The Gang of Five

Role Play => Role Play Discussion => Topic started by: Explorer on January 09, 2009, 06:33:16 PM

Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 09, 2009, 06:33:16 PM
I happened to have had a small-big idea... I even asked TFS's opinion on the subject, to confirm if wether it wouldn't seem to much out of the forum's context or even too odd to be present on the RP forums.

Ok, straight to the point, then...

Having remembered of Serris's topic about the crossover between Smash Bros. and Land before Time, I had the idea of actually RPing it - since it would be very hard to indeed fabricate a game of it.

Each one who decides to sign up for it could use both a smasher and a Land before Time character - OC's and newcomers included.

The plot is still undecided, but it would probably be better to make it like an adventure mode - something like the Subspace Emissary from SSBB - but with a different plot - since we won't be using the exact same storyline, I suppose, although some characters made up by the Smash Bros. Universe, like Master Hand or even Tabuu, could be present.

So, hum, is anyone interested in entering? Remember, both OC's for the LbT part and new comers for the SSB. part are accepted.

Note: Don't mind the title.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 09, 2009, 06:36:48 PM
Hmm. I like this idea.

Unfortunately, I haven't made a moveset for Deimos (my OC) yet. I DO have a moveset for Tom Nook though.

I can assure you that Deimos's moveset will be based strongly on his stone age weaponry and his claws and teeth.
Title: Smash Bros. and LbT - Unique Adventure
Post by: StarfallRaptor on January 09, 2009, 11:15:15 PM
Dante, Virgil, Kai, and Motochika are so in on this!
Maybe I'll also take Falco, if I need to.

All my guys have movesets, but I'll post those later.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 09, 2009, 11:47:04 PM
I can take Zelda as well.

Wait, can you use canon characters as well?

I have a complete moveset for Ozzie and part of one for Hyp, Nod and Mutt.
Title: Smash Bros. and LbT - Unique Adventure
Post by: The Friendly Sharptooth on January 10, 2009, 06:48:28 AM
Count me in for sure! There are three certain characters I'd like, provided nobody else does too because then I can always change. They have all been made before; I'm not ready to create realistic characters of my own. I hope these work out:

First of all, I want Jigglypuff (surprised?). I can't help it. I just love playing as her. I prefer manuverability over power. Putting foes to sleep is so much fun too! Not much else to explain since she's already in the game.

Second, an already made LBT OC named Rita. But I have something special in mind for her here. It this is too eccentric, I'll forget it, but it would make sense and it would really help to balance out her fighting style. So far, the same character Rita exists in two alternate realities. One, is the original in Total Drama Valley and the beginning of Sharptooth Valley where she is a young sharptooth. The second one is in the rest of Sharptooth Valley. After Chomper's wish in that, she ends up a longneck. So here is my unique twist to make her even better for this type of fanfiction. Lots of characters have multiple forms, PT, Zelda, Samus, and so forth. These different forms add balance to the characters' fighting style. Now here is my thought: I think Rita would usually be in her original form of sharptooth. Her attacks are much faster but don't have as much force. Now since she exists alternately in two ways because of Chomper's wish, I thought it would be nice if she had an ablilty called "wish mode" that will let her transform into her longneck form, where her attacks are slowed, but cause more damage. That is my desire, but this is Explorer's thread so I can only do this if he okays it later.

Thirdly, a real nintendo character that I'd like to use for the SSB part. He's actually a main character in a Mario game. His name is Mallow, and because of his unique variety of powers, I have ideas for some very interesting battle plans. He has three types of physical attacks: punching, whacking with a stick, and using cymbals to cause devaststing vibrations. And because of a secret ability of one of his powers, I can add a good deal of humor with whoever he comes in contact with... He can heal a little bit, use lightning, and summon snowmen. What more can you ask for?

I'm glad to be here and surprised at the same time because people don't usually ask my opinion on anything. I hope I do this right. I've never been in a formal RP before. The only I've been in is the alphabet one in the party forum and it makes it clear at the beginnning that there's no real plot and you can just have fun and write anything. If there's anything I need to know about how often to post here or when to wait for other people, just let me know so I don't mess this up. This is a great idea and I look forward to working on this when there are enough people here to ge it started. I know everyone will have a lot of fun with this. Until it begins, later!
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 10, 2009, 08:05:29 AM
Canon characters are allowed for both SSB and LbT.

I'll probably be taking, hum, one of the Links, and my only OC for now, Kyro, the rockback (staring).

By the way, about the "bad guys"

The supreme one would probably be best to be exclusive to the SSB world - the same way they did with Tabuu - but ave helpers along the way - the same way Ganondorf, Wario and Bowser did. And there'd have to be someone up for Master Hand, for instance.
Title: Smash Bros. and LbT - Unique Adventure
Post by: The Friendly Sharptooth on January 10, 2009, 10:01:41 AM
Quote
Canon characters are allowed for both SSB and LbT.
Thank you for clearing that up. I didn't know if my choices followed the rules here or not.
Quote
The supreme one would probably be best to be exclusive to the SSB world - the same way they did with Tabuu - but ave helpers along the way - the same way Ganondorf, Wario and Bowser did.
I thought the exact same thing. It would be awkward for characters, even Bowser and Ganondorf, fighting something taller then a house. Bowser would like, only come up to one's knees right? And there doesn't seem to be any non sharpteeth foes that pose enough threat. Dill and Ichy? Not much of a problem. Egg eaters don't seem to be much of fighters. The bullies just seem to run from trouble. Old flyers with power cravings can't cause too much damage in a brawl of fighters. If there are swimming sharpteeth, step onto land. Sharpteeth are the real threat, but the size difference between the fighters would be unprecedented. A SSB boss seems the logical choice. Maybe even a nintendo character that hasn't been in SSB could be the final boss. Seeing the master hand at the end of every line of battles, well, I feel a new "face" could really help add new flavor. Besides, I'm not a big master hand fan anyway because he just won't fall asleep for some reason. (Although, that probably only makes him harder for me.) As long as the boss at the end isn't ten times the size of each one of our characters, I'll be happy. Okay, that was an exaggeration. I just don't want to punch a foe and hit his leg, which is what a lot of characters will do against a full grown sharptooth. The enemy/ally size ratio needs to be comparable in some way to promote some sense of realism in battles. But whatever is decided here, I'll do my best to fight it anyway. Teamwork may just be the answer to any victory here. Later!
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 10, 2009, 10:17:43 AM
Quote
It would be awkawrd for characters, even Bowser and Ganondorf, fighting something taller then a house. Bowser would like, only come up to one's knees right? And there doesn't seem to be any non sharpteeth foes that pose enough threat. Dill and Ichy? Not much of a problem. Egg eaters don't seem to be much of fighters. The bullies just seem to run from trouble. Old flyers with power cravings can't cause too much damage in a brawl of fighters. If there are swimming sharpteeth, step onto land. Sharpteeth are the real threat, but the size difference between the fighters would be unprecidented.

You put it in a good angle, that's for sure. You're right about the part of fighting something around ten times the character's size.

Master Hand - in any SSB - is the final boss of Classic Mode, 1P Mode, well you get the point.
In the Adventure Mode of SSBB, though, he seemed to be just a background character who was threatened by a being almost suprior to him. So, while we are talking about SSB and the world where it takes place - not individual worlds - Master Hand seems a character who, no matter how less the influence is, has to appear. My point of view, anyways.
So, having a few characters from LbT - and others - helping a new, nearly superior threat seems to be the way to go.

The storyline, for instance - assuming we won't be organizing a "tournament" and characters are spread - could be done in various places.
For example, many authors use the Smash Mansion, where smashers gather, as a good point for a story. We could use it as well - as the beginning mark - and then get a storyline going. Not all the characters needed to be in the Smash Mansion, which gives it much versatility.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on January 10, 2009, 11:25:30 AM
If I were to join this, I would love to RP as Ike, Marth, Captain Falcon, or Link. Or Roy. I like the swordsmen.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 10, 2009, 12:15:44 PM
Reading through the Party Room's topic on Smash Bros., I came across the message that people aren't seeing LbT characters beating up each other.

It probably won't happen unless the story really tells so - characters are enemies, for example. If you check the Subspace Emissary you'll figure that characters from the same series aren't commonly seen fighting each other - exception made, as said, to Mario and Bowser, etc.. And even if not from the same series, characters don't necessarly have to be fighting each other.

I mean, everyone eventually discovers that there's someone behind it all who deserves to be beaten up, so everyone's eventually after the same goal - defeat him/them. Some characters discover it earlier and are always with that objective, others are involved without wanting, sincethey're only after others to help.

About the character profiles, you can go ahead and post them. Canon characters aren't really necessary to be "profiled" - you just need to mention them - while OC's and newcomers need their moveset and their profile.
Any changes on canon character's movesets shoul probably be registered.

Does it seem good that way?
Title: Smash Bros. and LbT - Unique Adventure
Post by: The Friendly Sharptooth on January 10, 2009, 06:21:09 PM
I think that that would be a great way to do things here! Having a common goal will give us all a main focus in our trials. Unity is most common with these things but lone wolves are also to be expected among us, since they only make things more interesting with their solo adventures and they still support the cause even though they are away from us. As far as the writers here go, if nobody wants their LBT characters to fight with LBT characters from other writers here, then they will simply never make such a threat anyway. If someone here doesn't mind that happening and makes a challenge to someone, then the the writer being challenged can simply difuse the situation if he or she wants to. It might be interesting to have a few mild physical confrontations between us using them on occasion, but only because of disagreements that will surely occur and the tempers that can follow them. Still, that is just my opinion. As far as our LBT charactes fighting outside ones, it doesn't have be bloody, gorey, decapitation in order for it to be a "fight." Look at Littlefoot and Cera's tussle after she said something about his mom in the first movie. That was a serious brawl but remained appropriate in every way. Dinosaurs are tough. Every blow won't make a deep bruise and every swipe won't make a bloody gash. I just don't see how LBT characters can simply ignore other dinosaurs who are causing chaos. We all seem to have very good talents with creativity and writing in here, with the exeption of me, who has quite a ways to go before I can write very effectively at all. But the rest of you can surely find clever, not gruesome ways for dinosaurs to defeat their kind. Otherwise, when dinosaurs attack, will we simply defend ourselves until they decide to go away? Or will we just lock them up somewhere until they decide to come to their senses? Doesn't some physical intervention seem most logical here? Once again, this is just my personal opinion which need not be taken seriously.

Now as for the descriptions of my three charcters. First of all, Jigglypuff already exists in the game and I saw no need to change her in any way, so I don't have anything to explain. However, since Jigglypuff does seem to be the least popular character in this, some of you might not be very familiar with how she goes abou doingt things. In that case, and if you are curious about her, here is the best explanation of her that I am aware of:
http://www.wikicheats.com/index.php/Super_..._WII/Jigglypuff (http://www.wikicheats.com/index.php/Super_Smash_Bros._Brawl_-_WII/Jigglypuff)

As for Mallow, he is an official nintendo character, who, as of now, has only made an appearance in one official game: Super Mario RPG: Legend of the Seven Stars for the SNES. He makes an appearance in a T rated Mario fan game called Super Mario Legends: Saga of Evil and Mallow is set to appear is Super Mario RPG DS. His physical attacks are very weak, since he is the magic user of the game, after all.
His three ways to physically attack are: punching, whacking with a stick, and clanging cymbals together which causes damage through their vibrations, his only long range physical attack.
As far as his powers:
Thunderbolt- Some weak lightning that hurts all enemies before him a little bit.
HP Rain- My favorite ability of his. Restores some health to himself or ally, although I could show a foe mercy in this fanfiction and help him out in the end of a battle. You never know how he'd repay me here...
Psychopath- Tells me how much energy my opponent has, which is very useful. It also reads my opponent's mind and tells me what he or she are thinking. That can be used in a lot of very useful and humorous ways here...
Shocker- One strong lightning bolt that hurts one enemy, similar to Pikachu's lighting summoning, although this actually hits my opponent, not myself.
Snowy- His summoning move. He summons a big snowman who attacks his enemies.
Star Rain- A star comes from the sky and starts pummeling a foe.
Since he is not from the SSB trilogy, I made him a final smash: Ultmate Power. It simply defeats all the foes he is currently facing, be it one or ten of them, including any bosses. Yeah right! I was only kidding there. Here is what I really thought: Tornado Vortex- Simply a tornado sucking a foe in and slamming him/her harshly against something when it's over, like the ground, an obstacle, or even another foe. It causes good damage and the foe is momentarily dazed.
Based off Mallow's true characteristics from the game, I give him these characteristics: Although he is almost weightless, his jumping skill is terrible, which seems to be an original combination for a SSB character. His attack is very weak and he doesn't recover fast. His only strength comes from his strong magic and small healing power.

