Or right now, before I go for my pre-work nap.

Version v0.22 is ready!

Here's the link to download:
The Land Before Time RPG v0.22Anywho, new stuff!
This update is mainly for interface stuff and optimization. More development on the interface and levelling/adventuring coming soon!
1)
Purchased a piece of software called "Tree Party" (thanks to your donations!!) which will be used to create trees for the game. We have successfully put our first real tree into the game in this release. It has a few bugs, including:
- If you rotate your character into the tree, you will get stuck so you'll have to jump around and rotate out of the tree before you can keep moving.
- Collision detection is only working for trees at the same height as you. This means that if you select a flyer and try to land on a branch, you will fall right through it because we're not dealing with collisions with trees directly above or below you yet.
- If you click "Main Menu" from in-game and start a new game without closing the program, the tree will not appear again. The tree only appears the first time you start a new game until you close and re-open the program.
2)
Introduction of an Experience Point system. Completing your adventure earns you enough experience points to gain a level, as can be seen in the Experience meter on the bottom-left, as well as in the character stats screen. You also have the ability to change the size of the experience bar with the arrow icon.
3)
Created buttons at the bottom right of the screen which can be used to open and close various interface items. Click the buttons to see what they do! The ones on the right side of the ring are for later on. Press the large center button to open or close this ring of buttons.
4)
Created placeholder Inventory and Adventures graphics. These can be opened either by using the gray buttons at the bottom right of the screen or by pressing the hotkeys "I" and "V", respectively. "C" for character stats still exists.
5)
Repositioned a bunch of interface stuff.6)
Made it more obvious that you can enter your name on the Character Select screen.7)
Did a bunch of memory management stuff. The game now loads only what it needs and unloads any graphics it's not currently using. As a result, we're using about 50MB less of RAM while in-game.
8)
Added an abilities toolbar across the bottom of the screen which will be used in releases in the near future.9)
Changed the movement physics (recoded everything related to movement). You will now keep whatever speed in the air that you had when you left the ground. You also are no longer able to control yourself in the air and are not able to hold the Spacebar to keep hopping. You must release it and press it again in order to jump. This is a little buggy on slopes while sprinting; I apologize and I am working on it.

10)
Fixed some bugs in the code relating to changing the adventures available as you level up.11)
Fixed some bugs in the code that detects whether you're above or below water (Again!) 
12)
Improved the code for the "Main Menu" feature on the in-game menu. This should be more stable now, minus the disappearing tree.
13)
Added more detail to the loading screens.14)
Changed the graphic for the HP and Stamina meters (thanks Mumbling!)

15)
Created "slots" where the interface windows (stats, inventory, etc.) appear and intelligently move to fill these slots based on what is open. I will refine this and make more efficient use of screen space in the future but the logic is coming.