The Gang of Five
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Topics - action9000

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21
LBT Multiplayer RPG Project Discussion / PLEASE READ: Project is canceled.
« on: December 12, 2011, 09:01:36 PM »
Due to the fact that there just isn't enough manpower to work on this project, I'm afraid it has been officially canceled.

There were a number of team members, all of whom have come and gone.

There was a time when I was unemployed and had the time to rapidly advance this game's programming and design.

There is just no time in my life for something like this, not by myself. The real world just caught up to this one.  The server will not be started back up and no more advancements to this game will be appearing.

Thank you for reading and for all your support.

22
Gamers Zone / Duke Nukem Forever Release Date confirmed: May 3
« on: March 11, 2011, 08:19:22 PM »
After nearly 15 years in development, Duke Nukem will be back in all his glory on May 3, according to Gamestop:

http://www.gamestop.ca/ps3/duke-nukem-fore...th-bonus/308930

Quote
and get guaranteed delivery on the street date of May 3


Also confirmed on IGN:
http://pc.ign.com/objects/003/003880.html

Will the game live up to its undying hype? Probably not, but will it be awesome? Yeah, probably. :p

23
The Fridge / Monopoly Party - My Game Design Project
« on: September 10, 2010, 09:25:16 PM »
Hey all!

I've been proposing this idea to Iris (Mumbling) a bit lately and she seems to think it sounds amusing, so I thought I'd write up some more formal documents about the game and post them up here!

Anyway, what we're doing is simply taking the classic board game "Monopoly" to the next level!  It's one of those variations where you'll either love it or hate it, I think. :p  It's a bit silly and it adds a few extra layers of gameplay on top of the existing known game.  :p  

The goal is to make Monopoly a bit less luck-based (by giving players some more control over their moves) and give players more opportunity to laugh in the face of their good buddies! :p :lol


The biggest changes are:
-New Board Design, complete with more properties (52 in total now!) and intersections
- A TON of Items to be held onto to use when the player decides to. ;) (For all your Mario Party fans, this will sound very familiar, but the variety in this game is much greater :D )
- A 3rd deck of cards.  Beyond Chance and Community Chest (which now also contain Item cards), there is the power "!" deck, which has some amazingly powerful items in them!
- Utilities and Railroads are more powerful cards
- One set of properties containing 4 pieces (dark purple on this concept board, spread over 2 lanes), which is very hard to obtain!


Details about the game, all of the Chance/Community Chest/"!" cards, property values, etc, as well as a concept map of the board and the full rules to the game can be downloaded here! :D

http://www.mediafire.com/file/v1lff464k3q2...y%20Project.zip

An Excel file reader is needed to read the spreadsheets containing the card information.  The rules are in both .doc and .rtf format so anyone with Word or Wordpad can open them. :)

I have attached my concept image of the board to this post.  The text on this image is *out of date!* the latest information is in the Excel and Word/rtf files included in the .zip file attached here.



Take a look if you're curious, I'd love some feedback! :D

I've been considering making this into an online PC game (again, kind of in the style of Mario Party) for the heck of it.  Otherwise though, Iris and I will be making it into a physical board game just for fun. :p

24
LBT Multiplayer RPG Project Discussion / Server Back Up Now
« on: August 11, 2010, 06:57:14 PM »
Hey all,
The server has been down for a few days due to my laptop being shut down while I was away. It's back up and should be functioning normally now.

25
Hey all!  We're testing a prerelease of the LBT Online RPG, version 0.25 online all day today! :D

We welcome and encourage everyone to download and test this version.  I have the server officially up and running at this moment and I'd just like to make sure it behaves properly over the period of a day, as well as seeing how it handles a relatively large player load.

Version 0.249 (the server test version of v0.25) can be downloaded below, which will be very similar to v0.25, just lacking a few polishes (for example, you start the game waaaaay up in the air :p) and the "create account" feature.



Click This Link To Download!
Click This Link To Download!

Hey everyone, Please download this patch before trying it! You will get a version mismatch error if you don't. I need you to run this version to prevent crashing my server! Thanks! biggrin.gif

http://www.mediafire.com/?yzjkjjyztym

For a complete list of changes from v0.24, keep reading!
Feel free to try the game whenever you want!  The game will tell you whether the server is online or not.  You are able to play offline whenever you want and online anytime the server is up!

Major Core Game Changes:
1) I have completed the transition from having players host games to setting up a live server that runs the online portion of the game directly from a computer at my house!   The game you download automatically connects to my server (if the server is running) and gives you the option of online (able to see and chat with all other connected players) or offline (no internet required and allows you to play on your own).

2) New 3D title screen, complete with moving camera and online/offline play choices.

3) Reduced the scale of the entire game engine to 1/10 of its normal physical size.
What used to be 10 3d units in size is now 1 unit.  All movement, object sizes, etc. are scaled consistently so this will be impossible for the player to see.  IT will make development much nicer in the future though. :)

4) The Create/Load character screen now has functional, multiple pages, allowing you to store up to 30 saved games on your computer and showing up to 10 at a time on the "load game" screen.

