it’s own, taking it’s share of funding from the VDA council to construct secret bases and carry out sensitive research and development that in Topsy’s eyes shouldn’t be known about by Littlefoot and his councillors, or even the leaf-eaters as a whole, until the time is right.

Until then, VDF commanders in the field can – for a price – purchase the fruits of Section IVs labour to equip their forces with the best technology the leaf-eaters have to offer.


Hellfire Rounds - $1500
Requires: Tactical Command

- Upgrades all Runner Rangers groups and Devestator Teams with acidic rounds using a mixture of Penthium and Turbahol to melt both flesh and armour with ease, greatly increasing their killing power against heavily armoured or tough infantry like Claw Reborn, Dirge Genitors, or in the event of betrayal, VDF Vortex Suits.


Reality Warp - $2000
Requires: Hyper Locator

- This extremely complicated, one of a kind device was designed by Section IV to keep the VDF’s most important soldier – Old Chomper – alive and destroying for as long as possible in the face of fearsome modern weapons.
- Once complete, this upgrade causes a shimmering field of Time to rotate around Chomper at all times, allowing devastating enemy attacks (such as Volcano Rifles, Fusion Carpets, Poison Needles, Chrono-Cannons and Vortex Rifts) to only cause modest damage per hit rather then inflicting instant death.
- This upgrade is vital to keeping Old Chomper alive in the late game, when there are Nukes and Black Holes flying everywhere.


Vortex Shells - $2000
Requires: Vortex Reactor

- Section IV is has always been a faction for big, devastating weapons so developing the means to create localized black holes has been a long time coming for Topsy and his corps of soldiers and scientists.
- Vortex Shells upgrades the already deadly VDF Pulverizer Gunships to create Vortex Rifts with every hit, instantly annialating infantry and most light vehicles, while continuing to suck in buildings over time after the attacker has passed over.


Ion Recirculators - $2000
Requires: Battle Centre

- Topsy’s private army has been experimenting with turning the Ion technology used to power VDA cities into a weapon to be used against the aliens and sharpteeth.  The program has been a success, and to date the Brontodon II, Crusader and Dreadnaughts all rain down Ion Meteors like white comets of doom.
- Ion Recirculators upgrade gives all Ion Meteor attacks from the units above a larger area of splash damage, greatly increasing the use of the weapons against large packs of infantry and vehicles.


Caustizer

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VDF Mission #5: Breakthrough:

< As the screen clears, a large domed room is revealed with masses of rowed seats leading to a central plateau with a circular holographic projector showing a rotating silver VDF symbol in midair.  It is filled to the brim with occupants of all different races, but longnecks are a notable majority especially in the outer ring.  The entire place is filled with whispers as there are multiple conversations being carried out amongst the most important of the VDF staff.  Present is the entire VDF upper command structure as well as the leaders of each respective race.  

Varen the Runner General, Roughhide the Spiketail Commissioner, Cera the Armour Marshal, Ducky the Swimmer Archon, Coatal the Air Wing Director, Iris the Instructor, and Bigmouth of Research and Development are all seated in their own separate platforms, each being the polished seal of their charge under the advanced desk they each had.  >

Grisson sits in the middle, surrounded by longnecks on all sides.  Embarrassingly, he struggles to sit in a chair designed for four-legs once more.  Suddenly, Major General Longtail enters from a collapsible floor in the middle of the room next to the projector >

Longtail: “The commander in chief will be joining us momentarily by video link, and then we will commence the emergency briefing.”

Iris: “Check your stars fellow commanders, Littlefoot would be disappointed by any tardiness from my staff.”

< Grisson checks to make sure his 3-treestar emblems are on in the correct place on his shoulders >

ALI: “Uplink established.”

< A large video-screen on one of the few rectangular sections of the hall flickers and comes to life, showing the unmistakeable form of a fully grown primogenitor longneck. Littlefoot nods slightly towards a tech off screen in approval >

Longtail: “Greetings, High Councillor.”

Littlefoot: “You too Major General… I’m sure all of us are eager to receive your full briefing as much as I am.”

Longtail: “As you wish… ALI?”

