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LBT Projects / New (unusual) LBT Project
« on: March 01, 2008, 06:25:50 AM »
Thanks action, I certainly mean no competition either (the more LBT games the better, right? ) and would love to work together, I was looking through the post about your project too. It sounds amazing; from what I understand more of a "World of Warcraft" type of appearance. Furcadia is much smaller and more 2D, however very nice for roleplaying (a fair amount of text space for posts plus you get the visuals).
If there's any way I can help with your project too, just let me know...I'm afraid, as I said, I'm pretty stupid when it comes to java and most gaming programs (I've just learned Furc since I've played for such a long time; my guess is it's probably a little less complicated than most programs like that (once you learn the basics, lol). If there's anything I can do though...:unsure:
Tails has come to check the progress a couple times with me, so far my main focus is with the avatars, the 'map' I'm using at the moment is just a very small area for 'testing' the avatars as they evolve; my friend has the main map in the works. Here's a little screen from it though...and you'll see what I mean with
'recreating' some of the places from the original movie (just note that it'll look a lot nicer in the actual map^^;; http://img244.imageshack.us/img244/9463/duckynspikehl4.png )
A pretty new feature on Furc is that you can make the avatars animate (blink, swing their tails, etc) while in a single pose. I have blinking animations for all of Ducky's poses now, and gave some animations to the smiles (which I'm posting here too, so feel free to use them if anywhere else too you like...I may actually have to shrink them for Furc since they're a touch too large for it's text screen).
Smiles:
(Smile, Stick Tongue Out, Wink, Frown, Scared, Grin)
If there's any way I can help with your project too, just let me know...I'm afraid, as I said, I'm pretty stupid when it comes to java and most gaming programs (I've just learned Furc since I've played for such a long time; my guess is it's probably a little less complicated than most programs like that (once you learn the basics, lol). If there's anything I can do though...:unsure:
Tails has come to check the progress a couple times with me, so far my main focus is with the avatars, the 'map' I'm using at the moment is just a very small area for 'testing' the avatars as they evolve; my friend has the main map in the works. Here's a little screen from it though...and you'll see what I mean with
'recreating' some of the places from the original movie (just note that it'll look a lot nicer in the actual map^^;; http://img244.imageshack.us/img244/9463/duckynspikehl4.png )
A pretty new feature on Furc is that you can make the avatars animate (blink, swing their tails, etc) while in a single pose. I have blinking animations for all of Ducky's poses now, and gave some animations to the smiles (which I'm posting here too, so feel free to use them if anywhere else too you like...I may actually have to shrink them for Furc since they're a touch too large for it's text screen).
Smiles:
(Smile, Stick Tongue Out, Wink, Frown, Scared, Grin)