5) Completely recoded the water/underwater detection engine.  Much more reliable and requires less RAM/CPU than ever!

6) Added a day/night cycle (very fast for testing purposes), complete with day and night skies, a sun and proper lighting. Sky transitions will improve as we can figure out how.



Other Changes/Updates:
6) You are no longer able to sidestep while sprinting.   We decided this was unrealistic and was easily abused to move faster then running straight.  This will be tweaked some more in the future but for now, you can see how it works.

7) You are now able to collide with NPC dinosaurs/shapes in most circumstances.  It's still a little buggy.

8) Removed the "Network Speed" option from the Game Options menu.


This is seriously exciting!  Thanks to everyone for trying it out and for all your support! :D

26
Travel / "Adventuring" / Going to Europe for Christmas!
« on: December 08, 2009, 02:44:26 PM »
Hey all!

Thanks to some very kind and generous invites from across the pond, I will be spending Christmas holidays with Iris (Mumbling), Malte, Jason (Littlefoot1616) and Gustav (Lillefot)! :D

I'm leaving my home on Dec. 14th and will be arriving in Amsterdam in the afternoon of the 15th (their local time).  Iris and her family were kind enough to pick me up from the airport and let me stay with them.

Iris and I will be meeting up with Malte, Jason and Gus for a few days from the 19th to the 22nd or so and I can only imagine the awesomeness that will follow. :lol  :D

Iris sounds like she has a few places she'd like to take me, including a seriously beautiful amusement park, Efteling in the Netherlands. :D

Ah, I'm sure this will be a Christmas like no other, and thanks to everyone for having me over!  See ya next week, Iris!  May our christmas be at least as awesome as our summer :D

27
LBT Multiplayer RPG Project Discussion / Advanced Character Setup
« on: November 10, 2009, 02:33:14 AM »
Hi Everyone!

Malte and I were talking earlier today about how we could let players further personalize their characters.

Aside from just looks, this is a system we're working on developing in order to let players create the personalities of their dino.

There will be three parts to this from how it's worked out so far:

I will post the Part 1 of the character design into this post.


1) Choose your kind.  Each kind has specific advantages and disadvantages.  A brief list of these so far could include:

Longneck:
The longneck will have few strong strengths and weaknesses.  They are the most rounded characters in the game, comparable in a way to the "human" in fantasy RPGs.
That being said, here are some ideas for their inherant traits:


Physical:
Large
Moderately high strength
Moderately high HP
Moderately low Energy
Moderately high Stamina

Inventory:
Back - Able to carry two large items on their back, or a 3rd large item if a small dino is riding on their back to balance it.

Mouth - Able to carry two light objects in their mouth.

Personality:
-Quite friendly but capable of being aggressive.  Cannot achieve moderate, but not intense, levels of aggression or friendliness.  Tends to be more friendly than aggressive.

Fears:
Water - Moderate
Fire - Moderate
The Dark - Moderate
Heights - Moderate

Special ability:
The most team-oriented species.  Longnecks love to work with others and are normally very likable.  They are able to inspire their group, slightly (say, 10%) increasing the movement speed of everyone in the group as long as they are present.  This ability can stack up to 3 times.  This means that every longneck up to 3 will increase the speed of the whole group, but adding a 4th longneck will have no effect.


 Threehorn:
Threehorns are first and foremost famous for their exceptional strength at a young age.  They are known to have strong relationships with each other, though less so for dinosaurs of other kinds.  Some threehorns would go as far to travel alone than travel with a dinosaur who is not a threehorn.

Physical:
Large
High Strength
Low Energy
Moderately high HP
Moderate Stamina

Inventory:
Back - Able to carry two large items on their back, or a 3rd large item if a small dino is riding on their back to balance it.

Mouth - Able to carry two light objects in their mouth.


Personality:

Relatively aggressive.  While they are capable of intelligent conversation, their somewhat gruff attitude can make them somewhat unliked by some of the more sensitive members of the population.  Not the best choice when delicate conversation is the key to solving a problem but the player is able to tweak their aggression level a bit to reduce this if desired.

Threehorns are good at pretending not to be afraid...sometimes they even convince themselves!  As a result, they have relatively few fears on their own and even fewer in a group.

Fears:
Water - Low-moderate
Fire - Low
The Dark - Low-moderate
Heights - low-moderate

Special Ability: Threehorns are fearless and this shows, especially in groups!  Any dinosaur travelling in a group with a threehorn will have their fears reduced.  Any other threehorns in the group will receive double the effect.  As a result, a few threehorns together truly will be fearless!

NOTE: Having your fear reduced does NOT make it harder to get to the adrenaline status.  It does, however, protect you from panicking, making this ability very useful.

