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Task and NPC dialogue

Serris · 2 · 2188

Serris

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I volunteered to do dialogue. And I'm trying to fit it in my schedule.

But here's my first attempt (Mr. Threehorn). It's not finished yet:

Key:

(Start and end of conversation)

{Choices that player can make}

[NPC conversation]

<variable - defined at end, below --------->



Mr. Threehorn:

(Initiate conversation) Hmph. What do you want [player name]?

{Player: What can I help you with?}

[1. Nothing for now.]  (Conversation end)

[2. Yes, I do have some tasks for you. <task #1 –task #10>]


{Player: Nothing}  [Hmph. You’re wasting my time.] (conversation end)

(Initiate conversation – task completed): I have <task 1, completion - task 10, completion >

[Hmm. Thanks.] (Conversation end)

------

<Tasks:>

Task 1: Tria has lost some of her Shining Stones. Go find some more for her.
Completion: found the Shining Stones. Here they are. I hope Tria enjoys them.

Task: Tria and I are looking for some Sweet Bubbles. Find some for us.
Completion: gotten the Sweet Bubbles. Here you go.

-------------------------------------------

Let me know if I made any mistakes.

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Kor

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at the end you call them tree bubbles then sweet bubbles, a minor mistake but you did ask if you made any mistakes.  That is the only 1 I can see right off.