Finally, my one LBT charcter, Rita. She is an OC, but I didn't make her, brekclub85 did. I have only a few ideas for her abilites right now, but I'll update this if I find more. Her best power is called "Wish mode" which lets her take her other form, just like Zelda/Sheik. If you read Total Drama Valley and the first part of Sharptooth Valley, you'll see that Rita was originally a sharptooth. In a separate reality Chomper wishes for, she ends up a longneck. Staying true with that, Rita starts off in battle in her original form, a young sharptooth, with fast attacks using swipes, bites, and blunt body attacks. Upon switching to her longneck form, her attacks slow down considerably but gain power. Also, in this form, she can attack from behind her as well since longnecks love fighting with their tails. A special ability of hers is Warm Smile, taken from the first part of SV. This attack is similar to Jigglypuff's sing, but can be done from more a distance and has more limited usage. She smiles warmly and it will very shortly stun one opponent; very shortly as in a few seconds. It will only work on male characters, not bosses, and the oppponent has to be looking directly at her. The only other abilty I have found for her that I'll use for sure is Sixth Sense, which she showed to have in Chapter 26 of Sharptooth Valley. Here is the excerpt:
Quote
“Redfoot’s sure been happy lately,” commented Rory, who had just been found in his hiding place by Greg. “Ever since I found those black plants for him, he’s always been in a good mood.” “Maybe he got over Screech and Thud’s deaths,” suggested Myra. But a weird feeling was coming over Rita. “What’s wrong Rita?” asked Rory. “You ever….feel like something bad’s happening around you?” “Why do you ask that?” Greg asked confused. “I…don’t know,” Rita replied honestly. She decided to ignore the feeling.
I am expounding on this ability to make it useful in the battles of this RP, while not changing the original concept completely. I'd say she can be aware of nearby danger before hand, although that doesn't mean she'll be able to react to it time. That is because she knows when she or allies will be attacked by foes nearby and ones currently being faced, but still have no idea as to the method and techniques the enemies will use in doing so.
As for her stats in sharptooth form: very light, average jumping, fast speed, weak attack. Longneck form: avergae/heavy weight, weak jumping power, slow speed, average/strong attack strength. Now I do know another ability Rita has, as shown in Chapter 28 of Sharptooth Valley. Here is that excerpt:
Quote
Rita had a hard time sleeping that night, ever since she saw Chomper’s eyes. Rita and her mother (Julie) had a special ability, similar to the one Sharptooth had: the ability to look into someone’s eyes and tell how they feel. When she saw Chomper, she could see in those red eyes that he had a great burden inside him, and that he was desperate to accomplish his goal.
I have not decided if I want to use that here or not. If I did, I would call it Soul Searching. That ability could be used on helping friends here who feel badly about something but won't show it, or seeing the good side of an enemy that really isn't so bad, or trying to see where someone good or bad is coming from with whatever they do, and could therefore be reasoned with. But since that ability would be used so rarely, I don't know if it would be worth even adding in this RP or not. If someone thinks I should, and pehaps thinks that this could be more ueseful than I think, and even has other uses for the power, please let me know, and then I probably would add it after all.

Those are my descriptions of my trio and I hope they work out nicely with our goals in this. If you think I should rethink any of my ideas on anything here, please tell me and I'll listen to whatever you say. No matter how trivial it may seem to you, I consider even small details very important. So don't be shy, I'm all ears. Later!
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 10, 2009, 06:49:00 PM
I have movesets for 2 antagonists (Ozzie and Strut).

I'll post them up later.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 10, 2009, 07:11:50 PM
Here's my 2:

Tom Nook

Attack: 3/5
Weight: 2/5
Reach:1/5
Gravity:1/5
Speed:3/5
Jump:4/5
Traction: 1/5

Costumes:
Nook's Cranny Uniform (Normal) (blue team)
Nookington's Uniform
Nook'n Go <convenience store> Uniform with red stripes <red team>
Nookway Uniform (Green apron) <Green team>

Victory Poses:

1.) He holds the Golden Axe in the air and a flash of light reflects off of the axe.

2.) He leans on a “Closed” sign and gives a thumbs-up gesture.

3.) He does 2 slashes with the Golden Axe and then he leans on the axe handle

4.) He tosses a bell bag into the air and catches it, then poses.

5.) He casts the fishing rod at the camera and reels it back.

Taunt: He pulls a bag of money out and shakes it

Alt Taunt #1: Leans on the axe handle and looks bored.

Alt Taunt #2: He waters the ground and flowers pop up.

Dash: He runs like any human character

Final Smash: (Nettle Freeze) He pulls out a stopwatch and activates it after about a ? second delay. When he does all movement on the arena is frozen. He then follows up by throwing 4 bags of seeds into the air, when the seeds rain down, ALL platforms are transformed into thorny thickets. Opponents in the air are not damaged but will remain frozen for 3 seconds after the attack finishes (they can be damaged but will not move from attacks nor can they be KO’d). .Opponents on the ground will be unfrozen as soon as the attack ends. The final hit from the vines will send opponents about as far as a sweet-spotted lightning kick. The vines do 5% damage for 10 seconds.

Shield: Standard sphere shield (Does that “brace for impact stance” that Ness does)

Ready Stance: Holds the axe in front of himself and sways slightly

Ground Attacks:

A: Axe chop (5%) He does a diagonal chop in front of himself with the axe.

A,A: Chop, Chop (5%,4%) He does a diagonal chop with then a horizontal chop in the opposite direction.

A,A,A: Chop, Chop, backhand (5%,4%, 3%): He does a diagonal chop then a horizontal chop in the opposite direction and finishes with a horizontal backhand with the blunt side of the axe going in the same direction as the second chop

Side A: Shovel lance (5%-11%) He does a fast jab at the opponent with the shovel

Up A: Uppercut (3%-7%) He does a simple uppercut.

Dash A: Shovel spear (5%-9%) He pulls out shovel and skewers the opponent (like Ganondorf's dash A with any bludgeoning item)

Down A: Shovel jab (3%-7%) He jabs at the opponent’s feet with the shovel.

Air Attacks:

A: Axe spin (5%-10%) He pulls out an axe and spins 360 degrees with it.

Forward A: Overhand axe chop (meteor smash) (12%-17%) He pulls out an axe and does a 2-handed axe chop

Back A: Reverse elbow bash (3%-9%) He jams his elbow backwards.

Up A: Sky cutter (7%-11%) He pulls out his axe and slashes above him with it.

Down A: Shovel plant (14%-20%) He pulls out a shovel, stands on it and rides it down, until it hits the ground. He must then pause to pull the shovel out of the ground.

Smash Attacks:

Side: 2-handed axe chop (10%-26%) He pulls out an axe places both hands on it and delivers a hard 2-handed overhand chop (Like Zelda's side smash with a bludgening item)

Up: Crouching Shovel Jab (9%-15%) He pulls out a shovel, crouches down and jumps up, at the same time ramming the shovel forcefully skyward.

Down: Axe sweep (7%-18%) He pulls out an axe and does low 360 degree sweep around himself.

Special Attacks:

B: Axe throw, Like Link's arrows, longer button is held longer projectile travels and the more damage it does. (3%-23%) Can be held (Nook will have a golden aura around him when it is held.)

Side B: Slingshot, fires a rock, tapping it will fire a rock that can ricochet off of objects and fighters, smashing it will fire a MUCH faster rock that can pass through fighters. (5%-13%, slow rock; 1%-8%, fast "railgun rock")

Up B: Furniture drop, He throws down a leaf which turns into a trampoline almost instantly and he shoots up in a direction which is determined by which direction you hold  the control stick in. The trampoline then falls down. It's a meteor smash if you nail someone with the trampoline. It doesn't cause damage if you use it on the ground, although you will still end up in the air. (7%-13%, hit by trampoline; 1%-7%, hit by flying Nook)

Down B: Net, He swings the net around and he can catch any projectile (even thrown items) and when he catches it, pressing it again will cause him to throw a beehive at the target.
(damage of item if it were to hit Nook X1.5 <rounded up>)

Grabs:

He reels them in with a fishing rod. (can be used to grab ledges)

Attack: Fishing Rod Pound, He beats them with the end of the fishing rod. (1%-3%)

Forward: Snap Cast, He throws them like he's casting a lure. (5%-10%)

Backward: Spin Cast, He turns around then "casts" the victim. (6%-12%)

Up: Starslash. He throws them up then slashes them with the axe. (4%-9%)

Down: Gravedigger, He slams them to the ground, then stabs them with the shovel (7%- 14%)

Ledge attacks

Under 100%: Vertical slash: He leaps up and does a vertical slash with the axe

Over 100%: Fishing pole jab: He climbs up and jabs the fishing pole in front of him.

On Ground Attack

Clear out slash: He gets up, slashes in front of himself and slashes behind himself with the axe.

Note: The tools he uses are the Golden Tools.

---------------------

Ozzie

Attack: 3/5
Weight: 3/5
Reach: 1/5
Gravity: 2/5
Speed: 4/5
Jump: 4/5
Traction: 1/5

Game: Land Before Time

Symbol: Comet

Taunt 1: Glares at the camera

Taunt 2: Pulls out an egg and licks his lips

Taunt 3: Says “Yes!”

Victory Pose 1: He slashes twice then glares at the camera

Victory Pose 2: He takes a few swings with his tree branch and then he leans on it

Victory Pose 3: He throws a fragment of the Stone of Cold Fire at the ground and it cloaks him in a ring of blue flame.

Entrance: He rides in on his flyer and he jumps off. The flyer then flies off the stage.

Defeat Pose: He leans on the tree branch as though he is tired.

Item Swing (weak): he does quick horizontal swipe
Item Swing (medium): he does a thrust with the item
Item Swing (smash): he does a powerful baseball bat style swing
Item Swing (dash): he does a backhand swipe as he dashes
Item Swing (Homerun Bat): He leaps forward and swings the bat in a vertical chopping motion at the same time.

Shield: He crouches down in a defensive posture.

Dizzy: He holds his head and groans

Costumes

Standard: His coloration from the LBT movies except he will have a leaf pouch on his upper left arm. Four darts can be seen in the pouch.

Red team: He will have a red vine tied around his upper left arm and his skin will have a slight reddish tint. The leaf pouch on his upper left arm will be red. Four darts can be seen in the pouch.

Green team: He will have a green vine tied around his upper left arm and his skin will have a slight green tint. The leaf pouch on his upper left arm will be green. Four darts can be seen in the pouch.

Blue team: He will have a blue vine tied around his upper left arm and his skin will have a slight blue tint. The leaf pouch on his upper left arm will be blue. Four darts can be seen in the pouch.

Secret (“Combat outfit”): He will have a leaf pouch with some stone throwing knives on his upper right arm and there will be a stone knife strapped to his right leg.

Codec

Snake: What, the? Why is that dinosaur here?
Otacon: Careful Snake. That’s Ozzie, the Struthiomimus; he can run you down easy and rip you to pieces.
Snake: Hmm. I don’t see any teeth.
Otacon: He doesn’t need teeth, see those claws?
Snake:  Woah. Those are some nasty claws;I’ll keep that in mind. Uh, how intelligent is he?
Otacon: I’m no paleontologist but I don’t think he should be too hard to defeat. He doesn’t use weapons.
Snake: I’m not too sure.

Standard A attacks

A: Claw slash; he slashes with his left claw (3%)

A,A: Double claw slash; he slashes with his left claw then switches to his right claw (2%-4%)

Side A: Claw jab; he jabs his claw at his opponent (6%-11%)  

Down A: Tail sweep; he sweeps his tail directly in front of himself (4%-8%)

Up A: Claw uppercut; he uppercuts with a claw (7%-10%)

Dash A: Running claw slash; he does a slash while running (6%-8%)

Standard A air attacks:

A:  claw spin; he spins around with his claws extended (6%-9%)

Up A: claw swipe; he swipes above himself with a claw (6%-10%)

Down A: stomp; he simply stomps downward (9%-12%)

Forward A: stick swipe; he pulls out a stick and chops downward with it (11%-14%-meteor smash)

Back A: tail whip; he tail whips behind himself (5%-11%)

Smash Attacks:

Side: tree branch; he winds up and smashes the opponent with a large tree branch (10%-21%)
 
Up: cross slash; he crosses his arms over his head forming an “X” shape and he quickly snaps them to his side (12%-23%)

Down: twin tail whip; he swipes his tail behind him then spins around and swipes in front of him (9%-19%)

Throws

Grab: he grabs the enemy by the neck with two hands

Grab and attack: choke; he squeezes his enemy’s neck (1%-3%)

Up: claw swipe; he tosses the enemy up and as they fall, he slashes them with a claw (5%-9%)

Down: multi-slash; he tosses the enemy to the ground, places one foot on them and claws them repeatedly (8%-12%)

Back: back kick; he tosses the enemy behind him, turns around and kicks them away (4%-9%)

Forward: claw toss; he tosses the enemy in front of him and slashes them twice with his claws, the final slash sending his enemy flying (6%-10%)

Ledge attacks

Under 100%: twin claw swipe; he will leap up and do two fast claw swipes in succession. (4%-10%)

Over 100%:  kick, he will climb up and deliver a swift kick in front of him (5%-9%)

On Ground Attack

Claw cyclone; he gets up and twirls around with his claws extended (3%-5%)

Final Smash:

Flyer Air Raid: His flyer swoops in and Ozzie is seen talking to him. Then Ozzie climbs aboard his flyer and they fly off the top of the screen and a squadron of flyers will fly over the stage and bombard everyone present with large rocks. After the attack is done, the flyer will fly back onto the stage and Ozzie will leap off him. The flyer will then fly off. These rocks cannot be picked up and thrown and the flyers are totally immune to attacks.  (Lasts 13 seconds, 19% - hit by rock, 9% - hit by flyers)

“B” Attacks:

B: Blowgun; he takes out a hollow reed and shoots a projectile at his opponent. Can be charged to inflict more damage and go farther (cannot be stored).The projectile is random. 45% chance - sharp stick (7%-12%), 30% chance - rock (10%-16%), 12% chance - sleep dart (3%-9%, opponent immediately falls asleep), 13% chance - poison dart (7%-12%), opponent is poisoned <takes 1 damage per second for 10 seconds, causing flinching every time damage is taken from the poison>

Side B: Charge; he charges the opponent. If they are immediately in front of him he will grab them instead. If they are grabbed: press B to have him slash the opponent with his free hand, tilt the control stick forward to have him push the enemy forward, tilt the control stick backwards to have him trip, then stomp the enemy. (9%-13% for ram attack, 1%-2% per slash, 10%-15% for stomp, 5%-9% for push.)

