All right, as we're approaching the characters relaxing at a hotel again, I was wondering if once they're all relaxing in the hotel room, I could introduce a small plot advancement.
If you guys remember the <communication method> used by DS-1, it's a method of thought-speaking called the Dragonstorm 'thought network.' It allows users to send short messages mentally, as long as the sender and receiver both have thought chips. Thought chips are inserted nasally through the sinuses while the patient is asleep, which is why Shelton swiped the Propofol. The chip activates itself once the patient gets a good night's sleep, and they can get used to using them during the side stories until we reach Lab 101.
These chips were first seen in Nietzsche's Soldiers, and the "bullet extractor" Shelton had is actually a thought chip inserter; Shelton was mentioned as working as an "embedder" for Dragonstorm. After the shootout, he disappeared for ten minutes because he was removing the chips from his companions.
Of course, Shelton will explain all of this in-story once the team is all together and can hear him. But the reason I'm mentioning it now is because Shelton has five chips to give out, and I think each writer should get one character with a chip, if they wish. Ideally, once chip for Serris, Nick, Drake, Noname, and a public domain character (preferably one of f-22's, in case he comes back)
This will allow for 'eavesdropping' once we reach Dragonstorm, and I think the chips aren't powerful enough to be a 'game-breaker.' (Lab 101 is currently out of range, so the group can only use them amongst themselves until we go after Dragonstorm). Just wanted to raise the question of what characters should get the five chips.