Okay, I have had the newest Zelda game, Phantom Hourglass, for the last few days, and I'll give how I feel about it so far.
Now, let me start by pointing out that this is a DS game that "abuses" the stylus. Trying to move around with the control pad won't work. Why? Becuase you use the stylus to move. In fact, the stylus commands the whole game. The sword, bombs, bow, everything is activated by the stylus. This kind of control takes some getting used to, but once you get the hang of it, you can move along smoothly in the game.
As I have come to understand it, Phantom Hourglass takes place after Wind Waker. You, as Link, (Who else did you expect to control?

:) are sailing along smoothly on Tetra's Ship, when a mysterious Ghost Ship appears. Believing there's treasure onboard, Tetra boards the ship. However, the Ghost Ship starts to leave. You jump as a vain attempt to save her, only to grab onto the edge and slip off, falling into the ocean. You then later wake up on an island and you have one thing on your mind, saving Tetra.
Just like in Wind Waker, you have to go from island to island and collect the vast items nessacary to beat the evil and save Tetra.
It seems like a nice game so far, but using the stylus so much tends to hurt my hand. Ignoring the pain isn't easy. -_-
I really do have a problem with how the stylus is being abused of it's use. What in the world was wrong with using the control pad and buttons? I really doubt this will get many positive reviews.
The boss battles prove to take quite a bit of strategy to pull off. You really have to be on your toes in this game, or death is bound to be expected.
Well, that's all I'll say for now about it.
Anyone else here that have played it too?