Up B: Flyer, A flyer comes in and flies under Ozzie and lifts him into the air (mostly straight up, but can be somewhat controlled by the control stick). After the lift, the flyer flies off the top of the screen .The flyer can be attacked and after each attack Ozzie will fall off the flyer. It can be reused if Ozzie is knocked off the flyer. (2%-9%- hit by flyer)

Down B: Rock, he picks up a rock from the ground. It works like an item. It can be thrown or held. If it is thrown, the opponent can catch the rock and throw it back. Unless it is stated that the rock cannot be reused, the rock can be picked up and thrown again. Rock is random: 40% chance - regular rock (4%-9%), 30% chance - spike crystal (13%-15%), 15% chance - shining stone (13%-15% - electric attack, area of effect, cannot be reused) 10% chance - lava rock (16%-21% - fire attack, will cause damage to holder if held for greater than 3 seconds <1% per 1 second>) 5% chance – Stone of Cold Fire shard (20%-32% – fire attack, cannot be reused, 35% of being defective <has exact same stats as regular rock>, 15% chance of total failure <explode immediately upon holding, 13%, stun>)

------------

I'll put Strut and Deimos up here later.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 11, 2009, 01:42:07 PM
My only OC for now, Kyro's moveset, based using Serris's organization scheme:

Series/Original: Land before Time / Legend of the Triforce

Grounds moves

A (Normal) - Head strike

A,A (Double normal) - Tail strike

Smashes (A):

Up Smash - Identical to Bowser's, but Kyro uses the rocks on his back like Bowser's spikes.

Side Smash - Kyro rams towards the side chosen, throwing himself

Down Smash - Kyro swings his tail on the ground for both sides - much like Yoshi

Special (B):

Special Up - Kyro uses a rock from his back and throws it with his tail (this means he doesn't have a recovery move)

Special Side - Kyro curls and rotates against the target - thoroughly similar to a curled Goron.

Special Down - Kyro curls, jumps, and falls again at high speed, causing damage on impact.


Final Smash - Comet Fall - Kyro curls, corsses the stage and buries whicever opponents he gets on the way. Then, still curled, he jumps off-screen and falls, with a similar aspect to that of a comet. When he hits the ground, all buried opponents are thrown away, and any others caught by the comet on its way are thrown as well.

Taunts:

Taunt 1 - Looks around and says "Where did she go?" (Direct reference to "New Order")

Taunt 2 - Lightly ducks and allows the rocks on his back to shine.

Taunt 3 - Shakes his back and a rock falls. He then hit the rock with his tail before it hits the ground, and the rock returns to his back.

Victory Positions and Taunts:

1 - Falls onscreen in a similar fashion to his Final Smash and gets out of the crater, uncurled, to assume a victory pose.

2 - Assumes something like a hunt position and says "That's threehorn spirit!" (Direct reference to "New Order")

3 - Allows the rocks on his back to shine and says "How's that for a rockback?"

Defeated position:

Lies down and places his head over his paws.


Aspect Variation:

Normal - Brown underside and gray stones

Red - Red under and lava rocks

Blue - Blue under and diamond rocks

Darker (Variation) - Darker under and black rocks


Shield - Curls and allows the rocks to protect himself. To dodge, he simply rotates.


Grabs - Stands on two paws and "hugs" the opponent.

Up Throw - Puts the opponent on his back using his horns and throws it up.

Down throw - Throws down and falls over.

Side Throw - Uses the tail to make the opponent fall and uses it again to throw the opponent away.


Midair Strikes:

A - Curls and Spins

Upwards - Uses horns to strike

Downwards - Turns and hits with back.

Forward - Strikes with horns.

Backwards - Uses paws to strike


Dash attack - Curls and spins over

Trip - Stands like Ivysaur

Link - From Minish Cap, Four Swords Adventures

His moves are thoroughly similar to Toon Link's and even his aspect is nearly identical. However, he doesn't wear a cap, and the sword he uses is the Four Sword.
Also, his Final Smash is changed to:

Final Smash - Four Heroes - Link splits into four other Links that strike different targets and cannot be attacked.

Also, while in the air, Link's upward smash is changed to Roc's Cape, which has a similar use to Pit's wings, and while in the ground, it remains the Spin Attack.

His Bow (Special B Standard) changes from a normal arrow to a Light Arrow that causes more damage if its charged enough time.

His Downwards Special (Bomb) is changed from a Normal Bomb to a Remote Bomb, which only explodes when Downwards B is pressed again (similar to Snake's Downwards Special).

His Grab is changed from the Hookshot to the Gust Jar, which drags opponents from as long as its kept pressed. If let go and no enemy is nearby, the enemy is thrown away by a gust.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 11, 2009, 05:37:15 PM
Ok, here's the first sample of the plot. It's still open for discussion, too.

The story indeed starts in the Smash Mansion.
Some players can start there - its player's choice, there -, if not, in their "natural environment".
(For instance, Fox and Falco - and Wolf and any other newcomers from Starfox - would start in space, the first two in the Great Fox, the mothership. DK and Co. would start in a forest. Zelda stuff could also start in another environtent, like Hyrule. And so on.)
And there'd be a connection there.
Each of the worlds existant - which will be equivalent to the different character series. The plan there is to have different RPers have the lead role while in their world. - would be affected by the mastermind's strikes.
While the story could at first start in their own worlds, they would have to meet in the World of Trophies and try to fight the threat by returning to each other's world and fighting the threat there. When all worlds affected were safe, they would have to save the World of Trophies. Until then, the latest is just a gathering point without a fixed location to gather. It actually adds up to having more adventure, since they'll have to search.

Now, the story having started in either the worlds or the Smash Mansion, something would have to happen. For instance, the enemy could strike the mansion, and, if its Subspace, let's imagine, the mansion would be consumed and the Smashers spread. The same would apply to other worlds. Like ROB did last time, the new characters -like LbT characters - would do the same work under pressure, and have to attack other smashers.

While a few smashers are in a certain world, other smashers could be in other worlds. This would cause teams to be set up, but this is still discussable.

Like I said, all this is open for discussion.
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on January 12, 2009, 12:32:04 AM
Quote from: Serris,Jan 9 2009 on  05:36 PM
Hmm. I like this idea.

Unfortunately, I haven't made a moveset for Deimos (my OC) yet. I DO have a moveset for Tom Nook though.

I can assure you that Deimos's moveset will be based strongly on his stone age weaponry and his claws and teeth.
You mean you can make up your own LBT Character and team up with one of the SSBB Characters in order to make up the idea?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 12, 2009, 10:03:16 AM
Quote from: NeoGenesis005,Jan 12 2009 on  04:32 AM
Quote from: Serris,Jan 9 2009 on  05:36 PM
Hmm. I like this idea.

Unfortunately, I haven't made a moveset for Deimos (my OC) yet. I DO have a moveset for Tom Nook though.

I can assure you that Deimos's moveset will be based strongly on his stone age weaponry and his claws and teeth.
You mean you can make up your own LBT Character and team up with one of the SSBB Characters in order to make up the idea?
Sorry for asnwering for him, but yeah, you can either create your Land before Time OC or use existant ones. Also, for the SSB part, you can either choose to create a newcomer or use existant Smashers.
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on January 12, 2009, 06:26:56 PM
Quote from: Explorer,Jan 12 2009 on  09:03 AM
Quote from: NeoGenesis005,Jan 12 2009 on  04:32 AM
Quote from: Serris,Jan 9 2009 on  05:36 PM
Hmm. I like this idea.

Unfortunately, I haven't made a moveset for Deimos (my OC) yet. I DO have a moveset for Tom Nook though.

I can assure you that Deimos's moveset will be based strongly on his stone age weaponry and his claws and teeth.
You mean you can make up your own LBT Character and team up with one of the SSBB Characters in order to make up the idea?
Sorry for asnwering for him, but yeah, you can either create your Land before Time OC or use existant ones. Also, for the SSB part, you can either choose to create a newcomer or use existant Smashers.
:wow That is so cool

I have a character and his name is Timothy the Dinodian (Dinosaur Guardian) a Triceratops.   I drew him in different parts though when I put him together I can show you him
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 12, 2009, 06:29:19 PM
Quote from: NeoGenesis005,Jan 12 2009 on  10:26 PM
Quote from: Explorer,Jan 12 2009 on  09:03 AM
Quote from: NeoGenesis005,Jan 12 2009 on  04:32 AM
Quote from: Serris,Jan 9 2009 on  05:36 PM
Hmm. I like this idea.

Unfortunately, I haven't made a moveset for Deimos (my OC) yet. I DO have a moveset for Tom Nook though.

I can assure you that Deimos's moveset will be based strongly on his stone age weaponry and his claws and teeth.
You mean you can make up your own LBT Character and team up with one of the SSBB Characters in order to make up the idea?
Sorry for asnwering for him, but yeah, you can either create your Land before Time OC or use existant ones. Also, for the SSB part, you can either choose to create a newcomer or use existant Smashers.
:wow That is so cool

I have a character and his name is Timothy the Dinodian (Dinosaur Guardian) a Triceratops.   I drew him in different parts though when I put him together I can show you him
Sure, go ahead. Also, do post a simple moveset (it doesn't have to be very specific, you can make it simple by telling only the abilities, etc.)

Also, you can also enter with a newcomer to the SSB world.
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on January 12, 2009, 07:28:58 PM
Quote from: Explorer,Jan 12 2009 on  05:29 PM
Sure, go ahead. Also, do post a simple moveset (it doesn't have to be very specific, you can make it simple by telling only the abilities, etc.)

Also, you can also enter with a newcomer to the SSB world.
Ok sure :)
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on January 12, 2009, 07:37:43 PM
Quote from: NeoGenesis005,Jan 12 2009 on  06:28 PM
Quote from: Explorer,Jan 12 2009 on  05:29 PM
Sure, go ahead. Also, do post a simple moveset (it doesn't have to be very specific, you can make it simple by telling only the abilities, etc.)

Also, you can also enter with a newcomer to the SSB world.
Ok sure :)
By the way he's not humanoid he's a full pledge Triceratops is it still ok or should I make him a half human, half dinosaur?
Title: Smash Bros. and LbT - Unique Adventure
Post by: StarfallRaptor on January 12, 2009, 11:51:20 PM
Okay.  
1) I like the story setup, and
2) Here are my guys basic move lists and taunts.

Dante S. Starfall:
Basic Attacks: Melee Kicks and Punches, one tail strike (Down A Smash)
Special Attacks:

B: Cero Blast--Dante fires a ball of spiritual energy in a line in front of him.  Used in the air, it fires at an angle downward

Forward B: Zanpakuto Cut--Dante forms his unique blade from the air, drawing it in a rapid slash with a short projectile.  Capable of redirecting enemy attacks.  

Up B: Shunpo Strike--Dante flickers out, reappearing above a point that he can choose.  He then descends, and upon landing creates a circular field of energy around himself.

Down B: Kido 90: Black Coffin--Dante creates a field in front of himself.  Anyone who is caught in it is held in a black box, and then Dante strikes it with a swift strike.

Final Smash:  Maximum Hollow Reaping--Dante causes a large area surrounding him to go black, blinding and incapacitating his opponents, then several slashes strike the opponents from various angles before Dante reappears above the area, firing a massive energy blast downward into the foes.

Virgil:
Basic Attacks: Virgil uses a stone sword as a melee weapon, slower swings and stabs making up the bulk of his attacks
Special Attacks:

B: Blade Wave--Virgil fires a short-range projectile in front of himself, doing higher damage than most shots.

Forward B: Dash Cleave--Virgil charges for a time, then rushes forwards, swinging the blade in an arcing slash in front of him.  Chargeable

Up B: Gaia Riser--Virgil uses his cursed arm to create an alchemic stone spire to give himself temporary footing, then leaps in the specified direction.  Any enemies caught by the spire take light damage and are forced back.

Down B: Devil's Hand--Virgil uses his cursed hand to rise a ring of spikes around himself, dealing damage and blocking attacks.

Final Smash: Devil's Chaos--Virgil focuses all his strength into his right hand, then strikes the ground, creating spike fields under all opponents on screen.  

