The Gang of Five
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As you know, the forum has been fighting spammers and bots for years. We have seen our fair share of "Custom Kitchens UK", scammy Internet hosting companies, and bots trying to send us to a business's homepage. But after fighting the tidal wave of spam for so many years, the admins had a persistent thought: what if the spammers are right? Not in terms of posting nonsense links and trying to scam our users, but in trying to make money through our unique platform?

Well, thanks to the helpful counsel of Taunt, we have finally decided to move the forum in a new direction. Please see his important post on the matter in this topic

New kind of RP

Chomper98 · 61 · 11235

Chomper98

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Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:29 PM
Quote from: Chomper98,Aug 3 2012 on  01:21 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
and though it's cold war era I think nukes should not be allowed since it would be god modding because the countries you and I are doing are pretty much the only ones who have them. and it would be too easy to have them anyway it.
Yeah, I never intended nukes anyway, just cold war level technology.


f-22 "raptor" ace

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Quote from: Chomper98,Aug 3 2012 on  01:31 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:29 PM
Quote from: Chomper98,Aug 3 2012 on  01:21 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
and though it's cold war era I think nukes should not be allowed since it would be god modding because the countries you and I are doing are pretty much the only ones who have them. and it would be too easy to have them anyway it.
Yeah, I never intended nukes anyway, just cold war level technology.
ah. I'm putting together my list of units.


Chomper98

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Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:32 PM
Quote from: Chomper98,Aug 3 2012 on  01:31 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  01:29 PM
Quote from: Chomper98,Aug 3 2012 on  01:21 PM
Quote from: f-22 "raptor" ace,Aug 3 2012 on  12:57 PM
i noticed you didn't put submarines on the list of units chomper 98.
OK I'll add that.
and though it's cold war era I think nukes should not be allowed since it would be god modding because the countries you and I are doing are pretty much the only ones who have them. and it would be too easy to have them anyway it.
Yeah, I never intended nukes anyway, just cold war level technology.
ah. I'm putting together my list of units.
So am I, just need a moderator and perhaps one more player.


f-22 "raptor" ace

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going over my list of units again. At least one of the things i chose didn't enter service, but it was under construction when the cold war ended.


Chomper98

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The country's can start building when the game begins. Since no one can find a moderator, I'll take on that role. Trust me, I can act very unbiased and neutral, so I will moderate. The game begins now.


Chomper98

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The game is now ready to play. Here's the link to the game.


Mirumoto_Kenjiro

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Oh yeah, how much money do we start out with in the game, so we could assemble our starting armies?

And here's my list of units:

Rifleman - Hoplites, Galil-style rifles
Officer - Lochagos, Sub-machine guns
Anti-Tank (AT) - Peltasts, RPG-7 style
Machine Gunner (MG) - Hypaspists, FN MAG-style medium machine gun

Light Tank - Kopis, Tankettes w/ heavy machine guns
Medium Tank - Prodromoi, 6x6 wheeled w/ 75mm gun
Heavy Tank - Hetairoi, Tracked tanks w/ 105mm gun
Flame-Thrower - Non-turret tank destroyer w/ flame gun

Fighter - Peregrine, Saab Draken-style
Bomber - Vulture, 4-engined jet bomber
Navy - Osprey, F-101 Voodoo-style
Helicopter - Medusa, Multi-role combat/transport

Frigate - Odysseus-class, shallow water capable
Destroyer - Hermes-class, torpedo/missile
Cruiser - Themistocles-class, torpedo/gun
Battleship - Achilles-class, Gun/missile
Aircraft Carrier - Athena-class, 50 aircraft
Submarine - Scylla-class, hunter-killer

Mortar - Oxybeles, 80mm
Howitzer - Lithobolos, 155mm
Multi-Rocket Artillery (MLRS) - Polybolos, 16 rocket tubes


How's that?


Chomper98

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That's good, here's my list of units.

Rifleman - AK-47 assault rifles
Officer - Calico 960 Sub-machine gun
Anti-Tank (AT) - PIAT anti Tank gun
Machine Gunner (MG) - A.50 Caliber M2 gun

Light Tank - Mark IV Crusader Tank
Medium Tank - Panzer Mark III
Heavy Tank - Tiger Tank
Flame-Thrower - Non-turret tank destroyer w/ flame gun

Fighter - F-16
Bomber - Tupolev Tu-160 Strategic Bomber
Navy - A-29 Tacano
Helicopter - UH-60L Black Hawk

Frigate - Leander-Class Frigate
Destroyer - V-class Destroyer
Cruiser - Admiral Hipper-Class Heavy Cruiser/ Pocket Battleship
Battleship - Iowa-Class Battleship
Aircraft Carrier - Nimitz-class Carrier, 90 aircraft
Submarine - Typhoon-Class submarine

Mortar - M120 Mortar
Heavy Artillery - G6-52
Multi-Rocket Artillery (MLRS) - Soviet Multi-Rocket launcher WWII


