Good. What protocols does it supports? Just TCP/IP or some others too? And, BTW, when we'll be able to start testing?
We will be able to play over TCP/IP (internet) as well as LAN. I'm not touching IPX or anything else that few people use. I'm sticking to the basics.

Right now I'm only focused on LAN play but making the game fully compatible with internet play is as simple as adding a couple of lines of code.
Basically, I just need to tell the game to use a specific TCP/IP port (which I haven't decided on yet). Once I do that, you can simply type in the IP and port number of the host to join the game over internet. Servers and clients will need to unblock this port on their firewalls/routers in order for the game to work.
The alternative to dealing with ports is to just use Hamachi and play it over a LAN. This should work right now.
LAN is working right now. I have been testing it over my network. There is still quite a bit to do before I'm ready for testing across the internet and multiple players (some weird bugs, and a couple of features I still need to add in) but it's showing progress, for sure!
BTW, I have coded the game to have a limit of 100 players in one game. Should be enough. B)
(I can make it more if we REAAAALLY need it!

with that many players, the host will need a pretty kickass computer anyway, so probably 30 or 40 players is a practical limit for most computers to host without horrendous amounts of lag.)