This ability can stack indefinitely, even reducing the chance of being panicked to 0%.



Swimmer:
Swimmers are typically the gentle, nimble dinosaurs who can scamper around quickly and quietly.  They're often seen in large numbers together and will happily work with anybody.

Physical:
Small
Low Strength
Low HP
High Energy
Moderately Low Stamina

Inventory:
Hands - Able to carry four small objects, two slightly larger objects or 1 moderately-heavy object in their hands.

Mouth - Able to carry two light objects in their mouth.

Personality:

Very friendly and the most likely dinosaur to be able to gain the trust and help from NPCs (in general).  Their lack of aggression can be their downfall when dealing with more rough dinosaurs in debates, arguements or even conversation, but when asking a favour, there's no better species for the job.

Fears:
Water - Very low (only waters too fast or dangerous for the swimmer)
Fire - Moderate
The Dark - High
Heights - High

Special Ability:

Most dinosaurs on an adventure will love having a swimmer around, as they tend to keep the trip enjoyable, no matter the circumstances.  The swimmer's outgoing nature will keep the rest of the group engaged in the journey and the moment, improving the stamina and energy of the group by a percentage.

Here is an idea I have for the calculations for this ability:

The % of increased stamina and energy is equal to 2x the size of the group.  For a group of 2, everyone gains 4% more stamina and energy.  In a group of 3, everyone gains 6% more stamina and energy, up to a maximum of 20%.

Adding a second swimmer to the group doubles the effect (to 4x the size of the group).  Adding a 3rd swimmer will add another group member to the effect but won't triple the effect.
In other words, the ability stacks up to 2 times to a maximum effect of 20% per group.




Flyer:
Flyers are the only dinosaurs who can take to the skies and love every minute of it.  They tend to be timid until they're in their own environment, where they flourish.  They can be found in both large and small groups and are content in both.  They do, however, prefer to have a companion rather than be alone.

Physical:
Small
Low Strength
Low HP
High Energy
Low Stamina

Inventory:
Hands - Able to carry two small objects, two slightly larger objects or 1 moderately-heavy object in their hands.

Mouth - Able to carry three light objects in their mouth.

Personality:
Moderately friendly, with a healthy hint of aggression when needed.  Unlike a longneck, however, a flyer is generally less successful in intimidating its rival and tend to stick to more friendly conversation.
Overall Less aggressive than a longneck but more aggressive than a swimmer.

Fears:
Water - very high
Fire - high
the dark - moderately high
heights - low, early game.  None at higher levels.

Special Ability:

Probably something to do with improving the group's vision.


Spiketail:
Spiketails are best known for their incredible ability to find (and consume!) green food.  Beyond that though, they are generally quiet, gentle creatures, but are perfectly capable of being very impressive leaders.  They are most often seen in a herd, preferring to mingle with their own kind but willing to work with others almost as easily as a longneck.

Physical:
Large
Moderately high Strength
High HP
Low Energy
Very high stamina

Inventory:
Back - Able to carry three relatively large items on their back, or a 4th large item if a small dino is riding on their back to balance it.

Mouth - Able to carry two moderate objects in their mouth.

Personality:
Spiketails are great conversationalists, similar to the longneck, but more capable of aggression.  They can cover a wide range of the spectrum from friendly chatter to fight-inducing threats.  

Fears:
water - moderately high
fire - moderately high
the dark - moderately high
heights - moderately high

Special Ability:

This is a very special ability because the spiketail hates to use it...but because of their eating habits when times are good, they are able to last an excessively long period of time without eating if necessary.  They are also able to consume some of their stamina to gain temporary resistance to heat or cold if the environment is too much for them.

Applies only to oneself so stacking is not applicable to this ability.

Fast Runner:

Physical:
Medium (or Large, if we decide not to use Medium)
Moderately low HP
Moderate Strength
High Energy
High Stamina

Inventory:
Hands - Able to carry two moderately heavy objects, one heavier object or four light objects in their hands.

Mouth - Able to carry one light object in their mouth.

Personality:
Fast Runners are excellent survivors on their own or in small groups.  They are rarely seen in large groups but are known to work together happily with creatures of every kind (even sharpteeth!).  They are very friendly, comparable to the swimmer in this sense.  They are less sensitive than the swimmer, however, and can be a little tougher to provoke.

Fears:
Water - moderate
Fire - moderate
The Dark - moderate
Heights - moderate

Special Ability:
The fast runner is able to enjoy a varied diet, able to consume eggs or even insects if the situation demands it.

Applies only to oneself so stacking is not applicable to this ability.

28
LBT Multiplayer RPG Project Discussion / Energy and Stamina
« on: October 03, 2009, 02:24:30 AM »
We have introduced a new stat into the game, along with the new Sprint controls, called Energy.  I just wanted to see how everyone thinks it should work!

