The Gang of Five

The Land Before Time => LBT Projects => Topic started by: JojotheIncredible on April 16, 2006, 06:26:20 PM

Title: LBT videogame
Post by: JojotheIncredible on April 16, 2006, 06:26:20 PM
I want to make a LBT game. I need to find the perfect game engine. Any ideas are welcome. :DD
Title: LBT videogame
Post by: Cyberlizard on April 16, 2006, 06:40:33 PM
I heard Riphstar is working on a scroller too.
Title: LBT videogame
Post by: JojotheIncredible on April 16, 2006, 06:42:06 PM
Sorry, I edited my post. I don't know what kind of game I want it to be.
Title: LBT videogame
Post by: Cyberlizard on April 16, 2006, 06:49:49 PM
What's your game about?

I want to do a game based on my FanFiction.  But I don't have any software for it.  :cry2  :cry2
Title: LBT videogame
Post by: JojotheIncredible on April 16, 2006, 07:02:27 PM
I have no clue.I haven't read your fanfic yet.  Maybe you can help me out with a story.
Title: LBT videogame
Post by: Megatoph on April 16, 2006, 07:21:22 PM
I'm thinking of making carnavore in to a third person fighting game were you get to play as Mecha-rex I'm thinking its going to be for X-BOX
Title: LBT videogame
Post by: WeirdRaptor on April 16, 2006, 08:13:52 PM
I'd personally draw inspiration from "Clock Tower 3" and "Haunting Ground" for an engine. Now hear me out. Little and co. are small. Sharpteeth and co. are big. HIDE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You don't domuch fighting, but you do a lot of puzzle-solving. And I'd pair that with a some RPG elements and an actual plot for a LBT video game.
Title: LBT videogame
Post by: Cyberlizard on April 16, 2006, 09:09:06 PM
I'd create PC First Person Shooters with an M rating.
Title: LBT videogame
Post by: Megatoph on April 16, 2006, 09:24:54 PM
I'd think that A LBT game is a good idea I like to see one were you play as all charactors but I would like to see better attacks and thats the problem with the LBT games they have out now there all for the yong kids dont take me wrong I'm sure there fine but I like to see a LBT game for us older kids.

I would like to see a complex LBT game like predator concrete jungle or halo.
one idea is that it should be like a third person game like predator concrete jungle also I like it to were the gang has special attacks like littlefoot he'll use something like a spining attack were he would spin on his back and knock down his opponent with his neck and tail.
also the story also should be complex and not just a short three mission game each caractor should have his or hers own story but stick with the main story.its one story by a diffrent prospective.
Title: LBT videogame
Post by: Cyberlizard on April 16, 2006, 09:54:05 PM
Halo, definatley Halo.   :DD
Title: LBT videogame
Post by: JojotheIncredible on April 16, 2006, 10:58:59 PM
OK people, let's try not to go beyond my ability.
Title: LBT videogame
Post by: action9000 on April 16, 2006, 11:15:01 PM
I think the best example of something I"d like to see in a LBT game would be an adventure game combined with RPG elements.

We have to remember that the world wouldn't logically sell large numbers of weapons, armor, and the like.  I'd like to see an engine similar to Donkey Kong 64, or Banjo-Kazooie for the N64.  These were very good adventure games, and their style would suit nicely to an LBT adventure game.
Title: LBT videogame
Post by: WeirdRaptor on April 17, 2006, 04:13:44 AM
Um, Cyber, this is LBT we're talking about here, not some "shoot 'em up" game. Let's stay true to the essence here.
Title: LBT videogame
Post by: Malte279 on April 17, 2006, 05:58:04 AM
Quote
Little and co. are small. Sharpteeth and co. are big. HIDE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You don't domuch fighting, but you do a lot of puzzle-solving. And I'd pair that with a some RPG elements and an actual plot for a LBT video game.
I definitely agree. LBT is nothing about shooting (though sometimes I think people would want to admit anything to LBT so long it causes bloodshed :angry:). There have been several LBT jump and run games already and I can't say any of them were very original.
An LBT game could really profit from a detailed plot. A good story the characters have to go through by solving riddles, talk to other characters (with different options on what they could say), maybe some running and hiding... I think a good plot would be much better than just counting the sharpteeth killed by Littlefoot hopping onto their heads.
Title: LBT videogame
Post by: JojotheIncredible on April 17, 2006, 09:30:13 PM
Then the perfect answer would be a point and click adventure game. You can have a story, voice acting, cutscenes, and PUZZLES. Can't have a game without puzzles. :yes

A found a few adventure engines here.
Wintermute (http://www.dead-code.org/index2.php/en)
PaC-DK (http://www.maasarbeit.de/?page=news&lg=e)
Adventure Game Studio (http://www.adventuregamestudio.co.uk/)
AGAST (http://www.allitis.com/agast/index.html)

Or maybe a first person adventure.
Adventure Maker (http://www.adventuremaker.com/)

Platformer?
Game Maker (http://www.gamemaker.nl/index.html)

An RPG???
RPG Maker XP (http://www.enterbrain.co.jp/tkool/RPG_XP/eng/)


ENDLESS POSSIBILITIES!
Title: LBT videogame
Post by: action9000 on April 17, 2006, 09:35:59 PM
If we could get a few members here working on an LBT game, this would make for a fantastic project! :wow

I have experience with RPG maker 2000 and RPG maker 2003, as well as MIDI / Music composition experience (duh :p) and some C++ programming knowledge.
I could probably learn RPG maker XP rather quickly, and I'm completely open to other genres.  Thanks for the large list of game-making programs, Jojo.  This is perfect B)

and LOL the Music Maker program within "Adventure Maker" looks like a Really watered-down version of what I'm using for my latest midi project :P: Sorry, I just had to mention this, hehe.

Jojo, if you can download MSN, along with anyone else who is interested in this project, it will make communication for working on it, as well as file sharing, much easier.
Title: LBT videogame
Post by: JojotheIncredible on April 17, 2006, 09:47:54 PM
You are welcome! Here's some more.

MAD (http://mad-project.sourceforge.net/index.shtml)(Adventure)
Clean Game Library (http://www.cs.ru.nl/~clean/platformgameinfo.html)(Platformer)
DarkBASIC (http://darkbasic.thegamecreators.com/)(3D games)
Game Editor (http://game-editor.com/)(Platformer)
KoF'91 (http://koflinux.sourceforge.net/)(Fighting)lol
Sphere (http://aegisknight.org/sphere)(RPG)


That's all for now. :D


P.S. MSN would be great!
Title: LBT videogame
Post by: Littlefoot Fan on April 17, 2006, 10:14:40 PM
I would love to take part in this project! :D  I've always wanted to create a LBT game but I never had the right programs or knowledge to do it.
Title: LBT videogame
Post by: action9000 on April 17, 2006, 10:20:33 PM
You can get MSN here
http://messenger.msn.com/Xp/Default.aspx (http://messenger.msn.com/Xp/Default.aspx)
My MSN identity is action9000@hotmail.com

Personally, I'm very interested in DarkBASIC.  I'm downloading it now, but the pro version isn't free, nor is it especially cheap.

i'm more than willing to check out other options though.  I'll play with DarkBASIC in my own time :p
Title: LBT videogame
Post by: Cyberlizard on April 17, 2006, 10:37:17 PM
Hey, Jojo. Are there any FPS engines.  I'm talking about classic, pixilated FPS like Doom and Marathon.
Title: LBT videogame
Post by: JojotheIncredible on April 17, 2006, 10:47:02 PM
Here

FPS Creator (http://www.fpscreator.com/)
It's not free but there is a trial.

Title: LBT videogame
Post by: JojotheIncredible on April 17, 2006, 10:50:48 PM
Play BASIC (http://underwaredesign.com/prod_detail.php?id=42)
With a little programming, you can create any kind of game with this.
Title: LBT videogame
Post by: action9000 on April 18, 2006, 01:59:28 AM
Hmm well, I ran into some problems with DarkBASIC pro, but that's ok.

