Okay, I just worked out solutions to the following bugs that were in the previous version. I have not been able to reproduce these bugs in any of my testing.
1) You can no longer fall through the surface of the water without triggering the "underwater now" event.
2)You can no longer fall through the map by forcing yourself to climb a wall that's too steep repeatedly (the new velocity cap in these circumstances prevents you from getting enough speed to jump through the wall).
3) Your cube will no longer have a seizure and bounce quickly up and down if you land in shallow water at a medium velocity (about -300 to -600, in my tests).
4) Your cube now has a ton of gravity (100 instead of the usual 8.3) applied to it, so long as it is on the ground. This makes sure the program always knows when you're on the ground and keeps things working properly, consistantly. This also prevents the cube from "bouncing" if it's moving along uneven terrain.
Unfortunately, I don't have internet right now. I'm posting this by 'borrowing' a neighbour's wireless, on my laptop.

The problem is, I can't get wireless on my main computer and I have no nice way to transfer my work online at the moment. I'll post up the update as soon as I get my internet back, which should be tomorrow afternoon, in theory.