Chomper98

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You start out with 50,000 ingame dollars, which you can use to build cities, weapons, or recruit troops, you can also name ships.


f-22 "raptor" ace

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Here's my list I stuck with entirely Russian equipment

Infantry
Rifleman - AK-74
Officer - PPSh-41
Machine Gunner - PKM
Anti-Tank - RPG-7

Army
Light tank - PT-76
Medium tank - T-34/85
Heavy tank - T-72
Flamethrower - PT-76 armed with ROKS flamethrower

Air Force
Fighter - Su-27
Bomber - Tu-22M
Naval - Tu-142
Helicopter - Mi-24

Navy
Frigate - Krivak class frigate
Destroyer - Kashin class destroyer
Cruiser - Kresta II class cruiser
Battleship - Kirov class battlecruiser
Aircraft Carrier - Ulyanovsk, 70 aircraft
Submarine - Victor class version III

Mortar - M1943
Heavy artillery - M-46
Multi-Rocket Artillery - BM-21


Mirumoto_Kenjiro

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Since you mentioned cities and weapons, here are some more questions:

How much for cities, bases, & factories?

Can we research new equipment?  And will they cost more for troops?


Chomper98

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Quote from: Mirumoto_Kenjiro,Aug 4 2012 on  12:45 AM
Since you mentioned cities and weapons, here are some more questions:

How much for cities, bases, & factories?

Can we research new equipment?  And will they cost more for troops?
Cities cost 7,000 bases 5,000, and factiories 4,500.


Mirumoto_Kenjiro

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OK.  I'm working on my starting army as of now!

UPDATE:  Done!  A lot of planning and math...  Whew!  Anyway, here's my starting army...

1 city (Athens):   7,000
1 base/port (Piracus):  5,000
2 factories:  9,000
3 Odysseus-class frigates:  6,000
1 Hermes-class destroyer:  3,000
24 Hoplite riflemen:   2,400
4 Lochagos officers:  200
4 Hypaspists MG:  100
4 Peltasts AT:  200
4 Peregrine fighters:  1,200
3 Vulture bombers:  1,500
2 Medusa helicopters:  1,400
4 Kopis light tanks:  3,200
2 Prodromoi medium tanks:  2,400
3 Byzantine flame-thrower tanks:  3,000
10 Lithobolos artillery:  1,000
5 Oxybeles mortars:  2,500

Total:  $49,100
Change:  $900

Not bad, huh?


f-22 "raptor" ace

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My starting army

cities and factories costs
1 city (Moscow) 7,000
1 base (Murmansk) 5,000
2 factories 9,000
21,000

navy costs
2 Krivak class frigates 4,000
1 Kirov class battlecruiser 5,000
2 Kashin class destroyers 6,000
15,000

airforce costs
4 Su-27's 1,200
2 Tu-142's 1,200
4 Tu-22M's 1,500
3,700

army costs
26 AK-74 riflemen 2,600
3 PT-76 light tanks 3,400
1 T-34/85 meduim tank 1,200
1 T-72 heavy tank 1,400
2 officers 200
2 anti tank 200
4 mg 100
2 M-46's 200
9,500
total costs 49,200

change 800


Chomper98

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Here's my list
one city: Washington DC 7,000
One Base: Fort Knox 5,000
1 Factories 4,500

Navy

2 Frigates: 4,000
2 Destroyers: 6,000
1 Cruisers: 3,500
1 Battleship: 5,000


2 Medium Tank Divisions: 2,800
1 Heavy Tank Division: 1,400
1 Light Tank Division: 800

3 Heavy Artillery: 1,000

4 Fighter squadrons: 1,200
2 Bomber Squadrons: 1,000

24 Riflemen: 2,400
8 Machine Gunners: 200
4 Anti Tank: 200
4 Officers: 200

48,200
change: 1,800



f-22 "raptor" ace

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looks like we're just about ready to start.


Mirumoto_Kenjiro

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I play Axis & Allies miniatures, so I've been thinking of playing like that.  Every full turn has a set of smaller turns:  Movement, air combat, ground combat/additional movement, & damage.  The players take turns in each of these phases, keeping the match relatively fair throughout the turn.  That way, it'd be like our parts in combat are at the very same time.

So for the match, I take it that the moderator will make up the settings for the fighting?  Like location, terrain, and current situation?


Chomper98

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Yes the moderator will determine it, and yes their are a bunch to sub-turns, building units, movement, building, and attack, so five sub-turns,  including the operation part where we do something, form an alliance, sign a treaty, sign a pact, so on. And you might have to deal with revolutions sometimes, which will form countries like Czechoslovakia, Poland, or Belgium.



Mirumoto_Kenjiro

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Okie dokie.  As with revolutions, does that mean we'll also be facing "AI" opponents, besides each other?

Sorry, I tend to ask too many questions...