Golden Sun: Dark Dawn. I've been playing this game as I recently obtained it. And what I dislike about it is that there's way too much story development and dialogue or character interaction than there is game battles. I'm 1/3rd into the game and all I've done is run around cities checking things and talking to people or fixing their problems than fighting enemies or bosses. Nothing like the previous games. I feel that they tried simplifying this game for the casual gamers which is a trend that's spreading way too much. Ruining the good challenging games we used to love.
I have to respectfully disagree with your opinion about Dark Dawn. Dialogue and story development have always dominated over actual fighting and battles in the previous games. I think the only reason why people are being so hard on it now is because most RPG's have started to put more depth and detail into the dialogue and story, the biggest and probably best example being Mass Effect. This game is meant to serve as a look back to what RPG's used to be like in terms of the combat and overall structure, in which I think it succeeds greatly at. Sure, the talking can get annoying at some points, but I don't really mind it that much.
Halo ReachI know t'bagging has been around forever, and I don't really care if the opposing team is winning. It's when the opposing team is losing that t'bagging gets on my nerves. I mean yes it's not a big deal and only serves as a minor annoyance, and I know people do it just to be d****, but still it can be very annoying some times.
Mass Effect 2This may be a spoiler for those who haven't played the first game. In the second game, you get to use Garrus again, which I was very happy about. However, I was highly disappointed that you could not use Wrex, as he was my favorite character from the first game. If the story makes a deal about whether or not Wrex dies, you would think you could use him in the second game.