First of all, yes, now we have Energy AND Stamina.  The basic difference is that Energy is short-term and Stamina is long-term.  Energy recovers from resting and not using abilities that consume it.  Stamina is restored by eating and drinking and runs out very gradually over a very long time. Even with the use of abilities, Stamina will typically be designed to last for an hour or more in good conditions, whereas Energy can run out in a few seconds by using your most intense abilities.  It also recovers in a matter of seconds, though.

Energy is consumed by using abilities.  Stamina is also consumed by using abilities but also by not eating, travelling through harsh landscapes, etc.  Stamina affects the effectiveness of your character and when it hits zero, you start losing HP gradually.

My question is, what should happen when we run out of energy?  By Sprinting, energy is gradually used up until it hits zero. Right now, your energy won't start to recover until you *release* the Sprint key and here's why:

My idea right now:
When energy hits zero, *do not* disable the ability, but instead let the player keep the Sprint function active (if that's the ability we're using).  The catch is that we're now in "push yourself to the absolute limit" mode and you'll only want to do this when absolutely necessary.

When using energy-consuming abilities when out of energy, you have a chance on every game frame to lose a small amount of stamina (or even HP!), which could eat up your stamina supply much faster than normal.  This lets you call on this extra bit more speed or whatever you're doing if absolutely vital, however it comes at a large cost so it's really only for emergencies.

Do you like this idea?  Is there anything you don't like?  Do you have any ideas of your own?  Lemme know! :D :)

Thanks!

29
LBT Multiplayer RPG Project Discussion / Requesting a Multiplayer Test
« on: August 24, 2009, 09:41:17 AM »
I'm looking to test a couple of ideas to fix multiplayer but I need a few people to join a game with me so I can test the network in normal conditions (playing with people from random locations).

If anyone is game for playtesting with me during any of the times in the poll, please post back and let me now!  The fate and future of the game depends on it! Muahahaha! :lol  :p .....or something.

Thanks everyone!

(quick reminder for myself: record the test once we get it going! :p)

30
Ask Me / Ask me anything!
« on: August 11, 2009, 12:23:41 PM »
Hey all, I'll join in this trend!

Ask me anything you want and I'll do my best to answer! :D

31
LBT Projects / Singing Project - Beyond the Mysterious Beyond
« on: July 13, 2009, 07:14:12 PM »
Hey all!

We're all ready for the new singing project! :D

I'm posting up 4 different versions of the background music.  Since this song has some vocal harmony parts, I created a version of the background music containing the melody of each part of the harmony.  You're welcome to choose whichever one you want.  If we're short on people singing a particular part, we'll ask people to pick that one.

There is also a version of the background music which has no melody within it.  Some people may find this easier to sing to.

Anywho, here are the links!  If you can get your voice recorded and sent over to me within about a month's time, that would be awesome :D

For anyone who isn't quite sure how this all works, the details on how we do singing projects are all explained here!
http://z7.invisionfree.com/thegangoffive/i...?showtopic=1506

[EDIT]
Download the background music file that suits whatever you want to do.  We have 4 different files here because this particular song has a lot of different vocal parts which one person cannot sing all at the same time.  So we're just letting everyone pick one of the many vocal parts present in the song and sing along to that part.  Assuming we get at least one person on each part, blahblahblah, this should work awesomely!

I hope this makes more sense. :p
Background music with High Vocals

Background music with Medium Vocals

Background music with Low Vocals

Background music with no vocal part

People who want to participate:
Bold has sent files.

812558
Action9000
Darkwolf91
Flathead770
landbeforetimelover
LBTFan13
Lillefot
Littlefoot1616
Malte279
Mumbling

Nimrod
Petrie

Pokeplayer984
Stitch
Vilstrup

32
LBT Projects / Plans for next singing project this summer
« on: June 06, 2009, 01:36:23 PM »
Hi all!

Mumbling and I will be meeting up in person this summer and we'll be starting a new LBT singing project together randomly, for fun!  We just wanted to get some opinions of songs that people would like to sing, as well as see who would be interested!  

We have decided on one of:

Beyond the Mysterious Beyond
How Do You Know
Kids Like Us

For details on how the singing projects work, everything is explained in this topic:
http://z7.invisionfree.com/thegangoffive/i...?showtopic=1506


33
Old Captions / Our very own GoF caption
« on: April 02, 2009, 02:12:07 PM »
Submitted by Mumbling :D

The first annual..official Gang of Five staring contest. :p

34
LBT Multiplayer RPG Project Discussion / Volcano!
« on: March 11, 2009, 01:58:12 PM »
Hey all!

There has been talk between Malte, Iris, Jason and I (Malte was our apocalyptic friend who originally brought up the idea :p) about how awesomely disastrous it would be to have an active volcano in the Great Valley, similar to what we saw in LBT 2.

The issue we're running into is how we'd actually get something like that programmed!  We're looking for a way to make a stream of lava spill out of the volcano and flow down the mountain, pooling in logical places, building up, flowing further, lighting trees on fire and just creating all sorts of havoc in general!