I'll expand this later...
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 14, 2009, 03:01:16 PM
Ok, so, right now, we've got:

Veteran Smashers:
                            Jigglipuff
                            Falco
                            Kirby / Meta Knight / Donkey Kong
                            Ike
                            Captain Falcon
                            Announcer

Newcomers - Land before Time
                    Ozzie
                    Dante S. Starfall
                    Virgil
                    Kyro
                    Rita
                    Kai
                    Motochika Chosokabe
                    Hyp, Nod and Mutt
                    Timothy, the Dinodian
                    Deimos
                    Longtail
                   
                    Others
                    Link (Four Swords)
                    Mallow (Super Mario RPG: Superstar Saga)
                    Tom Nook (Animal Crossing)
                    Whilhelm Adavant (Starfox: Lylat Tales)
                    Valeron

To be released -
                        Strut (Serris)
                        Adrian (StarfallRaptor)
                        Chomper (Chomper 4)

The ones "To be released" are those who's movesets are missing.

The ones "To be confirmed" are those who might have shown interest, but have not confirmed.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 14, 2009, 04:03:49 PM
Quote from: Explorer,Jan 14 2009 on  02:01 PM
Hyp, Nod & Mutt (Serris)
Deimos (Serris)
 
I also have a Strut moveset as well.

Hyp, Nod, and Mutt are the closest to completion, then Strut and finally Deimos.
Title: Smash Bros. and LbT - Unique Adventure
Post by: StarfallRaptor on January 15, 2009, 01:07:22 AM
Right.  For Falco, his moves are directly from SSB: Brawl.  Like Fox's, but he uses two pistols for his B attack, and he kicks his Reflector.

KK. Here are the other two.

Kai:
Basic Moves: Kai fights with lower-damage attacks from his upper body, many of his strikes mostly basic punches.
Special Attacks:

B: Valsyar Flame 99--Kai sweeps his arm upward, firing a small wave of fire along the ground at his opponent.

Forward B:  DragonFlash Kick--Kai leaps forwards, his foot enveloped in flames to deliver a powerful kick to his opponent.  Can be used for horizontal recovery.

Up B: Rising Comet--Kai crosses his arms over his head, the shoots up either straight up or in any other direction, enveloped in flames.

Down B: Spiral Inferno--Kai drops low to the ground, then spins around, creating a wall of fire around himself. Useful as an anti-air attack.

Final Smash:  Fire Of Hades--Kai jumps into the air, then drops low, striking the ground with a fist.  All visible opponents are set on fire for about 10-15 seconds, taking 10-12 damage per second (Depends on Character size and movement).  Low KO potential.

Motochika Chosokabe
Basic Attacks:  Motochika uses a Japanese Shamisen as his melee weapon.  He hits fast, and has slight projectile properties to many of his attacks, but the damage he deals is fairly average.
Special Attacks:

B: Tosan Song--Motochika strums his shamisen, releasing a sonic bubble across the stage.  If it hits an opponent, it explodes into a small shockwave.

Forward B:  Song of Splitting Waves--Motochika dashes forward, creating a sonic field around himself.  

Up B: Song of Rising Heaven--Motochika creates a flow of water, then runs along it, in any direction he chooses.  Opponents struck by the water take damage.

Down B: Song of Crashing Ocean--Motochika ducks low, creating a wall of water in front of himself.  If an opponent strikes this wall with a melee attack, they are hit by a massive wave, pushing them back and doing light damage.

Final Smash:  Ocean's Rage--Motochika leaps off the stage, then creates a tidal wave to strike the screen, pushing opponents towards the edge of the stage and dealing decent damage to each.

Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 15, 2009, 09:26:04 AM
Ok, I modified the list since there are more movesets.

So, one of the worlds agreed to be appear is the World of Trophies.
The following list of locations was formed according to the Subspace Emissary, and is open for discussion, along with a few more areas that can be added through the RP.

The Midair Stadium – Apparently, tournaments are held here. It is located in the farthest west location of the continent.

The Plain – Extends on most of the western parts of the continent. The terrain seems mostly irregular, and many ruins are seen scattered across the landscape. There are even some caves apparently not made by nature. A few faults scar the landscape.

The Lake Shore – A wide body of water near the wastelands. There is a thick layer of mist over this lake’s woods, turning the ruins into challenging riddles. The ruins and the mist hide a cave, however, abandoned mines.

The Forest – Large woods in the southwest parts of the continent. A path seems to open between the foliage, inside which are hid ruins that seem to populate the continent.

The Battlefield Fortress – A stronghold in the wastelands. This fort as been attacked multiple times and the attackers’ weapons are still spread in the desert.
The castle itself has a great variety of locations, like a normal palace would, including weapon chambers, and others. Danger might lurk around the corner, though.

The Cave – Old, crumbling mines in the western mountains.
The cave’s higher levels present a toxic haze, as well as many pits to endless falls. Precaution is advised.
Even higher levels in the cave also present cord bridges and other construction utilities.
Precious crystals are found oftenly.

The Jungle – Northwest of the central part of the continent, near the coast. This jungle gives the ideal environment for adventurers, with shifting gusts of air and multiple faults, along with challenging – and crumbling – ruins.

The Lake – A large lake close to the jungle and the coast. A Rayquaza used to be here. The lake has a clear surface, and the forest surrounding it occupies the complete north center of the continent.

The Swamp – As its name implies, the swamp is a… swamp. The waters on its rivers flow to the ocean through multiple waterfalls, and eventually end in a green prairie.

The Wilds – Wastelands, deserts, and a large amount of mountain in the center of the continent. A few faults scar the desert’s sand, and these lands are spread to the ruins in the west.

The Path to the Ruins – A large, stone passage in the foliage and the desert. Incredibly, this path follows over cliffs and rivers, and eventually into a cave in the mountain.

The Ruins – A lonely peak in the east parts of the continent contains a complex of intelligent ruins. The traps inside vary from falling roofs to sharp spikes, and other traps, naturally made, like faults.

The Ruined Hall – A plain “coliseum” under the ground. From the surface to the very ground of this hall is lengthy fall, which is fortunately covered by a rather thin layer of stone.

The Canyon – A long fault in the eastern mountain range. The gray stone that composes this area gives the location a rather desolate aspect.

The Glacial Peak – The perfect spot for those who want to escalate a mountain. This range presents strong, cold winds, but also a good amount of rock platforms to the frozen top.

The Ruined Zoo – Apparently, there is a much degraded zoo in the farthest south of the continent. The cages seem to have been destroyed, and the sky seems to always present a stormy weather condition.

Along with these, others might be entering, such as Research Facilities – which appeared in the Ancient Island and the Battleship Halberd  - , cities, and others.

About the foes, I would suggest using the entering series’ monsters, enemies, etc..

As for Subspace entering this time or not, I’ll let the ones entering decide what’s best – should Subspace be the cause or not? – Even if the Subspace is the cause, I’m doubting Tabuu getting in, and so, the bosses could be left for a similar thing to all the series’ mix into various and then into a final boss.

Aso, here's my last character, Will, from Starfox - Lylat Tales.

Whilhelm Adavant

Game: Starfox (Lylat Tales)

A strikes are identical to Fox's.

B - Zapper - Shoots a green beam that paralizes what it hits. Can be shot multiply.

Side Special - Will throws a disk and can make it explode by pressing the Side Special button again.

Down Special - Will takes out four Deflectors and helds them up, down, left and right. Dead spots in diagonal direction.

Up Special - Will activates the Blaster Pack and flies up for a while. Can be controled.

Final Smash - Supernova Bomb - Will shows the Airwing's key and presses it. The fighter appears and Will boards in, flying off-screen. Then, Will can shoot three Supernova Bombs, which have about thrice the explosion size of the Smart Bomb. After, the Airwing appears again and Will makes his entrance as if the battle had just started.
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on January 16, 2009, 01:52:01 AM
Quote from: Explorer,Jan 12 2009 on  05:29 PM
Sure, go ahead. Also, do post a simple moveset (it doesn't have to be very specific, you can make it simple by telling only the abilities, etc.)

Also, you can also enter with a newcomer to the SSB world.
 :huh: Hey um...Since I have no idea how do you post picture on this sites I am going to give you the link to take a good glimpse of Timothy.   :( And I haven't thought of a movepool yet so when I get I will post it for you.

http://supernario64.deviantart.com/art/Tim...odain-109623098 (http://supernario64.deviantart.com/art/Timothy-the-Dinodain-109623098)
Title: Smash Bros. and LbT - Unique Adventure
Post by: The Great Valley Guardian on January 16, 2009, 03:27:51 AM
Is it too late for me to join too?

When I read the first few posts I knew Longtail had to be a fighter, but I don't yet have his move set down yet. And as for the SSB character I was hoping to play as Kirby or Meta Knight, as they are my tow favorite. And then DK being a close third.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 16, 2009, 09:59:50 AM
Sure, you can enter. I'll add you to the list. However, if you do any changes to their [Kirby, Meta Knight, DK] movesets, please post them so we can know what moves he can have, ok? For Longtail, though, the moveset is obligatory.

@Neogenesis: It's good to go! You only need a moveset, now.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 16, 2009, 01:13:17 PM
Hyp/Nod/Mutt

Each character can be KO’d. The player ALWAYS controls Hyp. A KO of Hyp is a loss of a life. Nod and Mutt can be switched out in battle. Nod and Mutt will become fatigued after they battle enough.

Attack: 2/5 (Hyp alone); 2.5/5 (Hyp and Mutt); 3.5/5 (Hyp and Nod)
Weight: 2/5 (Hyp/Mutt); 3.5/5 (Nod)
Reach: 1/5 (all)
Gravity: 2/5 (Hyp/Mutt); 3/5 (Nod)
Speed: 4/5 (Hyp alone); 3/5 (Hyp and Mutt); 2.5/5 (Hyp and Nod)
Jump: 4/5 (Hyp alone); 3/5 (Hyp and Mutt); 2.5/5 (Hyp and Nod)
Traction: 2/5 (all)

Game: Land Before Time

Symbol: Comet

Taunt 1: Nod/Mutt asks “Why do we fight?”; Hyp returns with a “Because we can!”

Taunt 2: Hyp throws a fast volley of jabs. Mutt/Nod both strike a fighting stance (Mutt takes a boxer’s stance and Nod crouches down and glares).

Taunt 3: Hyp throws a right hook and says, “How about a punch?” Mutt/Nod pound the ground with their tails in a threatening way.

Victory Pose 1: Mutt and Hyp high-five each other and Nod is standing there with an ecstatic grin on his face.

Victory Pose 2: Hyp glares at the camera and says, “See ya, hatchlings!” Mutt says, “Uh, yeah!” and Nod says, “What are you looking at?”

Victory Pose 3: Nod sticks his tongue out at the camera. Mutt takes a boxer’s stance and throws a few punches. Hyp says, “We fight because we can!”

Entrance: Hyp rides in on Nod and then dismounts. The partner who is not fighting walks into the background.

Defeat Pose: Hyp and Mutt clap, while Nod looks down at the ground.

Idle Pose: Hyp punches one of his hands into the other. Mutt scratches his head and Nod paws the ground.

Only Hyp can wield items.

Item Swing (weak): Hyp does quick horizontal swipe
Item Swing (medium): Hyp does a backhand swipe with the item
Item Swing (smash): Hyp does a powerful thrust into the enemy
Item Swing (dash): Hyp does a forehand swipe as he dashes
Item Swing (Homerun Bat): He swings it in a baseball bat style swing.

Shield: Hyp and Mutt bring their arms up in defensive postures. Nod crouches down.

Dizzy: Hyp and Mutt drop to the ground, kneeling. Nod falls to the ground, panting heavily.

Costumes

Standard: All are colored the same from the LBT movies. Nod has a stone tipped lance strapped to his side. The stone tip is black. Hyp has pouch of stone knives strapped to his side.

Red team: All will have a slight reddish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is red. Hyp has pouch of stone knives strapped to his side.

Green team: All will have a slight greenish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is green. Hyp has pouch of stone knives strapped to his side.

Blue team: All will have a slight bluish tint (most obvious on Nod). Nod has a stone tipped lance strapped to his side. The stone tip is blue. Hyp has pouch of stone knives strapped to his side.

Secret (“Combat outfit”): Both Hyp and Mutt will have stone knives strapped to their legs and have a vine tied to their arms. Nod has a stone tipped lance strapped to his side and a pouch containing several stone throwing knives. Hyp has pouch of stone knives strapped to his side.

Codec

Snake: What is this, a paleontology conference? What’s with all the dinosaurs?
Otacon: Nope, Hyp, Nod, Mutt are here to fight. It’s in their motto, “We fight because we can.”
Snake:  Hmm. Looks like I should be careful; these guys look like they’ll do anything to win. But that big one, he looks like an easy target.
Otacon: Nope. That’s Nod, the Nodosaurus, he’s got armor that would put you to shame.
Snake:  *groans*
Otacon: But look on the bright side, you got equipment.

