Hey all! We're testing a prerelease of the LBT Online RPG, version 0.25 online all day today!
We welcome and encourage everyone to download and test this version. I have the server officially up and running at this moment and I'd just like to make sure it behaves properly over the period of a day, as well as seeing how it handles a relatively large player load.
Version 0.249 (the server test version of v0.25) can be downloaded below, which will be very similar to v0.25, just lacking a few polishes (for example, you start the game waaaaay up in the air

) and the "create account" feature.
Click This Link To Download!
Click This Link To Download!Hey everyone, Please download this patch before trying it! You will get a version mismatch error if you don't. I need you to run this version to prevent crashing my server! Thanks! biggrin.gif http://www.mediafire.com/?yzjkjjyztymFor a complete list of changes from v0.24, keep reading!
Feel free to try the game whenever you want! The game will tell you whether the server is online or not. You are able to play offline whenever you want and online anytime the server is up!
Major Core Game Changes:1) I have completed the transition from having players host games to setting up a live server that runs the online portion of the game directly from a computer at my house! The game you download automatically connects to my server (if the server is running) and gives you the option of online (able to see and chat with all other connected players) or offline (no internet required and allows you to play on your own).
2) New 3D title screen, complete with moving camera and online/offline play choices.
3) Reduced the scale of the entire game engine to 1/10 of its normal physical size. What used to be 10 3d units in size is now 1 unit. All movement, object sizes, etc. are scaled consistently so this will be impossible for the player to see. IT will make development much nicer in the future though.

4)
The Create/Load character screen now has functional, multiple pages, allowing you to store up to 30 saved games on your computer and showing up to 10 at a time on the "load game" screen. 5) Completely recoded the water/underwater detection engine. Much more reliable and requires less RAM/CPU than ever! 6) Added a day/night cycle (very fast for testing purposes), complete with day and night skies, a sun and proper lighting. Sky transitions will improve as we can figure out how.
Other Changes/Updates: 6) You are no longer able to sidestep while sprinting. We decided this was unrealistic and was easily abused to move faster then running straight. This will be tweaked some more in the future but for now, you can see how it works.
7) You are now able to collide with NPC dinosaurs/shapes in most circumstances. It's still a little buggy.
8) Removed the "Network Speed" option from the Game Options menu.
This is seriously exciting! Thanks to everyone for trying it out and for all your support!
