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LBT Multiplayer RPG Project Discussion / About the latest version of the game
« on: August 11, 2009, 05:22:02 PM »
Part of the menu's current music vaguely reminded me of the Jurrasic Park music at parts. I love it.
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The color red is over used for the main text color. Also the link color could stand to change. That blue doesn't go very well with your theme. Image compression is advised as well. Your host isn't very fast and you can get your banner down to about 12k and your background down to about 85k without any noticable quality reduction. The white text is a bit too white. Try a really light gray color to give it some depth.It is set to 100%. Was a mystery why some of the tables weren't working right.
If you're manually coding this (which I assume you are), you need to change the main content box to height:100%. The content is spilling off the bottom of the content box.
I would love to run a server all the time. Ideally, a game like this would work better that way. I just don't want to use that much electricity and bandwidth (not to mention, my spare computer is noisy! ) to set up a spare computer to do that and I couldn't ask anyone else to do it either.Haha..yeah..same reasons I didn't volunteer.
It's true though, that would be the perfect solution, then we could let everyone join the same game with a single click.
Ahh, I understand. A favorites list sounds good...unless someone can constantly keep a game going (obviously never shutting down their computer) and everyone could be together all the time if they so desired.QuoteA list of hosted games (or indication if none are being played) would be desirable.That's actually virtually impossible using the multiplayer engine that I am. The code demands entry of an IP address. The *only* way I could do something like this would be to create a 'favorites' list of everyone we know who could potentially be hosting a game and automatically attempt to connect to all of them, report back which ones connected and which ones failed, make a list and let you choose one.
While this is technically plausible, it would take 1 to 5 seconds for each connection and we would need to assemble a list of computers that could possibly be hosting a game.
In other words, we'd still be entering IP addresses, we'd just automatically be typing in the addresses one at a time from a prewritten list and recording which ones succeeded and which ones failed. This is very time-consuming for the player because if there are even 50 people on your favorites list, that's suddenly 3-5 minutes of your time to search for all the existing servers...plus the time and effort to create a list of all your 'favorite' servers.
What I do want to do is let players create a 'favorites' list so you can just click the name of your friend or something and connect that way, rather than having to type in their IP every time. I can't just create a "lobby" of all the active servers in the world though, unfortunately.
If 13+5=23 and 1,023+417=1,445 what is 1+1?7?
Looks pretty good for just a single character in a white void. Reminds me of the Gameboy games, which actually weren't that bad. Keep up the good work!Thank you! I think the sprites I'm using are from the first GBA game.