The Gang of Five
The Land Before Time => Cancelled and old projects => LBT Projects => LBT Multiplayer RPG Project Discussion => Topic started by: Serris on February 07, 2009, 02:55:30 PM
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What kind of music are you guys envisioning in this game?
Obviously, LBT songs are out of the question as they are copyrighted.
I think a good soundtrack for the game would be something "tribal/jungle" sounding (hand drums, possible "jungle ambient" sounds like leaves rustling, pan pipes, didgeridoo etc.)
An example of what it would sound like is this: Untamed Land (Command and Conquer) (http://www.youtube.com/watch?v=dRucuamvZRw)
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It could be different sorts of music in different locations.
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What kind of music are you guys envisioning in this game?
Obviously, LBT songs are out of the question as they are copyrighted.
Unfortunately, so much of this project suffers from copyright inrfingement anyway (the use of the LBT name, world, characters, etc.), using music that doesn't relate to LBT wouldn't prevent much. :p
First of all, I have NO intention of just using music directly from the LBT movies in the game. I won't just be ripping the music from the DVDs into the game.
I think a good soundtrack for the game would be something "tribal/jungle" sounding (hand drums, possible "jungle ambient" sounds like leaves rustling, pan pipes, didgeridoo etc.)
While that was awesome for the Turok games (I loved the Turok 1 and 2 soundtracks :D), I just don't like it for LBT, personally. I noticed a bit of that in the later LBT movies (the LBT 11 menu, for example) as well as the TV series and was never fond of it. I always preferred the orchestral scores and I plan on sticking with the older style of music from the earlier LBT films.
The reason for this is simple: I prefer the mood of the orchestral scores and I'm the one composing the soundtrack for the game so my way or the highway. :p
Naw, seriously though, I will probably rearrange/remix some of the well-known LBT musical themes, as well as introduce my own themes and variations to suit the mood of the various locations and events throughout the game. These themes will be influenced by the earlier LBT films mainly, and focus on an orchestral style, with some other elements thrown in as necessary.
I'd like to keep the game with a strong LBT feel/atmosphere about it, hence I want to keep the same sort of musical style to remind the player that it's an LBT world, not just a prehistoric/typical jungle/dinosaur world.
It could be different sorts of music in different locations.
For sure, it will be. :) I will attempt to re-use music tracks as little as possible beause I know how quickly the music gets repetitive in long games. :p
Hahaha, that C&C clip reminds me soo much of some music in the SNES game, "Earthbound", the music from the Lost Underworld! :p
http://www.youtube.com/watch?v=6kIE2xVJdTc (http://www.youtube.com/watch?v=6kIE2xVJdTc)
What does everyone think about that plan? :)
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Hey, have you ever heard "Mario Galaxy"'s "Good Egg Galaxy" Theme? Sounds good for a neutral territory like a plain. I think. It inspires adventure.
I've got a few other in the sleeve, if you want.
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Hey, have you ever heard "Mario Galaxy"'s "Good Egg Galaxy" Theme? Sounds good for a neutral territory like a plain. I think.
No but I'll go look it up!
[EDIT] Okay I see what you're getting at! ;) Very cool theme, I totally agree that would be a good sort of starting point. While that track doesn't hit me as "LBT ish", the concept is fine and it the very general idea could be be considered and modified to be a fast-paced happy area track, if we ever need a fast-paced area track. :p :D
Naturally though, the LBT soundtrack will be my biggest influence.
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A Peaceful Valley-esque piece might fit for a "neutral" area (nest or something).
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Sounds like some good ideas folks are having.
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Oooh, I think a tune remeniscent of the "Boring" song would make a really good playful adventuring/cave exploring mix... At least, I think so :lol
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A Peaceful Valley-esque piece might fit for a "neutral" area (nest or something).
I agree with that, something easy to listen to and peaceful. :)
Oooh, I think a tune remeniscent of the "Boring" song would make a really good playful adventuring/cave exploring mix... At least, I think so
Haha, you know, I kinda of like this idea! :lol
We'll see! :p
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I'm guessing you'll have to use public domain music or do some of your own, or have someone else write & make some music for the game.
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Someone else, naw. :p I have 6 years of music training and over 10 years of practicing composing behind me, I'm sure I can whip up something. ;)
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An instrumental piece reminiscent of "Beyond the Mysterious Beyond" would work well as a theme for the Mysterious Beyond.
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An instrumental piece reminiscent of "Beyond the Mysterious Beyond" would work well as a theme for the Mysterious Beyond.
Unless he seriously changed it around to make it sound a lot more deeper and dark, that really wouldn't work well at all in my opinion. I don't even think the Mysterious Beyond should have any recognizable tune in the background, but rather, just some ambient, really dark sounding instruments that play, just to give it a very eerie and suspenseful mood.
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Unless he seriously changed it around to make it sound a lot more deeper and dark, that really wouldn't work well at all in my opinion.
I actually agree here. BTMB is too pleasant-sounding for a potentially hostile region, I think.
I don't even think the Mysterious Beyond should have any recognizable tune in the background, but rather, just some ambient, really dark sounding instruments that play, just to give it a very eerie and suspenseful mood.
