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Most annoying bosses or enemies

Nintendoofah64

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Mad jack from donkey kong 64- I always kept falling off those tiny skyscraper platforms and broke a couple of control sticks in the process of beating him.

Hammer bros from Super mario bros.- i don't need to explain why they're annoying.


Belmont2500

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The Medusa Heads and Fleamen from the Castlevania games - They have a habit of knocking you off platforms.

Every Megaman Enemy In Existance from the original Megman games - I'm not joking, Megaman 1-6 is filled to the brim with annoying enemies.
 

 


Littlefoot1616

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Demon's Souls...just... Demon's Souls in general  :lol  :p


bushwacked

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The 'leapers' in Dead Space 2 are a pain. In the first one I could manage them, but in the sequel they're way too quick, and they always suprise me from behind.


WeirdRaptor

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Demyx from Kingdom Hearts 2. Not a good fighter as my ass...
"All you have to decide is what to do with the time that is given to you." -Gandalf


Littlefoot Fan

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Oh man, I could fill this whole topic up with enemies from a Diablo II mod I play, but I'll just list the *really* annoying ones:

Skeleton Knights near the end-game that cast a curse on you, which lowers all of your stats by about 90%. Since all of your gear either has strength or dexterity requirements, this usually results in all of your gear being unequipped, which is probably the most dangerous situation you could be in.

Creatures called "Fireblood" near the end-game that eat the corpses of other enemies and spit huge fireballs at you. If you are hit by one of these, you will almost certainly die.

At the end-game, there are enemies called Steel-Crushers which charge at your character when they see you. If they hit you, they bring your HP down to 1, and you cannot heal your character for about 20 seconds afterwards. I am dead serious on this one. Don't expect to be able to handle them as a melee character.

At the end-game, there are giant magma golems that shoot giant streams of fireballs at your character. If you're caught in one of these streams, you will be constantly stunned and damaged, so you won't be able to move and will eventually die if you don't kill it some other way, or get lucky and somehow make it out of the stream.

And this is my all time personal favorite of them all. In the very last fight, there are tons of blue golems which the final boss summons. When you kill one of these golems, their corpse acts as a sort of booby trap. If you step on it, you will receive a curse that will cause you to die instantly when struck by another enemy. So although there are tons of these things on the screen, fighting them in pairs is a big no-no.

Yes, as you can see, me and my friend have a looooooot of fun with this game :p


The Friendly Sharptooth

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Okay, this boss has given me the most trouble. It’s Professor Putricide from Icecrown Citadel from the second expansion of World of Warcraft. That would be his 25-man, heroic version. On that mode, he is considered by many to be the most difficult boss other than the final, the Lich King. Let me put it like this. Back then, the level cap was 80 and the item level cap was below 300. With the new expansion, the level cap is 85 and the item level cap is currently just shy of 400, meaning the damage we can deal makes the last expansion look like a declawed-kitten brawl. However, I have fought him with a full group of 85’s over and over and over again, and we barely get close to killing him. Let me share an overview of the fight.

The boss will plague players with a disease that will kill them within seconds. Those infected must run to another player to get the sickness to spread. Why spread it, you wonder? If you share it, you get a different debuff that is much less lethal, pretty much just increasing damage taken by his ability. The new person who gets it will have the first form, and he or she must spread it, and so on. People with it need to run away from the tank because the extra damage is a nightmare for healers to work with, even with 85’s. If the tank gets it, he or she will almost always shout over vent, “Hey, someone get over here! I got the plague.”

Throughout the fight, he spawns two types of adds, brown slimes and green ones. The green will stun the target and need to be killed as quickly as possible before it can reach the target. If it will clearly reach the target before dying, everyone nearby needs to run to its target. You see, when a green slime reaches its target, it explodes for massive damage. However, it follows the same mechanic as a lot of cleaves, meaning the more in its range, the more who get hurt, but the damage is spread over all hit. So while one person might get 100,000 damage, with four nearby, four people will get 25,000.

The brown slimes are more annoying for melee. Being melee myself (a death knight) I have to wait for a few seconds after the brown ones spawn. Why? Because they target someone randomly and chase him or her forever until it’s killed. Now do you see why I have to stand back at first? If I run right up to it at the start to attack, and it chooses me as its target, I’ll have no time to get away. It also explodes on contact with its target, though it does much more damage than greens.

On heroic, he will spawn BOTH types at once. If that isn’t bad enough, on 25, players get a debuff that gives immunity to one type of slime. In other words, half the players can only hurt brown ones and the other half greens. If several of the lower dps get the same color, we have a problem because higher-geared players literally cannot help them.

The only other thing that comes to mind is the dps ground effect that spreads across the floor that a player must eat using a giant ghoul thing. If the player is used to it though, I hear this part is very easy.

So yeah, even with a full group around twice as powerful as players could get during this raid’s expansion, I still haven’t been in a group that can beat him. He’s just that troublesome. I’ll show you guys a video of the fight so you can see what he’s like. Unfortunately, this video was made by professionals, so they make it look super easy. Also, this is from a hunter’s point of view, and in my opinion, hunters have by far the easiest time with this fight. So please ignore the cake walk these guys make it out to be, followed by the literal declaration at the end that it wasn’t hard.


http://www.youtube.com/watch?v=VPnpRetfP8M


DarkHououmon

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Quote from: WeirdRaptor,May 24 2011 on  07:22 AM
Demyx from Kingdom Hearts 2. Not a good fighter as my ass...
 :lol My thoughts exactly. I hated fighting Demyx. He was one of the more challenging bosses. One part I especially hated were those water clones and you only had a tiny amount of time to defeat them all.


Petrie85

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Annoying bosses I never found any of the Donkey Kong Bosses really annoying.


MrDrake

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Quote from: DarkHououmon,Sep 4 2011 on  06:00 AM
Quote from: WeirdRaptor,May 24 2011 on  07:22 AM
Demyx from Kingdom Hearts 2. Not a good fighter as my ass...
:lol My thoughts exactly. I hated fighting Demyx. He was one of the more challenging bosses. One part I especially hated were those water clones and you only had a tiny amount of time to defeat them all.
Demyx is nothing compared to the hatred that I have for Xaldin.  Very, very annoying to take on and defeat >.>

An enemy in general I despise right now is the Thug zombie from Dead Island.  Tougher zombie than the normal ones.  One punch from it can take off around 3 block off your health and in turn.....send you flying a few feet backwards to boot.


Petrie85

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Wow that is a ton of health. And I did find the Spikey Tiger kinda annoying.


Campion1

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Shotgun guys, in any game, ever

A lot of people didn't like deathclaws in Fallout 3, but personally I couldn't stand Super mutants

Duriel in diablo 2, hardest boss in entire game

The AI  in every Mortal Kombat game after 2. They will dodge every single attack after level 5

Also, not a boss or enemy or anything, but I hate escort missions.


Petrie85

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I did find those fat alligator guys that have those cannons in Donkey Kong Country 2 Really annoying.