ALI: “As of 1800 hours ago, the alien being known as Icarus the Creator has been identified as alive and active by our military scanners.  Current intelligence indicates that he may be amassing another Dirge army to attempt a second strike.”

Longtail: “Elaborate.”

< The hologram changes from a VDF symbol into the three-dimensional giant beetle-like figure of Icarus.  Notably he has jet black scaled skin and stands on four legs, with the other two forming what appears to be is hands >

ALI: “Icarus the Creator is confirmed to be responsible for the invasion during the Twilight War, and his army is responsible for an estimated eight million combined Claw and VDF casualties.  He is highly dangerous, and is logged for primary alert if sighted in the vicinity of VDF holdings.”

Cera: “Hah, I remember that giant creepy crawly… back in the day my armour and I squashed him.”

Roughhide: “Then you must also remember the Spiketail-run Factories that we provided to build them.”

Coatal: “Not to mention the transports that carried them into battle… of which I was one of the honoured pilots.”

Littlefoot: “I appreciate your concerns but be silent please… it is clear that we must take immediate action to avoid repeating the mistakes of the past… Major General how soon can you prepare a detachment to track him down?”

Longtail: “I can have a division ready in six standard hours… our first task will be to–”

< The holographic projector suddenly turns a bright red, and begins to flash vigorously >

ALI: “Priority alert! Emergency Distress Beacon for Misty Valley has been activated.  Relaying Transmission from Operational Command.”

< The projector changes again into a four sided video screen, and the face of a desperate longneck commander appears against the backdrop of the Misty Valley Barracks >

Longneck: “Command… security has set up a perimeter but those bug monsters came out of nowhere!  Demanding immediate reinforcements, or else this city is…”

ALI: “Standby… re-establishing connection.”

Longneck: “…Citizens have appeared to be joining them… they are horrible and disfigured, we couldn’t do a thing!”

< The gathered Command Staff gasp as a horrifying monster of shiny black carapace scales the barrier behind the speaking Longneck and screeches at the top of it’s lungs.  Apart from the menacing yellow eyes and unnatural spikes bursting from it’s hide, it clearly used to be a spiketail. >

Runner: “Kill it, KILL IT!”

< A few harsh shotgun blasts and one blue energy beam later and the beast is nothing more then a gutted hunk of gore. >

Longneck: “We can’t hold them off forever!  Our ammo is getting low and… ach…”

< The longneck begins to cough, and then chokes and collapses.  The link cuts out >

ALI: “I am detecting high concentrations of an unknown toxin within the Misty Valley water supply.”

Longtail:  “Damn it… that’s what those beasts were up to at the plant.  We need to get a strike force down there ASAP.  Establish composition with whatever units you deem necessary.”

ALI: “Order acknowledged.”

Iris: “Major General, may I request a Commander of my own staff for this force?”

Longtail: “This one’s hot instructor, I’ll leave it to ALI to decide this one.”

< Silently, the ALI unit runs a detailed analysis while the rest of the Commanders wait. >

ALI: “Tactical Analysis Complete.  Based on experience against Dirge Forces, and superior performance I have selected Commander Grisson Rubyson for overall command of the strike force.”

Iris: “I object!  In this room there are longnecks of my own tutelage with decades of combat experience and an unfaltering track record of successes against the wretched aliens.  Why should an unproven runner lead such an important operation when our four-treestar generals are more then capable in the face of such responsibility?  I propose that we hold a vote of confidence to see if the living and breathing support the decisions of our computer.”

< A ruckus flares up around the room in support of Iris, and Grisson is notably the target of some dirty looks >

Longtail: “I… am not sure I approve of that Iris.  Now is not the time to be second guessing our trusted hardware.”

Iris: “Well you should.  Was not the VDA founded on the prospect of democracy for all leaf-eating dinosaurs? I demand that we decide as a whole who we want to be in command, instead of a soulless machine.”

< Some of the longnecks present in the crowd start chanting ëVote Now’ repeatedly until most have joined in so it reverberates throughout the domed room >

Littlefoot: “The instructor is correct, Major General.  I propose that we hold a vote right now, while everyone is here and accounted for.”

< The massive longneck smiles knowingly, and on the video-screen turns towards the race representatives who have been watching and listening in silence >

Littlefoot: “The councillors will not mind the responsibility, I am sure.”

