Wow, Kacie, that's amazing!

If Iris said she didn't have the patience for 3D computer modeling, then there's no way in heck I'd be able to do it,

: so I have a lot of respect for your skills here.
The legs and feet look really good, and the detail on the head and neck is fantastic! I wish you luck with the teeth; do you think you'll eventually be able to make them look more like the teeth in the drawing?
…created two fleshy "pallets" or whatever they're called to make up the inside of the mouth…
I think "palates" is the word you're looking for. That's the term for the bony roof of the mouth, anyway; I don't know the technical term for the "floor" of the lower jaw. But we know what you mean.
If you don't mind me positing some constructive criticism, do you think the front of the muzzle is a little flat? Obviously the alimons are your own creation and you can model them as you wish, but all theropods that I know of have skulls that, when seen from above, taper to a point at the end of the snout. (As far as I know, this was so they could more precisely pick and scrape scraps of meat from a carcass after the majority of the flesh had been removed.) My interpretation of your alimon designs is that they're intended to be more realistic than the designs of LBT's dinosaurs, so I thought this might be relevant. In my opinion, the thighs should be broader, too, especially at the top. If it helps, by the way, I read recently that dinosaurs were probably a lot fleshier than they are usually illustrated, and that much of the leg above the knee would have been encased in the body wall. (I found some pictures of a plucked ostrich carcass that shows how this might have looked, but they're a little gruesome so I wasn't sure about posting the link here. Let me know if you'd like me to give it to you.) The knees of your alimons are positioned lower down than an ostrich's or a real dinosaur's, but the point still stands that you could probably get away with burying most of the alimon's upper leg in the torso if it would make it easier to model the leg-body connection without it looking awkward.
Sorry, I hope none of my critique offended you.
Keep up the great work!
