The Gang of Five

Role Play => Role Play Discussion => Topic started by: Chomper98 on August 02, 2012, 03:09:45 AM

Title: New kind of RP
Post by: Chomper98 on August 02, 2012, 03:09:45 AM
I was browsing the role play section, and came up with the idea, if we have character role plays, why not have war role plays, where players control factions, and find ways to overpower their enemy, like a real time strategy game. This is just an idea, so tell me what you think.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 02, 2012, 04:52:38 AM
That sounds kind of complicated for a game, though I love playing strategy games.  It'll take a lot of rules, set "pieces" with specific stats, a scoring and point system, and an unbiased "Dungeon Master" in charge.  I think it could be turn-based rather than real-time, especially on the forums.

But I am intrigued for this to be debated further.
Title: New kind of RP
Post by: Chomper98 on August 02, 2012, 04:01:47 PM
Quote from: Mirumoto_Kenjiro,Aug 2 2012 on  03:52 AM
That sounds kind of complicated for a game, though I love playing strategy games.  It'll take a lot of rules, set "pieces" with specific stats, a scoring and point system, and an unbiased "Dungeon Master" in charge.  I think it could be turn-based rather than real-time, especially on the forums.

But I am intrigued for this to be debated further.
Yeah its turn based, but there will be a guide at the top of every game. Basically, there are 5 units you can choose from, Artillery, Infantry, Armor(Tanks), Aircraft, Navy. Vehicles are able to take down infantry, but if their is a full army of them(15 pieces) then they can get overwhelmed, albeit with heavy casualties to the infantry, so it is a good idea to make integrated armies.

You can also add 3 divisions of pieces in a turn, and either amass them in armies, or use them as small strike forces. The maximum army can include 15 divisions. Strategy is a good way to win a battle with few casualties.

Their are rules that they must follow though:

If an entire army is destroyed, and the opponent has a direct route to their capital, and they take it, then the player is out of the game, and can't rejoin, but can join other games.

Here is a list of countries to choose from

United States(Chomper98)
Great Britain
France
Spain
Germany
Japan
China
Confederate States
Russia(f-22 "raptor" ace)
Athens(Mirumoto Kenjiro)
Sparta
Italy
Assyria
Babylonia
Egypt
Netherlands

There's no specific timezone, so all these countries exist at the same time, and can conquer eachother.

This is still just a possible version of the game, so let me know of ways to improve. Thanks.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 02, 2012, 06:54:59 PM
You got my interests even further...

Also, there needs to be a scoring system for the chance of success or failure in combat, damage on one type against another, critical damage, difficulties of one type against another (i.e. like what you said with infantry against tanks), distance, range & accuracy.  Like if our Game Master should use a dice or some other random scoring piece to do all of that.

As for the 5 unit categories, should there also be sub-categories, since there could be different types of each unit?  Infantry, for example, could come as Riflemen & Anti-Tank (with better chances against Armor), and Armor or Navy could come with units that specialize against Aircraft.

Oh. and don't forget terrain and weather.  Those are big deciding factors in strategic warfare.

All that aside for now, I want the Athenian faction, and I could find ways to make them from ancient Greece to 2100's era... :smile
Title: New kind of RP
Post by: Chomper98 on August 02, 2012, 07:43:38 PM
Quote from: Mirumoto_Kenjiro,Aug 2 2012 on  05:54 PM
You got my interests even further...

Also, there needs to be a scoring system for the chance of success or failure in combat, damage on one type against another, critical damage, difficulties of one type against another (i.e. like what you said with infantry against tanks), distance, range & accuracy. Like if our Game Master should use a dice or some other random scoring piece to do all of that.

As for the 5 unit categories, should there also be sub-categories, since there could be different types of each unit? Infantry, for example, could come as Riflemen & Anti-Tank (with better chances against Armor), and Armor or Navy could come with units that specialize against Aircraft.

Oh. and don't forget terrain and weather. Those are big deciding factors in strategic warfare.