Standard A attacks (Hyp/Mutt):

A: Hyp throws a right jab (2%)

A,A: Hyp throws a right jab, followed with a left hook (2%, 1%)

A,A,A: Hyp throws a right jab, followed with a left hook. Mutt then follows up with a straight punch (2%, 1%, 1%)

A,A,A,A: Hyp throws a right jab, followed with a left hook. Mutt then follows up with a straight punch. Hyp then finishes with a strong right hook (2%, 1%, 1%, 4%)

Side A: Mutt does a backhand swipe (2%-5%)

Side A, A: Mutt does a backhand swipe. Hyp follows up with a horizontal elbow bash. (2%-5%, 5%-8%)

Down A: Mutt does a tail sweep (3%-5%,)

Up A: Hyp does an uppercut (4%-6%)

Up A, A: Hyp does an uppercut. Mutt follows up with a short “bunny hop”, thrusting his fist into the air. (4%-6%, 4%-6%)

Down A, A: Mutt does a tail sweep in front of him. Hyp follows up with a tail sweep in front of himself. (2%-5%, 2%-5%)

Dash A: Mutt body slams his enemy (6%-9%)

Standard A attacks (Hyp/Nod):

A: Hyp throws a right jab (2%)

A,A: Hyp throws a right jab, followed with a left hook  (2%, 1%)

A,A,A: Hyp throws a right jab, followed with a left hook and then a right hook  (2%, 1%, 2%)

A,A,A,A: Hyp throws a right jab, followed with a left hook and then a right hook. Nod then finishes with a head butt. (2%, 1%, 1%, 5%)

Side A: Hyp does a horizontal elbow bash. (5%-8%)

Side A, A: Hyp does a horizontal elbow bash. Nod follows up with a tail whip. (5%-8%, 6%-11%)

Up A: Hyp does an uppercut (4%-6%)

Down A: Nod does a tail sweep (5%-7%)

Dash A: Nod runs his enemy over (7%-11%)

Standard A attacks (Hyp alone):

A: Hyp throws a right jab (2%)

A,A: Hyp throws a right jab, followed with a left hook (2%, 1%)

A,A,A: Hyp throws a right jab, followed with a left hook and then a straight right kick. (2%, 1%, 4%)

Side A: Hyp does a thrusting elbow bash. (6%-10%)

Up A: Hyp does an uppercut (4%-6%)

Down A: Hyp does a tail sweep. (5%-7%)

Dash A: Hyp shoulder rams his enemy (5%-7%)

Air attacks (Will remain the same regardless of who is on the field):

A: Hyp will spin around with stone knives held in his hands. (2%-11% - multiple hits)
 
Back A: Hyp will slam his elbow behind himself. (3%-9%)

Forward A: Hyp will slash in front of himself with a stone knife. (7%-11%)

Up A: Hyp will slash above himself with a stone knife. (5%-10%)

Down A: Hyp will slam both his feet downwards. (9%-13%)

Smash Attacks (Hyp/Mutt):

Side A: Mutt thrusts his elbow into the opponent. (5%-9%)

Side A,A: Mutt thrusts his elbow into the opponent. Hyp follows up with an overhead swing of both arms. (5%-9%, 11%-18%)

Up A: Mutt leaps up into the air. (4%-8%)

Up A, A: Mutt leaps up into the air. Hyp follows up with a strong uppercut. (4%-8%, 17%)

Down A: Hyp and Mutt simultaneously sweep in front and behind themselves with their tails. (9%-16%)

Smash Attacks (Hyp/Nod):

Side A: Hyp does horizontal thrusting elbow bash. (4%-8%)

Side A,A: Hyp does horizontal thrusting elbow bash. Nod follows up with a short lunging charge. (4%-8%, 12%-20%)

Up A: Hyp throws two strong uppercuts, one after the other. (9%-23%)

Down A: Hyp and Nod simultaneously sweep in front and behind themselves with their tails. (11%-19%)

Smash attacks (Hyp alone):

Side A: Hyp does a spinning tail whip. (10%-17%)

Up A: Hyp throws two strong uppercuts, one after the other. (9%-23%)

Down A: Hyp sweeps in front and behind himself with his tail. (9%-17%)

Throws (Hyp/Mutt):

Grab: Hyp lunges at the opponent and grabs them by the shoulders.

Grab and attack: Mutt punches the opponent. (1%)

Forward throw:  Hyp pushes the opponent away and Mutt shoulder slams them. (3%-7%)

Back Throw: Hyp pivots around and pushes the enemy away and Mutt pivots then shoulder slams them. (3%-7%)

Down Throw: Hyp trips the opponent and Mutt does an elbow drop on them. (6%-11%)

Up Throw: Hyp tosses his opponent into the air and Mutt hits them with his head as they fall. (4%-9%)

Throws (Hyp alone):

Grab: Hyp lunges at the opponent and grabs them by the shoulders.

Grab and attack: Hyp knees his opponent in the groin/lower stomach. (1%)

Forward throw:  Hyp pushes the opponent down and kicks them away. (2%-6%)

Back Throw: Hyp pivots around, pushes the opponent a short distance and then kicks them. (3%-7%)

Down Throw: Hyp forces his opponent on the ground, then slams his elbow down on their head. (5%-10%)

Up Throw: Hyp tosses his opponent into the air and uppercuts them as they fall. (3%-7%)

Throws (Hyp/Nod):

Grab: Hyp lunges at the opponent and grabs them by the shoulders.

Grab and attack: Nod slams his head into the opponent. (3%)

Forward throw: Hyp pushes the opponent away and Nod does short lunge at the opponent. (4%-11%)

Back Throw: Hyp pivots around and pushes the enemy away and Nod hits them with his tail. (5%-12%)

Down Throw: Hyp trips the opponent and Nod jumps on top of them. (6%-13%)

Up Throw: Hyp tosses his opponent into the air and uppercuts them as they fall. (3%-7%)

Ledge attacks:

Under 100% (Hyp/Mutt): Hyp will climb up over Mutt then do two short punches. Mutt will then leap up and kick in front of himself. (1%-5%)

Over 100% (Hyp/Mutt): Hyp will climb up over Mutt then do a single uppercut. Mutt will then climb up and do a short elbow thrust into the enemy. (1%-4%)

Under 100% (Hyp/Nod): Hyp will climb up over Nod then do two short punches. Nod will pull himself up into a head butting attack. (1%-6%)

Over 100% (Hyp/Nod): Hyp will climb up over Nod then do a single uppercut. Nod will then climb up and do a short head butt into the enemy. (1%-4%)

Under 100% (Hyp alone): Hyp will leap into the air and swing his legs and tail at the enemy as he lands (1%-4%)

Over 100% (Hyp alone): Hyp will pull himself up into an elbow bash. (2%-6%)

On Ground Attack:

(Hyp/Nod) Hyp will punch in front of himself while Nod does a short head butt facing away from Hyp. (2%-5%)

(Hyp/Mutt) Hyp will punch in front of himself while Mutt does a few punches facing away from Hyp (1%-4%)

(Hyp alone) Hyp throws a punch in front of himself, then he turns around and throws another punch behind himself. (1%-4%)

Final Smash:

Stone of Cold Fire (Nod/Mutt KO’d) – A blue meteorite lands on where Hyp is and lightly damages anyone touching him. The ally who was KO’d reappears next to Hyp (if both allies are KO’d both reappear next to Hyp and one of them walks into the background). Hyp then touches the meteorite and it explodes, causing moderate damage to anyone near him. He will then glow blue and all of his attacks will be electrically charged for a few moments and deal more damage. (5% - meteor, 13% - explosion, +9% to all attacks for 10 seconds, Hyp only)

Three Bullies (All alive) – Hyp, Nod and Mutt all target one enemy. Hyp starts off with an elbow bash (must connect to initiate attack). Nod then knocks the enemy down and pins them. Hyp and Mutt then proceed to stomp the enemy. Hyp finally finishes with a powerful kick to the face. (5% - elbow bash, 12% - knockdown/pin, 2% for 10 seconds – stomp, 12% - kick, total – 49%)

Special Attacks:

B: stone thrower; Hyp will pull a stone throwing knife out of a pouch and throw it forwards. It can be charged to increase the range and speed but not the damage. If Mutt is on the field, he will throw a spear in a high arcing path (can be charged to increase range and damage. The spear will break on impact with anything) If Nod is on the field, he will use his tail to swat a large number of small rocks in front of himself (can be charged to increase number of rocks). The tail swat itself deals damage. If Hyp is alone, he will throw 2 knives (can be charged to increase range and speed). (4%-8% - knife, 5%-11% - spear, 3%-18% - rock swarm, tail swat - 4%-14%). Only, Hyp and Mutt can use this attack in the air.

Side B (Nod): Charge; Hyp mounts Nod and grabs his spear. Nod then charges forward in a straight line, he will automatically stop near an edge but it is possible to slide off the edge. Pressing B will cause Hyp to throw his spear, and dismount Nod. Nod will continue charging a short distance after Hyp leaps off of him. (2%-7% - spear, 9%-12% - charge). This attack cannot be used in the air.

Side B (Mutt): Slam; Mutt charges his opponent and leaps on them, slamming them to the ground and pinning them. He will pin them for about 1 second (increases with damage). Press B to have Mutt perform an eye gouge on the enemy. Press forward to have Mutt kick the enemy forward. Press backward to have Mutt kick the enemy backward. If used in the air, Mutt will grab the enemy and slam them straight down. It is possible to self-destruct with this move. (1%-3% - eye gouge, 5%-9% - forward kick, 5%-9% - backward kick)

Side B (Hyp): dual knife smash; Hyp pulls out 2 stone knives and leaps forward, slamming the knives into his opponent. If he misses, he will stumble. It can be used in the air as a meteor smash. (13%-17%)

Up B: Flyer lift: A huge flyer grabs Mutt or Nod (with Hyp hanging off of them) and carries them upwards. Flight path is at a 45 degree angle upwards but can be angled to be steeper (no damage). If used when Hyp is alone, the flight path is near vertical but can be angled.

Down B: Switch out; swaps out the current partner for the other one
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 18, 2009, 02:24:08 PM
Ok, now, since we're only a few movesets from the total, I would like to ask your opinion about starting this up already or not - And, by the way, which section, please? <.<
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 18, 2009, 04:06:50 PM
I'll have my characters start off in the Great Valley/Mysterious Beyond.

I'll insert Deimos and Strut later.

And I say you can start start
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 18, 2009, 04:35:56 PM
I'll be putting it up very soon, then. So, how does Smash Brothers - Collision sound? (And is it for LbT RPG or Random Roleplay?)
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 18, 2009, 06:20:28 PM
I like "Smash Brothers - Collision".

As for where it goes, I'm not sure.

I'll say the Random role play section despite the fact that you can find some seriously canon breaking RPs in the LBT Role Play section. I say this only because LBT seems to play a very minor role in this RP.

Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 18, 2009, 06:25:27 PM
I see. I'll be posting in Random Roleplay, then. "Collision" is close, then!
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 19, 2009, 11:51:01 AM
I might have created the first boss. Golyura, a crab-like monster made of rock. I'll be posting information later.

Oh, by the way, I might hve done this now, but please post information before plunging a new boss in, ok? - If its an existing one, though, that won't be neeed, of course.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on January 19, 2009, 01:41:38 PM
Sorry for the wait. I'm in. As Ike and C. Falcon.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 19, 2009, 03:13:30 PM
Ok, I'll point you in. And it seems I'll be pointing Nick up as the announcer! :D
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 22, 2009, 11:23:09 AM
(Sorry for the double)

Ok, so, I've made a rather small list for now of Enemies present in the RP. I'll be adding more when they appear.

Enemies:
Primid Species:
Primid (Normal)
Boom Primid
Fire Primid
Sword Primid
Big Primid
Reflecting Primid (NEW) - Able to make themselves invisible. It lacks sometimes, and they get temporarily visible.
Metal Primid
Auroros

R.O.B. Species:
R.O.B. 5 (NEW) - Like R.O.B. Sentries, these robots are less emotional and much more effective in duties.
R.O.B. Launcher
Giant R.O.B. (NEW) - Unique kind of robot made in a giant size.

Also, here's the boss list, which can also be changed. Descriptions are mostly direct rips from information given.

Golyura (Suicide) - Mostly crab-looking, giant golem of stone. He can trap opponents in hard iron cages inside him, where he also keeps a Subspace Bomb for emergencies. The countdown, curiously, appears in his eyes. He has a giant pince on his left arm, and slightly smaller one on his right. The latest possesses a small cannon inside.

Dark Ms. Swimmer:
Appearance: Take Ms. Swimmer and enlargeher to about Duon's size. Color her a dark purple color with a a dark purple corona surrounding her. Her eyes are a solid glowing blue-white color (like Giga Bowser from SSBM when he is first encountered). She fights with dual sticks. (CLEAR)

??? (Final) - (Description to be posted)

Vaati's Shadow:
Vaati in another shape. The Wind Mage appears as a black ball shrouded in mist, with a protruding golden eye. He attacks mostly by striking against opponents, but can also shoot darkness bombs and poisonous spikes, along with electric balls. He initially has two arms and very short, bat-like wings.

Menos Grande:
Menos Grande: Large, ghostly looking Hollow, it has strong resistance to physical attacks, and can temporarily become invisible. Attacks with a sweeping strike from it's arm, as well as a large, powered up version of Dante's Cero blast. Drawn to the world from it's demense by Dante's Hollow powers...

Styracus, Theta and Hasta:
These 3 fight as a team. Styracus is mostly dark brown with some jagged slashes of tan across his back and frill. His face is heavily scarred. Hasta is a solid black color. Theta is a solid dark green.

- Theta wields a stone knife and attacks with various slashes, stabs and a few unarmed combat techniques (knee and elbow strikes, tail whips, kicks, body checks). He can also throw his knives.

- Styracus attacks by goring, charging, stomping, slamming and crushing.

