Hey everyone!
It's officially time for v0.24! This is an extremely exciting version for me because we've managed to solve a lot of old problems, including low graphic quality and the camera being able to move through the ground.
v0.24 can be downloaded here:
http://lbtserver.2myip.net/Members/Action9.../lbtrpgv024.zipNew Stuff:
1)Completely new terrain graphics, MASSIVELY improved over any previous versions! We have moved from using single textures stretched over the entire map to mapping high-resolution textures to the 3d terrains. The result is..well, try it and see for yourself!
I was so happy to finally get this working!
Known issue: The edges where the textures blend together aren't quite blending properly yet. You'll find these parts can be transparent. I know what I can do about this, but I'm waiting for Malte's new maps before I re-render my maps from my terrain editor.
2)
Improved camera code, including intelligent sliding along the around and collision with the ground. The changes will also let you look up in the air, even on flat land, without your camera passing through the ground. Try walking and turning the camera while around a hill and you'll see how this works!
Here's another fun one...
3)
Introduced a day/night cycle! You will be able to see the sun traveling around the terrain at a fast rate. Observe how your dinosaur and the world around you have their shading adjusted in realtime based on the position of the light.
Known Issue: The sky does not darken or brighten. We're still deciding exactly how we'll handle this transition. I also don't have "night" textures or other sky textures so we can't do much with it yet. I'll make some later on.
4)
Added collision detection to NPCs (both the shapes and Mr. Threehorn). You can now hit them without passing through them.
5)
Greatly reduced the load time of the sky texture files (which were the longest part of the load times). You should see extremely fast load times now, especially on higher-end systems.
6)
Added a functional "Delete" button on the "load character" screen. Graphics thanks to Mumbling.
7)
Added "Next Page" and "Previous Page" buttons to the "load character" screen. It will show up to 10 saves per page. These Page buttons have information text that appears when you move your mouse over them.
8)
Made it possible to level up again. 9)
Reversed the shadows effects on the dinosaur models. They used to be dark where the light hit them and light where there was no light.
They're correct now.
10)
The Fastrunner is disabled for now. We have no model for it and we're still working out exactly how we want add that type into the game, since oviraptors technically shouldn't be living in the valley. It's still under debate how we want to handle this.
11)
Disabled Sprinting while strafing/sidestepping. This is because we just didn't believe this to be physically possible or realistic.
12)
Added the character's name and level next to the portrait on the "Load Game" screen.