< Instructor Iris grinds her flat teeth in frustration.  Clearly she was hoping that ëdemocracy’ meant everyone in the room >

Iris:  “…Then I will vote on behalf of the Longneck Command Staff.”

Littlefoot: “Very well… Varen, Ducky, Cera, Roughhide, Coatal, Bigmouth and Iris I advise you all to think carefully about your decision.  We must act soon for the benefit of all our kinds.”

< The room fills with whispers as Iris walks up to take her place in the seat reserved for the Longneck High Commander – Longtail’s position – next to the rest of the Councillors.  The Major General looks on disheartedly, and unusually submits to the challenge to remain on the fence about the issue.  One by one and in order, the racial representatives speak their minds. >

Varen: “As the Runner General I have monitored the campaign so far against the Dirge very closely, and from what I have seen I support ALI’s decision to the fullest and endorse Grisson’s command.”

Ducky: “I will abstain from voting, I will.  I do not want us to fight with each other too.”

< Littlefoot nods, before turning towards Cera, the next in the sequence >

Cera: “On behalf of all the threehorns, I’d rather go behind a longneck we know then a runner we don’t.”

Coatal: “I agree with the Threehorn in some regard, however on behalf of the Flyer-force I will abstain as well.  Grisson may have some potential, but only time will tell.”

Iris: “I’m sure my position is quite clear.  The Longneck Command Staff wishes the lead to be given to a more proven and able commander.  Icarus is far too dangerous a foe to gamble by giving it to a… less then able candidate.”

< Most of the longnecks in the crowd cheer in support of her statement >

Littlefoot: “Bigmouth?”

Bigmouth: “In my years as Head of Research and Development as well as Chief Technology Advisor I have learned that ALI’s selection is always the best option at hand.  I support her… I mean ëit’s’ decision.

Littlefoot: “Good.”

< The massive longneck nods from the video-com >

Littlefoot: “It would appear we are at a tie.  Roughhide, the decision falls to you.”

Roughhide: “Grisson has impressed me I’ll admit.  The way he values the contribution of races other then his own has set an example to be followed.  Based on the importance of the mission at hand though, I will have to abstain to allow those more experienced then I to decide.”

Littlefoot: “Then it appears that the final decision falls to me, doesn’t it?”

< The gathered longneck commanders roared their approval… since in their eyes Littlefoot was the greatest amongst them. >

Littlefoot: “Major General, perhaps a compromise is required?”

Longtail: “Looks like it… I will assign one of the Four-Treestars to overall command, with Grisson and Cartio covering the flanks.  Fellow necks, and…umm… runners… MOVE OUT!”


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Caustizer

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Ah such a great little online scrapbook of information this thread is.  I call it a repository because thats what it is... a lockbox I use to store all my information relating to Future Wars, a fanfic I barely had time to start because of Far Away Home as well as outside concerns.

Is anyone still around that is interested in this material?


lbt wolf

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wait i read this story out of order so I'm a little confused. spike and ruby are dead, petrie is somewhere else, little foot and cera are in charge, ali's some kind of commander and aside from chomper only swimmers are soldiers right?


Caustizer

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Quote
wait i read this story out of order so I'm a little confused. spike and ruby are dead, petrie is somewhere else, little foot and cera are in charge, ali's some kind of commander and aside from chomper only swimmers are soldiers right?

This thread actually contains two seperate stories along with tons of side information.  I'll sum it up:

Petrie is in the airforce, and still continues to serve to date
Ducky was a field medic until she was promoted to VDF Swimmer Councillor
Ruby was killed during the final offensive of the First War, but her son is around and he is rising through the ranks
Littlefoot was the commander of a giant walker in the first war, but is now the High Councillor of the Great Haven (ie in charge)
Spike's location is unconfirmed, but likely on a construction site somewhere
Cera was an Armoured Division Commander in the first war, and is now the VDF Threehorn Councillor
Chomper is the most elite commando in the entire VDF, and next to Littlefoot is probably the most famous.  He has defeated Utah and Icarus both in single combat at one point, and carries a one-of-a-kind battlesuit that grants mobility and durability.


Petrie85

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Nice work on it. I will read it when I have time.