The main problem is just, I have no clue how we'd ever make flowing lava!  I've never seen such an effect in a 3d world before, aside from in live-action movies.  I have no idea how it could possibly be done on a computer.

If anyone has any thoughts or knows of any 3d environments (games, CGI movies, etc.) where they have flowing lava (not just stationary lava, but actual flowing lava), please let me know!  I'm totally stuck on how we'd ever do something like that!

35
The Party Room / Tell us something about yourself!
« on: March 06, 2009, 12:46:43 AM »
Here's a simple concept for a game!

Simply post by saying at least one thing about yourself, it can be anything at all!

I got my posts per day back to 3.8 today, thanks to the LBT game project, after being at 3.7 for ages! :p

36
Hi!

You can think of this topic as sort of a really detailed "instruction manual" or guide/summary to explain every aspect of the game's features, current design decisions and outline of its content.  This topic is designed to summarize the content in all of the other topics in this forum.  You will be able to come here to read the answers to questions like "What is this game, exactly?" or "how will <this> work in the game?"

Basically, it's just an easy way to show everyone what the game's design is so far, what the game will be all about, how it will play and what it is trying to be, as an LBT game experience.

I will try to keep this as detailed as possible.  I apologize if it isn't always updated to the absolute latest details but there is a lot to keep track of on my end. :p

First things first: Most of the features you will read about in this first section are NOT yet completed!  The game is still early in development.  These are just the goals and plans of the game so far.


***This first post is an introduction to the game and what it actually is.***

What is this game?
We are making a single player/multiplayer (over LAN/internet) Land Before Time Adventure/RPG, featuring full 3D graphics.  I am the lead designer and programmer for the game.  For anyone who has played an MMORPG before, this will be quite similar and you should feel at home with the basic game design/controls fairly quickly (except we won't have a 24/7 server running.  Players will create and join games instead).  If you're not sure what an MMORPG is, don't worry.  If you're worried this is yet another MMORPG, don't stop reading yet because this game is considerably different.  Everything is explained in the next few sections: :)


When is the complete game coming out?
Short answer: I don't know but not for a long time (years, probably).

This is a project that everyone is doing completely for free.  I am also the only programmer and I plan on being the only programmer.  Development should be quite smooth from now on because we worked out all the really technical problems.  Now it's just getting all the game content in place. :)

A realistic estimate: Maybe a playable Great Valley-sized game with a fair amount of content by the end of 2009, with the full world being in continuous development for the next few years, possibly quite a few years :p provided interest in the project remains.

Again, this is just a guess.  I apologize if these dates cannot be met.  I take no responsibility for any broken hearts as a result, blah blah blah...:p  :lol

What does the player actually do in the game?
The player will be able to create a dino kid and go on adventures around the LBT world!  Either on their own or with others, players will be able to explore the world, gaining respect and admiration of dinosaurs all around the world, conquering danger in whatever tactical way they can..or just wander around and have fun!  There will be plenty of ways to interact with the world and your fellow players, including:

- Talking to computer-controlled, non-player characters (NPCs, for short) and getting adventures, learning new abilities, and gathering clues to help you solve your current task at hand.

- Gain experience points from exploring and completing adventures to improve your characters' stats and abilities.  Abilities will range from helping you explore, to helping you access new areas, to helping you survive in emergencies.

- Interacting with other players in the world by being able to chat, group up as teams to work together, and even start random games of hide and seek, tag, etc. anywhere in the world, just for the fun of it.  

First and foremost, this game is supposed to help players live their dream of spending quality time in the LBT world. :) If it seems like something a player should be able to do in an LBT world, you can probably do it (or something as close to it as I was able to program :p) in this game eventually.

How is this game like other MMO RPGs?

The game takes place in a huuuge 3D world!  For now, we're focusing on recreating the Great Valley as it is seen in the LBT films, as accurately as we possibly can.  This will be our game world until its design is complete.  Once we have a functional game in the Great Valley, we will open up the game to expand in to the rest of the LBT world as we know it...as well as some parts that have never been explored before!  Imagine finally be able to explore the trail from Littlefoot's birthplace to the Great Valley, or even to the homeland of the farwalkers!  That is what we have in mind eventually for this game, to give you an idea of how large this game will hopefully grow.

You are able to create a unique dinosaur character, of one of 6 leafeating types, each with their unique abilities, strengths and weaknesses.  Players will control a dinosaur kid, of approximately the Gang's age (Littlefoot and company), of one of these types:
Longneck
Threehorn
Swimmer
Flyer
Spiketail
Fast-Runner (like Ruby from the TV series)

Once you have chosen a type, you may also choose a species.  The species only affects the look of your character, it has no effect on your stats or abilities.

