Hey all!
I've been getting a few reports that the game is running very poorly on lower-end systems (mainly, those with little memory and processing power on their video cards, it seems).
This Update is for everyone who is having trouble getting the game to run well on their computer. 
This update also makes load times shorter.
http://search3.idrive.com/driveway/jsp/dwa...p?id=m2y6j8h7p1To install:Simply extract this to whatever folder you have the game's EXE file in right now. Replace every file it asks you to.
Note: This will not function on its own. You need to have the previous version of the game on your computer. This just changes a few of those files. This is not the complete game.
The changes include:1) Reducing the main menu background image to about 320kb from 1.7MB
2) Reducing the game textures from 1024x1024 to 256x256
3) Changing the sky images from .bmp to .jpg and recoding the game to allow this to work (this is why I've updated the EXE file).
(This cut the sky from using 7.03MB to using 184kb.

)
4) Disabled the realtime shadows on the player's cube. This should reduce the amount of processing the video card has to do.
I will include these changes in any future versions, though I may increase the background menu image's resolution a bit in later versions. The changes to the sky from .bmp to .jpg especially will save a lot of load times and video memory.
Unfortunately I can't test this myself because every computer in my house has at least 256MB of video memory.
Thanks everyone for your feedback.

I hope this helps those people who have been having issues. If not, I don't think I can cut much more. I tried setting up the map file to run faster but the problem is, my collision detection doesn't work very well at all with those changes (basically, you fell through things randomly

) so I wasn't able to keep them.
Basically all I can do from here is start reducing the view distance with fog or a similar effect, to cut down on the number of things the video card needs to draw.
Bottom line is that the big "explore the giant world" games will use quite a bit of memory for all the map and graphical data. There isn't much I can do about that for computers with very small amounts of video memory. Even loading the 'shape' of the map will take up quite a few MB, so a 16MB video card may have a hard time anyway.
Bonus:This is also a sneak-peek at water! Fair warning though, swimming isn't working properly yet.

aaand for anyone who cares:
3040 lines of code!

:
