There is something that annoys me about 'Dragonstorm'.
It's not the extent of their villiany or the details of their goals I'm concerned about, it's that they appear to be nearly invincible enemies that can suddenly pull out the solution to every problem from their pocket.
This is similar to the bad guys in James Bond, except that they aren't very campy or entertaining in the process.
A specific example would be the chance encounter of the column of Canadian Tanks in the desert... it felt to me that it was just a game of "oh you think you can do that eh? Well take a look at what I got in my pocket."
What got me the most out of this has to be sudden procurement of the most advanced anti-tank weapon in the world (and 5 of them, worth hundreds of millions of dollars) inside the mobile lab, as if Dragonstorm was expecting an ambush of advanced armoured weaponry. What if I made the attack a roadblock instead, would Dragonstorm suddenly procure Gatling Guns too? What about an Airstrike, would they pull out Anti-air missles from the back cubburds?
Come on, its nearly the end of the RP... why not have your bad guys at least sweat a little bit to make them pay for the horrible things they have done?
For the ambush, I could have been really evil and had them attacked by experimental
Mirage Tanks which annialate the entire convoy in seconds with their bouncing Spectrum Beams, while remainly completely invisible to any would be attackers - but that would have been plain mean. Dignify me with some progress in hampering your villians, and it would make the story more interesting at the same time
