If you lose the fight, do you die? Or just retreat or something?
That's something else still up for debate.
We were thinking one of two things:
1) You wake up back at your nest in the Valley, and it was "just a dream". You can then continue on (you're back at your nest though) but you lose some experience points for dying.
2) You lose experience points, but you are brought back to life in a nearby safe location, so you don't have to get all the way back to where you were.
I plan on having a transportation system in the game for players to move around the large world relatively quickly. We haven't agreed on a system for doing this.
I told Malte about an idea of simply setting up flyers' nests around the world, where you can hitch a ride to a location you've previously traveled to in exchange for treestars.
Malte gave me the idea of setting up points (probably rocks or something). When you're near a location, you can click on the location to activate it. You can then move yourself to another one of these points elsewhere in the world, basically skipping the "walking all the way there" step, fast-forwarding to getting there.
I figured that if we have a travel system in the game like one of the above (or something different), we can have the player wake up back at their nest in the valley, with a bit of inconvenience for dying but nothing too, too serious.
There are other ways to die besides combat, too. If you fall off a steep cliff, jump into a volcano or meet some other unfortunate end, something has to happen.
It's something else to discuss, for sure.
Those are the ideas that we came up with so far.