I must say your ideas for the effects of the cards are really interesting to
That's where half the fun can come into making up cards. I must admit that these cards were pretty fun to design.
finally! Two of three favorite characters are right here!
Glad that I finally got to see them. I just had to troll you a bit since you kept commenting on it.
The shading of the mountains in the Great Valley card look really nice as do the details on Bron!
The shading really does help. Otherwise it just ends up looking like a bunch of random triangular looking shapes.
@Snik, Sovereign regarding Sharptooth
At the time I never noticed, but all it probably needs is to just give him some angry eyes to make him look a bit more intimidating. Since that's a quick fix I will probably change that at some point, thanks.
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So now there is going to be a bit of a change of pace. With almost all of my monster cards shown, I'll be switching it up and showing my spell and trap cards now. I'll try and quickly go over the basic rules going over these cards.
Spell and trap cards take up just behind your monsters and can have a max of 5 in place at any given time. Trap cards require to be set (placed face down) for a turn before they're allowed to be used. Traps always have a condition that needs to be met for them to be played as well. Spells can generally be played immediately from your hand if it's your turn (not always though). Spells can also be set however to potentially bluff your opponent into think you have a trap. There are a few different rules for specific types of traps and spells that I'll explain along the way.

Treestar: Nothing much to explain here. It's just used to increase life points. Probably the most boring card.
Night Flower: Brings a monster from the graveyard (discard pile) into your hand. A way of getting a monster back if it was destroyed or discarded previously. It's a pretty fun flower to draw.
Friends for Dinner: Now things get a little more interesting. This card allows you to tribute a monster you control to add it's ATK to another monster for the turn. The idea behind this is to possibly power up your monster enough to take down an opponents stronger monster. This spell card is a quick play, which means it has to be set face down for a turn like a trap. The flip side is that it can be played at any point, whether your attacking or beings attacked, giving it some versatility.
Swarming Leaf Gobblers: A trap card specifically designed for removing other activated traps or spells. Since they eat all the leaves the idea was that they eat the card? Seemed to make sense for me with cards being made from paper which is made from trees. Since this card is a counter trap, it can only be countered by another counter trap (it has the highest spell speed possible).
These cards may not be as exciting as the last few that I've shown so I'm getting them out of the way now.