Hey all,
I'm mainly setting up this topic for myself, so I can keep track of programming progress and overall game development. If anyone has anything to add here, feel free of course.
A few tips on how this is set up:
Link: A link to the latest version of the game.
New Stuff: What's been added since the previous version.
Known bugs: Stuff that I know is broken or not working "properly".
[FIXED!] is a tag I will edit in once I have fixed the bug. This fix will appear in the *next* version. The posted link will still have the bug
Coming soon: Likely to appear within the next version or two.
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Link:
search3.idrive.com/driveway/jsp/dway_download.jsp?id=j2m4v2p4w0
[LINK EXPIRED]
NEW STUFF IN THIS VERSION:
1) Multiplayer support up to 100 players in one game (lag will depend on location, the number of players in the game and internet connection quality). Players in the game can see each other move. Players can also chat in-game.
HOST GAME and JOIN GAME features are now functional. Read the instructions file for details on how to play multiplayer.
2) Sky background. It's still pretty rough, with the seams at the "corners" but it's a lot nicer than the green background.
3) Daytime-style lighting
4) Shadows have been disabled on the cube for now, until I can make everything nice and pretty.
Anyway, now for the important stuff:
I recommend we playtest this using Hamachi to run it over a LAN. I have not yet set up ports for internet play. We can *try* internet play but I cannot guarantee good results. It hasn't been tested at all.
Known Bugs:
1) The START button on the JOIN GAME screen does NOT actually join the game. The ENTER key does. The START button does something from an old version, where it starts the game in a weird single-player mode. Don't use it.
[EDIT] FIXED!
2) The cubes don't have the proper shadows on them. I disabled shadowing for now to speed up rendering on slower computers. I also want to play around a bit more with the graphic effects before I start turning on a bunch of stuff.
[EDIT] This will not be changed any time soon.
3) The OPTIONS screen still doesn't let you change anything.
[EDIT] FIXED!
4) If you type text longer than 200 characters before pressing ENTER, the results will be unpredictable. I want to put a limit on this soon so you physically can't type more than that, but I haven't done it yet.
5) Players are not yet notified when somebody joins or leaves the game.
6) If one player leaves the game, the host isn't properly notified yet. That cube may not disappear from the game. New players who join may be assigned to a weird ID number. This means that if you leave and join the game enough times, you will eventually overload the 100 player limit. I'm not freeing up ID numbers yet.
7)The text will flicker a bit, moreso on slower computers. I am looking into a fix for this. I think I know the cause, I just need to figure out some clever way around it.
[EDIT] FIXED!
8) Players are not yet able to input their usernames into the game. As a result, the chat just simply shows the text that was sent. It doesn't show who sent it. You may not want to use the game as an instant messenger just yet.
[EDIT] FIXED!
9) Backspacing in the chat system doesn't work very well.
[EDIT] FIXED! Backspacing now works as expected.

10) The angle the player is facing is not yet sent over the network, just their physical location.
COMING SOON:
1) Basically, fix everything that's broken. (In progress)
2) The beginnings of the development of 3d models of the Great Valley map.