The Gang of Five
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About the latest version of the game

action9000 · 945 · 75595

Mumbling

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The loading screen is just a joke right now. Will be something professional and pretty later.



Lilfut

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Hey, a gameplay concept I thought of, maybe for the next beta:

Controlling a group of Tinysauruses, · la Pikmin, to essentially control like 10 characters at once.

Think about it.


Coyote_A

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Mumbling

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Quote from: Lilfut,Aug 31 2009 on  02:32 PM
Hey, a gameplay concept I thought of, maybe for the next beta:

Controlling a group of Tinysauruses, · la Pikmin, to essentially control like 10 characters at once.

Think about it.
Yea it's not gonna be overlord or something  :lol

Littlefoot: "Go kill them, my minions!" :nyah


Lilfut

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Well, I was thinking maybe a secret area which allows you to get like 1 Tinysaurus a week (perhaps costing some items) and lets you set hotkeys to attack, stay, follow, etcetera. I don't think it would just let you control an army for nothing.


Malte279

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There are not to be any armies in this game. We are talking of land before time dinosaurs, not humans. The game is not meant to be focused primarily on violence. There are plenty of those games already.


Belmont2500

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actually I was tthinking about maybe including the Tinysaur cave along with the Tinysaurus but wait XI-XIII all sucked so leave out all elements from those films .Well maybe you could put Guido  in the game as an NPC but thats just about it.
 

 


Malte279

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Aye, the tinysaurus' cave is one out of many which I would want on the game map, but so far there doesn't seem to be a way to create caves or even overhanging ledges of any sort with the map making program used for the game.


Belmont2500

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well you'll find a way eventully ,if you don't  then darn. :p  :)
 

 


Lilfut

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Out of curiosity, what is the map making program? I think the idea of letting the community make maps would be awesome.


Kor

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Just making the land and such should be ok enough.  Some experimentation may be done to see if one can make a sort of cave or something using unique walls & floor or something.  

& armies do not fit in the lbt world.  That is why there are so many armies shown in every lbt movie and tv episode.

The dino armies would be better suited for a RTS or a TBS game, with maybe adding in dino skins to a mod.  Though there is an RTS game that flipped that did have dinos in it.  I forget the game name but maybe some here have heard of it and own it and do recall the name.  I remember there were mixed reviews of it.


action9000

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Quote
Out of curiosity, what is the map making program? I think the idea of letting the community make maps would be awesome.
I'm using a delicate combination of programs to generate maps exactly how we need them for the game.  This, combined with the fact that every map will go through rigorous quality control from Malte (our map designer) and myself (painstaking conversion from 2d to 3d using a series of programs), will make it very complex to train and coordinate multiple people for this job.

That being said, later on if we want to add others to the map development team, we certainly could once we get better at the process of making maps efficiently and are more able to train new team members. For now though, it's just too difficult and too under experimentation to bring others into the process.

As for adding others (apart from Malte) to draw 2d maps, I will need to talk to Malte about that.  Malte seemed to be quite confident and comfortable with reproducing the Great Valley as seen in the films, which is our first goal.  For simplicity's sake, we may not want to add other 2d map makers until we are completed the Great Valley portion of the game.


kanganix

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can any one put a mini map next to the life bar TNX ^^


action9000

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It is hard to make a mini map.  We will have one.  I need to find out how to make one.


Belmont2500

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action9000

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Okay, well I almost have collision with trees working properly..that is, it works, there is just one little problem: :p



You see where the tree is.  Now, look at that white mess of stuff beside it.  That is the collision box that the program uses to detect collision (I can make it invisible later, this is just for testing and debugging).  Problem....this collision box is rotated 90 degrees away from the tree itself and I have no idea why or how to fix it! :p

I made a post on this forum
http://forum.thegamecreators.com/?m=forum_...156923&b=22&p=0

to hopefully get a little advice, but for now I'll keep messing around, trying to figure out why the heck this is happening.  If we can stand the collision box up properly, we'll be good to go! :D


aabicus (LettuceBacon&Tomato)

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Could you just move the tree 90 degrees to fix it? (this coming from someone with no programming skills whatsoever)


action9000

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My attempts to do that didn't fix anything, sadly.  The 90 degree offset remained, no matter which way I rotated the tree.


Belmont2500

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well your best option is to take the collsion away comepletly,hey its better then having that mess around it.