Believe it or not, this project hasn't died yet.

After, what looks like about a month..hey, that's not too bad!

I present, with great thanks to Razzie for the 3D models...
The Land Before Time RPG v0.20!
New stuff in v0.20: Be warned; there's a lot!

GAMEPLAY UPDATES:
1)
The following playable characters now have 3D models instead of cubes:
Longneck
Threehorn
Swimmer
Spiketail
The Flyer and the Fastrunner models are still works in progress.2)
The Mr. Threehorn NPC is now a 3D model of Mr. Threehorn instead of a cube. More NPC models coming soon, too!

3)
The camera will now do a full half-circle around your character, rather than just moving up and down a little bit. This will let you get a view of the world directly above and below your character (useful for flying especially)!
4)
There is now a maximum speed on how fast you can fly upwards. There is also a maximum speed at which you can fall, preventing you from gaining an absolutely insane amount of speed from flying up or falling.
5)
A new "Sprint" ability! Every character except the flyer is able to sprint for 5 seconds by pressing the Left Shift key. The flyer will gain an air speed boost ability, which is different from the land sprinting ability, later on.
Note that sprinting does not work while in water. I was thinking of having the swim speed boost be a separate ability from the land sprinting later on, which is why I did this.
6)
New NPC Chat windows. Each character will have a unique chat window when talking to an NPC, courtesy of Mumbling.
The dino type you are playing as appears as a face in the cloud on the chat window. The "Goodbye" button is temporary.
7)
Improved the "checking if on/in water" code even more, for more accurate detection with the 3D models.
8)
The "Options" and "Main menu" buttons on the in-game menu work properly now.9)
When swimming on the surface of the water, your character now "floats", with half of them under the water, rather than "Skating" on the surface. It just looks a bit more natural.
10)
Fixed the bug where if you held down the mouse button while using the in-game menu, you could make the buttons do stuff. You now have to specifically *click* on the button to make it function.
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OPTION MENU UPDATES:
Please check out the options menu! I spent a TON of time programming all that new stuff!

11)
The options menu actually does something now! Keep reading for the actual changes.
12)
Video options menu - Lets you turn that "graphic quality" screen that comes up before the game starts on or off, as well as letting you change the maximum distance that you can see in-game, using a fully-functional slider.
13)
Sound Options menu is in place but has no functionality yet, since the game has no sound yet.

14)
Controls Options menu - Lets you change the sensitivity of the mouse for controlling the camera, as well as the turning speed when using the keyboard (using sliders again). There is also another option leading from here:
15)
Configure controls menu! YES, finally, you are able to change your in-game controls (except abilities, but I figured that would be handled slightly differently so I wasn't sure what to do abilities just yet).
16)
Game Options menu - These options let you change some general game appearance and functionality settings, such as network speed and the presence of text on your health/stamina meters.
17)
Fully-functional BACK, SAVE and DEFAULT buttons on the options! Your options and controls are saved to files in the Config folder where the game is installed. If you go back without saving, you get a warning message. The menu should feel very natural and should explain everything effectively. If it doesn't, I'll do my best to make it more user-friendly. If I have to explain how it works here, I failed at making the options menu.

You are able to change your options, save your changes and/or go back to the default settings at any point while playing or from the game's main menu.
Your most recently-saved settings and controls will apply instantly to the game you're playing (as soon as you press the SAVE button). They will also load automatically from the files in the Config folder when you run the game at another time.----------------------
MULTIPLAYER UPDATES:
18)
Fixed the chat bug where the text on the second line of the most recently-sent message had an X on the end.19)
Fixed the chat bug where the text on the second line of the most recently-sent message got mushed together with previous text on this line. The second line now behaves properly except for the fact that it will wrap text in the middle of a word. I will try to fix this later.
NOTE: Multiplayer will NOT work in this release! I need to fix some things because of the network speed options and the 3D models changing from player to player.
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OTHER UPDATES:
20)
Text on the first loading screen explains what it's actually doing so you can see the game isn't frozen. 
Anyone who's still interested in this project, if you don't mind letting me know what you think so far and we can continue development from here!
Have fun!
