The Gang of Five
Howdy, everyone!

As you know, the forum has been fighting spammers and bots for years. We have seen our fair share of "Custom Kitchens UK", scammy Internet hosting companies, and bots trying to send us to a business's homepage. But after fighting the tidal wave of spam for so many years, the admins had a persistent thought: what if the spammers are right? Not in terms of posting nonsense links and trying to scam our users, but in trying to make money through our unique platform?

Well, thanks to the helpful counsel of Taunt, we have finally decided to move the forum in a new direction. Please see his important post on the matter in this topic

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alien Ant Farm

Pages: 1
1
Finished RP's / Into the Black
« on: November 06, 2013, 06:30:12 PM »
Warren Joseph: Overworked, overstressed, short-tempered Chief of the Palladia Police Department, and currently a candidate for Commissioner of the Metropolitan Police Service that oversees all urban regions of the greater city area. The rise in Purifier hostility and increasing tensions between them and the enhanced have caused the Chief to orient police focus to handling issues concerning the aforementioned.

Age: 40

Species: Human

Occupation: Law Enforcement; Chief of Police

2
Role Play Discussion / Rp idea: Planet of the Tigers
« on: November 03, 2013, 12:45:34 AM »
This does have a Planet of the Apes feel to it. I imagine it would be similar. Tigers at the top, maybe other big cats for certain jobs and at specific class levels? I'm not sure if I'd join, mainly because I haven't created characters for such a project before, but I'll be keeping an eye on it, for sure.

3
Role Play Discussion / A Tale Lost To Fate
« on: October 25, 2013, 12:26:21 AM »
FACTIONS
The Thieves Guild: Made up of many species from all walks of life, the Guild of Thieves "headquarters" can be found in the city of Dijon. Their ranks consists of synonyms for thief (Larcenist, Smuggler, Burgular). They, obviously, make a living from thievery. A good number of their techniques are learned from the following faction, and they share a kinship due to their philosophy of something one should never underestimate: Stealth.

The Fraternity of Assassins: The product of a military unit that existed during a great war a long time ago, the Phantoms. Shrouded in mystery and very exclusive, they are carefully selective of with whom they associate. Though they are mercenaries, they consider honour and loyalty to be their binding principles, and if one manages to befriend an Assassin (capital 'A' yes), they will have an unfaltering ally. In these times, that may be one of your best resources. Their chapters are dictated by regional logic, rather than common ideals and motivations like the Thieves Guild.

The Order of Chrononauts: The continuation of the Guardians, responsible for the keeping and management of time long ago. Their faction is among the oldest listed in this post, dating back to sometime early after the Mass Emigration. The arrival of the Sages led to a war which put both groups on a razor thin edge that teetered over the threat of extinction. It is for this reason that arcane study and magic of any kind is/are outlawed for any and all Chrononauts. They could be described as an interventionist faction: very political, and very much involved in the affairs of the world. The Chrononauts are like the news, minus the technology, though they are an intellectual faction, making great strides in the fields of science.

Guild of the Arcane Arts: Sages. They don't get along with Chrononauts thanks to a brutal war that nearly wiped both factions from existence. They're known for their use of the arcane -- magic. It is common for a Sage to have a marking of their particular "School of Study" on their foreheads, and/or tattoo markings that indicate the same.

The Suffering: Made up of mostly Sovereign Viscant, the Suffering is a guild that uses the deadly art of blood magic. Necromancy, torture, sacrifice, black, demon, summoning -- it's all here. They are currently allied with Apep and are a protagonist faction.

The Archive: A faction that collects. Information, artefacts, anything of power -- their existence centers around collection. Long ago, a small team of Origins sought to develop ways to maintain balance. Rather than simply fight against those who would upset it, they would take a deterrent approach. How? By finding and seizing things of power to prevent those from upsetting the power balance and throwing the world into chaos. They are the most neutral faction as their policy prohibits taking sides -- even politically -- with any organisation, group, unit, team, state, nation-state, populace, fraternity, guild, or party. They aren't against their members (called Collectors) having relationships of any kind with non-members, so long as they put the organisation first. Compromised of many races, they don't operate in chapters that have a small degree of autonomy, but "Divisions" as dictated by location. These Divisions' self-governance begin with a custom name, insignia and/or crest, and end with cosmetics to the uniform which must be more similar than different. More like a science and military cluster than a society.

4
Role Play Discussion / A Tale Lost To Fate
« on: October 24, 2013, 11:23:53 PM »
RACES
Origins: A progenitor umbrella species that is said to have given life to most races that exist today after an event called the Mass Emigration. Telltale signs are antennae on the head, and sometimes tails. Origins are a middle-of-the-road species; they aren't overwhelmingly strong, and not a race of geniuses. They are a race of balance, which makes them a very versatile threat. There are many types of Origins to be found. A very interesting species shrouded in mystery, that seeks answers to many questions.

Sovereign Viscant: Created by the Origins for war purposes, the first Viscant ever engineered was Subject Six. Due to its high intelligence, it was able break out of its containment facility and proceeded to turn on the Origins in charge of the programme. Its high intelligence led it to develop acute sensory attributes, and self-awareness. In time, it would learn to assimilate and modify genetic material, eventually creating "children". Not much is known about the Viscant, other than the fact that they are the most "artistic" species, with each member being able to choose their appearance to express their personality. Stronger than the Origins and Arcani physically, but aren't as experienced when it comes to technological science. It is also unknown why the majority of them work with Apep, and what they have to gain by joining forces with him.

Arcani: A race that lived alongside the Origins in their original realm as well as couple other species that were around at the time. They have similar anatomies to the Origins, but theirs are "thicker". Their antennae and tails are comes in silver, grey and white, and are fluid -- not unlike a gelatinous material. While weaker than the Origins physically, they compensate with their immense knowledge and adeptness of practicality, and craft perfection. The Arcani are diverse culturally, with various creeds, occupations and walks of life making up the species.

5
Role Play Discussion / A Tale Lost To Fate
« on: October 24, 2013, 10:07:21 PM »
"As long as I follow the rules", he says. Guy, I know it goes. This isn't my first forum. I've done plenty of writing. I want to be involved in something interesting, that doesn't take itself too seriously. Like this. Er, where would I post OCs, ideas and things?

6
Role Play Discussion / A Tale Lost To Fate
« on: October 24, 2013, 09:48:38 PM »
Uh, I'd like to join. I was going to drag and drop some OCs, but I'll be creating new ideas entirely instead.

Pages: 1