Your character grows stronger by exploring and taking part in the world, and by completing adventures.
Your character will gain experience (points, basically).  After so many points, your player will gain a "level".  Each time you gain a level, your stats, such as Strength, Toughness, etc. increase.  Some stats increase automatically and some are left to the player's choice.
It is unknown at this time what the level cap will be.

There are many adventures and things to do in the game that require or are designed for a group of players.  Some tasks are able to be completed by yourself.  Others, including accessing some locations in the world, will require assistance from other players.  It is our intention to design the game to NOT penalize players for grouping together when on an adventure that can be done alone.  For the best experience in the game, playing in a group all the time is recommended.


How is this game Different from other MMO RPGs?

The major difference is that there will be much less focus on combat.  Yes, there will be times when defeating your opponent by force is the only option however much of the game will focus on teamwork and problem solving, rather than brute force.  Outwitting a sharptooth by being able to interact with the environment to drop a rock on him while distracting him with another team member, for example, is closer to the approach this game will take, rather than head-to-head combat.

You will be subjected to the tortures of a barren wasteland, moreso than most other RPGs.  Hunger, thirst and harsh conditions will wear out your character. Your character will have to eat to stay alive and in their best condition.  We completely understand how much of a pain eating has been in games before so we're doing everything we can to make it as natural and painless as possible.  The concept behind eating revolves around your "Stamina" meter:

When you eat enough, your stamina meter rises to 100%.  It will stay there until you use an ability that will use it up, OR a timer runs out, which starts the steady dropping of your stamina meter.  Don't let this alarm you too much.  It will be long timer, probably in the realm of 30 minutes or so, though the number hasn't been decided yet.  After this time expires, your stamina will begin to steadily drop very slowly, say, 1% every 20 seconds or so.  Again, the number hasn't been decided but it will be a long time.

What is Stamina?

Stamina is your "fuel", basically.  Some abilities won't directly *consume/use up* stamina when they're used; Some will; however, ALL abilities will require your stamina to be at least a certain amount before it can be used.  Also, the effectiveness of the ability will depend on how much stamina you have.
When your stamina reaches 0%, your HP/Life will begin to slowly drop.  When your HP (health points) reaches 0, you die.

Quests/adventures will typically be much more interesting than "go kill 10 boars." or "bring me 10 logs from the lumber mill", typical of many MMORPGs.
While some adventures in the game will have some relatively simple tasks involved, the majority of adventures will actually feel like 'adventures'.  As a result, you will typically not be doing a lot of adventures at one time.  Many MMORPGs have the player working on 10 or 20 quests at once.  I don't suspect you'd have more than a few at a time in our game because they'll be considerably more in-depth than a typical MMO quest.

There is NO central server and NO monthly fee.  When you install and run the game, you are taken to a main menu where you can either host or join a game.  It's as simple as that.  The game will be saved at regular intervals as well as when either the host or another player joins or leaves.

Oh..and it's Land Before Time. :p

37
LBT Projects / Flip, Flap and Fly piano sheet music/MIDI
« on: March 03, 2009, 03:56:46 AM »
Hey all!

I recently received an e-mail from a family who had a daughter interested in the piano sheet music for Flip, Flap and Fly to play for her little brother.  I thought that was really sweet and couldn't help but write up some sheet music for them.

Since I have this completed though, I see no reason not to post this up here, too! :D

This .zip file contains both the sheet music for piano (in PDF format) as well as a .mid file of what it sounds like.
Flip, Flap and Fly

I don't know how much interest there is but I figured I might as well post it. :p

[EDIT] the link is expired.  If anyone is interested, feel free to send me a message or post here and I'll get it to you. :)

38
**NOTE**
Just letting everyone know, I will be attempting to keep this first post updated with the latest status and needs of the project.  You don't have to read through all the posts here all the time.  This first post will have the latest news. :)


Hi all!  I apologize for the lack of organization with regards to what needs to be worked on and who is working on what.  :oops  :oops  In order to fix this, I decided to set up this topic for everyone, including myself, to understand what we actually need to work on and who is doing what. :p

First things first, who is currently working on the game?


Project Lead: Action9000

Programming: Action9000

2D Maps: Malte279

2D Graphics: Mumbling, Sky, Action9000 (mainly temporary graphics)

Conversion of 2D maps to 3D maps: Action9000

3D Modelling: Razzie, Littlefoot1616, raga, Darkwolf91


It looks like this is one our problems: I don't really know exactly who else is very involved in the project, since we have posts scattered all over the place.  I know we have many ideas for tasks, gameplay, etc. by many people, as well as many people playtesting the releases that I post up.  


Anyway, I'd like to get rid of any confusion here. :)
Where are we in development?
We're still at the point where most of the work, and the slowest progress, is the programming.  Also, we will be at this point for a long time.  It's the nature of making a video game. :p I'm not looking to add more programmers to the team because I don't expect anyone to learn to read my code, as that would be a painful experience. :p

We have Immediate use for anyone who wishes to do the following:
You will have the best idea of what all this means if you run the game and play around with it for a bit. :)

Please note the colour code:

Green: Anything that currently needs to be worked on and doesn't have anyone really working on it yet.