Does anyone here have a preference as to which program to use for an LBT video game project?
Title: LBT videogame
Post by: Malte279 on April 18, 2006, 10:29:14 AM
Unaware as I am with any kind of programming (save the antic programs we used at school and which won't be of any use), I don't think I can be much use in that field. If it comes to ideas, drawings (as suggestions for landscapes, characters etc.), or voice recordings (in case we mean to let characters speak), you can count on me while it remains a land before time game (I must admit I couldn't warm up for a land before time shooting game, or anything mixed up with other stories, science fiction and stuff).
Title: LBT videogame
Post by: action9000 on April 18, 2006, 06:24:56 PM
Quote
must admit I couldn't warm up for a land before time shooting game, or anything mixed up with other stories, science fiction and stuff.
I agree with you on this one, Malte.  I would be rather interested on working on an LBT game, providing it remains true to the series itself.

Probably a 2d graphics engine would be much more possible for a group with our knowledge to have success with.  I have looked into some of the 3D graphics engines, including directX and openGL programming.  None of it is especially quick to learn.

I'd recommend sticking with a 2d engine for the sake of graphic design and programming simplicity (though it would be very nice to see the Gang in a full 3d world, I think it's beyond our abilities for now.)
Title: LBT videogame
Post by: JojotheIncredible on April 18, 2006, 08:28:40 PM
:yes The series was born in 2D, it should stay in 2D.
Title: LBT videogame
Post by: Malte279 on April 20, 2006, 09:59:23 AM
I've done some brainstorming on ideas for a possible land before time computer game (during a university lecture which required this to prevent the brain from shutting down altogether  :lol).
It may be a good idea to create a story line which plays in both the Great Valley and the Mysterious Beyond providing us with a greater variety of "stages" for the action. I have some basic suggestions, but I suppose it is way too early to discuss the plot before everyone has had some input on what he thinks could, should or must be done.
As for little games / tasks the player could do during the course of the game I have a few suggestions.
- the kind of fir cone bowling we have seen in LBT 7 could be included (e.g. the gang has to beat some other character at it for that character to give them some kind of information required to "unlock" new places to go to which hadn't been accessible to the player at that state of the game.
- There could be a game in which the gang has to follow a track which is quickly disappearing in a sand- / snowstorm. They need to keep up with the track. It would be kind of a racing game element. There is something like that in a computer game of Disney's Dinosaur, that's where I took the idea from.
- Petrie could end up with the task of laying a false track to possible pursuers of the gang. This could be made a kind of "drawing game". The player has to follow the outlines of a dinosaur footprint as quickly and accurately as possible with the cursor.
- Ducky might at some stage of the game end up with the task to find a safe crossing over a river for her friends (or else have to swim through such a river). This could be kind of an obstacle evading business with Ducky having to dive under or dodge around treetrunks or other debris floating in the river.
- Cera could be given the task to remove obstacles in the way of the gang (e.g. cracking rocks with her head). This could be a game where the player has to deceide which rock to crack as some lie in a position where there removal might cause another rockslide. She could also just push away boulders but has to be careful to push the right boulder in the right direction as not to create an obstacle that cannot be removed anymore (this is one of the oldest computergames ever I think).
- We could have something musical. One or several character may have to imitate melodies or sounds they heard elsewhere by picking out the right sequence of sounds from a number sounds provided (something similar to the melodies in Zelda Occarina of time). Maybe immitating of sounds (e.g. a sharptooth's roar) could be integrated into a plot.
- If it comes to music we are not too far from creating an own LBT song for the game. Another game could provide lyrics. The player would have to create a sensible poem from a large list of words or parts of sentences provided. Whenever the player picks one he will be provided with a list of rhyming (but not necessarily sensible) words or phrases from which the player has to pick the next one.
- There could be some kind of large maze to cross. Petrie might give occassional hints to the others on which direction to go next, there could be a few high points from where the maze could be overlooked and perhaps Littlefoot could get a short range overview by craning his neck.
- Finally there could be simple tasks such as getting some character something he is looking for in exchange for a favor (e.g. the gang provides Mr. Clubtail with some treestars (we know from LBT 5 that he rarely gets to eat these) and in exchange he tells them something important or else is distracted from guarding the exit of the Great Valley he had been blocking so far, or the like).

What do you think?
Title: LBT videogame
Post by: JojotheIncredible on April 20, 2006, 07:22:29 PM
Great suggestions! Although, they could require a bit of programing which is out of my league.
Title: LBT videogame
Post by: action9000 on April 21, 2006, 12:14:54 AM
Quote
Did you read my suggestions on this?
I did. :) You have a number of good ideas listed, Malte.  Like is has been mentioned in the game topic, programming them is my main concern.  I know how to program a little bit for text-based (no graphics) applications and games, but when it comes to anything graphical, I have no experience.  I can see these suggestions as being very plausable for being in the game, as ways of progressing (as you mentioned), or even "bonus games" where a player can unlock secret areas or hidden scenes, for example, if they score high enough.

My concern is, using these pre-built engines as listed here, will such extra games be realistic to add in?  I suppose with enough effort ;)
Title: LBT videogame
Post by: Malte279 on April 21, 2006, 02:56:44 AM
As I said I'm so dreadfully unaware of programing that it is very difficult for me to deceide what is possible and what is not. Perhaps Riphstar can help us here? He is certainly into programming.
Title: LBT videogame
Post by: action9000 on April 22, 2006, 01:32:16 AM
We all need to remember that building a game takes a LARGE amount of time and effort, on everyone's part who is a member of the project.  I have worked with two friends on a simple text-based game, building everything from scratch.  None of us were experienced programmers, but it took us months to show any real progress.

This will be a sizeable feat to take on, for anyone interested.  I'm willing to look into it, but I'm not sure my programming abilities are good enough to be of much assistance.  What I am more than willing to do, however, is to compose any music that may be needed for the game, if it ever reaches that stage of development :)
I would also be interested in map design, if such a role is required at any time.

I have a fair amount of free time, but with the sheer number of projects that I already have going (I want to try to complete all the LBT songs as midis eventually, and as many instrumental pieces from the series as possible), I don't have adequate time to devote to learning a large amount of new material, such as a programming language.
Title: LBT videogame
Post by: JojotheIncredible on April 22, 2006, 11:58:53 PM
Did anybody decide what type of game it is going to be?
Title: LBT videogame
Post by: Malte279 on April 23, 2006, 02:34:22 AM
I strongly suggest it to be mainly a role play game, so the characters would have to do different tasks for the story to continue. There are so many official jump and run games made by professional programmers that not only a new jump and run game would be a mere repetition, but also it would probably not stand a comparison to those games. We might want to use an interesting plot for the game to compensate for the lacks in professionalism which I suppose are unavoidable without a large staff of professional programmers.
Title: LBT videogame
Post by: JojotheIncredible on April 23, 2006, 03:51:03 AM
Is that how you define a role play game? To me it is running around in a huge world leveling up by running into random baddies.

"...the characters would have to do different tasks for the story to continue."
    Adventure Game^^^ :D


Here are the major gaming categories

*Action (high-speed, lots of things to do)
*Adventure (story-driven, slower-paced, puzzles)
*Role Playing Game (personal character development, complex game structure, story-driven)
*First Person Shooter (From first person perpective, mainly-action, fast-paced)
*Sports (no need to explain)
*Racing (same as above)
*Puzzle (solving problems)
*Strategy (complex problems, decision-based)
*Simulation (simulates real life)

There can also be hybrids such as Action-Adventure.
Title: LBT videogame
Post by: JojotheIncredible on April 23, 2006, 04:21:32 AM
(http://img84.imageshack.us/img84/6662/hmmm4kl.png)
Title: LBT videogame
Post by: Malte279 on April 23, 2006, 05:21:08 AM
I mixed up terms then. Thanks a lot for the really detailed explanation. I love the picture Jojo  :D
In that case an Adventure game is what I'm speaking up for. I think it may be possible to combine it with other features which would make up only part of the game however (e.g. my suggestion about gang has to follow a track which is quickly disappearing which would be a racing game element).
I suppose an adventure game may in some points be more difficult than several other possibilities, yet it would be more like something new, and as I said I suppose that a good plot and varied tasks (not doing the same thing for three hours) can well make up for that kind of programming for which we may not have the possibilities.
But please tell me Jojo, and everybody else who is interested in this, what types of game would you prefer?
Title: LBT videogame
Post by: JojotheIncredible on April 23, 2006, 12:41:42 PM
To me, the only ideal choice would be an adventure game. With the adventure game engines I've seen, it's basically plug and play.  Add a character, add a scene, add a sound, add an inventory, etc.  The other engines would require programing for the story elements you request.


