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Free-Form Fantasy

Noname · 944 · 74720

Noname

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Ophion began a long speech. He was used to this question...

"Magic is the practice of energy manipulation in order to achieve a desired result. The kinds of energy manipulated are many, but the most common kinds are the four elements, astral magic, magics of life and death, divine magic, psionic magic, and ethereal magic. So, in short, magic is the manipulation of energy. A practitioner of magic is called a mage."

"I'll explain the most common types of magic, but are many, many more out there. The most common kind of magic is elemental, and this means earth, air, fire, and water. Earth magic tends to be defensive, air magic is usually enhancing and offensive, fire magic is mostly offensive, and water magic is usually healing and enhancing. Astral magic is considered to be the purest form of magic out there, as it is the manipulation of pure magical energy, also known as arcana. Life and death magic are fairly self-explanatory; one is mostly related to healing, the other is mostly related to killing and raising the undead. Divine magic is the use of spells granted by a deity to a cleric, usually related to healing, enhancing, and destroying evil forces. Psionic magic refers to spells related to the mind, like telekinetic spells, or the ability to read minds. Ethereal magic is tricky; it involves the manipulation of the powerful but highly unstable energy from the ethereal plane; I prefer to avoid its use."

"There are many different ways to go about using magic. For example, I am a wizard. My magical powers come from study and constant practice. For me, magic is a science, not an art. Wizardry is, in my estimation, the best school of magic, as it enables the practitioner to understand the power he is wielding, and to use the greatest variety of spells, as if I don't know a spell, I can simply learn it."

"My wife is a sorceress. Her magic was inborn, and manifested at puberty. In other words, she didn't have to learn her magic; it is as much a part of her as her skin or her heart. This sort of magic is rare, because it usually has to be inherent and it cannot be learned. To a sorcerer, magic is an art, not a science. Sorcerers have access to a smaller, but still large variety of spells relative to wizards. Also, because it is part of themselves, their magic is subject to changes based on their mental or emotional states. For males, sorcery is based on willpower, for females, it is based on emotions."

"A third school of magic is alchemy, the art of manipulating elements. This school is based on mixing things or combining them in such a way as to achieve a desired effect. While I've never had the time or patience to spend hours and hours on end every day mixing things just to be able to use magic, I must admit that alchemical arts are invaluable, and that alchemists, like wizards, treat magic like a science, which is how it ought to be, as magic is dangerous when one doesn't understand what they are wielding."

"Divinity is the school of magic in which the practitioner doesn't so much cast spells as he asks for his deity to cast them on his behalf. For obvious reasons, divine magic users have to believe in their god, but they also have to have at least some understanding of the magic they are using, even if the greater part of their power depends on faith. Some clerical magic can be very powerful. I wouldn't like having to be part of a religious order for it, though."

"Psionic magic is... tricky. Even I am not fully sure how it works... I know that it involves mental magic, and that psionics are in high demand in noble courts due to their ability to read minds and gain important information. I've never been interested in that sort of thing. It is a kind of magic that must be learned, and it can be dangerous, although it usually only works against foes who have a mind that can be affected... so that limits its use considerably against mindless foes, like golems or beings of pure energy."

"Enchantment is another school of magic in which one uses spells to change the nature of an item, person, or place. Usually, this is a way to give something more power, or to transform it from one thing to another. The problem with this school is, in my opinion, that it is based on the duration of a spell; it doesn't truly transform something, it uses a spell to force something to be different. If an enchantment is broken, an item will revert back to its normal state. It is a also a rather... limited form of magic, as it doesn't really do anything else besides add magic to something, or break an enchantment that was already there."

"There is also a pair of mage classes which are... tricky. First is the warlock, who gets his magic from a deal with an entity. Now, this sounds similar to divine magic, but is different for two reasons; first, a warlock actually has his magic as opposed to it being requested, and second, warlock magic tends to be of a darker nature than most divine magic, and tends not be centered around healing or getting rid of unnatural creatures. The other tricky class out there is the Druid, which gets his powers from nature itself. I admit that I don't know a whole lot of Druid magic, other than the fact that it is strongly based in manipulating plants and animals, and tends to be a rare form of magic."

"We also have magicians, who don't actually have any magic of their own, but are skilled at using magical items. Most true practitioners of magic look down upon them as pseudo-mages. There are many smaller schools of magic than those stated. Alternation is changing one item into another, conjuration is the creation and summoning of magical beings, summoning simply calls forth said beings without creating them, demonology is the use of blood rites to summon and bind demons and use their power, thaumaturgy is the manipulation of arcane essences, as opposed to their mainfestations, and, construction magic revolves around making magical items and magical constructs, like moving statues or magical swords."

"There's more to it as well, but I think I've covered the basics, Harly. Any questions?"


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"If magic is defined as the manipulation of energy, would not a sail taming the wind or a boiler priming a furnace be considered magic also?" Harly inquired.


