I think a Pachycephalosaur could added as a Fast-Runner with a charge ability. But obviously, the charge would be weaker but faster to power up than a Threehorn or Spiketail charge.
I really like the idea of involving Pachycephalosaurus (domeheaded bipeds).
Same as some other kinds of biped dinosaurs (e.g. Iguanodon) they are standing out for a special ability not shared by many distinctly different looking dinosaurs. As I am not the one who has to deal with the work of programming and creating 3D models I cannot say anything about how likely they are to be included, but I really like the idea.
Come to think of it Pachycephalosaurus may be a very, very interesting element in some tasks as an NPC as well. We've seen Pachycephalosaurus running amok several times throughout LBT. They might be one of the "enemies" to be tricked in tasks (lure it away from that cave entrance, but don't let yourself get caught while the others are sneaking in).
Is the Clubtail classed as a "Spiketail" in this RPG?
Yes, I think so. Of course a club is not identical with a spike, but as they are resembling each other and as there is a lot of programming involved they will probably be made one class. Apart from Stegosaurus and Ankylosaurus, Nodosaurus and Kentrosaurus may be interesting species for that class.
Tail Grab: Can only be used by Longneck class
Longnecks can use their tail to grab objects or enemies. This must be gained by leveling up. At first, it will be rather weak and can only grab smaller objects (shrubs, fast-biters and the like) and the time the character can hold the object is limited. As it levels up, the character can grab and move larger and heavier objects and hold them for a longer period of time (there are some objects that cannot be moved and some that cannot be held and some objects that cannot be affected by this ability).
I like the idea, especially as longnecks are so far the class with the least clearly defined abilities. Apart from grabbing they may also be grabbed (as in case of LBT 2, 3, and 5) to save someone from a "cliffhanger situation" so to speak.
In combat, this can be used to trip enemies, slam enemies against other enemies or objects or pull down things like rocks or trees on enemies.
I don't know about this one. From what we said so far combat is meant to play a very minor role in the game. No matter the LBT 10 longnecks I still think that Shorty sized longnecks could easily trip a sharptooth. I suppose the tail would be the "weapon of choice" if there is to be such a situation though, but I don't think we would ever have one kid take on a Sharptooth in head on combat.
In LBT 4 Ducky used a vine to rescue Cera. Could this be implemented?
I hope so, for it could be used very nicely in many tasks.
How about adding in large class flyers (See LBT 7, the white flyer that rescues Littlefoot, Cera and Spike)? Obviously, this would have to be a fictional creature as there are no flyers actually that large.
These large class flyers are the only flyers with the transport ability.
That flyer was a grownup though. For all I know (correct me if I am mistaken Tim) we mean the players to be Gang-aged in the game. We were discussing ways to spare the players long and eventless journeys from one end of the valley to the other. In this connection such large flyers were mentioned as a possible device of transport in the shape of NPCs.
How would healing be done? I'm leaning towards a combination of time based with "healing plants".
I may earn a lot of protest for this one, but I suggest a different approach. In most games it doesn't matter if a character is maimed by a bunch of orcs so long that character has enough food to eat afterwards. I certainly don't want to underestimate the importance of a full stomach (as a means to fill the energy bar) but I don't think it would be a good idea to establish eating as the kind of miraculous cure it is in most games. I suggest that if a character is actually wounded by a Sharptooth or whatever it will take a few game days (depending on the severity of the wound) for the character to heal. The live energy bar could gradually return to normal and there may be ways to increase the process a bit (Nightflower, the visiting of an NPC with some healing abilities), but it would still not be the typical "eat 10 treestars and will be fine" kind of matter. This may also encourage players to stray from traditional RPG procedures by thinking about how to get past that sharptooth (for example) without a fight; a progress which the characters in the movies are likely to take.