Title: LBT videogame
Post by: action9000 on April 23, 2006, 01:41:47 PM
I think I would be interested in the Adventure / RPG styles, when it comes to an LBT game.  I'd like to see a game with a large world, interesting plot, and many areas to explore.  

The game would likely be in an overhead view (similar to that of Earthbound, the older FF games, Chrono Trigger, etc), but if anyone would be interested in a 3rd person view (such as Donkey Kong 64, Banjo-Kazooie, etc) this would probably be more appropriate for an adventure or action/adventure game (which is the genre of those games described above).  

I suspect, however, that our programming abilities will be bext-suited to creating an RPG, with turn-based fighting, relatively small parties (5 or 6) at any one time, and a lot of basic exploration.  After looking into the programming structure of various game types, which I did when a few of my friends and I started programming our own RPG, the RPG style is the easiest for beginners to program because the element of time can be mainly disregarded.  Many things can be left as turn-based, which is Much simpler to program.
Title: LBT videogame
Post by: action9000 on April 23, 2006, 02:37:49 PM
If we wanted to simply do an RPG, I'd almost say that RPG Maker 2000 or 2003 would be good engines to use.  I have experience with both of them, but the problem is many of the engine's elements are engrained into the program itself.  There isn't a lot of freedom aside from the events and graphics.  It would be virtually impossible to add elements like those that Malte suggested, using RPG Maker.
Title: LBT videogame
Post by: Malte279 on April 23, 2006, 02:53:40 PM
Quote
To me, the only ideal choice would be an adventure game.
That would be my prefered choice too.
Quote
The game would likely be in an overhead view (similar to that of Earthbound, the older FF games, Chrono Trigger, etc), but if anyone would be interested in a 3rd person view (such as Donkey Kong 64, Banjo-Kazooie, etc) this would probably be more appropriate for an adventure or action/adventure game (which is the genre of those games described above).
While I have no idea of programming (so correct me if I'm mistaken) I suppose that it would prove a lot more tricky to have a 3D background with a camera following the characters than to use the following option.
We could use pictures as a firm background and use different pictures for the different places the characters can visit during the game. Maybe screenshots from the movies could work for some backgrounds. The early adventuring games almost always had it that way. Sometimes there was a map on which it was indicated when the characters were moving far distances. I suppose this would make it a lot easier as only the characters and elements of the surroundings which are of relevance to the game would have to be animated.
Quote
I suspect, however, that our programming abilities will be bext-suited to creating an RPG, with turn-based fighting, relatively small parties (5 or 6) at any one time, and a lot of basic exploration.
I'm extremely sceptical about this. I don't have a fighting game in mind. If enemies are to be dealt with (and I consider good enemies an absolute necessity) I would rather have it that they need to be dealt with the cunning rather than the violent way (the only way the kids would stand a chance against a much stronger oponent). As for RPG elements I could imagine something like learning to use abilities (e.g. climbing, swimming, sneaking etc.) There could be possibilities to learn and improve these abilities and only if a character has reached a certain level that character will be able to climb a over a certain kind of obstacle or sneak past an enemy unnoticed. We could also give every single character but one ability so each of the five main characters would get a "job" in the game.
I thought through some rough plotlines for an Adventuring game. The basic idea in the plotlines I found most suitable (I avoided stories I had in mind which would be difficult to even write due to the complexity of the problems) is that one of the characters is "involuntarily removed" from the Great Valley and the others set out to get him respectively her back. I have three different variants which all have this basic theme, but a very different setting and different characters taking part in it. I'm not sure, are we to discuss plotlines yet?
Title: LBT videogame
Post by: JojotheIncredible on April 23, 2006, 03:16:57 PM
RPGs involve fighting, and that is the only way to level up a character, unless you are willing to do a little programming. As for gaining new abilities, that can easily be done in an adventure game.
Title: LBT videogame
Post by: Malte279 on April 23, 2006, 03:57:37 PM
Maybe MSN is a good possibiliy to start a first discussions on the first details of the game. The direct exchange might enable us to get on a lot faster to get a basic concept. Do you have an MSN identity Jojo?
Title: LBT videogame
Post by: JojotheIncredible on April 23, 2006, 06:53:22 PM
Yes, it's jojogamecreator@hotmail.com
Title: LBT videogame
Post by: WeirdRaptor on April 23, 2006, 07:50:12 PM
Why does everyone want Littlefoot and co. to do a ton of fighting? Look at their size! And look at the size of the sharpteeth, folks. Littlefoot and co. are not going to try to fight those. Keep in-character (that the gang wouldn't be stupid enough to try it), keep the way it is the films (Littlefoot and co. run and hide from most of their enemies, and then later, outsmart them), and I don't care if RPGs feature fighting. Having the gang fight the enemies everytime they meet them would just take the thing SO far from the premis that it'd be insulting to people who actually care about the context of the story.

Oh, and fighting is not the only way to level up a character and gain new abilities in an RPG. Just have them level up a bit after a each level, automatically, just have the points be a reward. If they did everything almost perfectly, 5 points, if they did preet good: anywhere from 3-4 points. Mediocre, 2 points, and if they're just lucky to have finished the level: 1 point.
Title: LBT videogame
Post by: JojotheIncredible on April 23, 2006, 08:17:28 PM
Like I said, that would need some programming.
Title: LBT videogame
Post by: WeirdRaptor on April 23, 2006, 08:23:19 PM
Fine, then do the extra programming, but DO NOT put in a lot of fighting, or better yet, don't put in any at all for Littlefoot and co, because it just wouldn't work.
Title: LBT videogame
Post by: action9000 on April 23, 2006, 08:46:12 PM
This is partly why I was referring to an RPG / adventure style game, as opposed to a typical RPG game on its own.

We really need to figure out a structure for this game?  What is the objective?  Will the characters gain levels over time?  If so, what benefits will these character levels have?  Obviously if we're not fighting, it wouldn't be direct attack or defensive ability.  Here are some examples of levelling benefits that I have brainstomed:

- Strength: Cera's ability to smash rocks could increase over time, allowing larger rocks to be pushed or destroyed, opening new areas or allowing her to push rocks on top of unsuspecting threats.  This pushing strength could also apply to Littlefoot and Spike.  Perhaps one scenerio could require a certain level of Combined strength for all of the characters.  If the characters' combined strength is high enough, the gang could quickly disable a large enemy (aka. pushing a large rock on top of its head) and move to one part of the game.  If their combined strength is too low, the gang may be forced to take another route to evade the enemy, which would access a different part of the game.  Such action would allow for multiple paths for the game to take, based on the player's stats when he/she reaches a certain point.

- Speed:  Petrie could develop the ability to fly faster, and the others could learn to run faster over the course of the game.  Certain events may be timed, and it may require a certain speed to get past them, allowing for an "unlock" system in the game, to open certain areas.  Also related could be stamina; the ability to travel or run for extended periods of time.  This has been known to be somewhat annoying in some games, however, so it should be used with caution.

- Courage:  Characters may gain courage from completing previous objectives.  In order for the Gang to enter a later level, they must have the courage to do so, which is obtained by clearing at least some earlier areas.

If the characters aren't levelling from doing battle (which, as previously mentioned, would be unrealistic for the Gang in most scenarios), how would characters' stats increase?  Would it be based on completing tasks and objectives?  

I can roughly picture how to program such a game in a text-only environment , in C++ (it wouldn't be overly difficult, just time-consuming), but I wouldn't even know where to start when it comes to graphics.   Using the pre-built engines, however, it may take some work to figure out how to do this.