Yellow: Somebody is currently working on it with unknown progress or we could possibly add more people to this assignment.

Red: This is progressing well and no further help is needed at the moment.

2D Graphics:
1) Health/Energy bars and any associated graphics.  See the top-left corner of the screen. [EDIT] Mumbling is working on these now. :)

2) The "Character stats" window when you press the C key.

3) Any cursor/mouse pointer graphics for the following conditions:
- Basic cursor when nothing special is happening
- graphic when the cursor is over an NPC
[EDIT] Lillefot and DarkWolf have both mentioned that they wanted to work on these. :)


4) When you left-click an NPC or other creature, I was planning on having a graphic appear in the top-middle of the screen or so.  I will draw a mockup of this in photoshop real quick, of what I mean (ignore the arrow on the left :p) :



It doesn't have to be that ugly or in that layout, this is just an example. :p

5) A "Dialog" window that pops up when a player talks to an NPC.  This window will show all of the spoken text.  Preferrably includes "previous page" and "next page" buttons, as well as an "Accept" button, all of which can appear as either greyed out or clickable, depending on what is being said (I'll handle that coding but I need those graphics.) [EDIT] Mumbling is working on this window now. :)

6) 2D Maps:
Malte is working on this as soon as he can.


3D Modelling:
3D Objects: Trees and rocks, mainly.  DarkWolf will be working on these

Littlefoot: Model complete, animation incomplete - Razzie

Ruby: In progress - Razzie

Ducky: Work in Progress - DarkWolf91
Model complete, animation incomplete - Razzie

Cera: Model complete, animation incomplete - Razzie


Petrie: Model in progress - Razzie

Spike: Model complete, animation incomplete - Razzie


Mr. Threehorn - Razzie
Mr. Clubtail - Razzie


Still need people to model:
Grandma/Grandpa longneck

Ducky's Mom
Petrie's Mom


*NOTE* Please understand that I am still not entirely clear how we will be applying textures to the 3D models in the game yet.  What we intend to do eventually is to use these "Gang member" models as a base for our playable characters as well as the NPCs.  The problem comes in with customization: allowing the player to choose a colour, etc.  As far as I can tell, I can only apply one texture to each object, but I am still playing around with this.

If it is the case that I can only apply one texture to each object, like it looks like, that means eventually I will need the three different-coloured pieces of each dino separate so I can switch all three of the colours appropriately in the code. Another possibility is to model every possible combination but that's both a lot of work and a waste of memory while reducing customization options.

This basically means that a model of Ducky with all of the colours put together as a single model will not let us use that model for any character other than Ducky.  We won't be able to adapt it for other characters because I will have no way to change out multiple textures on a single object from within the code.  

I'm happy to explain this in more detail if anyone has questions. :)

Scripts, Tasks and Text:
This involves the dialog and descriptions of tasks.  When a player interacts with an NPC, what is said?


What do we need right now?
We have six adult NPCs on the map right now:
Grandpa Longneck
Mr. Threehorn
Ducky's Mom
Petrie's Mom
Mr. Clubtail
Buzz Conedrin :p

Anyone who wants to work on basic tasks for our player to do, possibly relating to these NPCs (preferrably not Buzz Conedrin :p), please feel free!

If anyone who wants to create some task dialog for any of the dino types except the Flyer (I haven't coded in flying at all yet and I'm not ready to deal with flying tasks at this point), I could put that into the game right away.


Malte, are you still interested in doing this at some point? :)


I hope this helps clear things up a little bit.  If anyone has any questions, please let me know! :D

39
LBT Projects / Releasing my LBT song background music
« on: January 18, 2009, 06:14:22 PM »
Hi all,

For those of you who have been here long enough, you will remember back in the day when we did the LBT song projects: I listened to an LBT song until my ears fell off and tried to rewrite it as accurate as possible, without the vocal parts.  We then sang on top of this new music, allowing us to create our own custom version of the LBT song. :D

For a long time, I've kept the background music basically to myself and anyone who decided to download it at the time, because I felt they were a large time investment and was afraid of my work being thrown randomly around the internet. :p

After this long though, I figured I might as well share these with anyone who's interested.  

Follow this link:
http://www.4shared.com/dir/11977323/4b2a23...ound_Music.html

The music files here contain just the background music to the LBT song, with no vocal part at all.  A few things I want to point out:

- The mixing on Adventuring was never complete and it sounds a bit unpolished.  Not bad but could be better. :p

- I have a new version of Bestest Friends but it doesn't load properly anymore so I wasn't able to convert it to an mp3.  The version on here isn't quite as good, mainly in the final chorus section.