All that aside for now, I want the Athenian faction, and I could find ways to make them from ancient Greece to 2100's era... :smile
Okay, thanks for giving me more information, and I'll integrate those, so here are the sub-classes

Infantry: Rifleman, Officer, Anti-Tank soldier, Machine Gunner

Tank: Light Tank, Medium Tank, Heavy Tank, Flame-thrower

Aircraft: Fighter, Bomber, Naval, Helicopter

Navy: Frigate, Destroyer, Cruiser, Battleship, Aircraft Carrier

Artillery: Mortar, Heavy Artillery, Multi Rocket Artillery(shoots many rockets at once)

And each player is in control of a single nation, and that is for all the games unless you want to change.

Weather is determined by season.

Summer is hot, with little rain, so is good for invasion, but not campaigns, Spring is rainy, and temperate, so its good only for certain battles, Fall is temperate, dry, so best time for campaigns, Winter is cold, and so is not good for any type of warfare.

The percentage of who wins must be considered by a moderator, or game-master, who takes into account the number of tanks, troops, artillery, weather, and terrain to decide who wins, he must be unbiased!

There are also types of battles that can be chosen, trench warfare, guerilla, and maps. But its not just a war-game, you can form alliances with other players, or trade routes.

Tell me how I can improve this.

But here's a list of what we can do:

WARFARE
Declaration of war, you can declare war on other players, although it's recommended that you prepare for war.
Planning, form a plan for how to subdue the enemy.
DIPLOMACY
Ask for a trade route
Send an embassy in
Sign a non-aggression pact
Form an alliance
Colonization
Colonize unclaimed territories
Take over enemy territories

MAP

This is something that is added everytime a major event occurs, the main map is on the very top of the game, and changes when someone does something important. Ex: America sets up a colony in North Africa, or, Germany declares war on Sparta. When wars occur, the two sides with all participating belligerents in two colors, to show the different size.


LEADERS
Leaders are the players in control of the nation their playing as, and incharge of their country's ingame affairs.

United States(Chomper98)
Great Britain
France
Spain
Germany
Japan
China
Confederate States
Russia
Athens(Mirumoto Kenjiro)
Sparta
Italy
Assyria
Babylonia
Egypt
Netherlands

Just let me know what country you want to be. This role-play will start as soon as we find a moderator or game-master. I will also make a map of this.

(http://images.wikia.com/althistory/images/2/27/Map_of_earth_hideously_distorted.png)

Sorry for the badly drawn map, I don't have a scanner, and I will try to make a better map for the game later. But here it is right now.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 02, 2012, 10:08:11 PM
Here's a couple more to talk about:  Logistics and resources.  No nation can ever manage an army without food, oil, ores, and money.  So we also have a set-up of what resources our countries have, plus the income out of trade with other nations.  And for logistics, you can add non-combatant units such as medics, supply trucks, transport aircraft and ships.  Also, should we have the set-up of bases, fortresses, and other installations with obstacles and defenses, like mines & towers?

As for weather, it's not really that simple to generalize weather by season alone.  Where I live in the west USA, summers are hot and stormy and winters are cold, dry, and windy for which many other regions in the USA alone can be completely different.

For another option in warfare, we could add "Influence the progress of a lesser nation", like what went on in the Cold War between NATO & Russia, to today.

ONE MORE THING!  I have a few more countries to contribute:  The Norse (Sweden, Norway, & Finland), Brazil, Mexico, and India.  Maybe we should add an African nation in there too, like the Zulu tribes.

Just one more question.  What's to be the time-era of these wargames?
Title: New kind of RP
Post by: Chomper98 on August 02, 2012, 10:34:20 PM
Thanks Mirumoto, I will add that, and so that weather occurs, we should have the moderator control the weather. For the logistics, every 2 turns you get 10,000 ingame dollars to spend, so that no one emerges as a world power super fast. The logistics unit is good, and basesa are, so we'll add those. I'll make a list of all the major parts of gameplay, and we need a moderator. The era is cold war technology level, hence battleships, tanks, aircraft, and so on, but civilizations arise when a player joins in.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 02, 2012, 10:48:43 PM
OK, so we can have accounts to use to buy new stuff from our own countries or perhaps from other countries?