Quote
Oh, and fighting is not the only way to level up a character and gain new abilities in an RPG. Just have them level up a bit after a each level, automatically, just have the points be a reward. If they did everything almost perfectly, 5 points, if they did preet good: anywhere from 3-4 points. Mediocre, 2 points, and if they're just lucky to have finished the level: 1 point.
Hmm, like a grading system?  It's an interesting idea, but the only thing I don't like about this is that is rewards good players and punishes poorer players.  This goes back to the old story of "the rich get richer and the poor get poorer".  If you're not especially good at the game, you need all the help you can get.  If you're a better player, you don't need the high levels that a poor player needs to get through the game.  In short, it makes the game too easy for a good player and too hard for a poorer player.  This would only work if the game had difficulty settings, where poorer players could turn down the difficulty to make getting the higher grades possible for them.  Even for one difficulty, such a system would be difficult to balance, mathematically.  I won't even discuss the amount of work and testing needed to balance multiple difficulties :lol
Title: LBT videogame
Post by: WeirdRaptor on April 23, 2006, 08:59:04 PM
Well, they can level up be ding tasks, puzzles, and such correctly, and by complete the level/stage, itself, and if they do any fighting in the occasional fight, they can level up from the that. I say treat the ability to level up more as a reward for doing the required objectives, and go by my idea.

Complete a tasK; they get, say 1-3 points, depending on how well they completed it.

Complete a level/stage: they get, 1-5, depending on how well they completed it.

It takes some originality, but I seriously think we should take the levelling points away from fighting and have them to be able to do it by others means, otherwise, its just going to turn into a typical dinosaur fighting game.

Quote
We really need to figure out a structure for this game? What is the objective? Will the characters gain levels over time? If so, what benefits will these character levels have? Obviously if we're not fighting, it wouldn't be direct attack or defensive ability. Here are some examples of levelling benefits that I have brainstomed:

Structure: I would suggest a 'stage' set-up. A large level for you to explore extensively, with various objectives that you must complete in order to continue, and you can also have 'sidequests' that you can do by choice for extra points.
Objective: Well, we need to think of a story. I'd be happy to do some quick brain-storming to do it and I'll offer you some plot ideas, okay?
"Will the characters gain levels over time?" I think they should. The benefits of the these levels will improved abilities, like the ones you suggested.

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If the characters aren't levelling from doing battle (which, as previously mentioned, would be unrealistic for the Gang in most scenarios), how would characters' stats increase? Would it be based on completing tasks and objectives?
I think that would be the best choice. If you complete a task or objective, youget points, and the amount of points that you get should reflect how well you completed the task. Plus, they get more points at the end of the level, and again, how many reflects how well they completed the level.

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I can roughly picture how to program such a game in a text-only environment , in C++ (it wouldn't be overly difficult, just time-consuming), but I wouldn't even know where to start when it comes to graphics. Using the pre-built engines, however, it may take some work to figure out how to do this.
How would this be text-only?  
I sympathize with how much work you'll have to do for this, but if we get a game that captures the spirit of the series out of this: your work will have been well-worth it, I think.

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Hmm, like a grading system? It's an interesting idea, but the only thing I don't like about this is that is rewards good players and punishes poorer players. This goes back to the old story of "the rich get richer and the poor get poorer". If you're not especially good at the game, you need all the help you can get. If you're a better player, you don't need the high levels that a poor player needs to get through the game. In short, it makes the game too easy for a good player and too hard for a poorer player. This would only work if the game had difficulty settings, where poorer players could turn down the difficulty to make getting the higher grades possible for them. Even for one difficulty, such a system would be difficult to balance, mathematically. I won't even discuss the amount of work and testing needed to balance multiple difficulties
About that. I guess I should have explained myself better. I wasn't thinking in terms of rewarding the players, individually, since the gang is  a team. I was thinking that all the players would get the same amount of points awarded depending on how well they, as a team, and how they were able to pull it together and work with one another.
Title: LBT videogame
Post by: action9000 on April 23, 2006, 09:01:46 PM
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How would this be text-only?
This game that we're designing probably will have graphics.  I'm just saying that in my experience, such a game wouldn't be overly difficult to program the basic engine of.  my concerns start when adding in the other minigames that Malte suggested, and the addition of graphics.  It will be a lot of work.  I have programmed many parts of text-only game before, from scratch.

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Complete a tasK; they get, say 1-3 points, depending on how well they completed it.

Complete a level/stage: they get, 1-5, depending on how well they completed it.
We'd need to program a way to define what is "good" and what is "bad".   It will depend on the scenario, but I wonder if every objective will have a "good" and "bad" way of doing it.  I suppose most will, whether it be how much time it takes, or how much of something the characters bring to their destination (if it's a gathering / carrying minigame), or whatnot.  This may work out, for the most part.

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I wasn't thinking in terms of rewarding the players, individually, since the gang is a team. I was thinking that all the players would get the same amount of points awarded depending on how well they, as a team, and how they were able to pull it together and work with one another.
Ahh, so you're saying the Gang will sort of act as one character, and that they will all have the same stat increases as they complete an objective.  I also assume that there will be come tasks that will take a member of the Gang on his or her own, where they must complete the task without the help of the rest of the group.  In such a situation, I believe that only the characters that are actively taking part in the task should be rewarded.
Title: LBT videogame
Post by: WeirdRaptor on April 23, 2006, 09:08:51 PM
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We'd need to program a way to define what is "good" and what is "bad". It will depend on the scenario, but I wonder if every objective will have a "good" and "bad" way of doing it. I suppose most will, whether it be how much time it takes, or how much of something the characters bring to their destination (if it's a gathering / carrying minigame), or whatnot. This may work out, for the most part.
Well, after designing a level, we could figure out what the ideal amount of time for finishing the level. Plus, there's also the fact that it should be possible for the gang to die in the game, and how many times you died while trying to complete a level can also reflect how many points you get, and how many times you have to try to get a task or objective completed comes into play. More work for you, but I think it woud work.

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Ahh, so you're saying the Gang will sort of act as one character, and that they will all have the same stat increases as they complete an objective. I also assume that there will be come tasks that will take a member of the Gang on his or her own, where they must complete the task without the help of the rest of the group. In such a situation, I believe that only the characters that are actively taking part in the task should be rewarded.
Exactly. Oh, and good idea for when a character has to go alone. If one of the characters has to complete a task by themselves, then it would be right for that player/character to get all the points for that task.
Title: LBT videogame
Post by: action9000 on April 23, 2006, 09:17:01 PM
My next question to everyone: How do we want this game to look?

I am picturing either an overhead-style view, similar to Earthbound (http://starmen.net/mother2/images/screenshots)
or
A Game from RPG Maker 2000 (http://www.crankeye.com/index.php?page=games&id=3).

If anyone else is envisioning a different style of graphics, let's see them :D

I was picturing this game to have a "party system", where the player could choose which character to "lead" with, out of the party available at the time.  The player could change this leader to control the character who has the skill necessary to complete each portion of the game.  

Something else I must add to this: I do not want to see the characters to be able to carry 2 tons of rocks and 500 treestars, like you would see in many RPG and Adventure games.  Remember, they can't carry very much.  When we design the inventories, keep this in mind :lol
Title: LBT videogame
Post by: WeirdRaptor on April 23, 2006, 09:37:47 PM
Not "Earthbound"!

The "RPG Maker" game looks fine, though, but another option could be something like this: http://en.wikipedia.org/wiki/Image:Zelda3-lightworld.png (http://en.wikipedia.org/wiki/Image:Zelda3-lightworld.png)

Frankly, I think those graphics outdo that RPG Maker game's.
Title: LBT videogame
Post by: action9000 on April 23, 2006, 09:41:54 PM
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Not "Earthbound"!
I was simply referring to the perspective, not the game itself :P:
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Frankly, I think those graphics outdo that RPG Maker game's.
I agree, but we need someone who can physically draw all of our graphics.  The game's graphics will only be as good as the graphic designer.  Some engines that have been mentioned also have restrictions on the resolution of the graphics, among other limitatons.  We need to check them out before making a final decision.  Unless we know enough people with C or C++ knowledge to program the game without a pre-built engine (I know I couldn't do that :lol )
Title: LBT videogame
Post by: WeirdRaptor on April 23, 2006, 09:45:28 PM
Oh.