-Lone Dinosaur has an instrument playing the vocal part.  I could remove this if anyone is interested.  I totally forgot to make an mp3 with this removed, back when we made this song.  I just removed it in the mp3 that our full group sang in.

These do take a long time to make, as the song does need to be recomposed from scratch.  I'm not really taking requests to make new ones right now but maybe in the future.  

I hope some people can get some enjoyment out of these.  Questions and comments are welcome! :)
The main purpose of these is to sing along or play along to. ;)

[EDIT] Just added "If We Hold On Together" to the page. :)

40
LBT Multiplayer RPG Project Discussion / Character stats
« on: December 09, 2008, 04:33:29 AM »
Hey all!

We're at the point in the game development now where I'm trying to allow the player to choose a character to play as. :)  This really won't do anything yet because the game has no content yet :p but I figure it's getting to the time to decide:

What stats can a character have?
What do the stats actually do?
How do the different dinos compare when it comes to stats?

There are a couple of things to consider when designing character stats, the most inportant being:
Avoid stats that players will want to max out just because it makes the game less annoying when it's higher. :p

A good example of that would be something found in so many games: the ability to use a temporary powerup on yourself.  While I don't know if such a thing will exist in this game, I do know that stats that increase the amount of time that such an powerup is active is very annoying and people will want to max it out just so they don't have to bother using the powerup as often. :p  That's the sort of feeling I want to avoid.

How does this relate to our game?  Eating and stamina.  Our game will have a food and stamina system that works like this:

A player has X points of Stamina, say, 100 for example, when they create their character.  Stamina is used up when performing certain abilities but it also runs out over time.  The lower the stamina of the player, the poorer the player's abilities perform.  Stamina is recovered by eating.  After eating, the stamina will NOT drop over time until a certain amount of time has passed.  Stamina will still be consumed when using abilities that require it to be consumed but it won't drop on its own until a certain amount of time after eating.  This amount of time hasn't been decided on yet.

What we should probably avoid are stats that increase this length of time. Everybody will want to max out this stat because it means we won't have to 'bother' eating as often.  Therefore I say, we just give everyone the maximum of this 'stat' to begin with and save them the trouble :p (in other words, don't make it a stat at all, but a hardcoded number that won't change unless we come up with a really good reason to change it).

Anywho, if anyone has ideas for stats, please feel free to post em up here! :D  
Here's what I have in mind so far:

Strength:
Strength affects the following aspects of the game, among others we may come up with:
-The amount of damage you do to an enemy.
-The maximum weight of object(s) you can push, carry, etc.  Some larger objects can be carried or moved by getting a team together with enough total strength.
-How long you can carry an item before it costs you stamina and how heavy an item you can carry without losing any additional stamina.

Resilience:
-Increases your resistance to extreme temperatures, which may cost you stamina and even render some areas of the world impassable.
-Increases the rate at which you gain Stamina when you level up.
-Decreases your chance of getting injured when trying to destroy or move (by charging into it) a hard, heavy object.
-Increases the maximum distance you can fall before taking damage.

Agility:
-Slightly reduces how much speed you lose when climbing a slope.
-Increases the maximum slope you are able to climb without sliding down.
-Increases the maximum distance you can fall before taking damage.
-Slightly increases the rate at which you gain Stamina when you level up.
-Improves the dino's ability to stealth and sneak around.
-Increases your chance to dodge an attack while in combat.


Health Points (HP):
When your character reaches 0 HP, you are dead.  That simple. :p
What happens when you die? :p I'm thinking you could wake up from a dream, back at your nest, perhaps losing some experience points.

You can lose HP from combat, falling too far, etc.  Your HP will steadily drop as long as your character is at 0 Stamina.

Stamina:
Stamina is your fuel, basically.  It functions like this:
at 100% stamina, your character functions normally and abilities work to their full potential.  As your stamina drops below certain thresholds (determined by your "Toughness" stat), your abilities and skills become less effective and your movement speed will start to drop.  At the lowest levels of stamina, you will be unable to sprint, lose the use some other abilities and even begin to lose HP gradually once it hits 0.
Stamina can be regained by eating.

Toughness:
Toughness is a stat with one major purpose: to make your character more able to function in low-stamina situations. The higher your Toughness stat, the lower the thresholds are before your skills start becoming ineffective.  
-Increases the rate at which you gain HP when you level up.

Size:
Size has an effect on some functions in the game.  For example, a small dino cannot assist in moving a very large boulder (to prevent a huge team of flyers massing up enough strength value to do so).  Also, there will be cases where players will be able to rescue others from dangerous or sticky situations.  In some situations, small dinos will be physically unable to save the large dinos.  Other roles of this stat will come into play, I'm sure.
-Smaller dinos lose more speed when climbing hills than larger dinos.

Abilities
Swimming:
This affects how fast your character is able to swim both on top of the water and underwater.  Anyone with 0 swimming is completely unable to swim and will lose HP, as well as some physical control, if they enter water too deep to wade in.

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