EDIT: Here's the link to the website, if you want to follow the game like I have been.
http://www.conartistgames.com/Update: New Alpha coming out sometime this month, anywhere from the 26th to the 30th.
Here's what's been added:
- Ambrose (larger capacity shotgun) (made up shotgun type by ConArtist)
- Nailboard (board with nails in it)
- Shovel
- Claw Hammer
- Flame Can (spray can and lighter)
- RPG (rocket-propelled-grenade-launcher)
Here's the RPG:

Here's more information:
Game Mechanics
There’s been some fairly big additions to the game mechanics since the last version of the game. Here’s an overview.
Struggles
All zombies will on occasion attempt to grab the player starting a struggle situation. Basically the player is locked in place until they free themselves via a quick key mash. How many times you need to hit the key depends on your characters Strength and Fitness skills.
Missed Shots
This is an idea I’ve been tinkering with for quite a while. It’s still not perfect, but the ideas is to give the weapon skills your character has more weight in the game. Every shot has a random chance of missing, the chance of hitting is increased by the player’s appropriate weapon skill.
Health Regeneration
After realising that death can happen rather quickly and not wanting to flood the game world with medkits etc, I’ve implemented regenerating health. You’ll need to avoid damage for 3 seconds for it to kick in and then it’ll slowly come back, but only to a certain level. Effectively, you now have two health bars, temporary health (grey bar) and permanent health (red bar) which when drained will result in death.
Riot Shield Zombies
Zombies with riot shields. At the moment they don’t really make sense, carrying their shields up in front of them. Going to rework their AI to be more zombie like, having them exposed more.
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The new Alpha with all this stuff will be around before the end of the month.
EDIT: The Beta of the game is coming out soon, but Con hasn't told when, after that will be final game. Don't worry, I'll post links to both.