Well everyone, I suppose it's that time again....
MULTIPLAYER!!
Okay, this is a pretty cool update. I'm ready for stress testing this network play with a bunch of people online. I can get 3 computers from my house going but I want to test it with as many people as possible.
Anyway, let's get to the cool stuff:
The link!
http://search3.idrive.com/driveway/jsp/dwa...p?id=j2m4v2p4w0Please read the Instructions file I included. If you choose not to read it, at least read this:
****IMPORTANT****
DO NOT CLICK THE START BUTTON ON THE JOIN GAME SCREEN!
IT IS NOT SET UP YET! PRESSING IT WILL HAVE UNPREDICTABLE RESULTS,
INCLUDING SIMPLY RUNNING A SINGLE-PLAYER GAME.
JUST PRESS ENTER TO JOIN THE GAME.
*****************
If the IP address you entered does not have a game at it, the game will attempt to connect for 5 seconds before clearing the IP Address text space and giving you an error. You may then enter another IP Address.
I had that issue when playtesting with Littlefoot Fan. I will fix this soon but I just wanted to get this release out in the open for everyone to see!
One more note from the instructions file that you may find useful:
CHATTING:
To chat, press the / key and start typing.
Press ENTER to send your chat to everyone in the game.
Chats will appear on the left side of the screen.
NEW STUFF IN THIS VERSION:1) Multiplayer support up to 100 players in one game. Players in the game can see each other move. Players can also chat in-game.
HOST GAME and JOIN GAME features are now functional. Read the instructions file for details on how to play multiplayer.
2) Sky background. It's still pretty rough, with the seams at the "corners" but it's a lot nicer than the green background.

3) Daytime-style lighting
4) Shadows have been disabled on the cube for now, until I can make everything nice and pretty.
Anyway, now for the important stuff:
I recommend we playtest this using Hamachi to run it over a LAN. I have not yet set up ports for internet play. We can *try* internet play but I cannot guarantee good results. It hasn't been tested at all.
Known Bugs:1) The START button on the JOIN GAME screen does NOT actually join the game. The ENTER key does. The START button does something from an old version, where it starts the game in a weird single-player mode. Don't use it.

[EDIT] FIXED!
2) The cubes don't have the proper shadows on them. I disabled shadowing for now to speed up rendering on slower computers. I also want to play around a bit more with the graphic effects before I start turning on a bunch of stuff.
[EDIT] This will not be changed any time soon.
3) The OPTIONS screen still doesn't let you change anything.
[EDIT] FIXED!
4) If you type text longer than 200 characters before pressing ENTER, the results will be unpredictable. I want to put a limit on this soon so you physically can't type more than that, but I haven't done it yet.
5) Players are not yet notified when somebody joins or leaves the game.
6) If one player leaves the game, the host isn't properly notified yet. That cube may not disappear from the game. New players who join may be assigned to a weird ID number. This means that if you leave and join the game enough times, you will eventually overload the 100 player limit. I'm not freeing up ID numbers yet.
7)The text will flicker a bit, moreso on slower computers. I am looking into a fix for this. I think I know the cause, I just need to figure out some clever way around it.
8) Players are not yet able to input their usernames into the game. As a result, the chat just simply shows the text that was sent. It doesn't show who sent it. You may not want to use the game as an instant messenger just yet.

9) Backspacing in the chat system doesn't work very well.

10) The angle the player is facing is not yet sent over the network, just their physical location.
COMING SOON:1) Basically, fix everything that's broken.
2) The beginnings of the development of 3d models of the Great Valley map.