I'll be getting to work on my list of Athenian units!  I guess that means my territory would be southern Greece, maybe Crete and the other islands?
Title: New kind of RP
Post by: Chomper98 on August 02, 2012, 11:07:06 PM
Quote from: Mirumoto_Kenjiro,Aug 2 2012 on  09:48 PM
OK, so we can have accounts to use to buy new stuff from our own countries or perhaps from other countries?

I'll be getting to work on my list of Athenian units!  I guess that means my territory would be southern Greece, maybe Crete and the other islands?
Aye. I guess we could start the rp soon, just need a moderator.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 03, 2012, 12:32:14 AM
That, and a few more players.

And how do we set up our unit stats?  Defense, movement, range, strengths/weaknesses against other unit types, and all that jazz?  

I play Axis & Allies miniatures, so forgive me if I go 200 questions on you.

EDIT:  I made a mistake in territory.  I found Sparta to be southwest of Athens.  So instead, I'd like my territories to be east Greece, Macedonia, and the islands of the Aegean Sea.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 01:10:42 AM
hmm I might take part.
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 01:31:26 AM
Quote from: Mirumoto_Kenjiro,Aug 2 2012 on  11:32 PM
That, and a few more players.

And how do we set up our unit stats?  Defense, movement, range, strengths/weaknesses against other unit types, and all that jazz? 

I play Axis & Allies miniatures, so forgive me if I go 200 questions on you.

EDIT:  I made a mistake in territory.  I found Sparta to be southwest of Athens.  So instead, I'd like my territories to be east Greece, Macedonia, and the islands of the Aegean Sea.
Some units, such as flamethrowing tanks, Machine Gunners, and Anti Tank soldiers are add-ons to main units, so they cost less to build.

Here are the units and their stats

100$ Rifleman: Strong against Rifleman, Weak Against Tanks, Artillery, Bomber
50$ Officer: Strong against Rifleman, Weak Against Tanks, Artillery, Bomber
25$ Machine Gunner: Strong against Infantry, Weak Against Tanks, Artillery
50$ Anti Tank: Strong against Tanks, Artillery, Weak Against Infantry

800$ Light Tank: Strong against Infantry, Weak Against heavier Tanks, Artillery, Anti Tank
1200$  Medium Tank: Strong against Lighter Tanks, Infant, Weak Against Artillery, Anti Tank
!400$ Heavy Tank: Strong against Infantry, Lighter Tanks, Weak Against Artillery, Anti Tank
1000$ Flamethrower Tank: Strong against Artillery, Infantry, Weak Against Tanks

500$ Mortar: Strong against Infantry, Weak Against Tanks, Heavier Artillery
100$ Heavy Artillery: Strong against Infantry, Tanks, Weak Against Bombers, Flamethrowers

2000$ Frigate: Strong against Aircraft, Frigate, Aircraft Carrier, Weak Against Destroyer, Battleship, Cruiser
3000$ Destroyer: Strong against Frigate, Cruiser, Weak Against Battleship
3500$ Cruiser: Strong against Destroyer, Weak Against Battleship
5000$ Battleship: Strong against Frigate, Cruiser, Destroyer, Aircraft Carrier, Weak Against bombers
6000$ Aircraft Carriers: Strong against Aircraft, Weak Against Battleship, Frigate, Destroyer, Cruiser
Submarinehttp: Strong Against Navy, weak against Aircraft

