"All the World will be your enemy, prince with a thousand enemies, and when they catch you, they will kill you.
But first, they must catch you."
All rabbits know the words of El-ahrairah's blessing. They all rely on trickery and cunning to avoid the thousands of enemies who would rob them of their lives.
But one of the worst of these enemies isn't a living creature at all. It is called the White Blindness, a horrific disease that causes rabbits to wander, pained and blinded, to their deaths.
A warren has surcumbed to this terrible fate. But before the entire warren was doomed, several rabbits, too frightened to remain, fled from the warren, in search of a new, safer beging. They were uninfected, and have been seeking the safety of a new warren ever since they set out.
Only time will tell if the find it.
Common words:
To get the true feeling of Watership Down, I've included a list of common "lapine"(the rabbit languge in the book) words.
bob-stones: A type of guessing game with stones played by rabbits.
elil: Enemies of rabbits, including fox, stoat, weasel, cat, owl, man, etc.
embleer: Stinking, the word for the smell of a fox.
flay: Food, specifically grass or other greens.
flayrah: Unusually good food, such as lettuce, carrots, etc.
Frith: The Sun, viewed by the rabbits as a god.
Frithrah: "Lord Sun", used as an exclamation. Analogous to "My God!"
fu-InlÈ: After moonrise.
hain: A song.
hlao: A depression in the ground formed by a daisy or a thistle, specifically one that can hold moisture. Also used as a rabbit's name.
hlessi: A rabbit who lives aboveground or otherwise out of a warren; a wandering rabbit. Plural hlessil.
homba: A fox. Plural hombil.
hrair: Many, uncountable, any number above four.
hraka: Droppings, excreta.
hrududu: Any type of motor vehicle, such as a tractor, car or train.
InlÈ: The moon, moonrise. Also means fear, darkness or death(as in the Black Rabbit of InlÈ)
lendri: A badger.
li: Head.
marli: A doe, mother.
m'saion: "We meet them"
narn: Nice, tasty.
ni-Frith: Noon.
nildro: A blackbird.
Owsla: A group of strong rabbits second year or older surrounding the chief rabbit.
pfeffa: A cat.
-rah: A suffix denoting meaning prince, lord or Chief Rabbit(as in Threarah, Hazel-rah)
-roo: A diminutive suffix meaning "little".
silf: Outside.
silflay: To eat above ground; to graze.
tharn: A state of paralyzed fear or confusion. Can also be used to mean "looking foolish", "forlorn", "heartbroken".
thlay: Fur.
threar: A Rowan or Mountain Ash tree.
u: The.
U hrair: "The Thousand". The term used by rabbits which refers to all their collective enemies.
vair: To excrete, to pass droppings.
yona: A hedgehog. Plural yonil.
zorn: Destroyed, murdered. A catastrophe.
Bios:
You will play as either one of the rabbits who escaped the White Blindness, or one they will meet along the way.
Name:
Gender:
Age(Rabbits commonly live for about four years):
Personality:
Appearance:
Backstory:
Note:
Your character is a rabbit. The average rabbit CANNOT make friends with foxes, consort with humans, talk to humans, or do anything that your average rabbit cannot do. This also includes magical powers. While Watership Down certainly hinted at the supernatural, with Fiver's foresight, and the ending, this does not at all mean that you can have rabbits that transform into hawks.
On a lighter note, your character can tell any of the numerous stories mentioned in the novel, if it suits the situation and the character him/herself. If you're feeling especially creative, you can include you own, brand new stories.