Ooh boy, as for someone to physically draw the graphics. Well, I can you tell right now that no one does it for free.
Title: LBT videogame
Post by: action9000 on April 23, 2006, 09:48:10 PM
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Well, I can you tell right now that no one does it for free.
Probably a few people here on the GoF who are interested in art would be willing to, if they are interested in taking part in this project.  Malte already stated he would be interested in supplying art.

Perhaps the engine we use to design the game will include enough pre-set graphics to do some of our scenery without too much trouble.  At the very least all of our characters Must be drawn by our design team, as I highly doubt that there are LBT sprites (2d character models) lying around anywhere (if anyone can find one, let me know :p).

When designing graphics for characters, we must draw them in every frame of animation so the graphics can cycle when the character moves.  We also must draw the character in every angle that he or she may be seen in the game.

Even this is a lot of work.
Title: LBT videogame
Post by: JojotheIncredible on April 23, 2006, 10:18:17 PM
I was hoping for an adventure game.

Using the Maniac Mansion style, you can switch between different party members.
(http://www.2dadventure.com/ags/mmd02.gif)







As for LBT Sprites, you got two choices...
(http://www.dgemu.com/Images/Screenshots/2268_1.jpg) :slap
(http://www.dgemu.com/Images/Screenshots/1862_1.jpg) :bang


I say we drawn our own. ;)
Title: LBT videogame
Post by: action9000 on April 24, 2006, 12:57:22 AM
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I was hoping for an adventure game.

Using the Maniac Mansion style, you can switch between different party members.
That looks reasonably promising.
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I say we drawn our own. ;)
Agreed :yes
Title: LBT videogame
Post by: WeirdRaptor on April 24, 2006, 01:59:46 AM
Well, the bottem of the two choices for LBT sprites isn't too bad, but yes, we should do our own (I'm not volunterring, by the way).

Jojo, think about it. An adventure wouldn't work.
Title: LBT videogame
Post by: JojotheIncredible on April 24, 2006, 02:30:19 AM
Why not? :o
Title: LBT videogame
Post by: WeirdRaptor on April 24, 2006, 05:21:54 AM
Because the result would be a LBT-fight game, and no wants that.
Title: LBT videogame
Post by: Malte279 on April 24, 2006, 05:22:03 AM
Oh dear, I seem to have missed a lot of interesting discussion during the night. I strongly suggest that we try to come together at MSN. WR, do you too have an MSN identity?
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Why does everyone want Littlefoot and co. to do a ton of fighting? Look at their size! And look at the size of the sharpteeth, folks. Littlefoot and co. are not going to try to fight those. Keep in-character (that the gang wouldn't be stupid enough to try it), keep the way it is the films (Littlefoot and co. run and hide from most of their enemies, and then later, outsmart them), and I don't care if RPGs feature fighting. Having the gang fight the enemies everytime they meet them would just take the thing SO far from the premis that it'd be insulting to people who actually care about the context of the story.
I strongly agree with WR on this point. Fighting is not a major content of the LBT movies and I think that we can muster enough fantasy to create a story in which problems are solved through cunning and brainwork rather than the (partly hardly existend) muscles.
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Structure: I would suggest a 'stage' set-up. A large level for you to explore extensively, with various objectives that you must complete in order to continue, and you can also have 'sidequests' that you can do by choice for extra points.
Objective: Well, we need to think of a story. I'd be happy to do some quick brain-storming to do it and I'll offer you some plot ideas, okay?
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Jojo, think about it. An adventure wouldn't work.
Now this is something I don't quite understand WR. Is not an Adventure precisely the type of game you described in your first quote to say that it wouldn't work in the next quote? How do you define Adventure game?

The Maniac Mansion style is what I had basically in mind when I thought about it. I suppose it would be the easiest to programe (but I can't repeat often enough that I know next to nothing about programming). What I think may be a further point in favor of such a style is that we could use landscape screenshots from the LBT movies as backgrounds if we do it that way. I suppose with some editing (put the rock from the one landscape on the meadow of the other) we can create a large variety of landscapes.
I'm quite willing to give it a try. I would also be ready to draw and paint landscape backgrounds for the game. However, this would of course greatly vary from movie style. Landscapes might end up looking pretty much like they do in the pictures I posted here.

As for plotlines, here are three I have to offer (only very rough summaries in this message). As I mentioned before, they are all based on the assumption that one of the characters is lost and the others set out to bring him or her back.

The first variant is a plot I have long been planning on for a fanfiction. As a slightly humorous beginning the LBT characters would eat some fermented fruits which fell from some trees (obviously it must be a fall setting in this story). Petrie developes a special taste for them and ends up quite "giddy" and in a funny, reckless mood.
As cruel fate has is a storm is brewing up from the west. Petrie, unable to pick up any reasonable advice of taking shelter is blown eastwards out of the Valley. Remember, eastwards means right towards the wastelands we know from the original movie. As flyers send out to find Petrie (while his mother may have been injured during an attempt to recover him during the storm) fail to do so the grownups presume him to be death.
Littlefoot and the others are neither willing nor ready to accept this and set out to find Petrie (this of course is something the grownups would anticipate, therefore it will take some trickery or sneaking or both for the gang to leave the Valley).
Meanwhile far out in the Mysterious Beyond Petrie is regaining his consciousness. Being hit on the head by a flying piece of debris in the storm he lost his whole memory. He doesn't remember his name, he doesn't remember how to fly, he only has some very, very vague images left far back in his mind. So he sets out walking rather aimlessly through the wastes not really knowing what to do. He might thereby meet a kind of "Mysterious Beyond" character, somebody hardned enough to survive in that land (if we want it to be a bit creepy it could be a scavenger); that character would be optional I suppose.
Littlefoot, Cera, Ducky, and Spike are meanwhile walking through many significant places we know from the first movie (including such potentially dangerous places as the region of the Burning Mountains). While walking through the land they are always worried that the grownups are after them to bring them back before they could find Petrie (possibly with such a large flyer as the one we saw in LBT 7). Before long, they are indeed spotted by a flyer. Far from being a resident of the Great Valley that flyer turns out to be Pterano. Upon hearing about his nephews fate he insists (probably against the wishes of Cera) to accompany them and try to find Petrie. Having lived in the Mysterious Beyond for quite a while he may turn out quite a help to the kids.
Meanwhile Petrie too has run into two old aquintances namely (you guessed it) Rinkus and Sierra who, once they understood the situation, device a plan to take revenge on Pterano. They are certain that Pterano will before long hear about Petrie's fate and will try to find them. Rinkus and Sierra tell the completely unsuspecting and naive Petrie that they are his flock, his relatives or whatever and tell him a false name for his own. Moreover they do everything they can to inculcate Petrie with a horrible fear and hostility against "that evil flyer who is after you" and also of that "insidious little landwalkers" once a scouting flight of either Rinkus or Sierra turned out that Littlefoot and the others are after Petrie too. Rinkus and Sierra intentionaly don't teach Petrie how to fly in order to keep up his dependency on them.
Rinkus or Sierra (I opt for Sierra) contact Pterano and the others and lure them after him by indicating (as if unintentionally) that he knows more about Petrie but is not going to help.
The further journey through the rugged wastelands leads past several known places and finally to the great landbrake from the original movie. Further earthquakes have caused a large piece of land to sink down creating a large basin with the ground covered by a lake of bubbling lava. It is this point Rinkus and Sierra chose for their final revenge. Leading Pterano, Littlefoot and the others there by carefully laid out tracks of Petrie they are waiting in ambush above a thin rocky path on which Littlefoot and the others are going to come. Petrie is to cause a rockslide at a spot only he can reach due to his small size. That rockslide would push Littlefoot, Pterano and the others right into the lava lake.
Yet inspite of the huge fear and hostility Rinkus and Sierra have stirred up in Petrie through their lies Petrie realizes how harmless these dreadful enemies look. Feeling pity he flies to Rinkus and Sierra declaring desperately that he just can't do what they asked him to do. During the angry reaction of Rinkus and Sierra one of them addresses Petrie with his real name which, in combination with his seeing the others and their calling his name brings back all his memory. Fearing for their revenge Rinkus and Sierra attack Pterano of their own after throwing Petrie down towards the lava lake. In this desperate situation Petrie regains his ability to fly. The outcome of the fight is to be discussed (it need not be as horrible as may be pictured with the idea of the lava lake at the back of our mind), but I suppose that Pterano could come off with a complete "rehabilitation". Maybe grownup flyers (including the big one from LBT 7) turn up in time so Rinkus and Sierra make their escape. Otherwise the return to the Great Valley might be included in the game, but the main plot would probably end at that lava lake.