300$ Fighter: Strong against Fighter, Bomber, Naval, Weak Against Frigate
500$ Bomber: Strong against Navy, Tanks, Infantry, Artillery, Weak Against Fighters
600$ Naval: Strong against Navy, Weak Against Fighters
700$ Helicopter: Strong against Infantry, Weak Against Frigate, Fighter
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 01:35:55 AM
I'll be Russia.
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 01:46:25 AM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:10 AM
hmm I might take part.
Okay, just tell me what nation you would like to be, although United States and Athens have been taken, choose another country. We won't be ready until I have the complete gameplay and unit functions.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 01:51:55 AM
Quote from: Chomper98,Aug 3 2012 on  12:46 AM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:10 AM
hmm I might take part.
Okay, just tell me what nation you would like to be, although United States and Athens have been taken, choose another country. We won't be ready until I have the complete gameplay and unit functions.
Russia
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 02:20:13 AM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:51 AM
Quote from: Chomper98,Aug 3 2012 on  12:46 AM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:10 AM
hmm I might take part.
Okay, just tell me what nation you would like to be, although United States and Athens have been taken, choose another country. We won't be ready until I have the complete gameplay and unit functions.
Russia
Sorry about that, I was writing that when you posted choosing Russia, so I know you chose it.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 03, 2012, 06:12:34 AM
It's easy for you two to come up with Cold War-era stuff for your countries, since they've actually been around at that time.  I have to make my army up from scratch.  But I'm going along OK so far.  Is it OK to display my list of units when I'm done?
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 01:57:28 PM
i noticed you didn't put submarines on the list of units chomper 98.
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 02:21:28 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 02:29:25 PM
Quote from: Chomper98,Aug 3 2012 on  01:21 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
and though it's cold war era I think nukes should not be allowed since it would be god modding because the countries you and I are doing are pretty much the only ones who have them. and it would be too easy to have them anyway it. power source wise it would probably be alright but not attack wise.
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 02:31:59 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:29 PM
Quote from: Chomper98,Aug 3 2012 on  01:21 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
and though it's cold war era I think nukes should not be allowed since it would be god modding because the countries you and I are doing are pretty much the only ones who have them. and it would be too easy to have them anyway it.
Yeah, I never intended nukes anyway, just cold war level technology.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 02:32:52 PM
Quote from: Chomper98,Aug 3 2012 on  01:31 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:29 PM
Quote from: Chomper98,Aug 3 2012 on  01:21 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
and though it's cold war era I think nukes should not be allowed since it would be god modding because the countries you and I are doing are pretty much the only ones who have them. and it would be too easy to have them anyway it.
Yeah, I never intended nukes anyway, just cold war level technology.
ah. I'm putting together my list of units.
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 02:43:53 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:32 PM
Quote from: Chomper98,Aug 3 2012 on  01:31 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:29 PM
Quote from: Chomper98,Aug 3 2012 on  01:21 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
and though it's cold war era I think nukes should not be allowed since it would be god modding because the countries you and I are doing are pretty much the only ones who have them. and it would be too easy to have them anyway it.
Yeah, I never intended nukes anyway, just cold war level technology.
ah. I'm putting together my list of units.
So am I, just need a moderator and perhaps one more player.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 06:20:20 PM
going over my list of units again. At least one of the things i chose didn't enter service, but it was under construction when the cold war ended.
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 06:39:47 PM
The country's can start building when the game begins. Since no one can find a moderator, I'll take on that role. Trust me, I can act very unbiased and neutral, so I will moderate. The game begins now.
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 06:51:02 PM
The game is now ready to play. Here's the link to the game. (http://gangoffive.net/index.php?showtopic=11371&st=0&#entry22006403)
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 03, 2012, 08:18:18 PM
Oh yeah, how much money do we start out with in the game, so we could assemble our starting armies?

