The Gang of Five
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In movie number three, there was a problem in the Great Valley- a lack of water. The adults handled this by arguing for an extended period of time, which accomplished nothing. The kids also had a problem- their peers, or, the bullies, were heading into danger. Littlefoot did not hesitate, left the valley, then saved the mean teenagers. So, in retrospection, the adults couldn’t handle their problem while the kids jumped right into theirs and solved it. Isn’t that teaching kids that careful planning is a waste of time and rushing into danger is the solution? Furthermore, it might make kids not worry about being reckless, as their parents will just fix everything. I mean, I once made a thread in this section comparing The Lion King to The Land Before Time. Well, here’s a difference, making The Lion King’s example of this more appropriate for developing minds.

In The Lion King, Simba recklessly charges into the unknown, and because of that, he was nearly killed. The gang of five was also nearly killed for wandering off. So what was the difference, you ask? Simba got a royal scolding from his father. Mufasa gave a huge lecture that taught kids what can happen if you head into danger. The adults in The Land Before Time? Hm. “This is no time to go exploring.” Really? Is that all? Just like the adults failed to respond to a problem, they failed to chide their children and reveal just how wrong it was for them to leave like that. Hyp got reprimanded the worst, but the only complaint his father made about him leaving was that his departure was a distraction to solving the water problem. “Duh, dad?” “Yeah?” “I’m going to enter a near death situation.” “Nah, don’t do that! It might distract me!” The full concept of the danger was never passed down from parent to child. The parents simply took care of the sharpteeth, and all was fine. So, kids were glorified as being the ideal characters and the authority and wisdom of adults was thrashed in this film by making it seem like not planning is the way to get things done, and doing dangerous things will simply cause your parents to bail you out. Did the head writer have parent issues…?


Okay. What the heck is your problem with LBT 3? You go and talk about something completely unrelated just to bash it. Just, what the heck???



Hm, not much to really say about this one. The kids accepted the tinysauruses while the adults feared them and wanted to drive them away. The kids were like John Smith from Disney’s Pocahontas, the tinysauruses were the Indians, and the adults were the other white men. Both groups could not accept the other on equal terms and wanted to be as far away from each other as possible. The white men (the LBT grownups) wanted to drive away the Indians (the tinysauruses) while John Smith (the kids) found peace with both sides at once. Whoa, hold the phone. This isn’t LIKE the Pocahontas movie. It IS the Pocahontas movie. The savages song from Pocahontas is just like the creepy crawlies song from the LBT movie. I can just see the director, trying to think of a plot for movie eleven, then his little daughter tugs on his pants and asks him to watch a movie with her. He refuses for days, then finally accepts, having found no ideas. As he watches Pocahontas, his eyes lights up, and he calls the writer team up. Sadly, the father never finishes the movie with his daughter. I mean, seriously, the plot theme was just like that Disney movie,


What the…??? Okay, where the heck did this idea even come from?  :confused



In movie number twelve, there is a system erected to be followed by young flyers. When they start acting out of line, Petrie’s mother says that the day of the flyers will never be the same. How awful!

Was that…sarcasm? Usually when people go “how awful!” they don’t actually mean it.
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Why is almost no one posting here
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Strict-LBT-Only / Re: Fishing for Friendship
« Last post by SilverWesternDrago on Today at 03:05:14 AM »
The argent would take a moment for her injury to stop hurting, before she lets out a long sigh as she looks around the area, noting how large the body of water is and how many swimming sharpteeth would be overjoyed, to have a giant dinner plate swimming right into their jaws.
So, she started to walk along the shore as she searched for a spot that was safe to cross, while she also searched for tree stars to eat since the mysterious beyond, was always a barren wasteland, with sharptooths eating each other just to survive, which remembering that made her throat let out a low rumble.
Soon, she comes to a rather not so small choke spot, where the water isn't so wide for her to be able to cross, and she starts taking her steps into the water with her steps still landing heavily underwater, while causing splashes with her moving legs.
She didn't want to cause too much of a disturbance, and tried to hurry despite her actual capabilities just keeping her moving nice and slow, until she was forced to start trying to swim with the water almost covering her entire back, though her neck and head were still way above water and she was very nervous about sudden attacks, since its merely impossible for her to defend herself in the deep water.
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The Party Room / Re: What are you thinking about?
« Last post by The Chronicler on April 27, 2024, 09:52:02 PM »
I thought playing the game Civilization: Beyond Earth would be less time-consuming than Civilization V had been for me (most rounds of that game typically to me a separate pair of sessions over two days to complete). Boy, did I seriously underestimate that! I started my first game of Civilization: Beyond Earth back on Monday, and even with playing sessions every day since, it is only today at the end of the week that I finally completed it.

How did that happen? I suspect there are two reasons that are most likely. First, I don't seem to get as early of a start to gaming each day as I had ten years ago, so less time spent each day means it takes more days to complete such a game. Second, game features such as research and virtues are not organized in a linear tree like in the standard Civilization games, but rather in a web system that offers a much wider variety of options, which for me means that I spend quite a bit of time simply trying to decide which one I want to select next.

Also, whereas a game of Civilization tends to go by quickly at the start and then slow down as you have lots of additional things to keep track of later on, I've found that a game of Civilization: Beyond Earth can be just as slow at the start (if not even more so) due to having so many options early on, where some poor choices could leave you completely trapped with very limited progress.

Good thing I chose to install just the base game for now, as I still have quite a lot to get through before I can eventually try the Rising Tide expansion pack. At least one thing I like more about Beyond Earth than with the standard Civilization game is fewer playable leaders (among other things), so I still remain optimistic I could accomplish my goal of unlocking as many achievements as possible before the end of this year.

(Yet, this leaves me concerned about having enough time to accomplish other things I've been hoping to make progress on, such as my fanfiction series.)
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It's Party Time! / Re: Hangman
« Last post by The Chronicler on April 27, 2024, 09:30:20 PM »
A?
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It's Party Time! / Re: Alphabet Game
« Last post by The Chronicler on April 27, 2024, 09:27:36 PM »
Space
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It's Party Time! / Re: Word Connection
« Last post by The Chronicler on April 27, 2024, 09:26:28 PM »
Secret
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It's Party Time! / Re: Word Association
« Last post by The Chronicler on April 27, 2024, 09:25:26 PM »
Civilization
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It's Party Time! / Re: Hangman
« Last post by Sneak on April 27, 2024, 03:36:01 PM »
so short!
D:
Unfair!

E

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It's Party Time! / Re: LBT Hangman
« Last post by Sneak on April 27, 2024, 03:35:37 PM »
O