The Gang of Five
The forum will have some maintenance done in the next couple of months. We have also made a decision concerning AI art in the art section.


Please see this post for more details.

New (unusual) LBT Project

Akiko · 41 · 4851

action9000

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sounds amazing; from what I understand more of a "World of Warcraft" type of appearance.
Haha, thanks. :)
That sort of graphic quality is what we're shooting for but I'll be more than happy with any working 3d graphics. :lol  The prettier the better though! :p   I'm going through an extensive 3d modeling tutorial as I find time and I hope we can come up with something that looks fairly nice.

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'map' I'm using at the moment is just a very small area for 'testing' the avatars as they evolve; my friend has the main map in the works. Here's a little screen from it though...and you'll see what I mean with
That sounds like the 3d project as well.  I have a very simple test map made which I'm using to make sure the program behaves as expected.  No 3d maps that will appear in the final game have any progress on their development yet.

I am very impressed with that picture you posted.  I'm sure the actual map will look just fine. :yes

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so it doesn't take much RAM, 8-9 megs of it seems to be its max...
That is more of a concern for me.  I need to make sure the game runs on basically any computer with a video card, yet I want it to look decent on more high-end systems.  Programming this will be an...interesting task, to say the least. :P:  The game is so vast (in theory) that I could probably crash most people's computers with "out of memory" errors if I loaded the entire world at once, so I need a system for loading parts of the world seamlessly as the player moves from region to region.  I have an idea on how to do this though (a "grid" of maps, where the program loads maps adjacent to the player's current map), I just need to get to that stage to put it into practice.


Tails_155

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you could do like the Banjo Kazooie engine, and be deleting everything that's not onscreen constantly, it seemed to work well for them XD

Is this the correct coloring Akiko?

(Those should be the colorings to make characters' colors change with the settings)

[oddly, it ended up the same colors as my character, Drake ]


action9000

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I thought of doing a Banjo-Kazooie thing but I preferred to do a social MMO-RPG style for the sake of community involvement.  Perhaps a BK-type "minigame" could appear somewhere in the game..an area where all of the "x item" must be collected, etc.

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and be deleting everything that's not onscreen constantly
That would be controllable by the player.  The player can set the view distance of objects and terrain (simple enough to manage in the coding) to best suit their computers.  I HIGHLY recommend setting these values as high as possible and turning the detail levels/resolution down instead though.  This is so you can actually see what is...around you... :p


Akiko

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WoW has amazing graphics (yes, I play :lol ) but I wouldn't have a clue how to start making something like that...my artwork is typically hand drawn (and usually hand colored too) and 3D gaming programs are a mystery to me.^^;; I've always thought a game like WoW, just where you can play as the animals (so much cooler than humans; thus why I play a druid, at least :rolleyes:) sounded great. Even better if it's characters and a world we know and love.^^

I know what you mean about the size, honestly I'm surprised WoW plays on my computer...even Zoo Tycoon makes it lag sometimes. :blink: Somehow WoW usually loads pretty well though.

That's just about right, Tails! (of course you already know, we talked in messenger ;) ), the only thing not right is just a couple hues of the main coat coloring (greys). I'm posting this as a helping tool for everyone...



The colors with white circles around them are "Furcadia's standard colors"; making an avatar or portrait those colors in FSHeditor makes them show up in game as whatever the player's colors are.


action9000

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WoW has amazing graphics (yes, I play 
Ooo, what server?
I've thought about playing again...haven't played for quite a few months though!


Akiko

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Right now my main two alts are on Scarlet Crusade; names Kawayo and Jayanti. They're just levels 20 and 10 right now^^;; I have some higher alts on a couple other servers, but at the moment those're the two I'm most into playing.


Akiko

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Progress:
Here's some updates to let you all know how the game is progressing.
I'd like to thank Tails and my friend Penni for helping with some of the items and giving me suggestions and such along the way; for the supprt from everyone here, of course. :3

Avatars:

Ducky (walking): Complete.

Petrie (walking): Complete.

Ducky (swimming): In the Works.

Petrie (flying): In the Works.

Cera: Four Poses Set.

Chomper: Three Poses Set.

Littlefoot: Sketchy in the Works.

Spike: Sketchy in the Works.

Portraits:

Ducky: Complete.

Petrie: Complete.

Chomper: Complete.

All others in the works. You guys are welcome to make portraits too (or anything else you might like to add), so my art isn't the only artwork showing up in the game :lol
A size 35x35 pixel art would work for this game screen (just let me know if you'd like more information, since portraits (and pretty much any in game art) has to be a certain color for it to work (Furc's standard colors).

Game Title/Scenery: Complete
(That's the thing with Littlefoot, Chomper and the gang of five at the top)

Panels: In the Works

Smiles: Complete

Here's a picture to show you what all this means/looks like
(don't mind my strange sense of humor :p):

http://img524.imageshack.us/img524/3681/gameprogressdr4.png

Lots of pixel work...lots of pixel work, but it's coming along...lol.


Tails_155

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And colors are set up in a way to provide for the best choices of color, not the perfect matches for the rest of the places:

Saurolophus (Rodent):
Hair for body
Cape for cape
Trousers are underbody
Eyes are eyes

Pteranodon (Musteline):
Hair is beak
Eyes are eyes
Trousers are head
Vest is collar
Cape is lower body
Bracers are wings

Stegosaurus: TBA, incomplete

Triceratops (Equine): (incomplete)
Hair is body
Trousers are body
Cape is cape
Eyes are eyes

Apatosaurus: TBA, incomplete

and I'm here to vouch that the project looks fantastic

The largest an image can be on screen (for reference of those willing to assist) is 256x256


Kor

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Coyote_A

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Yeah, and screenshots looks very, very nice. Are you planing any public tests, i can take part in? :rolleyes:


Akiko

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Thanks!^^ You're more than welcome to join us in the tester on Furcadia. At the moment the map is just random, so we have a place to test the avatars and such, but there's enough room to walk around, see the avatars in action, portraits/art and get a feel for the general layout of the game.

Once you're in game, you can join me on one of my alts (Sharptooth, Chomper or Gitta). Just type `join *name of character here* to do so. If I'm not afk at the moment, I'll summon you.

I'd suggest logging in as rodent or musteline right now (saurolophus and pteranodon), since those're the two complete avatars. You can come as equine (triceratops) or ursine (tyrannosaurus), but there's only a few poses for them at the moment, so they walk funny (and shapeshift in some cases) . :lol

Thanks again for the comments, and thanks for posting the colors Tails!



Tails_155

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And I can summon, too, just whisper Drake The Saurolophus (or just type /Drake test; or /Drake Summon me! or the like) I should be there


Coyote_A

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I have been there today, and i want to say, that you have done the great job... Keep it up! :yes
BTW, is this area going to be "in role" only?


Sky

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Wow. This is looking great.
Keep the good work up.  ;)


Tails_155

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Did Akiko say whether there's an OOC 'signal' or location yet? because I'm curious now too


Mornai

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It's definitely looking awesome! But of course you already know that. :D


Tails_155

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Akiko appears to be on hiatus for the time being... she hasn't been on anything in a few days



Tails_155

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I saw her on AIM today, but she hasn't replied... -shrug- busy busy