And here's my list of units:

Rifleman - Hoplites, Galil-style rifles
Officer - Lochagos, Sub-machine guns
Anti-Tank (AT) - Peltasts, RPG-7 style
Machine Gunner (MG) - Hypaspists, FN MAG-style medium machine gun

Light Tank - Kopis, Tankettes w/ heavy machine guns
Medium Tank - Prodromoi, 6x6 wheeled w/ 75mm gun
Heavy Tank - Hetairoi, Tracked tanks w/ 105mm gun
Flame-Thrower - Non-turret tank destroyer w/ flame gun

Fighter - Peregrine, Saab Draken-style
Bomber - Vulture, 4-engined jet bomber
Navy - Osprey, F-101 Voodoo-style
Helicopter - Medusa, Multi-role combat/transport

Frigate - Odysseus-class, shallow water capable
Destroyer - Hermes-class, torpedo/missile
Cruiser - Themistocles-class, torpedo/gun
Battleship - Achilles-class, Gun/missile
Aircraft Carrier - Athena-class, 50 aircraft
Submarine - Scylla-class, hunter-killer

Mortar - Oxybeles, 80mm
Howitzer - Lithobolos, 155mm
Multi-Rocket Artillery (MLRS) - Polybolos, 16 rocket tubes


How's that?
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 08:57:15 PM
That's good, here's my list of units.

Rifleman - AK-47 assault rifles
Officer - Calico 960 Sub-machine gun
Anti-Tank (AT) - PIAT anti Tank gun
Machine Gunner (MG) - A.50 Caliber M2 gun

Light Tank - Mark IV Crusader Tank
Medium Tank - Panzer Mark III
Heavy Tank - Tiger Tank
Flame-Thrower - Non-turret tank destroyer w/ flame gun

Fighter - F-16
Bomber - Tupolev Tu-160 Strategic Bomber
Navy - A-29 Tacano
Helicopter - UH-60L Black Hawk

Frigate - Leander-Class Frigate
Destroyer - V-class Destroyer
Cruiser - Admiral Hipper-Class Heavy Cruiser/ Pocket Battleship
Battleship - Iowa-Class Battleship
Aircraft Carrier - Nimitz-class Carrier, 90 aircraft
Submarine - Typhoon-Class submarine

Mortar - M120 Mortar
Heavy Artillery - G6-52
Multi-Rocket Artillery (MLRS) - Soviet Multi-Rocket launcher WWII
Title: New kind of RP
Post by: Chomper98 on August 03, 2012, 08:58:54 PM
You start out with 50,000 ingame dollars, which you can use to build cities, weapons, or recruit troops, you can also name ships.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 03, 2012, 10:08:42 PM
Here's my list I stuck with entirely Russian equipment

Infantry
Rifleman - AK-74
Officer - PPSh-41
Machine Gunner - PKM
Anti-Tank - RPG-7

Army
Light tank - PT-76
Medium tank - T-34/85
Heavy tank - T-72
Flamethrower - PT-76 armed with ROKS flamethrower

Air Force
Fighter - Su-27
Bomber - Tu-22M
Naval - Tu-142
Helicopter - Mi-24

Navy
Frigate - Krivak class frigate
Destroyer - Kashin class destroyer
Cruiser - Kresta II class cruiser
Battleship - Kirov class battlecruiser
Aircraft Carrier - Ulyanovsk, 70 aircraft
Submarine - Victor class version III

Mortar - M1943
Heavy artillery - M-46
Multi-Rocket Artillery - BM-21
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 04, 2012, 01:45:03 AM
Since you mentioned cities and weapons, here are some more questions:

How much for cities, bases, & factories?

Can we research new equipment?  And will they cost more for troops?
Title: New kind of RP
Post by: Chomper98 on August 04, 2012, 01:51:22 AM
Quote from: Mirumoto_Kenjiro,Aug 4 2012 on  12:45 AM
Since you mentioned cities and weapons, here are some more questions:

How much for cities, bases, & factories?

Can we research new equipment?  And will they cost more for troops?
Cities cost 7,000 bases 5,000, and factiories 4,500.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 04, 2012, 03:10:29 AM
OK.  I'm working on my starting army as of now!

UPDATE:  Done!  A lot of planning and math...  Whew!  Anyway, here's my starting army...

1 city (Athens):   7,000
1 base/port (Piracus):  5,000
2 factories:  9,000
3 Odysseus-class frigates:  6,000
1 Hermes-class destroyer:  3,000
24 Hoplite riflemen:   2,400
4 Lochagos officers:  200
4 Hypaspists MG:  100
4 Peltasts AT:  200
4 Peregrine fighters:  1,200
3 Vulture bombers:  1,500
2 Medusa helicopters:  1,400
4 Kopis light tanks:  3,200
2 Prodromoi medium tanks:  2,400
3 Byzantine flame-thrower tanks:  3,000
10 Lithobolos artillery:  1,000
5 Oxybeles mortars:  2,500

Total:  $49,100
Change:  $900

Not bad, huh?
Title: New kind of RP
Post by: f-22 "raptor" ace on August 04, 2012, 04:32:27 PM
My starting army

cities and factories costs
1 city (Moscow) 7,000
1 base (Murmansk) 5,000
2 factories 9,000
21,000

navy costs
2 Krivak class frigates 4,000
1 Kirov class battlecruiser 5,000
2 Kashin class destroyers 6,000
15,000

airforce costs
4 Su-27's 1,200
2 Tu-142's 1,200
4 Tu-22M's 1,500
3,700

army costs
26 AK-74 riflemen 2,600
3 PT-76 light tanks 3,400
1 T-34/85 meduim tank 1,200
1 T-72 heavy tank 1,400
2 officers 200
2 anti tank 200
4 mg 100
2 M-46's 200
9,500
total costs 49,200

change 800
Title: New kind of RP
Post by: Chomper98 on August 04, 2012, 11:44:13 PM
Here's my list
one city: Washington DC 7,000
One Base: Fort Knox 5,000
1 Factories 4,500

Navy

2 Frigates: 4,000
2 Destroyers: 6,000
1 Cruisers: 3,500
1 Battleship: 5,000


2 Medium Tank Divisions: 2,800
1 Heavy Tank Division: 1,400
1 Light Tank Division: 800

3 Heavy Artillery: 1,000

4 Fighter squadrons: 1,200
2 Bomber Squadrons: 1,000

24 Riflemen: 2,400
8 Machine Gunners: 200
4 Anti Tank: 200
4 Officers: 200

48,200
change: 1,800

Title: New kind of RP
Post by: f-22 "raptor" ace on August 05, 2012, 12:05:31 AM
looks like we're just about ready to start.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 05, 2012, 12:27:41 AM
I play Axis & Allies miniatures, so I've been thinking of playing like that.  Every full turn has a set of smaller turns:  Movement, air combat, ground combat/additional movement, & damage.  The players take turns in each of these phases, keeping the match relatively fair throughout the turn.  That way, it'd be like our parts in combat are at the very same time.

So for the match, I take it that the moderator will make up the settings for the fighting?  Like location, terrain, and current situation?
Title: New kind of RP
Post by: Chomper98 on August 05, 2012, 12:38:15 AM
Yes the moderator will determine it, and yes their are a bunch to sub-turns, building units, movement, building, and attack, so five sub-turns,  including the operation part where we do something, form an alliance, sign a treaty, sign a pact, so on. And you might have to deal with revolutions sometimes, which will form countries like Czechoslovakia, Poland, or Belgium.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 05, 2012, 12:48:03 AM
sounds good
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 05, 2012, 01:00:05 AM
Okie dokie.  As with revolutions, does that mean we'll also be facing "AI" opponents, besides each other?

Sorry, I tend to ask too many questions...
Title: New kind of RP
Post by: f-22 "raptor" ace on August 05, 2012, 02:15:36 AM
Yeah and what about the countries that aren't taken will they be AI controlled?
Title: New kind of RP
Post by: Chomper98 on August 05, 2012, 02:28:50 AM
They will actually be added if another player joins the game, and chooses it.
Title: New kind of RP
Post by: Chomper98 on August 05, 2012, 02:29:52 AM
Quote from: Mirumoto_Kenjiro,Aug 5 2012 on  12:00 AM
Okie dokie.  As with revolutions, does that mean we'll also be facing "AI" opponents, besides each other?