An advantage of this story is that there are many possible landscapes from the first movie that could be used in the background. The story could be elaborated much further (so there would be good room for your input too). The escape from the Great Valley, the toils of the Journey (need to find food, clim obstacles etc.), searching for tracks of Petrie, and attempts of Petrie to relearn flying could prove interesting elements to include Little games in the story.
Title: LBT videogame
Post by: Malte279 on April 24, 2006, 06:04:34 AM
On the second and third plots I have not nearly thought as much as I did about that first one (as I had that one in mind for the longest time). This may be a good thing as it would give you more possibilities to include your own ideas.

The second variant would have Spike being removed from the Great Valley. I could imagine a spot in the Great Valley where several small creeks are running out of the Valley. It is a very moist spot of the Valley as it is a kind of hollow (low altitude) whenever the creeks water level is raised due to rainfall the whole place will be flooded (therefore it is known as the Wash). Because of this there are plants growin there which are not to be found anywhere else in the Valley. Maybe it is for the sheer taste of these plants that one day Spike doesn't manage to get out when a sudden downpour floods the Wash and washes him right out of the Valley (we know Spike is not a good swimmer). Again we have the kids going after Spike against their parents wishes. The river carried Spike, who naturally did not drown (maybe he clung to a floating piece of wood) to the rather uncommon end of the river. Beyond a waterfall the river ends in a deep lake in the middle of a desert. The lake is all salty (the water having washed its salt there for millenias) and the desert around is very hostile. With steep rock walls (from which the waterfall pours down) it seems to be a trap difficult to leave and naturally very hostile towards anyone who is there.
The others following Spike end up in the same trap...
Now I didn't think too much further on this one. They may meet new characters in the desert (a snake? Not necessarily evil, but very creepy to talk to). They may run right into a herd (Bron's? Ali's? Both of those combined?) and they must get home somehow. This one needs to be completed if we mean to use it.

Finally my most recent idea. We know that Ducky has many sibbilings (twelve according to LBT 6) who look almost identical to her. I could imagine one of her "clone" sisters (we could name her Dacky ;)) to be a bit jealous (not in a mean, but rather in an admiring manner) of Ducky who contributed to save the Valley inhabitants more than once. Also Dacky would like to get to know other dinosaur kinds better. In return Ducky sometimes feels that she is the one of thirteen twins to whom the other twelfe can least relate as they know each other almost superficially because Ducky spends most of her time with her non-swimmer friends. So Ducky and Dacky agree to switch roles for a day each one pretending to be the other. Spike might be the only one to notice this at all, but he is playing along.
Now something is going to happen to either Ducky or Dacky, or both. One thing I have in mind is a conic rocky mountain which is almost completely hollowed by many, many caves. When an earthquake causes most of the mountain to collapse while Ducky or Dacky are in the caves she or they would be burried in a far streched system of caverns. There could be an underground river to follow, dangerous diving trying to find an exit and possibly an exit in a dangerous part of the Mysterious Beyond.
The others would end up rather confused by the change of identities between Ducky and Dacky (possibly not knowing who of the two got lost in case nobody is there to ask) and Spike who is the only one to keep the overview is unable to tell.
This plot too is rather incomplete so if we picked this we need to work on it too complete it.
I have several more ideas in mind, but I fear that many of them deal with questions which are very difficult to deal with (even in a written story), or else are a bit too gloomy (while naturally they are true to LBT as we know it from the movie (no science fiction etc.)) so we might want to avoid them.
Title: LBT videogame
Post by: JojotheIncredible on April 24, 2006, 06:25:43 PM
:lol Oh my! Can you sum that up for me? lol


And WR, when is an adventure game a fighting game???
Title: LBT videogame
Post by: Malte279 on April 25, 2006, 01:12:13 AM
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Oh my! Can you sum that up for me? lol
I did! Had I not summed it up it would be more than a 100 pages at least. We need a good and not too short story for a good game I reckon. I don't know you you (everyone included) will like any of my suggestions, but I'm looking forward to see your suggestions for a plot. I'm sure we can reasonably combine different ideas. I suppose that everyone would like to add something to the story. Hopefully these elements can be combined without a "fraction" between the elements.
Title: LBT videogame
Post by: Malte279 on April 26, 2006, 08:33:25 AM
Should we try to meet at MSN today? I'll check it out time and again hoping to meet you there for a little "conference" on the game.
WR, do you have an MSN identity?
Title: LBT videogame
Post by: Malte279 on April 27, 2006, 02:45:19 AM
Hi!
Yesterday Action9000, Jojo, and I met at MSN. We did some basic discussing on the game. Apart from choosing Adventure Game Studio (http://www.adventuregamestudio.co.uk/) as the program that is probably going to be used for the game we agreed on several basic points. It was a pleasure (and you will be happy to hear this as well WR) to see that there was unanimous agreement that this is not going to be a fighting game and that we will do what we can too keep it the land before time the way we know it from the movies.
The main question that needs to be settled first is the one of a plot for the game. We plan to make a game in which decisions at various points can take a serious influence on the way the story goes, so in fact we need several plotlines, or a plotline with several "turning points" where one decision can greatly influence the further progress of things.
We also hope to create a plot that holds some surprises so the player won't know everything that is to be known about the plot after five minutes of playing (maybe we should therefore not post plot suggestions here in the GOF anymore but exchange such suggestions via MSN or email).
Do you have an MSN identity WR? We sure would like to have you with us here, both for your input on the game and just getting to know each other better  :yes
Title: LBT videogame
Post by: Malte279 on April 28, 2006, 02:39:25 AM
In case we don't meet at MSN we may of course also continue the discussion here (with the drawback that if we come to plot details the game may not hold as many surprises to other GOF members as it could, which is why I suggest to send plot suggestions via email in the future). However, if we don't continue the discussion at all this project will be a stillbirth, we don't want that.
Title: LBT videogame
Post by: JojotheIncredible on April 28, 2006, 06:20:44 PM
Nooooo! We don't want a stillbirth. :cry2


There seems to be a lack of activity. I'll just have to wait for people to give plot suggestions.
Title: LBT videogame
Post by: WeirdRaptor on April 29, 2006, 12:42:38 AM
To answer the earlier question: I have yet to play an adventure where lots and lots of fighting wasn't involved, and its easy to fall into that catagoryin Adventure Games. Designing RPGs demands creativity, on the other hand.
Title: LBT videogame
Post by: Malte279 on April 29, 2006, 02:26:50 AM
Jojo posted a picture on the second page of this thread which demonstrates quite well what we are talking about when we refer to Role Play Game, Action Game, or Adventure game. The latter appeared to be the "fightless" variant according to that picture. Maybe you are confusing Adventure game and Role Play Game (at least that is what I did before Jojo came up with that picture). Anyway, we all already agreed that it will NOT be a fighting game. So the question is settled and needs not to bother us anymore. There is unanimous agreement in this matter already, so we should focus on plots for the game to have something to begin with now. We are now collecting as many suggestions as possible. I suggest that we send plot suggestions via email rather than publicly in the Forum (as I have done regretably; sorry about that  :() not to spoil later surprises for members of this forum. Most of all I suggest that now we DO send our plot suggestions (a suggestion to make suggestions  ;)) to get things going!
Title: LBT videogame
Post by: trexmaster on April 29, 2006, 03:37:55 AM
I think you could have an RPG with each character in the team having a different strength or use. For example, Petrie could scout and reach regions and artifacts the other characters couldn't and Cera could fight the most effectively, (or maybe move the fastest).