- Hasta attacks by using his spiked tail, charging, stomping, slamming and crushing.


The Ancient Minister...? - A new robot, apparently from or not from Subspace. He does the same work the previous one did, laying Subspace Bombs to conquer territory. Howeer, this Ancient Minister changed his equipment, now being made of a humanoid body with a cannon arm, resembling Samus's Power Suit, but with the same, characteristic robot base shared with R.O.B.s. He is constantly covered in the same hood the Ancient Minister wore.


The Darkness Ruler - A being from the depths of the Dark Realm, said to live inside the Marble Star. The Darkness Ruler is made of a large concentration of black fog, inside which are visible two, bright yellow eyes. He also has two hands covered in purplish black gloves.


At last here's a list of Enemy Items and Normal items that can be present. The list can also be changed according to the items that appear.
Blue Box (Container)
Red Box (Container)
Beam Sword (Found in labs)
Ray Gun (Found in labs)
Smash Ball (Red Boxes only)
Unira (Forests and grass fields)
Capsule (Container)
Portal (rare) (NEW) - (Description to be posted, although easy to imagine)
World Teleporter - (Found in the Ancient Ruins)
Super Mushroom (Inside Capsules)
Mini Mushroom (Inside Capsules)
Bob-omb (Battlefields)
Fairy (NEW) (Description to be posted) (Found in fountains)
Super Scope (Smash Mansion only)
Title: Smash Bros. and LbT - Unique Adventure
Post by: Chomper4 on January 22, 2009, 02:12:56 PM
Any ideas for Chomper?
Title: Smash Bros. and LbT - Unique Adventure
Post by: StarfallRaptor on January 22, 2009, 09:14:19 PM
If I may add a boss idea, maybe bring in...
Menos Grande:  Large, ghostly looking Hollow, it has strong resistance to physical attacks, and can temporarily become invisible.  Attacks with a sweeping strike from it's arm, as well as a large, powered up version of Dante's Cero blast.  Drawn to the world from it's demense by Dante's Hollow powers...
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 23, 2009, 09:56:15 AM
Sure thing, Starfall. Go ahead! I'll add it to the Boss List.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Chomper4 on January 23, 2009, 02:29:17 PM
Did you hear my Chomper post?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 23, 2009, 02:31:47 PM
Yes, but we can only include Chomper if anyone was to choose him. Since there isn't anyone using him, we can't really include him as a character, can we now?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on January 23, 2009, 06:59:28 PM
Oh yeah I have an idea for another boss battle (It's from Twilight Valley. I hope no one minds.)

Styracus (Styracosaurus), Theta (Saurolophus) and Hasta (Stegosaurus)

These 3 fight as a team. Styracus is mostly dark brown with some jagged slashes of tan across his back and frill. His face is heavily scarred. Hasta is a solid black color. Theta is a solid dark green.

Theta wields a stone knife and attacks with various slashes, stabs and a few unarmed combat techniques (knee and elbow strikes, tail whips, kicks, body checks). He can also throw his knives.

Styracus attacks by goring, charging, stomping, slamming and crushing.

Hasta attacks by using his spiked tail, charging, stomping, slamming and crushing.

----------

A basic outline of Dark Ms. Swimmer.

Appearance: Take Ms. Swimmer and enlargeher to about Duon's size. Color her a dark purple color with a a dark purple corona surrounding her. Her eyes are a solid glowing blue-white color (like Giga Bowser from SSBM when he is first encountered)

She fights with dual sticks.

I'll elaborate later.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 24, 2009, 07:00:41 AM
Cool, that's great! I'll add that new one too. I'm considering including The Darkness Ruler (Legend of the Triforce) since its the first series where Kyro appears.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on January 28, 2009, 02:39:32 PM
Now I think it is time to use this topic to discuss the goings-on in the RP.

First off, WHO MADE A BLEACH REFERENCE?!?

Secondly, WHY?!?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 28, 2009, 03:50:13 PM
First, I'm not quite sure I know what you are talking about. I think it clears second. :D

Ooh, post 777. I'm in for luck!
Title: Smash Bros. and LbT - Unique Adventure
Post by: Chomper4 on January 28, 2009, 04:00:40 PM
I'd like to use Chomper. Do you have any Chomper scenes from The Mysterious Tooth Crisis?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on January 28, 2009, 04:08:27 PM
Well, if you want to enter the RP, its fine for me. Do rememberto post a moveset. If you need help in anything, just ask.

(Psst, just a small advice, the last part of you post isn't quite from this thread, now, is it?)
Title: Smash Bros. and LbT - Unique Adventure
Post by: Chomper4 on January 31, 2009, 11:01:04 PM
Chomper's standard special move could be shartooth gaw
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 01, 2009, 08:46:58 AM
Sure, Chomper4. However, you should probably make a complete set of moves, and if the use isn't too obvious, adding a small explanation on it as well.

Other than that, its a start. :D
Title: Smash Bros. and LbT - Unique Adventure
Post by: StarfallRaptor on February 01, 2009, 07:19:46 PM
The Bleach reference was my fault.  And I'll resolve it soon, don't worry.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 02, 2009, 10:28:20 AM
Aaaah... ._. psst, I'm still confused.

Anyways, once we use the portal - wherever it is - the destination should be the desert so we aren't stuck in that vicious cycle of using portals to directly reach the places we want to reach. That way, we'll have the chance to actually get some story, exploration, action, and in the meantime, some more areas for Subspace. :D

Of course, first off, what do you think?
Title: Smash Bros. and LbT - Unique Adventure
Post by: StarfallRaptor on February 02, 2009, 07:53:28 PM
Yes.  That sounds good.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on February 02, 2009, 08:19:26 PM
Sounds good to me.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 02, 2009, 09:21:37 PM
I concur. Also, would it be okay if I bring in another character? My own design this time.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 03, 2009, 10:32:49 AM
Sure, its fine. Psst, but do post a moveset! Eheh.

Also, I'm still waiting for a few people that signed up to either join us or not. I'd like to hear a confirmation, please, if either its a yes or a not.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 03, 2009, 04:13:02 PM
I'm working on the moveset right now. My character has three modes, not unlike Zelda/Sheik, but instead of willingly switching from one mode to another, when going up a mode, there is a time limit before he reverts to the original mode. I'll go through one mode at a time, and I'll release the moveset of each mode before I bring said mode in. When should I bring him in, by the way? What do you have planned that he can appear?

EDIT: All Movesets finished.

Name: Valeron[/u]

Description
-----

Mode-independent
*****

-Bluish grey hair tied in a braided ponytail; has grey eyes; thin and tall, but good at keeping himself hidden
-Wears a belt made of oddly shaped shuriken, and has eight pure white shuriken hanging from the belt on his side in two four-shuriken-long chains
-The shuriken that are hanging are made from an ore called brightsteel, which is much more durable than steel
-Also on the belt are pouches with kunai knives and scrolls with a brush and ink stored on the sides

*****

Fighter Mode
*****

-Wears a mithril tunic with long sleeves
-Dons a helm with a design similar to that of a dragon's head
-Has a pair of mithril breeches on as well
-Wears brightsteel boots
-A silver hand-and-a-half sword is at his waist

*****

Elven Mode
*****

-The helm is replaced by a circlet of silver designed to resemble a dragon's crest
-The mithril tunic is replaced by a blue woolen tunic with no sleeves and he wears mithril armlets that are much more rigid than the mithril tunic
-Dragon tattoos are visible on his upper forearm
-The breeches are replaced by a pair of brown woolen breeches
-The brightsteel boots remain
-The sword remains, but it becomes thinner, like a rapier

*****

Dragon-Rider Fusion Mode
*****

-The tunic becomes snow white, and the armlets vanish to reveal silver dragon scales covering the arm from the wrist to the elbow
-The top of the hand also becomes covered in dragon scales, but the underside of the hand remains uncovered
-The tips of the fingers become ivory talons of the same length from the tip of the finger to the first joint
-The circlet vanishes completely, leaving a crest of silver scales on Valeron's forehead
-The breeches also turn snow white, but the boots remain
-The brightsteel shuriken now form two four-shuriken-long lines on the scale-covered section of each arm
-A the tunic tears at the part below the chin and extends two inches down to reveal a silver stone embedded in Valeron's skin
-The stone pulsates with a ethereal light

*****

-----

Personality
-----

-Can be considered an eccentric, but knows when to be serious
-Prefers to fool around than do actual work
-Trains with his abilities in his spare time
-Spends a lot of time thinking, as though he was talking to someone in his head

-----

Move-Set
-----

Fighter Mode
*****

A Moves
+++++

Normal A Moves
=====

-A: Sword Slash – Swings his sword at the foe
-A Combo: Sword Combo – Initiates a series of three sword slashes
-Side A: Kick – Kicks the opponent
-Up A: Sword Thrust – Thrusts the sword upward
-Down A: Sweeping Kick – Sweeps at enemy's legs

=====

Smash A Moves
=====

-Side A: Cleave – Brings sword from overhead to the ground
-Up A: Flurry – Rapidly swings the blade above his head
-Down A: Six-Step – Performs a six-step to hit surrounding enemies

=====

Mid-Air A Moves
=====

-A: Kunai Spin – Draws kunai in both hands and spins around
-Side A: Drop Kick – Drop kicks
-Up A: Scissor Kick – Scissor kicks upward
-Down A: Hand Hammer – Clasps hands together and swings them downward

=====

Dash A Move: Roundhouse kick - Performs a roundhouse kick

+++++

B Moves
+++++

-B: Kunai Throw
--Throws kunai in direction Valeron is facing
--When in mid-air, throws kunai downward
--When Store Magic is at maximum, releases all the stored magic and envelops Valeron in a sphere of silver light for a second, dissipating to reveal Elven Valeron

-Side B: Swords Dance
--Performs a sword combo, but must be maintained like Marth's or Roy's

-Up B: Sword Uppercut
--Slices upward while jumping like Marth's or Roy's

-Down B: Store Magic
--Valeron kneels and begins muttering
--Valeron begins to glow with a silvery light
--Must be charged to full power, at which point Valeron will stop chanting
Can be charged in parts like Samus's Charge Shot

+++++

Grab
+++++

-To grab: Normal melee grab
-Up Throw: Slashes sword that hurls the opponent upward
-Forward Throw: Kicks opponent away
-Backward Throw: Throws opponent around with one arm
-Downward Throw: Pins and stabs with sword

+++++

Final Smash
+++++

Name: Ragnarok
-Summons a sword of pure energy in mid-air and commands the blade to strike the closest enemy to Valeron
-Borrowed from the game "Golden Sun"

+++++

*****

Elven Mode
*****

A Moves
+++++

Normal A Moves
=====

-A: Rapier Slash- slices at the opponent with his rapier
-A Combo: Rapier Web- Weaves a web of steel around the opponent, striking with the rapier quickly in succession
-Side A: Kick- Kicks the opponent
-Up A: Scissor Kick- performs a scissor kick upwards
-Down A: Rapier Sweep – Sweeps at feet with rapier

=====

Smash A Moves
=====

-Side A: Rapier Cleave- Cleaves an enemy with the rapier
-Up A: Handstand Kick- Does a flip, lands on hands, and kicks upward
-Down A: Six-Step – Performs a six-step to knock down enemies

=====

Mid-Air A Moves
=====

-A: Rapier Slash- slashes in front of him
-Up A: Mid-air Scissor Kick – Performs a scissor kick in mid-air
-Down A: Meteor Kick – Performs a Meteor Smash with feet
-Side A: Spin Kick- Kicks while rotating 2-pi radians or 360 degrees

=====

Dash A: Roundhouse Kick- Same as in Fighter mode, but with less power and more speed

+++++

B Moves
+++++

-B: Power Slash
--Charges up energy in his blade, then releases it in a quick slash
--When Imbuement is fully charged, a dragon of light sprouts from the glowing rapier
--The dragon wraps its wings around Valeron for a second before fading away
--When the dragon has faded away, Valeron has changed once more into Dragon-Rider Fusion Valeron

-Side B: Illusionary Charge
--Charges at the enemy, but moves so fast that there are illusions of him trailing behind him
--When he reaches the first person in his path, he strikes, ending the charge

-Up B: Meteor Aether
--Throws his rapier up, just like Ike's Aether
--Jumps up, grabs his sword, and hits his opponents down, but not falling with them

-Down B: Imbuement
--Begins chanting, and the hanging shuriken begin to glow brightly
--When at full power, Valeron's rapier begins to glow like the shuriken
--Can be charged in parts like Samus's Charge Shot

+++++

Grabs
+++++

-To Grab: Normal Grab
-Up Throw: Toss Upward - Valeron does a backflip, throwing the person upward with a kick
-Down Throw: Arm Break - Valeron throws the person down, then grabs the person's arms with one foot on the person's back, and pulls on both of the arms
-Front Throw: Leonidas Kicks - Valeron kicks the person in the chest
-Back Throw: Lotus - Valeron jumps up, and spins rapidly, ramming the target headfirst into the ground

+++++

Final Smash
+++++

Name: Shoe Throw of DOOM!!
-Takes off one of the boots, then throws it like that guy from the first Austin Powers movie
-The shoe bounces around, hitting multiple enemies
-Each hit deals significant knockback to each enemy, but with little damage
-Valeron then cracks his neck, and puts the boot back on

