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About the latest version of the game

action9000 · 945 · 134193

action9000

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Yeah, it really is.  I'll figure out more what to do when you die once we have saving/loading of games working, as well as other ways to die. :p


action9000

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There, all set with an Energy meter!

I have changed the Sprinting function so you now only Sprint while holding the sprint key (Left Shift, right now).  

The code seems to work pretty well, only draining your energy while you're actively using it.  This means that while you're in the air and holding the Sprint key, you don't waste energy.  You also don't use energy if you hold the Sprint key without moving.

There are a lot of factors that determine how fast your energy refills after you release the Sprint key:

1) Your dino type.  Each dino has a different maximum Energy and a different rate at which it refills.

2) The conditions you're currently in.  If you're in the air, you regenerate energy slower than if you're on the ground (preventing abuse of jump-sprinting to move further without resting.  We may also make jumping cost energy later on).  If you're not moving, you regenerate energy (slightly) faster than if you're moving.  If you're underwater, you regenerate energy slower (slightly slower as a swimmer, Muuuch slower as a flyer, and quite a bit slower for everyone else).

We will put in more advanced features for this later on, such as the ability to upgrade refill times in certain situations, among other cool stuff. :D

Like the Air meter, the Energy meter is only on the screen if it's not full.  If you have full energy, the meter disappears from the screen.

Anyway, screenshot time! :D


action9000

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Oh, and I just thought this was amusing. :p Our game is officially..as they would say... "1337". :p

Except we're even better: we're 13337. :D :lol

http://i63.photobucket.com/albums/h141/act...me-is-13337.jpg

....Sorry. :oops  :angel


raga

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You just couldn't resist could you Tim?  :p  :lol

Anyway I've missed quite a lot and I'm downloading v.22 now and see what mayhem I can cause.  So, off to break the game!



Malte279

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Aye, it certainly is :yes
I did not understand the 1337 bit, is that any phrase I don't know?


aabicus (LettuceBacon&Tomato)

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"Leet" is a term short for "elite," it's a stereotypical example of internet-speak, like "lol" or "rofl". Another popular thing to poke fun at is the tendency of people who try to look "cool" or "leet" over the interent to substitute numbers for letters, ie 1=i or l, 0=o, 5=s, etc. Therefore, leet=1337.

Another interesting fact, 1337 was the year the Hundred Years war started. This is why I can always remember that fact.


metadude1234

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this looks really good!!!
facebook.com/venomwargreymon


Belmont2500

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its been awhile since this thread has been updated *sigh*
 

 


action9000

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Hey!

The reason for the delay is that I've been struggling a lot with one problem; namely, the best way to actually make the 3d world files.

I'm experimenting with all sorts of options and even picked up a new terrain editing program a few days ago.  I don't know how much progress I'm making but I know we'll have to resolve this before any significant updates.  Here is one screenshot of the latest terrain (I post the screenshot after this post in a minute, I'm just rendering something right now).  I'm trying to figure out some way, any way, to make it prettier without eating up a stupid amount of video card power and system RAM.

The old terrain system, used in the the latest releases until now, can't be used long-term for a few reasons:
 
1) Due to the nature of how it loads terrain files, it will be impossible to create vertical or beyond-vertical slopes, such as overhangs and cliffs.

2) Again due to how it handles files, it is impossible to *unload* a terrain without closing the whole program. This means that if you wander around the world enough, you will eventually crash your computer due to running out of RAM.


I have been able to resolve both of those problems with my new system, now I just need to figure out how to make it pretty without making the game eat up a stupid amount of computer power.


action9000

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Here we go: One great valley with not much in it screenshot. :p


DualXz

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Wow, great job!
Sounds more realistic now :yes
Keep up the good work.


Belmont2500

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action9000

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Looking better all the time! :)




I don't know when I'll have an update ready.  I'm also wondering if this river is way too wide and deep to be the main Great valley river?
The scale of the game world is proving to be really tricky to get right.


Kor

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Looks good so far.  As for if the river of the Great Valley is to large, deep, ect.  It gives you an excellent reason to re watch some LBT.


Belmont2500

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now that looks nice, I can't tell if you got the river right ot wrong because of the camera angle but hopfully you'll get it.
 

 


raga

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Kor

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How well can folks without a bleeding edge pc play the game currently though?  Since not many have one of those.


Mumbling

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Tim said it's not actually that memory consuming. My computer should perfectly be able to handle it, I think :) I got a bad video card and only 512mb of RAM.


Malte279

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Quote
I'm also wondering if this river is way too wide and deep to be the main Great valley river?
The scale of the game world is proving to be really tricky to get right.
I was wondering when I saw the image. Is it the existing map in a larger scale? If you need another map just let me know. I just need to know what kind of map it is that you are looking for Tim.