As for plot...perhaps the dinosaurs could move out of the Great Valley in search of a new home after eating the Valley's vegetation? Perhaps some disaster such as an earthquake or else could separate Littlefoot et al. for the rest of the herd, and they would have to reach their destination via a completely different, more dangerous route.

I'll come up with more ideas later.
Title: LBT videogame
Post by: JojotheIncredible on April 29, 2006, 04:31:17 PM
http://www.pixarra.com/download.html (http://www.pixarra.com/download.html)

Who is a good artist with a wacom pen tablet? This software is good for drawing LBT-like backgrounds.
Title: LBT videogame
Post by: action9000 on April 29, 2006, 08:16:40 PM
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For example, Petrie could scout and reach regions and artifacts the other characters couldn't and Cera could fight the most effectively, (or maybe move the fastest).
Just a thought I had:

In LBT 2, we can clearly see that Littlefoot is the most abled jumper among the Gang (when jumping over the chasm while chasing the Egg Thieves).  He started his jump from a ways back from the chasm, and landed cleanly on the other side (without a running start, too, I might add).  Cera and Spike both had to grab onto the edge after jumping, and barely made it.  Ducky, mainly due to her size, has a shorter jumping distance, though her jumping power is probably very strong in proportion to her body.

If we're talking characteristics of the various characters, here is how I picture it roughly to be, where 1 = low skill and 10 = high skill

Littlefoot:
Running Ability: 9
Jumping ability: 9
Strength: 7
Swimming Ability: 6

Special Abilities:
- Can Push rocks (slower than Spike and Cera, and limited to smaller rocks than Spike or Cera)
- Can reach higher than the other walking dinosaurs.

Cera:
Running Ability: 8
Jumping Ability: 8
Strength: 9
Swimming Ability: 6

Special Abilities:
- Can push large rocks
- Can destroy smaller rocks and obstacles

Ducky:
Running Ability: 5
Jumping Ability: 4
Strength: 3
Swimming Ability: 9

Special Abilities:
- Can swim for large distances and hold breath for long periods
- Can hide and fit in small spaces

Petrie:
Running Ability: 4
Flight Speed: 7 (relative to ground movement speed)
Jumping Ability: 3
Strength: 2
Swimming Ability:2

Special Abilities:
- Can fly to scout or evade threats
- Can hide and fit in small places

Spike:
Running Ability: 7
Jumping Ability: 7
Strength: 8
Swimming Ability: 5

Special Abilities:
- Can push rocks
- Keen sense of smell; can locate food or other scented items by scent


What do you think so far?

--------------------------------------------

As for plots, I'm content with combining any thoughts we had for a storyline. I read Malte's plot suggestions, and they all seem reasonable.  I'm no expert when it comes to writing stories, and I shall likely leave that primarily in the capable hands of our more veteran storytellers :yes
This is the same reason I'm not very active on the RPG topics, nor have I attempted to write an LBT Fanfic.
Title: LBT videogame
Post by: Littlefoot Fan on April 29, 2006, 10:03:16 PM
Man I wish I had some programming knowledge :/ It's just so hard teaching yourself those kind of things :bang The only one I really know is some DM language for BYOND (Which is basically 2d like Earthbound, or rather the old breath of fire games since they walk on a grid) but obviously that's useless for this project.

I'd love to help with the art though :)

Title: LBT videogame
Post by: JojotheIncredible on April 29, 2006, 11:57:29 PM
Action, those stats really are unnecessary for what we are doing. If we need a character to do something specific, we'll add it to the plot. Thanks for the contribution though. :^.^:


I think it should be where you can select which of the 5 characters you control. Say, if you select Petrie and choose to go underwater, he won't  go very far or say something like "That crazy! I'm not going down there." If you choose Ducky, she would actually accomplish the task.
Title: LBT videogame
Post by: JojotheIncredible on May 04, 2006, 10:29:04 PM
*echo* *echo* *echo*
Title: LBT videogame
Post by: action9000 on May 05, 2006, 01:07:31 AM
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I think it should be where you can select which of the 5 characters you control. Say, if you select Petrie and choose to go underwater, he won't go very far or say something like "That crazy! I'm not going down there." If you choose Ducky, she would actually accomplish the task.
I think you have the right idea here, Jojo.  This sounds very effective for an adventure game.

Hmm, I wish I had more to contribute at this point, but not much is coming to mind, hence why I haven't posted on here for some time...

Our first step is to create the story that the game will revolve around.  We won't be able to accomplish anything beyond this point without an idea of where this game will be going.  We agree that it will take the adventure-style suggested some time ago.  Personally, I am rather intrigued by Malte's original idea for a plot (the first one he posted up) and this story is the one I "vote" for as the basis of the game.  Of course, combining elements from other stories and writers is completely open. :wow

I honestly think the members of this project need to have another live conference to discuss matters in detail.  Malte, Jojo, myself, and anyone else interested.
Title: LBT videogame
Post by: trexmaster on May 07, 2006, 02:36:10 AM
I have returned! I have some ideas on possible enemies and locations for our characters to explore:

Enemies

Velociraptor ("desert clawfoot"): Desert-dwelling social predator

Utahraptor ("jungle clawfoot"): Social predator closely related to Velociraptor, but larger and living in greener environments

Spinosaurus ("swamp snipper"): Large wetland theropod that preys on small creatures

Alligator/crocodile ("crawlbelly/snapper"): Semi-aquatic reptilian predator residing in rivers and wetlands

Shark ("swimming sharptooth/sea monster"): Monstrous fish partial to dinosaurs and other creatures

Anaconda/Python ("strangler"): Large snake that chokes its prey to death with its coils

Dragon ("poison breather"): Cave-dwelling reptile that exhales venomous breath

Giant Spider: Eight-legged arachnid with a venomous bite; dwells in caves and ravines

Allosaurus (plains sharptooth):  Large predator native to savannahs and parklands

Carnotaurus (horned sharptooth): Ferocious-looking predator found in all biomes

Tyrannosaurus rex ("tyrant sharptooth"): Top predator of the LBT ecosystem, feared by all for its strength and ferocious courage; native to woodlands and jungles

Landscapes

Badlands: Scantly vegetated maze of ravines and chasms.
Desert: Barren, desolate landscape with scarce food except by oases patrolled by Velociraptors; sandstorms and dust devils common
Savannah: Grassland with occasional trees and lots of vicious predators, especially allosaurs
Swamp: Lots of water, mist, and monsters
Lagoon: Islands lay dotted around this tropical lagoon, which has a large shark population
Forest: Humid forest with abundant food, but also home to Utahraptors
Caverns: Spiders and dragons infest these lightless, eerie grottos
Jungle: Sultry rainforest, the realm of the ferocious Tyrannosaurus rex
Paradise: Your new home, but besieged by a great volcanic eruption
Title: LBT videogame
Post by: Malte279 on May 07, 2006, 03:43:07 AM
I think it is not necessary to think of names while we don't have a plot ready yet. There still haven't been any suggestions on that. Also I doubt LBT dinosaurs would make that much of a difference between sharpteeth kinds (considering the fact that so far any meateater has simply been named a (swimming) sharptooth.
Quote
Ruins: Crumbling remains of an ancient city built by a mysterious, now-extinct sentient species; T. rexes, Utahraptors, and spiders now call this decaying collection of ruins their homes
Veto! No non-LBT elements.
Title: LBT videogame
Post by: action9000 on May 07, 2006, 03:51:34 AM
Quote
No non-LBT elements.
Agreed B)
Title: LBT videogame
Post by: Malte279 on May 07, 2006, 06:44:50 AM
As for the matter of plots, do you think that we can / should include even complicate topics such as racism, leafeater/carnivore relationships (Chomper) etc.? On the pro side this would certainly widen our possibilities for a plot and would also be more likely to transport some kind of "message" to the player, on the contra side we would have to deal with complex issues and guard against them making the game too far from LBT as we know it from the movies. Maybe we should meet for another chat on the game at MSN.
Please everyone who would like to participate in such a chat, let us know your MSN identities or create one if you don't have any. We would really like you to have your input in the chats as well  :)
The first matter to be decided is/are the plot(s) for the game. The plot(s) suggestion(s) should not be posted here in the board anymore (so there won't be any spoilers for people who are likely to play the game once we finish it) but rather via email or MSN.
Title: LBT videogame
Post by: trexmaster on May 07, 2006, 08:40:52 AM
Quote from: Malte279,May 7 2006 on  02:43 AM
Veto! No non-LBT elements.
How does one define a "non-LBT" element?