Sorry, I tend to ask too many questions...
Yup, yup, yup! :lol
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 05, 2012, 03:07:16 AM
I think I'm out of questions for now.  At least not until the game starts...
Title: New kind of RP
Post by: Chomper98 on August 05, 2012, 03:22:19 AM
QUOTE=Mirumoto_Kenjiro,Aug 5 2012, 02:07 AM] I think I'm out of questions for now. At least not until the game starts... [/QUOTE]
It has started. ;)Here it is. (http://gangoffive.net/index.php?showtopic=11371)[
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 05, 2012, 04:00:34 AM
OK.  So do we start with intros of our countries, or do we start with an event that later calls us into the fray?
Title: New kind of RP
Post by: Chomper98 on August 05, 2012, 08:06:17 AM
You automatically start when you first post.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 05, 2012, 12:57:17 PM
is research of more advanced units allowed?
Title: New kind of RP
Post by: Chomper98 on August 05, 2012, 01:01:02 PM
Actually, no, unless you want to change a unit's class, but I don't want the game to get more complicated then it is.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 05, 2012, 01:03:36 PM
Quote from: Chomper98,Aug 5 2012 on  12:01 PM
Actually, no, unless you want to change a unit's class, but I don't want the game to get more complicated then it is.
ah.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 05, 2012, 10:33:00 PM
I guess then I'll start off with a brief background story of Athens, and the country's current politics, since I'm working a fictional nation in this time-era.
Title: New kind of RP
Post by: f-22 "raptor" ace on August 05, 2012, 11:05:56 PM
so is this rp cold war era tech or cold war era itself?
Title: New kind of RP
Post by: Chomper98 on August 06, 2012, 05:40:02 PM
Cold war tech.
Title: New kind of RP
Post by: Chomper98 on August 06, 2012, 07:33:00 PM
I  forgot to add something about the navy ingame, it takes a certain amount of turns for an ordered ship to be operational, here it is.

Aircraft Carrier 5 turns.

Battleship 4 turns

Cruiser 3 turns

Destroyer 2 turns

Frigate 2 turns

Submarine 1 turn
Title: New kind of RP
Post by: f-22 "raptor" ace on August 06, 2012, 11:10:28 PM
ah, so i think we're ready to begin then.
Title: New kind of RP
Post by: Chomper98 on August 06, 2012, 11:27:42 PM
Yup, here it is: Turn Based RP, random role-play section (http://gangoffive.net/index.php?showtopic=11371)  ;)
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 08, 2012, 12:20:58 AM
By-the-by, as moderator, could you keep tabs when our income comes in and/or equipment is completed?
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 09, 2012, 11:25:20 PM
Did I overstep anything?
Title: New kind of RP
Post by: f-22 "raptor" ace on August 09, 2012, 11:34:49 PM
Quote from: Mirumoto_Kenjiro,Aug 9 2012 on  10:25 PM
Did I overstep anything?
not to my knowledge.
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 14, 2012, 11:17:37 PM
I see I blew my chances to get cash this turn... :bang
Title: New kind of RP
Post by: Mirumoto_Kenjiro on August 22, 2012, 04:36:35 PM
Maybe, rather than playing the game on a global scale, we could do a "skirmish" in a particular area of interest for all or several of our players.  Missions would include supporting/stopping a violent revolution in a country, investing/conquering a newly-discovered resource in an inhabited region, assisting/taking advantage over the aftermath of a natural disaster, etc.  We don't have to be in an area for use of all our units, setting us up for using wise tactics as much as military force.

As moderator game master, you'd have to keep tabs on what we players gain in finances & equipment, control over all friendly, neutral, & hostile NPCs or unused playable countries (which I may have overstepped my boundaries in the story w/ Sparta & Libya), and control over any natural situation.

Maybe we should try again?