Okay everyone, welcome to.....
The Land Before Time RPG, v0.161
Well well, what did we do this time?

Lots, actually! Lots of little stuff to clean things up but all of it is worthwhile:
New Stuff:1)
Added an in-game menu. When you press ESC, instead of just closing the game right away, it opens a menu, giving you a number of choices. All the graphics related to this menu are from Mumbling, so big thanks to her!

*hugs*
This menu's skin/style changes depending on where you are in the game. We're going to expand on this idea a lot but for now, you see a treestar when you're on land and some bubbles when you're underwater.

2)
The ESC button also has other purposes now. Aside from just opening the menu, it also can be pressed to close any open screen, such as the character stats or the fullscreen map. I find the use of the ESC button feels very natural now. I hope you all feel the same but please let me know if you don't!

3)
Added rotation to your character on the full screen map. The map now shows which direction you're facing at all times. I apologize that the arrow graphic sucks.

If anyone wants to draw me a better one, I'm more than happy to use it!
4)
Changed the setting up of your graphics/resolution when you first run the game. Instead of just throwing you a bunch of numbers, I set up two screens:
Basic Mode and Advanced Mode.
In Basic Mode, all you have to do is pick a quality setting of Low, Medium, High or Very High and you're good to go!
In Advanced Mode, you get access to a large list of resolutions. I improved the organization and the options available here to hopefully cater to everyone's needs.
As for what Basic Mode actually does...not very much.

Here's how it actually works for anyone interested:
Low quality: 640x480, 16-bit colour.
Medium quality: 800x600, 32-bit colour.
High quality: 1024x768, 32-bit colour.
Very High quality: 1280x1024, 32-bit colour.
If you can't use any of those resolutions with your monitor nicely, I suggest going to Advanced Mode to choose the resolution you wish to use.

It just occurred to me that in the future, the screen could ask the player if they're on a desktop or a laptop so the quality options give them resolutions that best suit whatever kind of computer they're on. For now though, this is what you get.
***If anyone wants/needs a resolution that isn't on that list in Advanced Mode, please let me know and I'll get it on there! 
5)
The graphic quality choice screen is now fullscreen. Mumbling commented that the window that comes up for you to choose your graphic settings wasn't centered very well on the screen and the math was annoying to get that working so...I took her advice and just made it full screen.

6)
Fixed multiplayer. It now works properly again, better than ever.
7) The Exit button on the Graphic Settings screen actually works now.
Pressing ESC closes the Graphic Settings screen as well.
8)
Changed the instructions from a .txt file to a Word Document file, with text bolding and better organization.
9)
Added text values of your current HP and Stamina to the bars at the top-left of the screen. Eventually there will be options on when you see these numbers but for now they're just always there. (lol @ Always There

)
10)
The code should run slightly faster now, reducing the system requirements a tiny bit. I removed two functions that I found out were causing more trouble than good, so I cleaned that up.
11) Cleaned up everything I (We, since Mumbling helped me find lots of stuff
) could find. What you should see in this release is a very complete-feeling program with (hopefully) very few things that seem unpolished.Known issues:When you click the Options or Main Menu buttons on the in-game menu, the text appears behind the menu graphic. This wasn't the case before I made the graphic transparent so I don't quite know what happened. I didn't even notice that until after I uploaded it.
[EDIT] Fixed in v0.161.
Hope eveyone enjoys and not too many bugs come up in this one. If there's anything that you don't like, please feel free to let me know!

And for anyone who cares, we're up to 5220 lines of code now, breaking 5000 for the first time in a GoF release!