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(OOC: Please keep modern technology OUT of this RP; it violates the setting.)

"I'm not sure what a 'boiler' is, but no. Magic is defined as the personal manipulation of those forces by one's own mind, will, or, in the case of certain mage females, emotions." Ophion replied.


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Torvin examined the metals for sale. He went up to the iron and steel vendor.

"Greetings, what do you have for sale?"

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The vendor, a huge green Dracon, pulled out several ingots of iron and some bars of steel for Torvin to sample.

"What kind of metal do you need?" the vendor asked the mammalian smith.


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Shal'thzar finished her examining of the various armors and weapons. She then heard the voice of Torvin and the Dracon Vendor and followed it. First though, she will let Torvin speak to the vendor before asking for whatever it was she was looking for..

OOC: Sorry about that ^_^ hopefully it's okay to have Shal'thzar in the same place Torvin is in.


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"I'm sorry," stated Harly, "A boiler was a device we used to use to power our ships, but that was before my homeland fell into ruin."

Harly paced about and admired the various magical artifacts adorning the shelves.  This Dracon mage certainly had a magnificant collection, and judging from the craftsmanship displayed in the magic swords he clearly had a good blacksmith in his employ.

"Have you had any luck determining the identity of our tavern attacker?" asked Harly as he lit his pipe.


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Ophion indeed contracted weapons from some blacksmiths, though he made no blades himself. He did know how to use a sword, having been a soldier years ago.

"I'm afraid not" came the response. "There are dozens of magical malcontents who might have done it... the city is full of them."


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Torvin thought a moment. "I need some raw iron as well as steel that can used in swords and other weapons. Neither has to be capable of being enchanted."

"Torv, I thought you needed steel that was capable of holding an enchantment." the draft animal said.

"Thanks!" Torvin called. He then turned to the vendor. "I also need a small quantity of steel that can be enchanted."

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"All steel can be enchanted" the vendor replied "But I have some steel that HAS an enchantment on it which makes it easier to absorb other enchantments." The dracon pulled out a box with some steel bars in it, and laid them out...






"I'll get you some of the regular metal too; I've got plenty of it. Jonpud! Get some some iron for the customer!"

A kobold entered the room with some iron bars in his hands. This was Jonpud, the paid servant of the vendor. Some richer vendors kept slaves... this merchant was more merciful; he also paid wages a bit above starvation level...


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Torvin looked at the metal bars. "I will take 40 pounds of the modified steel and 150 pounds of normal steel."

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"Sure thing. That will be 420 silver pieces, or the equal thereof." the vendor replied.

One gold piece was equal to 10 silver pieces. 1 silver was worth ten copper.

"By the way... I know we have many races living around this city, but... what racial name do you prefer to be called?" the vendor asked.


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"I prefer my given name, Torvin." Torvin replied. He handed 42 gold pieces over. "Here you are."



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Noname

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"Thanks, Torvin. You are a... kind of horse?" the vendor asked. "We don't have too many of your kind around here. Not to offend, but... how did a normally quadrupedal race of creatures gain the ability to walk on two legs? And become a skilled craftsman at that?"


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"I am a Clydesdale specifically. I'd rather not get into the details but I am not native here." Torvin replied.

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"Understood. Not all Dracons are so understanding, you know. Most in this city don't mind having mammals living among them, and I don't care myself. Just be careful around this district; it tends to attract a lot of unsavory customers..." the vendor replied.


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Harly browsed the shop for a while, and finding nothing of interest he thanked the Dracon for his time and proceeded out into the streets.

Where he came from magical arts were forbidden, and often daubling in them resulted in imprisonment or worse. It was odd to go from a place were it was against the law, to a place where it was not only allowed but encouraged.

The former sea captain had earned a bit of respect for these mages, even if their arts were less precise and technical then those of the tinkers and steam engineers back home. Perhaps he should learn to use a bit of magic for himself... it would come in handy when he finally settled down and opened a business.

Suddenly realizing he was hungry, Harly padded down the streets towards a food stand he had seen here during his travels. His money purse was getting low however, so he wasn't sure how much longer he could go like this without a job.

Perhaps time would tell.


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There were plenty of jobs for aspiring adventurers in Minbenthac; all one had to do was be brave enough to try out for one... of course, the high mortality rate kept most newcomers away, but someone like Harly would have no problem. Not coincidentally, there was a reward sign posted for the capture of a rogue mage who had recently blown a hole in a tavern... the same case Ophion was working on!


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Torvin loaded the metal onto his wagon.

"Well, what else you going to get?" the draft animal asked.

"Copper, bronze and brass." Torvin replied. He then headed over to the copper dealer. "Hello. What wares do you have?"

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"Do you sell Armor or Weapons?" Said Shal'thzar to the Dracon Vendor. "If so, how much would they cost?"