+++++

*****

Dragon-Rider Fusion Mode
*****

A Moves
+++++

Normal A Moves
=====

-A: Punch – Punches the target
-A Combo: Punch Combo – A series of punches followed by a hand slash
-Side A: Star Slash – Extends a blade of energy from the stars on his wrist and slices at the opponent
-Down A: Six – Step – Same as before
-Up A: Overhead Sweep – Sweeps an energy blade over his head

=====

Smash A Moves
=====

-Side A: Power Slash – Slashes with both energy blades
-Up A: Scissor Kick – Scissor kicks upward
-Down A: Shockwave – Punches the ground with enough force to knock back surrounding opponents

=====

Mid-air A Moves
=====

-A: Dragon Claw – Claws at enemy
-Side A: Claw Slash – More powerful Dragon Claw
-Down A: Down Kick – Does a flip, ending in a kick downward
-Up A: Scissor Kick – Scissor kicks

=====

-Dash A: Claw Strike – Strikes at enemy with his claw hands

+++++

B Moves
+++++

-B: Dragon's Rage
--Charging up looks like Valeron is catching fire and is fully charged when Valeron is engulfed in translucent flames
--Releases with a Fireball not unlike Samus's Charge Shot

-Side B: Star's Dance
--Like Fighter Mode's Sword's Dance

-Up B: Star Blast
--Fires a blast of energy from the stars on his wrist upward
--Can be aimed, and when fired from the air, are angled straight down

-Down B: Star Shield
--Bands of energy extend from the stars on Valeron's wrist and act like Fox's deflector

Still affected by physical blows
+++++

Grab
+++++

-To Grab: Energy chain shot from the stars
-Side Throw: Slash 'n' Throw – Slashes the enemy, then throws with one hand
-Up Throw: Meteor Kick – Jumps with enemy in hand, then kicks enemy down to the ground in one kick
-Down Throw: Energy Blast – Pins the enemy down, then fires a Star Blast at pinned opponent
-Back Throw: Star Chain Throw – the chain holding the enemy throws the enemy behind Valeron

+++++

Final Smash
+++++

Name: Supernova
-The stars come off of Valeron's wrists and begin to orbit him
-The paths that the stars travel on begin to become visible, and Valeron quickly encased in a ball of white light
-The ball then rapidly expands, hitting every enemy in its path
-The ball then vanishes, revealing Fighter Valeron

+++++

*****

-----

Note: Sorry for the line breaks like the "-----" but I did it to keep it a little more organized.
As for the ones at the very end, it came from my obsession to close brackets when writing in C++ or Java.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 03, 2009, 04:33:00 PM
Well, as you were able to read before, I've posted a general description of *possible* locations in the World of Trophies. You may make new places up, its up to you.

Also, if you don't want to use the World of Trophies, just use the original world where it appeared.

If he didn't have an original world, I guess you should indeed use the World of Trophies. Be careful, though, when using the character in this world, since if he meets your other two characters' group, you'll have to RP with three simultaneous characters.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 03, 2009, 04:42:36 PM
I think I'll come in at the next portal. Not this one, but where the group of Link, Ike, C. Falcon, Dante, and everyone else go through the next one.

EDITED!
Title: Smash Bros. and LbT - Unique Adventure
Post by: Chomper4 on February 04, 2009, 05:44:50 PM
Snake: Ah man, why does that dinosaur pretend that he's nice?
Mei Ling: No Snake, That's Chomper.
Snake: Seriously, I still think he's vicious.
Mei Ling: Sometimes. But, he's quite friendly. Littlefoot and his friends first found him as an egg.Ever since the Red Claw incident he's been living in a cave at Freat Valley with an oviraptor named Ruby.
Snake: Why didn't he meet his parents?
Mei Ling: He did, but they gave Ruby yhe responsibility of taking care of him. Pretty nice, huh?
Snake:....
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 04, 2009, 06:00:21 PM
Eheh, nice, I'd recommend you try to post all at once, instead of fractions. You can enter anytime you post the moveset, so don't worry.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 05, 2009, 05:43:39 PM
The thing is, I'm still developing the other two movesets. They will be done relatively soon, but I have work to do, so that will delay them a bit. I though that I will have at least one moveset, and since I control the character, I decide when the character goes to the next level.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 05, 2009, 06:21:13 PM
Don't worry, theres no rush.

However, I have a request to make.

I know I'm the one who made the RP up, etc. etc., but I'd like to have more people indicate places. For instance, instad of being Link saying "there's a OMG thing coming!", I'd like to see others do it as well. Sure, not going random... "we haz reached teh bottomz of the oceanz, zomg!", but I'm sure such wouldn't happen.

As I mentioned when I gave th list of locations of the Smash World, its possible to edit it and actually add. Good Rpers are RPing (wow, RP became a verb...) and I know that they know the limits of possibility and its frontiers with randomness.

So, what do you all RPers say?
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 05, 2009, 10:37:35 PM
Um, sure. Okay. I say, we do something that randomizes who picks where the next portal leads.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on February 06, 2009, 12:49:29 AM
Perhaps one of my characters gets pushed into a portal when they are  fighting the Primids but they don't know where it goes and the consensus is that they need to be rescued.

-------

On a side note: Ms. Swimmer would appear as an Assist Trophy if this were a game but how would that work out since this is the SSBB Subspace Emissary as if it were a reality?

I had Ms. Swimmer as a bystander who wishes to fight alongside the GV characters. But does anyone else have any better ideas?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 06, 2009, 01:38:47 PM
Quote from: lbt/cty_lover,Feb 6 2009 on  02:37 AM
Um, sure. Okay. I say, we do something that randomizes who picks where the next portal leads.
Hur, Yes, and no. We're in the desert, and even though my original plan was to reach the Smash Mansion without recurring to a portal, but its up to you all.

@Serris: Technically, Assist Trophies... assist. Which is what Ms. Swimmer is doing, without having to pull an impossible item from the bag. I think its good as its going! :D
Title: Smash Bros. and LbT - Unique Adventure
Post by: Chomper4 on February 06, 2009, 11:48:56 PM
Snake: Hey, that guy looks like Littlefoot.
Roy: I guess you must be fighting Shorty. He's Littlefoot's older foster brother.
Snake: Are you.. serious?
Roy: No doubt, some of our guys are big fans of The Land Before Time series. Shorty may be small, but his tail can do quite a lot of damage from waving it back and forth multiple times each day.
Snake: Interesting, he must try to prove he's the better of kind.
Roy: He also has a bad sense of temper. Whatever you do, don't make him angry.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 06, 2009, 11:59:16 PM
On second thought, I think I'll try to get him in as soon as the group escapes the Primids.
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on February 07, 2009, 01:17:43 AM
:DD I finally Got it... Ok here goes:

First of all before I start Timothy as the ability reappear and disappear his Wings, are only used when performing an attack or taunting.

Timothy the Dinodain Moveset:

"A" Attacks

A combo:  Usage of the front Legs (like Bowser using his claws)

A+^ Horn Jab:  While charging up he balances himself on his back legs and strikes his foes in a Vertical Upward Positions.

A+><  Horizontal Horn Slash:  While Charging Up he turns his head to the left or right and then perform a horizontal swing of his horns for a painful strike.

A+v Tail Swing:  While charging up timothy rested his tail on the ground to preform a 360* Tail Spin

A ^ Feather Cut  (This move is similar to Sheik Up A Smash attack) but its not a smash attack its a quick Wing attack where his wings come together and his feather act like blades and slices the opponent.

A >< Back Leg Kick:  A solid kick made by one of the back legs

A v Low Kick:  Binds to the ground to aim for the legs using his front legs.

A>><< Charge attack:  Tackle the foe with his horns,

Mid-Air A :  Flips in mid-air and his wings spread like a blade.

Mid-Air A^:  Using his Tail to keep his foes in air (like Yoshi. Fox, Falco, and Mewtwo)

Mid-Air A>:  Like Falco in Super Smash Bros. Brawl in mid-air he spins with his wings spread out.

Mid-Air<:   :slap (Ok I have no what think of on this one) Like Mewtwo and Yoshi he uses his back tail.

Mid-Air v:  Perform a Spiral Dive aim to the ground and using his horns to attack.


Moveset B

B^ Spiral Sky Dive:  Like Fire Fox/Bird this special attack take form of a Wind Topedo and you can aim the attack in any direction (aim before the attack is unleashed).

B>< Wing Dash:  Similar to the "Fox illusion" his Wings are spread out  "quick dash" toward his opponent.

B v:  Wing Deflector:  The Wings acts like a shield to "bank-shot" any plated items

FINAL SMASH...:smile My Favorite Part.  TWILIGHT SHOWER

First Timothy flies up and descends behind the platform (like Lugia and Ho-oh).  With the Power of the Stars and Heavenly Power Starlight Lasers are launched from his feathers, shooting down on the battle platform.  20% damage per star laser.

Finally...The Garbing.

When Timothy Grabs hes gets you in the cloches of his Jaws.

v Toss:  He throw his enemies on the ground and Stomps them.

> Toss:  Launches his enemies into mid-air

< Toss:  Toss his enemies to back and swing'um with his Tail

^ Toss:  The Horns act like Spikes while the enemy lands on them.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Chomper4 on February 07, 2009, 02:14:06 AM
Otacon: Snake, I see you're fighting Cera. She is a very stubborn triceratops.
Snake: Why does she only have one horn?
Otacon: Her other two horns are growing. She can the horn on her nose for powerful aerial attacks.
Snake: How come she is selfish?
Otacon: You can say she got that trait from her father. I doubt he would want her daughter to lose to you. Now go on and prove him wrong.
Snake: *groans*
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 07, 2009, 07:00:08 AM
@Chomper4: Hmm, not bad. One more thing, before you can post in the RP, you must get a moveset ready and posted here.

@Neogenesis: Ok, great! Do enter whenever you want!

Also, I changed the character list and a little in the item/boss/enemy list.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on February 07, 2009, 04:35:28 PM
Here's Deimos's moveset (I'll update if I have time, complete with commentary):

Attack: 4/5
Weight: 5/5
Reach: 1/5
Gravity: 5/5
Speed: 2/5
Jump: 4/5
Traction: 3/5
Height: He is about the same size as Bowser and as tall as Ganondorf.

Game: Land Before Time

Symbol: Comet

Taunt 1: Deimos says, “We can do this the hard way or the easy way.” (direct quote from Twilight Valley). At the same time he pulls out a stone knife and twirls it. Raptix then says, “Bring it on!”

Taunt 2: Deimos snaps his foot claws forward and brandishes his hand claws “These claws aren’t just decoration.” (direct quote from Twilight Valley). Raptix then brandishes twin stone knives.

Taunt 3: Raptix jumps off of Deimos’s back and Deimos pets him. (direct reference to Twilight Valley)

Victory Pose 1: Deimos looks at the camera and says “The Great Valley will never be defeated.” Raptix then says, “We are the unconquered.” They then pose (Raptix is standing on Deimos’s right hand).

Victory Pose 2: Deimos pulls out a stone throwing knife and flings it at the camera and poses. Raptix grins at the camera and wags his tail.

Victory Pose 3: Raptix and Deimos embrace in a tight hug and Deimos is petting Raptix.

Entrance: Deimos and Raptix rappel in from the top of the stage.

Defeat Pose: Deimos claps and Raptix is on the ground, crying.

Idle Pose: Deimos picks his teeth with a hand claw.

Shield: Deimos crouches down in a defensive position, bringing his arms to his face.

Dizzy: Deimos falls on one knee groaning.

Sleeping: Deimos lies on the ground, fully stretched out and sleeping.

Item Swing (weak): he does a slash with the item
Item Swing (medium): he does a stronger two handed side slash with the item
Item Swing (smash): he does a powerful two handed overhead chop with the item
Item Swing (dash): he holds does backhand swing as he dashes
Item Swing (Homerun Bat): He swings in a baseball style swing

Shooting: He brings it up to his eyes and shoots it.

Throwing: He throws the item like it was a baseball.

Assist Trophy carry: He holds with both hands.

Costumes:

Standard: Brown skin with 3 stone throwing knives in a pouch on his upper arm. Raptix has purple-blue feathers. A spear and a club (large rock tied onto tree branch with vines) are strapped across his back.

Red team: Red skin with 3 stone throwing knives in a pouch on his upper arm. Raptix has red feathers. A spear and a club (large rock tied onto tree branch with vines) are strapped across his back.

Green team: Green skin with 3 stone throwing knives in a pouch on his upper arm. Raptix has green feathers. A spear and a club (large rock tied onto tree branch with vines) are strapped across his back.

Blue team: Blue skin with 3 stone throwing knives in a pouch on his upper arm. Raptix has cobalt blue feathers. A spear and a club (large rock tied onto tree branch with vines) are strapped across his back.

Secret (“Combat outfit”): Same as standard, except there is also a stone knife strapped to his leg.

Codec

Snake: How unfair is this? I have to fight a carnivore.
Otacon: Yep. That’s Deimos, the Utahraptor. They weigh about 1,000 pounds.
Snake: He’s just an animal. Besides, I’ve taken on bigger things.
Otacon: Well, Deimos has the brains to match his brawn. And his CQC skills rival yours.
Snake: Wait, CQC skills?! So he capable of both eating me and using my own techniques against me?
Otacon: Yep. Oh, he fights extremely dirty. It’s part of his fighting philosophy.

