Incoming update!
I think you'll like this one: the game runs faster now!
http://search3.idrive.com/driveway/jsp/dwa...p?id=x5v2t1d7p4Okay, what did I do here?
New Stuff:-The test map is a MUCH smaller file and runs MUCH faster than the old test map. The map is physically larger and has elevation changes.
-Collisions with slopes are now fully functional.
There is a value in the program, which can be changed at any time, which sets the maximum slope that the player can climb. If the slope the player is on exceeds that number, the player simply slides down it, picking up speed as they fall.
Bug Fixes:-Camera now follows the player properly, no matter what height the player is at.
-Camera now collides with the ground (in most cases). This is still a little buggy but it's a lot better than it was. I'm working on perfecting this.
-Player no longer walks through walls, but instead attempts to climb the surface. If it's too steep, the player simply slides back down.
Known bugs:-Jumping and sliding has a little bit of flickering at times. I haven't yet figured out why. I consider this a cosmetic bug, which we can look into later when we have more content.
-The camera will still occasionally go into the wall. This usually happens when the player is moving. Typically, collisions seem to work best if the player is stationary. I really hope I can perfect this collision thing. I have a theory on what can be done in the map files, but I'm kinda stuck on the code part.
Stuff to ignore:The flickering numbers across the top and the random text that appears on the screen. I just had them up to help debug some stuff.
-If you fall off the mountain, you probably can't get back up. I set the maximum slope you can climb to be really low. I was testing the functionality and I just forgot to change this number back.
COMING SOON:NETWORK PLAY!
Yes, you heard that right! I am going to now attempt to impliment networking into the game, which should work over LAN at first. Once I get LAN working, I'll try to get internet play working.
I will need people to help me test internet gaming, if anyone's interested. B)