just a update to explain the lack of new updates to the chomper renders. Got a new job yesterday so all my time has been spent working on him in the mornings and has cut down on time to make renders of the progres.
Things ive added or changed
Finally got the ey problem figured out. His eyes have a shape more like the ones in my forum acatard here instead of the really horrid round spheres heh. I still need to blend them in to the head though. Also redid the head a bit moving verts split it down the middle and reatached the 2 halfs. Added benifit besides the smoothign it out a bit it also skewed the symetry enough to looks more natural. If i had made a before and after render of the head youd see a diffrence but not know where what or how big and that was the goal. So all in all friday the 13th turned out to be my lucky day lol
I am off work tomorow so ill have more time to spend in max and will have some new renders up tomorow. I plan on making his feet tomorow maybe some blending and general smoothing out of the eyes gettign them to be less angular and more curved up to the eye peak. Once i got his feet inplace ill render front and side veiws as well as perspective.
Things to do after feet and eyes.
I need to make him some new and more proper hands his current are not what i want they just dont look right and never will only option remove and replace.
After that ill need to wait to do things like make him animateable vs just poseable. My laptop wont even handle mxax 4.0 so will need to get him on the main comp and loaded in to max 8. At this point ill need to redo some work on him as hes going to get a bit messed up when i load him in to max 8. Cant be helped and undestood that it would happen from day one. Thats just how things go when working with programs like 3d max. I mostly expect some areas where faces are flipped or are rendering as faeted body parts not where they should be etc. That will be about 8 hours of work to correct. It will how ever be worth it. Max 8 can do some fantastic things as per rendering and animation that max 2.5 just can not do.
There object were done in max 8.0 in 2005 by me (i have them for sale there but if one of you has a use for them let me know and ill email em to you)
http://www.turbosquid.com/Search/Index.cfm...blExternal=TRUELooks carefully at the black blades on the mace and the brass rings around them and note the refectiongs of them in each other as well as the wood handles reflection.
That is not somethign you can do in early max versions. Ill be able to make chompers eyes slightly glossy or give his skin a more textured look in the render useing bump mapping.