I'm torn on this still. I'd rather get something memorable for each of the music tracks in the game, which can be enjoyed on its own while bringing a lot of atmosphere to the game.
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It would make the game more memorable, but still, I can't see any of the music found in The Land Before Time suited enough for a place as dark as the Mysterious Beyond. Though now that I think about it, I'm sure they must have made some instrumental pieces for when the gang did encounter the Mysterious Beyond right?
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I'm sure they must have made some instrumental pieces for when the gang did encounter the Mysterious Beyond right?
Yep, I can think of a couple that were used in the films.
That being said, I won't directly steal them, though I may adapt them a bit if it works musically. For the most part I'll be making variations of existing themes as well as writing new stuff.
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sounds like the best approach to me.
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Unless you have a studio, composing stuff would be hard. Even then, you'd have to have a lot of instruments. Playing orchestral or soundtrack on a keyboard or synthesizer would sound terrible.
I guess all of us could send in our own little snippets of music to use in the game.
But anyone know if we can do covers of popular songs? They did that for a lot of movies, like Across the Universe and I Am Sam (both of those had Beatles covers because they couldn't get the copyrighted master tracks in).
If we could do covers, i'd gladly send in a cover of "Going To California" by Led Zeppelin, without the vocals. It sounds pretty folky and nice, but its up to you guys if you think it has an LBT atmosphere.
Agree with the remix thing, btw. That sounds like its pretty hard to do though. My good will to you.
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Unless you have a studio, composing stuff would be hard. Even then, you'd have to have a lot of instruments. Playing orchestral or soundtrack on a keyboard or synthesizer would sound terrible.
I actually *do* have a studio and some of the best orchestral synthesizers that money can buy.
Symphonic Orchestra, Platinum Edition (http://www.soundsonline.com/product.php?productid=EW-177)
This will be more than good enough for our needs. Check the demos out on this link and let me know if you think that will sound good enough for an amateur PC game. ;)
I also some some electronic-sounding instruments and a collection of rock instruments. I'm thinking we'll have everything we need. :)
Ministry of Rock (http://www.soundsonline.com/Quantum-Leap-Ministry-Of-Rock-pr-EW-173.html)
Goliath - (Actually I have Colossus, which is one product lower than this but you get the idea) :p (http://www.soundsonline.com/Quantum-Leap-Goliath-pr-EW-176.html)
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Just thought I'd post up a demo of one of my recent compositions, using nothing but my computer and the software in my above post:
Spirit of the Game (http://www.yousendit.com/transfer.php?action=batch_download&batch_id=U0d5Qk0rcTJLVlVLSkE9PQ)
It's a short little track but I think it sounds high-quality and realistic enough for anything but the most demanding high-budget project.
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Alright, thats pretty good. If you're an experienced producer or sound engineer, thats even better.
The synthesizers better be the best sounding synths ever. Synths generally suck.
As for me, to the Gibson
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I'm not a trained sound engineer, my only formal training is high school band. Thankfully I don't have to rely on synthesis technology itself to get nice-sounding results. The software I use is basically a really fancy version of "collections of .wav files of recordings of live instruments". It's sampling technology moreso than synthesis and the results are much better than synthesis.
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wow that was actually pretty good. For a game, that definately works
ever tried audacity?
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ever tried audacity?
Yep, I prefer the interface *of* Goldwave but it's the same idea. :p
http://www.goldwave.com (http://www.goldwave.com)
*ugh, I can't type tonight, sorry. :p
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I thought of a cave theme inspiration: Search a Seal (Sylverant) - Tales of Symphonia OST (http://www.youtube.com/watch?v=KAkdp_Q-HPs&feature=related)
And a Mysterious Beyond inspiration: One New World - Tales of Symphonia OST (http://www.youtube.com/watch?v=zcyydSNVPow)
The sample seems to fit in with Smash Brothers
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i don't suppose there will ever be any lyrics in any of the music for the game?
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Thanks, Serris! :D
i don't suppose there will ever be any lyrics in any of the music for the game?
I've actually always found lyrics distracting for video game music, especially when it's designed to create a wide or vast atmosphere and a mood, rather than just something to have in the background.
In many games where music with lyrics are featured, the world's mood can be made more immersive by using such music. Racing games and games such as Grand Theft Auto are good examples. When a player is driving, they can listen to lyrics without being distracted from the game itself. They can even add more energy if the right songs are chosen.
In an adventure game, however, I'd like to keep the player in the mood of the wide world around them, rather than get into listening to the poetry in the song that's playing. I've always found this to be more effective using well-written instrumental music than relying on lyrics.
Plus, you probably don't want me singing in a bunch of the music in the game. :p
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Lyrics... Hey Tim, remember the final tracks of into the green and into the blue I sent you? The ones with the few lines of lyrics towards the end? Maybe something like that could work as a kind of bonus if a particularly long and difficult task has been solved? I totally agree that through most of the game lyrics would be distracting, but in some moments they might work to enhance the atmosphere.
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how about something related to Kaze No Ne(Sound Of The Wind) from Final Fantasy Crystal Chronicles an instrumental version similar to that song would work if you were going over mountains which you could see the entire mysterous beyond and the Great Valley in the center.