There have been so many games in my life that I REALLY wanted to enjoy. So often though, I find myself being sucked out of the experience by some game design decision(s) or technical limitations that just kill the game.
I consider this relevant to this topic because plenty of VERY critically-acclaimed games fall into this category.
It kind of bugs me how often I'm just not able to enjoy what's considered a very good game by many people. This isn't an issue of "oh, it's just not my genre" or "I'm not pro enough to enjoy it". No, I'm referring to game design decisions that I just find myself disagreeing with or letting bug me to the point where I just don't get much out of the game anymore.
Let's look at some examples:
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Cities: Skylines - Steam reviews: 15,981 positive, 893 negative.Don't get me wrong; I LOVED this game at first! The playerbase at large often calls this the SimCity 4 KILLER. The game that will replace Simcity 4 (finally, as it's 10 years old now). That's where a STRONGLY disagree. This game falls into its own little world, far from Simcity 4. I'd love to see a worthy successor to SC4. I really would. I want this to be it. At first I thought it was. I soon found out how wrong I was.
I loved it until I learned how simplistic the simulations are and how limited the engine was in terms of simulating anything larger than a 65k population.
I understand that these limitations were put in place to improve accessibility to players with slower computers and to make the game reach a wider audience due to its relative simplicity.
Between the questionable traffic AI, the REMOVAL of features that I saw as must-haves from SimCity 4 (a game 10 years older) and the fact that this game was often being tossed around as BEING the next SimCity 4 by city building fans, this game drove me insane.
The fact that so many city building decisions really had no effect whatsoever on the state of the city (especially the fact that traffic simply doesn't matter. Commute time has no effect on city efficiency or happiness) bothers me to the point where I just can't get into the game, despite its exceptional reviews.
At first, sure, the game did feel like the next Sim City 4...until you start to see the cause/effect of what's going on and start reading around forums regarding how the game REALLY works.
Sad days indeed that a game is ruined once you learn how it works. I find this problem all over the place in simulation-style "realistic" games. Once you learn how the simulation works, you can min-max it and ignore the aspects of the simulation that don't do anything significant. The experience quickly becomes hollow once you learn what actions just...don't do anything.
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7 Days to Die - Steam reviews: 19,640 positive, 4,156 negative.Alright, two things regarding this game:
1) It's still Early Access so maybe I shouldn't pick on it...but I have plenty of reasons to pick on it anyway.
2) It has a larger proportion of Negative reviews than Cities. It still has A LOT of people who love it.
Anyway:
This isn't a game that was ruined by learning how it works. On the contrary, learning how it works is part of the game and actually makes it more enjoyable.
No, no, no. My problem with this game revolves around its pacing. I wrote a whole Steam review on it so I won't get it into it here (you can read it
HERE.)
I wanted to love this game as an alternative to Minecraft. In reality though, it's a poor substitute for Minecraft. Between its SLOW pacing, complete lack of powered structures (no electricity or redstone equivalent whatsoever) and transportation (Minibikes exist now but they're nowhere as near as interesting as the Minecart system of Minecraft).
Another big problem with playing this game like Minecraft is the atmosphere. It's a post-apocalyptic world...about as far from "fun, inspiring world where anything is possible" as you can get! It doesnt' make you want to spend hours there to build something cool...which is fine because this isnt' meant to be a Minecraft clone, but...
I wanted to love this game as a zombie survival horror game. In reality though, it's unable to fill this void because of the REPETITION...holy crap, is this game repetitive. Between the fact that there's just nothing to do unless you're trying to build something that has no purpose and the fact that there's nothing to do once you reach the higher levels.
That's right - it's one of those games. Your purpose in surviving is to gain levels so you can...survive to gain more levels. That's monotonous enough, but what happens when you reach the max level? Nothing? Right you are! The game becomes even MORE redundant because there's nothing to do that has any purpose.
Why not just play "see how long you can live before you die" then, and reset the world when you die? We've tried this and it fails, too. Why? The randomness of the items you need combined with the repetition makes the early part of the game interesting for the first 1 or 2 playthroughs...but that's about it. It quickly gets old and the last thing you want to do is have to start all the way back from Day 1 AGAIN.
...Apparently I got into reviewing this game again here anyway. Sorry about that.
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Burnout Paradise - Steam reviews: 5,488 positive, 834 negative (many related to DLC release issues, not the game itself).This is an open-world racing game that is about as monotonous as it gets. I really didn't feel like the open world nature of this game served it well. A few people agreed with me but apparently an overwhelming majority of people still liked this game.
The fact that there are only 8 possible ends to a race, combined with the fact that 100% of your playtime is spent in the exact same environment, results in a game that starts to all look the same.
Again, I wrote a steam review for it,
HERE.
Basically it can be summed up if you changed the name of the game to "Burnout: Orienteering". Memorizing the city layout is the absolute best thing you can do..and WOW are you screwed if you don't. The game forces you to navigate the tracks using street signs and a minimap. GOOD LUCK WITH THAT when you're driving at 200 km/h through a city you're not intimately familiar with!
This game, to me, is just a trainwreck. The fast-paced action-oriented gameplay is overshadowed so hard by the requirement to mapread and memorize the ENTIRE GAMEWORLD that it's just obnoxious. The game is just a royal pain to get into. I'll just go back to Burnout 3.