Standard A attacks

A: slash; he slashes with his right hand. (3%)

A, A: slash, slash: he slashes with his right hand, then his left hand (3%, 2%)

A, A, A: slash, slash, kick; he slashes with his right hand, then his left hand, then kicks straight in front of himself. (3%, 3%, 7%)

Side A: axe handle strike; he clenches both his hands together does an overhead swing of both arms into his opponent. (8%-14%)

Down A: low bite; he bites at his opponent’s feet (5%-8%)

Up A: high slash; he slashes directly above him with his right hand (5%-8%)

Dash A: running slash; he slashes his enemy as he runs. (7%-12%)

Smash attacks

Side: club; he winds up and smashes the opponent with a tree branch that has a large rock tied onto its end. He swings the club in an overhand blow. (12%-29% - tip; 11%-19% - anywhere else). There is a small (15%) chance he will use a stone ax instead. The result is that the range is shortened quite a bit but the power, knockback and attack speed are somewhat higher. (14%-31% - tip; 11-19% - elsewhere)

Up: fast-biter leap; Raptix jumps up from Deimos’s back and slashes at the air twice. The final slash does the knockback. The distance Raptix leaps up is dependent on how long it is charged. If it is uncharged, Raptix will not leap at all. Fully charged, Raptix will leap to about 2x Deimos’s height. Raptix can still deal slight damage even if he is falling back to Deimos. Note that if used when next to an enemy, Raptix will not leap up but he will still do his twin slashes. (10%-18% - slashes; 3%-7% - Raptix falling)

Final Smash

Crystal Spire: he raises his right arm and 2 crystal spires shoot up from his feet. He then grabs a spire in each hand. It lasts for about 25 seconds.

His moveset changes slightly (all Spire attacks are electrically charged):

A: spire strike; He stabs in front of himself with the spire. Requires at least 1 spire. (7%)

A, A: dual spire strike; He stabs in front of himself with the spire then stabs with spire in his other hand. Requires 2 spires. (7%, 5%)

B: spire toss; he hurls the spire at his opponent. The spire flies in a straight trajectory. Can be charged to increase speed and damage (takes about 2 seconds for full charge and the charge cannot be stored). Can only be used twice (must use down B to reload). (12% <uncharged>, 22% <full charge>)

Down B: spire rise;  he slashes his arm upward and two more spires rise at his feet. (2% - slash, 5% - struck by rising spire)

Up B: spire meteor; he leaps up in the air and hangs there for about a second. He can he aimed in any direction except upwards. After the second has passed he will fly at whatever direction he is aimed at, taking the form of a blue-white energy dart. He will stop as soon as he hits a wall or the ground. He will pierce any enemies or breakable objects. Requires 2 spires. It is possible to self-destruct with this move. Both spires break if this move is used even if no enemies are struck. (23%)

Forward smash: spire charge; he will hold both spires in front of himself and charge forward in the form of a blue-white energy dart. He will pierce enemies but not breakable objects. He travels for about 2.5 character lengths before stopping if he doesn’t hit a wall. It is possible to self destruct with this move. Both spires break if this move is used even if no enemies or walls are struck.  (18%)

Throws

Grab: He grabs his opponent by the throat with one hand and picks them off the ground.

Grab attack: he digs his free hand into his opponent’s stomach/groin and pulls towards himself. Very slow but strong compared to other grab attacks. (3%) In case you were wondering, yes, he is gutting his opponent with his bare hands.

Forward throw: he punts his opponent. (5%-12%)

Back throw:

Up throw:

Down throw:
   
Special attacks

B:

Side B: dual claw slash; he leaps onto an enemy and crushes them. If he is about 1 character length from an enemy, he will instead leap onto the enemy and proceed to slash them twice with his claws. He will follow up the slashes with a bite, then kicks off his opponent. He can leap about 3 character lengths. All the knockback is the result of the kick off. (10%-17% - crush, 4%-7% - each slash, 9%-12% - bite, 1%-5% - kick off)

Up B:

Down B:
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 07, 2009, 04:38:44 PM
Ok, I'll change the list. That leaves only few people in the not posted.
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on February 07, 2009, 06:26:53 PM
Quote from: Explorer,Feb 7 2009 on  06:00 AM
@Neogenesis: Ok, great! Do enter whenever you want!

 
Thanks Dude.  by the way don't mean to ask a silly question...where do i go to enter?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 07, 2009, 06:31:07 PM
Well, that depends on what you mean. You can enter when the group leaves behind the swarm of Primids, or you could join Kyro and Rita in the Great Valley in the cave or even joining Serris's Tom Nook if he agrees.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 07, 2009, 08:45:38 PM
Also, you can add Valeron to the names of those who are now going to be played.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 07, 2009, 08:49:09 PM
Ok, its done. :D
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on February 07, 2009, 09:16:38 PM
Quote from: Explorer,Feb 7 2009 on  05:31 PM
Well, that depends on what you mean. You can enter when the group leaves behind the swarm of Primids, or you could join Kyro and Rita in the Great Valley in the cave or even joining Serris's Tom Nook if he agrees.
:blink:  Well...:idea oh I know he can be watching an event from the heavens and was given an order from the gods Omega and Alpha to go and bring justice back on planet everyone dwells on.  If you don't agree to this than I need a little help where Timothy the Dinodian will pop up.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 07, 2009, 09:19:49 PM
Eheh, I like the idea! It soundssort of Pit's entrance, but either ways, do as you wish!
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on February 07, 2009, 10:36:36 PM
Quote from: Explorer,Feb 7 2009 on  08:19 PM
It soundssort of Pit's entrance,
Well Timothy is a Guardian Angel and he doesn't show himself on earth unless the gods tell him to and trust me,  on his profile it states how he can be somewhat lazy and always in his luxurious state of mind.  So during that scene he would get pissed off that he was summoned to go on a mission.
Title: Smash Bros. and LbT - Unique Adventure
Post by: The Great Valley Guardian on February 07, 2009, 11:15:39 PM
I'll be playing Longtail, and as such here, is his moveset!

Color set:

Normal: Blue with yellow wings and a red crest

Secondary: White with purple wings and a grey crest

Third: Black with red wings, and a yellow crest.

Fourth: Purple with pink wings and green crest.



Move-Set
-----

~Fighter Mode~


Normal A Moves


-A: Claw attack – Swings his wings to make his attack.
-A Combo: Spinning wing Combo – Spins in a circle three times in a row with his claws extended.
-Side A: Tail Whip - Whacks the opponent with his tail.
-Up A: Tailwhip Backflip - Jumps backwards to avoid the enemy, but swings his tail as a weapon.
-Down A: Sweeping Tailwhip – Sweeps at enemy's legs with his tail



Smash A Moves


-Side A: Head butt - Rams his head into the enemy with all his might.
-Up A: Triple tail whip – Balances on his beak and spins around
-Down A: Double Tail whip cartwheel - Longtail does several tail whips while cartwheeling towards his enemy.


Mid-Air A Moves


-A: Front flip attack – Does several forward flips and uses his head and tail together.
-Side A: Dive Bomb – Dive bombs his opponent
-Up A: Upper head butt – Using his wings he flaps them to keep himself aloft and uses his head as a ram
-Down A: Head Hammer – Drops out of the sky and slams into the ground.

Dash Move

Dash A Move: Sharptooth bite- Strikes out at his enemy with his beak, biting down with force.



B Moves


B: Rock Toss
1. Throws small to medium sized rocks in direction Longtail is facing
2. When in mid-air, throws Rocks in a spiral pattern facing downward
3. When Charged attack is at maximum, a meteor comes down out of the sky and attempts to strike the closest target.

Side B: Wing cloths line - Swings in a circle with his wings stretched out.

Up B: Longneck kick - Raises himself up off the ground with his tail, and kicks with his feet.




Grab


To grab: Normal melee grab
Up Throw: Uses his head like a spring board tossing his enemy into the air
Forward Throw: Kicks opponent away
Backward Throw: Does a backflip throwing the enemy backwards as well.
Downward Throw: Bites the enemy.



Final Smash


The True Guardian
Longtail glows white like a star and a forces a strong gust of wind over the entire level forcing players off the map



And that's it for now..his moveset is complete...I think...

Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 07, 2009, 11:24:55 PM
Oh, I forgot taunts.

Victory Poses:

Fighter mode- Spins sword in hand, then stops and sheaths the blade

Elven mode- Stars off arms crossed, then extends one arm, and extends each finger one at a time, and when that finger is extended, a different colored flame sprouts floating above the tip of the outstretched finger

Dragon-Rider Fusion mode - Arms crossed, and snorts out a puff of smoke through his nose

-----

Entrance: A dragon of light glides on stage, fading to reveal Fighter Valeron

-----

Defeat pose: Valeron clutches his sword while kneeling

-----

Idle Pose: Knees bent, arms extended and bent at the elbows on each side; one front, one back

-----

Shield: Arms crossed, knees bent more than in Idle pose

-----

Taunts:

Fighter mode: Swings sword over head

Elven Mode: flicks a speck of iridescent light from his finger

Dragon-Rider Fusion mode: growls a little
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 07, 2009, 11:35:30 PM
Uh, my moveset is here. You put Valeron under the wrong heading.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 08, 2009, 07:34:35 AM
Oh, no, I first put him under the yet to be released. It's a general heading, but, I'll go change it, I've got to add two more now. :D

EDIT: Scratch that, I got it wrong. Alright, I'll have it changed.

EDIT 2: I made another change on the Boss List, depicting the new Ancient Minister.
Title: Smash Bros. and LbT - Unique Adventure
Post by: lbt/cty_lover on February 09, 2009, 07:02:44 PM
Okay. Now the RP has become fun. I haven't had this much fun RPing since, well, I can't really say when I last had such fun RPing.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 12, 2009, 04:34:38 PM
I'm glad so. :D

So, as we all know, Starfall has put himself apart.

Although this does not pose any deep change - since Starfall's character simply disappeared mid-RP - Adrian and Falco were left behind with Will and Tom. We will simply have to make it as if they had never entered. We should, though, reserve that little space to his characters, should he come back.

Also, just a small notice on Great Valley Guardian and NeoGenesis: you can enter anytime now. Choose a place, and come in.
Title: Smash Bros. and LbT - Unique Adventure
Post by: NeoGenesis005 on February 13, 2009, 07:04:57 PM
Explorer here how this is going to be done.  First of all, the gods of the Mysterious Realm (Alpha and Omega) will order Timothy to go the other World to fight the Evil that polluting it; starting at the Smashers Mansion (This will be more like the Second part of Story like Pit for example).  When he arrives he'll be ambushed by the minions (as usually).  Next hes going to find somebody in the Mansion as a Trophy and team up like Pit meeting up with Mario ( :rolleyes: I haven't looked at all the fan characters yet but if somebody is interest they can join Timothy in this part).  Now they will be fighting though the swam of minors then finally they will meet up with the first boss.  Now Right after the Main Boss #1 is defeated somebody will be watching and at the same time try to target Timothy's partner, timothy will sense somebody presence but the minute the trophy converter gun (weapon that turns you into a trophy) fires timothy will get in the way of fire and turns into a Trophy. A moment after he'll be taken away.  

Timothy will later be revived by somebody. How?  Some group of Heroes will end up finding the person who is carrying all the trophies (Timothy included).  After defeat the perpetrator Timothy will be revived and join forces with that Group (Like Mario, Yoshi, Link, and Pit Teaming up).

Well Explorer what do you think so far...( :( I hope I'm staying on track with the story).
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 13, 2009, 07:12:32 PM
I can't say you aren't, after all, I was the one who asked for RPers to also create storylines.

So, go ahead and try it out! I've given you the locations of all characters, so you might as well try and see.

It looks good, so try.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Serris on February 13, 2009, 07:23:20 PM
I have to find a way to incorporate Ozzie. I'm considering having him be caught in the subspace bomb at the Great Valley and being forced to team up with Littlefoot and the gang that was left behind in order to survive. I'll have him meet up with the other group (perhaps he'll pair up with Zelda).

Hmm, could the village of Iselia (the name I gave to my Animal Crossing village) be a journey location as well?
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on February 13, 2009, 07:35:22 PM
Yup, since it also belongs to one of the character's worlds, you can use the town and surroundings.
Title: Smash Bros. and LbT - Unique Adventure
Post by: Explorer on May 16, 2009, 08:51:40 PM
Okay, we're going a little out of course... it's comprehensible, after all, it's been a while since the last post had been made, and some people simply stopped showing up around.

However, we should establish some kind of storyline before things get too random out.

The current situation summarizes:

Will and Tom are inside a space ship after Will having taken Tom out of a planet aboard his Airwing.

Valeron and Ike remained outside of the cave while Link, Deimos, Nod, Mutt and Hyp, and Ms. Swimmer (and the whole crew for Pete's sake o_o) went inside the cave, which is in fact a shortcut into the castle fortress, which has a portal leading directly to the SMash Mansion from where they can converse with Master Hand bla bla bla.

Also, I need to know where Captain Falcon went.

Additionally, I took the role of Vaati (from Zelda: Minish Cap) going against the group under the service of the new Ancient Minister.