that says "Frames Per Second"
and here's some more excitement: I've been playing with texturing and layering of textures now! I also cleaned up the map's geography quite a bit so it's smoother and more natural.
Check out this latest in-game screenshot!

(I'm putting this one right in the post because I think it's just that awesome.

)

Yes, the lighting is a bit dark. I apologize for that, I did a quick render of lighting, just so you could see it all. I'll go back and give it a more "happy daylight" look here.
The framerate is horrible because I haven't been tweaking for performance yet. I got the map a reasonable format, now I need to get lighting and dynamic detail levels functioning better so the framerate doesn't die.

That, and clean up my mouse camera code, apparently. It slows the game down, BIG TIME for some reason...*groan*.

That bedrock texture is pretty huge, too: 1024x1024. I may end up using smaller ones later, for performance reasons. I love the look of the big textures though.