I admit no civilizations existed in dinosaur days, but since LBT takes so many liberties with history anyway, I don't see why people or their monuments would look out of place in the LBT fantasy world.
Title: LBT videogame
Post by: JojotheIncredible on May 07, 2006, 11:05:23 AM
Quote from: trexmaster,May 7 2006 on  07:40 AM
Quote from: Malte279,May 7 2006 on  02:43 AM
Veto! No non-LBT elements.
How does one define a "non-LBT" element?

I admit no civilizations existed in dinosaur days, but since LBT takes so many liberties with history anyway, I don't see why people or their monuments would look out of place in the LBT fantasy world.
Time to establish a rule for fantasy elements.. If it hasn't appeared in LBT yet, it will not appear in our game.
Title: LBT videogame
Post by: Flathead on January 16, 2008, 06:50:11 PM
lol its been more than a year since anyone's posted about developing a LBT video game, I was intrigued at the time about this and I thought about making some kind of adventure game in the style of clock tower where you run and hide and try and outsmart the enemy rather than fighting them, so I've been playing around bit in adventure game maker and I've been trying to create a littlefoot character, so far its a bit amateurish, as I'm terrible at drawing, the front and back views I had to draw/trace myself, whilst I admit of cheating a bit with the side views as I've copied them off the original LBT movie and modified them a little bit, you might not be able to see it very well as I've had to resize the gif image so that imagecave website would accept it, making it look pretty bitty in the process.(lol hopefully the image should appear unlike my last post lol) Anyway, I'm just asking had anyone made any progress with making their own LBT game or have produced any new storyline/ideas since the last post?

(http://usera.imagecave.com/mrlittleland/littleftre2.gif)
Title: LBT videogame
Post by: Kor on January 16, 2008, 07:26:52 PM
Maybe several folks can group together and make one, each one being good in certain areas, cgi art, art, music, plot writing, ect.
Title: LBT videogame
Post by: Malte279 on January 16, 2008, 07:27:49 PM
No, the project was not continued, but nobody ever said that it might not be resumed. I know next to nothing about programming.
What you created looks impressive for me. How long did it take you to make it. There are the function buttons which would probably be required in an LBT game.
Why did Littlefoot pick up pins and a human skeleton? :lol
Title: LBT videogame
Post by: Kor on January 16, 2008, 07:33:25 PM
Maybe componants in a spell to banish Redclaw forever.
Title: LBT videogame
Post by: Flathead on January 16, 2008, 08:12:05 PM
:lol  that just came with a ready made template, lol I wanted to use the monkey island kind of adventure game interface rather than what came with the demo in the adventure game studio, anyway it took me a couple of weeks (I'm quite picky, and also busy with my full time job aswell) to make it lol I needed to look at the LBT movies at see what kind of animation movements where needed (up,down,left,right,talking,etc), then trace/draw/modifiy lol about 8-10 still drawing to make the walking cycles. I've also done littlefoot talking but I'll have edit the mouth images aswell, their still a bit rough, I'll try and post that tomorrow.
Title: LBT videogame
Post by: Flathead770 on January 17, 2008, 02:33:04 AM
Woah :blink: , theres another Flathead here :wow .

Quote
Maybe componants in a spell to banish Redclaw forever
I was thinking the Littlefoot was polishing up on his Voodoo techniques. :lol
Title: LBT videogame
Post by: Kor on January 17, 2008, 05:49:52 AM
Maybe he is.  Someone has to get rid of the nasty ol red claw, and maybe put a voodoo curse on those bullies too.
Title: LBT videogame
Post by: kjeldo on January 17, 2008, 02:26:04 PM
listen. the starter of this topic and some guys won't return :( but we will finish this! but alright i like the games like clock tower, the gang's main characters (littlefoot cera etc.)with his/her own abilities... as playable. and some other LBT characters (you know, ali chomper the bullies the grownups)
Title: LBT videogame
Post by: Malte279 on January 17, 2008, 06:53:54 PM
Quote
listen. the starter of this topic and some guys won't return sad.gif but we will finish this!
As a matter of fact Jojo, the member who started this thread posted in the GOF very recently after a long time of absence and I am happy to welcome him back here with us. :yes
Who knows, he might post in this thread again.
As for the sentiment of finishing the project I wholeheartedly agree that it should be finished, but to finish it it ought to be begun first. We need to know who would want to contribute to the project, what each member thinks that he or she can contribute, and we would have to discuss and agree on the basic outlines and setting of such a game (that is the kind of game it would be).
I still think that it would be best to try an adventure game (to provide a plot) with sequences of other game genres (to provide some variation within the game). I am not familiar with the game clock tower except for Wikipedia articles I checked out just now. The basic setting of it is an adventure game too though? The direction which Flathead (without a number) suggested as well with the animation he posted yesterday?
Title: LBT videogame
Post by: Kor on January 17, 2008, 08:25:24 PM
One stupid Idea I had is one of chomper's abilities could be to understand sharptooth so he may be able to hear clues the other characters would not understand since they do not understand sharptooth.

Ducky can swim to places the others can't reach and can squeeze into small places the others can not reach.  Petrie's is obvious.
Title: LBT videogame
Post by: Malte279 on January 18, 2008, 04:07:45 AM
Not a stupid idea at all Kor. Being able to understand Sharpteeth and walk around them without being attacked right away would be a very good concept for abilities to be associated with Chomper. Perhaps there could be a situation in the game where you need him to lure away a pack of sharpteeth who are blocking the way of the others and would attack the moment they spotted them.
In general I like the idea that depending on which character is talking to a given other character the reactions may be different. Cera for example may have a much easier time asking her Dad for a favor than Littlefoot would for example  ;)
Title: LBT videogame
Post by: Kor on January 18, 2008, 09:15:38 AM
I like that idea, the one where certain characters are best for certain situations and have certain abilities.    Though the only adventure games I've played have you as just one character, except for Day of the Tentacle that is, though each char was in a different time period so that doesn't really count.
Title: LBT videogame
Post by: Flathead on January 19, 2008, 10:36:14 PM
Hi its me again lol anyway I tried to change the dialog on the demo template of that adventure game studio, but I'm still having problems with the script code (I'm no good at it!) so I've just decided to let it be for now  :lol , so you'll still see the pins and the voodoo doll for the talking animation sequences  :lol  anyway here the talking sequences, the gif file not very good though.

 (http://usera.imagecave.com/mrlittleland/LFtalking3.gif)

oh and I've decided to put the littlefoot character that I've done up on rapidshare so that anyone with a more artistic talent can improve upon it if they want to.

http://rapidshare.com/files/85072796/Littl...racter.rar.html (http://rapidshare.com/files/85072796/Littlefoot_adventure_character.rar.html)

Oh and just a thought, has anyone ever thought of using "Visionaire"adventure-creation-system program?

http://www.visionaire2d.net/index.php?newlang=english (http://www.visionaire2d.net/index.php?newlang=english)

Apparently you can make adventure games with it but without having to use any scripts to it, the only reason I decided to use that adventure game studio was because their is a lot more help files on it than their is for that visionaire program.
Title: LBT videogame
Post by: Kor on January 20, 2008, 01:35:00 AM
Sounds interesting.  Imagine if a couple folks here worked together.