The Gang of Five
The forum will have some maintenance done in the next couple of months. We have also made a decision concerning AI art in the art section.


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Messages - SouthPawRacer

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41
It's Party Time! / Forum Racing
« on: February 27, 2010, 09:05:25 PM »
The tie-breaker is upon us...

Round 10 has started!

Go, go, go!!! :goodluck

42
LBT Fanfiction / LBT: Future Wars Repository
« on: February 26, 2010, 05:20:47 AM »
Alrighty, here we go!

The faction symbols side-by-side. I reworked the VDF Symbol to include a leaf/crown motif, and to the right of that is the initial concept for Claw. I tried to make it as sharptooth-like as possible while maintaining a futuristic and diabolical edge.


My initial concept for the VDF Flier Armour. As described earlier in the repository, it is fixed-winged. I feel that this image is best seen as a picture of a "scout", explaining why there aren't any visible weapons.


Ducky's Railsniper armour during her time in the Swimmer Corps. Note the partially-concealed propulsion devices on the backs of her legs, her chestplate and Railsniper weapon. I tried to sufficiently upgrade the armour so that it is a proper "update" - you can see that her hands and feet are protected with armour that joins together the fingers and toes for added efficiency when swimming. Of course, the joining is controlled by the onboard computer and the appendages can easily be separated again for extra manoeuvrability.


And finally, my initial concept for the Railsniper rifle:

What follows is a description of how the weapon works.
The Circuit-Breaker (#1 on the diagram) is a miniature lever, through which a swimmer's thumb can fit, that activates the weapon's electric charge. It is activated by "clutching" the lever and weapon handle together. When a swimmer is not holding the weapon in this way, the Circuit-Breaker is deactivated, and in turn electricity stops flowing through the weapon; thus, it is safe to carry normally and prevents misfiring.
The Charge Slider (#3) controls the amount of charge the weapon is recieving. Once a swimmer has activated the Circuit-Breaker, he/she the grips the Charge Slider handle with his/her free hand and slowly moves it forward to increase the charge. The amount forward that the lever is pushed depends on the state of the reactor in the Singularity backpack; if most of the reactor's power is being used for other purposes, the lever will have to be pushed further forward - the opposite is true for when the nuclear energy is in abundant supply. If the lever is pushed forward too fast, the weapon's charge can be overloaded. Once the charge has reached its optimum level (communicated to the handler via a display in their helmet visor), the weapon can then be fired.
The purpose of the Wire (#8) is obvious: connecting the gun to the backpack so that it may recieve more energy. The wire is not as fragile as one may think: it is armoured in the same way as the main Singularity armour suit.
The Main Charge Housing and Counterweight (#9) do exactly as their names say: they provide storage for spare charge, should the need arise, and they balance the gun so that it doesn't feel lugged around.
The Reloading Housing (#10) works in a unique way: it is magnetically-controlled. Instead of opening a housing and inserting a cartridge, the swimmer simply gets one of the metal slugs (thinner and sharper than the original railgun ammo used by Ducky herself) and holds it underneath the opening at the bottom of the weapon. The magnetism then sucks the ammo into the gun, and a small computer linked to the one located in the armour moves it into the barrel, ready for firing.

-------

Anyways, that's all I have for now. Again, feel free to comment and suggest revisions, etc.... :D

43
General Land Before Time / How LBT 13 SHOULD'VE Been Done
« on: February 26, 2010, 04:36:45 AM »
Quote from: Mumbling,Feb 26 2010 on  02:15 AM
Quote
but I must warn you that you won't like what I've got in mind.

In that case I won't read it. Has it got gore/violence in any way that is not necessary in lbt?
From what I've read, no. There is a death, though.

I actually really like this idea. It could work very well as a fan fiction in my opinion. :yes

44
General Land Before Time / Getting to know you - LBT Style
« on: February 24, 2010, 07:48:36 PM »
1.) Most liked Land Before Time character -
Ali (the way she was in LBT4) - I don't know why, but I always had this deep interest in her. For some unknown reason, I always seem to show more interest in the female characters in most animated films/shows. Again, I can't explain why.

2.) Least liked Land Before Time character -
Cera's dad - He's one of the few animated characters that really rubs me up the wrong way.

3.) Most liked Land Before Time song -
If We Hold On Together, but closely tied with Always There - these songs aren't the usual song-and-dance numbers that are the main reason I dislike most of the sequels, and that's why I like them.

4.) Least liked Land Before Time song -
Anything else except the above. No offence meant to anyone, but every other song in the series (except maybe for Bestest Friends) is just ear-grating to me.

5.) Most liked Land Before Time film -
The original is an obvious choice, but LBT7 is right up there too. Despite its obvious shortcomings explained by Malte and others, my love for this film is still as abundant as it was when I first saw it. It is the most mature sequel I have seen in terms of subject matter, it has the best villains ever (Pterano, Rinkus and Sierra) and though it is sacrilege to some, I loved the fact that the Rainbow Faces were aliens. :p

6.) Least liked Land Before Time film -
LBT13 is at the top of my list, and I haven't even seen it yet. Frankly, I hope I never do! :crazy

7.) Most memorable Land Before Time moment -
I don't really have a memorable moment, to be honest. The original has so many things that stick in your mind, it's hard to pick. I'd probably say when the Great Valley was revealed at the end.

45
LBT Fanfiction / LBT: Future Wars Repository
« on: February 23, 2010, 09:00:24 AM »
Sorry there's been no updates... year 11 really piles on the homework. :wacko

I have completed a host of drawings, namely the Claw symbol, a minor reworking of the VDF one, Ducky's updated armour and Railsniper rifle, and my interpretation of the VDF flier armour.

Expect them to be up in the next day or two! :D

46
Silver Screen / The Animals of Farthing Wood
« on: February 22, 2010, 09:16:07 AM »
I used to love this series! I've always had a soft spot for animated shows with dark elements, and Farthing Wood is no exception. It may not have been the tamest kid's show around, but that's why I like it.

47
It's Party Time! / Forum Racing
« on: February 22, 2010, 09:12:27 AM »
^Will do...

Round 10 takes place on the 27th! Make sure you check on that day!

48
The Welcome Center / <insert boring greeting here>
« on: February 22, 2010, 07:25:48 AM »
G'day and welcome! You'll love it here... :wave

49
The Fridge / The typical are you boy or girl poll
« on: February 22, 2010, 07:21:21 AM »
Guy over here, though I'd think that was pretty obvious already. ;)

50
It's Party Time! / Forum Racing
« on: February 20, 2010, 05:23:58 AM »
*IMPORTANT NOTICE*

After much consideration, I have decided to make a change to the rules for next season.
In light of the fact that the field is diminishing due to schedule timing issues with some competitors, I am going to change the rules so that there is no schedule. There will still be a list of rounds posted at the beginning of next season, but races will be started at random times. This will hopefully level the playing field a bit and encourage others to join and remain in the game.

51
It's Party Time! / Forum Racing
« on: February 20, 2010, 05:17:12 AM »
Alrighty, here are the combined standings after rounds 8 and 9:

GOF Forum Racing - live season standings

1. Noname - 65pts
2. 2007excalibur2007 - 65pts
3. Stitch - 49pts
4. LettuceBacon&Tomato - 42pts
5. Raga [retired] - 22pts
6. Rat_lady7 [retired] - 4pts
7. Nimrod - 0pts
8. N/A

Noname and Excalibur are tied! The next race could make or break the championship for either of these guys... :!

52
Sound Off! / What are you listening to?
« on: February 19, 2010, 07:52:02 AM »
Roy Orbison - "Wild Hearts Run Out of Time".

53
Sound Off! / What are you listening to?
« on: February 17, 2010, 06:57:09 AM »
Traveling Wilburys - "Devil's Been Busy".

54
Sound Off! / What are you listening to?
« on: February 15, 2010, 07:57:01 AM »
Traveling Wilburys - "Not Alone Anymore".

55
Sports / Formula One
« on: February 14, 2010, 10:07:58 AM »
Changes have also been made to the layout of two of the circuits on this year's calendar: Bahrain and Silverstone.

Bahrain will now make use of the layout used by the 24 hour race held at the track:



And Silverstone will use its new Arena layout for the British Grand Prix (the new track is marked with a continuous red line, and the old route is plain grey):



My personal opinion: No comment on Bahrain (IMO it looks like a bird with its brains spilling out now :wacko), but I reckon Silverstone's new layout id dynamic and challenging. Of course Bridge Corner won't be used anymore, but the new track built seems super fast, and will probably go some way to making silverstone a bit more like the flat-out airfield circuit it once was.

56
Sports / Formula One
« on: February 14, 2010, 09:56:29 AM »
Now we only have two teams who have yet to reveal their cars: USF1 and Campos. I don't know if either of them will be able to make it to the grid, being new teams and all, but time will tell... :unsure:

57
Sports / Formula One
« on: February 14, 2010, 09:55:01 AM »
And finally, the Lotus T127:


58
Sports / Formula One
« on: February 14, 2010, 09:50:16 AM »
The Force India VJM03:


59
Sports / Formula One
« on: February 14, 2010, 09:48:24 AM »
The Virgin VR-01 - the first Formula One car to be designed entirely on a computer:


60
Sports / Formula One
« on: February 14, 2010, 09:45:53 AM »
The Mercedes W01 (Michael Schumacher's driving in this shot! :D)


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